• Title/Summary/Keyword: ICT 실시환경

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The Impact of Location-based Mobile Curation Characteristics on Behaviors of Art Gallery Visitors (위치기반 모바일 큐레이션 특성이 미술관 관람객의 관람행태에 미치는 영향)

  • Sangwoo Seo;Taeksoo Shin
    • Information Systems Review
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    • v.22 no.2
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    • pp.167-199
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    • 2020
  • The ICT-based curation as a series of experiences with the mobile exhibition-guide applications or guide programs in art galleries helps visitors fully immersed in the exhibition and allows them to have more informative and convenient guide experience at art galleries. This study aims to verify how the factors of ICT-based curation affects the commitment and satisfaction of visitors at art galleries, figure out whether the visitors' commitment has effects on their satisfaction, and then finally test the impact of their commitment and satisfaction on their revisit intention. In order to validate the cause-and-effect relationships between these factors, the ICT-based curation in this paper is categorized into five factors - gamification, quality of image/video information, quality of sound/text information, contextual offer, and instant connectivity. The main results of the study are as follows. First, only the gamification has significantly positive effects on the commitment of art gallery visitors, while other two factors - the instant connectivity, and the quality of sound/text information - have significantly positive effects on the satisfaction of visitors. Second, the commitment of visitors also has significantly positive effects on their satisfaction. Third, the commitment of the visitors don't have significantly positive relationship with their intention of revisit, but the satisfaction of the visitors have significantly positive relationship with their intention of revisit.

Design and Implementation of LED Lighting Control System Using Arduino Yun and Cloud in IoT (사물인터넷에 아두이노 윤과 클라우드를 이용한 LED 조명 제어 시스템 설계)

  • Xu, Hao;Kim, Chul-Won
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.10
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    • pp.983-988
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    • 2016
  • Internet of Things Iranian people and things, things and things are connected through the Cloud. It can significantly save energy through a combination of LED lighting as a new ICT technologies and industry-to provide a human-centric, eco-friendly, and the content is embedded multifunction solutions that meet your needs, environment, implementation time according to user requirements, technology It can be systematized as converged next-generation lighting. In this paper, we have developed regarding whether the building in relation to the LED lighting control system using smart devices and Cloud-based user as a human connection through the board to the Arduino Yun lit LED lighting, wireless smart device or to the Cloud or off. After the Arduino Yun is connected to the Internet, taking the current date and time information from the Linux shell command used the way coming across the bridge (BRIDGE) its value.

User Customized Realization of Virtual Earthquakes based on Visual Intelligence and Dynamic Simulation (시각지능 및 동적 시뮬레이션 기반의 사용자 맞춤형 가상 지진 실감화)

  • Kwon, Jihoe;Ryu, Dongwoo;Lee, Sangho
    • Journal of the Korean Society of Mineral and Energy Resources Engineers
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    • v.55 no.6
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    • pp.614-623
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    • 2018
  • The recent occurrence of consecutive large earthquakes in the southeastern part of the Korean peninsula has brought significant attention to the prevention of earthquake damage in Korea. This article aims to explore a technology-based approach for earthquake drills using state-of-the-art visual intelligence and virtual reality technologies. The technical process consists of several stages, including acquisition of image information in living spaces using a camera, recognition of objects from the acquired image information, extraction of three dimensional geometric information, simulation of virtual earthquakes using dynamic modelling techniques such as the discrete element method, and realization of the simulated earthquake in a virtual reality environment. This article provides a comprehensive analysis of the individual processes at each stage of the technical process, a survey on the current status of related technologies, and discussion of the technical challenges in its execution.

A research on mathematics teachers' perceptions of mathematics education (수학교육에 대한 우리나라 수학교사의 인식조사 연구)

  • Kim, Somin;Kim, Hong-Kyeom
    • The Mathematical Education
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    • v.58 no.3
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    • pp.423-442
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    • 2019
  • