• Title/Summary/Keyword: ICT Training

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Pi Logger : Low-cost Greenhouse Image and Environmental Data Collection System for Invigorating Smart Farm Propagation (Pi Logger : 스마트 팜 보급 확대를 위한 저가형 온실 영상 및 환경 데이터 수집 시스템)

  • Seong, Gi-Cheon;Kim, Young-Geun;Yang, Won-Mo;Kim, Won-Jung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.11
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    • pp.1121-1128
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    • 2016
  • Our country of agriculture suffers problems such as aging, population decline, agricultural decline etc. To solve this problem, in the country, it is interest in Smart Farm System, a convenient and efficient system for the production through the convergence of ICT technology and agriculture. However, because of expensive construction costs and difficulty in securing human resources and training for Operating system, they are struggling to spread the actual farmers. Therefore, it is necessary to develop smart farm techniques suitable for such customized domestic environment. This study designed a system for collecting environment date in a greenhouse based on the low-cost embedded devices, and designed and implemented for the Web application that a user can easily use system. The implementation of the system lowers deployment costs and is expected to increase largely the spread of Smart Farm it can be easily accessed by using the smart phone.

Lip-reading System based on Bayesian Classifier (베이지안 분류를 이용한 립 리딩 시스템)

  • Kim, Seong-Woo;Cha, Kyung-Ae;Park, Se-Hyun
    • Journal of Korea Society of Industrial Information Systems
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    • v.25 no.4
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    • pp.9-16
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    • 2020
  • Pronunciation recognition systems that use only video information and ignore voice information can be applied to various customized services. In this paper, we develop a system that applies a Bayesian classifier to distinguish Korean vowels via lip shapes in images. We extract feature vectors from the lip shapes of facial images and apply them to the designed machine learning model. Our experiments show that the system's recognition rate is 94% for the pronunciation of 'A', and the system's average recognition rate is approximately 84%, which is higher than that of the CNN tested for comparison. Our results show that our Bayesian classification method with feature values from lip region landmarks is efficient on a small training set. Therefore, it can be used for application development on limited hardware such as mobile devices.

Application of Information Technologies for Lifelong Learning

  • Poplavskyi, Mykhailo;Bondar, Ihor
    • International Journal of Computer Science & Network Security
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    • v.21 no.6
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    • pp.304-311
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    • 2021
  • The relevance of the research involves outlining the need for modern professionals to acquire new competencies. In the conditions of rapid civilizational progress, in order to meet the requirements of the labor market in the knowledge society, there is a readiness for continuous training as an indicator of professional success. The purpose of the research is to identify the impact of various forms of application of information technologies for lifelong learning in order to provide the continuous self-development of each person without cultural or age restrictions and on the basis of rapid digital progress. A high level (96%) of need of the adult population in continuing education with the use of digital technologies has been established. The most effective ways to implement the concept of "lifelong learning" have been identified (educational camps, lifelong learning, mass open online courses, Makerspace activities, portfolio use, use of emoji, casual game, scientific research with iVR game, implementation of digital games, work in scientific cafes). 2 basic objectives of continuing professional education for adults have been outlined (continuous improvement of qualifications and obtaining new qualifications). The features of ICT application in adult education have been investigated by using the following methods, namely: flexibility in terms of easy access to ideas, solving various problems, orientation approach, functional learning, group or individual learning, integration of leisure, personal and professional activities, gamification. The advantages of application of information technologies for continuous education (economic, time, and adaptive) have been revealed. The concept of continuous adult learning in the context of digitalization has been concluded. The research provides a description of the structural principles of the concept of additional education; a system of information requests of the applicant, as well as basic technologies for lifelong learning. The research indicates the lack of comprehensive research in the relevant field. The practical significance of the research results lies in the possibility of using the obtained results for a wider acquaintance of the adult population with the importance of the application of lifelong learning for professional activities and the introduction of methods for its implementation in the educational policy of the state.

Coin Classification using CNN (CNN 을 이용한 동전 분류)

  • Lee, Jaehyun;Shin, Donggyu;Park, Leejun;Song, Hyunjoo;Gu, Bongen
    • Journal of Platform Technology
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    • v.9 no.3
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    • pp.63-69
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    • 2021
  • Limited materials to make coins for countries and designs suitable for hand-carry make the shape, size, and color of coins similar. This similarity makes that it is difficult for visitors to identify each country's coins. To solve this problem, we propose the coin classification method using CNN effective to image processing. In our coin identification method, we collect the training data by using web crawling and use OpenCV for preprocessing. After preprocessing, we extract features from an image by using three CNN layers and classify coins by using two fully connected network layers. To show that our model designed in this paper is effective for coin classification, we evaluate our model using eight different coin types. From our experimental results, the accuracy for coin classification is about 99.5%.

A collaborative Serious Game for fire disaster evacuation drill in Metaverse (재난 탈출 협동 훈련 기능성 게임의 메타버스 플랫폼 구현)

  • Lee, Sangho;Ha, Gyutae;Kim, Hongseok;Kim, Shiho
    • Journal of Platform Technology
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    • v.9 no.3
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    • pp.70-77
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    • 2021
  • The purpose of Serious games in immersive Metaverse platform to provide users both fun and intriguing learning experiences. We proposes a serious game for self-trainable fire evacuation drill with collaboration among avatars synchronized with multiple trainees and optionally with real-time supervising placed at different remote physical locations. The proposed system architecture is composed of wearable motion sensors and a Head Mounted Display to synchronize each user's intended motions to her/his avatar activities in a cyberspace in Metaverse environment. The proposed system provides immersive as well as inexpensive environments for easy-to-use user interface for cyber experience-based fire evacuation training system. The proposed configuration of the user-avatar interface, the collaborative learning environment, and the evaluation system on the VR serious game are expected to be applied to other serious games. The game was implemented only for the predefined fire scenario for buildings, but the platform can extend its configuration for various disaster situations that may happen to the public.

