1 |
Ministry of Education, "Technical High Schools Characteristics and goals of each department," http://www.prism.go.kr, 2007.
|
2 |
R. T. Azuma, "A Survey of Augmented Reality," In Presence; Teleoperators and Virtual Environment, Vol.6, No.4, pp. 355-385, 1997.
DOI
|
3 |
W. T. Beom, J. Y. Kim, and N. J. Kim, "Realistic Education Content Policy Trends and Case Analysis Using VR·AR," National IT Industry Promotion Agency, Issue Report 2019-15, p.3, 2019.
|
4 |
B. E. Shelton, "How Augmented Reality Helps Students Learn Dynamic Spatial Relationships," Unpublished doctorial dissertation, University of Washington, 2003.
|
5 |
J. H. Ryu, I. H. Jo, H. O. Huh, J. H. KIM, B. K. Kye, and B. S. Ko, "Research report on Augmented Reality-based Next Generation's Experiential Learning Model," Korea Education and Research Information Service, 2006.
|
6 |
E. H. Park and J. W. Jeon, "Developing Korean Learning Contents Using Augmentd Reality," Journal of the Korea Contents Association, Vol.13, No.4, pp.459-468, 2013.
DOI
|
7 |
The ScienceTimes, "Virtual and augmented reality class," https://www.sciencetimes.co.kr, 2019.
|
8 |
B. J. Park, "Enhanced understanding of electronic circuits using Easy Breadboard System," The 43th National Education Materials Exhibition Practical Education Field Manual, 2012.
|
9 |
D. H. Suh, "A Study on the Effectiveness of the Image Recognition Technique of Augmented Reality Contents," Cartoon and Animation Studies, pp.337-356, 2015.
|