Unplugged Robot Coding System Based on Remote Interface (리모컨 인터페이스 기반의 언플러그드 로봇 코딩 시스템)

  • Lee, Jun;Seo, Yong-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.5
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    • pp.157-162
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    • 2019
  • Recently, the awareness of S/W education, which was confined to the profession, is changing due to the changing industrial environment based on ICT technology World main countries invest competitively in S/W education and the target age group is getting lower Among them, the unplugged coding method using the robot platform is known as one of the most effective S/W training methods targeting the elementary age by the intuitive coding method and the robot platform feedback. However, the unplugged coding method using the robot platform has a disadvantage that it can not configure various interfaces for complicated coding due to limitations of H/W. In this paper, we have proposed an unplugged coding system which can input various commands for robot control by IR remote control as an interface and minute signals using robot sensor.

Development of Augmented Reality Based Electronic Circuit Education System (증강현실 기반 전자회로 교육 시스템 개발)

  • Oh, DoBong;Shim, SeungHwan;Choi, HanGo
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.12
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    • pp.333-338
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    • 2020
  • This paper proposes an augmented reality-based electronic circuit education system as a way for electronic circuit education, which is the basis of ICT convergence technology field. It consists of a hardware module that can identify the actual circuit and a mobile educational content that can check the current flow, input, output, and measured value by applying augmented reality technology. An experiment was conducted on image recognition, which is the main performance, for the purpose of stable operation of the system, and as the experimental method the recognition rate was measured by changing the distance between the hardware module and the mobile device to a certain interval. As a result of the experiment, the recognition rate was 100 percent at a distance of 25[Cm] or higher, and it was confirmed that the recognition rate decreased by 12% at a distance below 25[Cm], which can be said to be the effect of an error that results in image loss taken due to close distance. In the future, we plan to apply the education system presented in this paper to classes, which increases the efficiency of classes and improve students' interest and understanding of the subject.

Development of External Expansion Devices and Convergence Contents for Future Education based on Software Teaching Tools (소프트웨어 교육용 교구 활용 미래 교육을 위한 융합 콘텐츠 및 외부 확장장치 개발)

  • Ju, Yeong-Tae;Kim, Jong-Sil;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1317-1322
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    • 2021
  • Software in the era of the Fourth Industrial Revolution is becoming a key foundation in an intelligent information society. Therefore, it is necessary to study the new direction of manpower training and education that can cope with the times. To this end, the Ministry of Education reorganized the curriculum and is implementing software education based on a logical problem-solving process based on computing thinking skills rather than acquiring general ICT knowledge. However, there is a lack of securing high-quality educational content for software education, and there is also a lack of teaching aids that can be taught in connection with advanced IT technologies. To overcome this, this paper proposes the development of external expansion devices to expand educational content and functions capable of convergent software education such as artificial intelligence using coding robots for software education. Through this, effective software education is possible by improving the curriculum of the existing simple problem-solving method and developing various learning materials.

A study on the development of curriculum for nurturing beauty service talents in the post-corona era (focusing on skin care) (포스트 코로나 시대의 뷰티서비스 인재 양성을 위한 교육과정 개발 연구 (피부미용을 중심으로))

  • Son, Hyo-Jeong
    • Journal of the Korean Applied Science and Technology
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    • v.38 no.6
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    • pp.1433-1444
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    • 2021
  • This study was conducted for the purpose of developing a curriculum to educate the practical skills required in the industry by convergence with the 4th industry in the beauty field, which has been accelerated since the Corona era. As a result of an exploratory investigation of several literatures and collecting expert opinions, it was analyzed that the field of beauty industry will expand to a personalized service providing industry that combines medical, bio, ICT, and artificial intelligence technologies, rather than providing a single item or service. Based on the analysis contents, the curriculum was composed and subjects were derived by adding digital application skills to have in addition to the basic job skills required in the traditional beauty industry. The post-Corona era will bring changes in various industries based on the Fourth industrial revolution, and in response to these changes, universities should always pay attention to changes in the industry to develop talent for the development and sustainability of the beauty industry.

Sparse Class Processing Strategy in Image-based Livestock Defect Detection (이미지 기반 축산물 불량 탐지에서의 희소 클래스 처리 전략)

  • Lee, Bumho;Cho, Yesung;Yi, Mun Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.11
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    • pp.1720-1728
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    • 2022
  • The industrial 4.0 era has been opened with the development of artificial intelligence technology, and the realization of smart farms incorporating ICT technology is receiving great attention in the livestock industry. Among them, the quality management technology of livestock products and livestock operations incorporating computer vision-based artificial intelligence technology represent key technologies. However, the insufficient number of livestock image data for artificial intelligence model training and the severely unbalanced ratio of labels for recognizing a specific defective state are major obstacles to the related research and technology development. To overcome these problems, in this study, combining oversampling and adversarial case generation techniques is proposed as a method necessary to effectively utilizing small data labels for successful defect detection. In addition, experiments comparing performance and time cost of the applicable techniques were conducted. Through experiments, we confirm the validity of the proposed methods and draw utilization strategies from the study results.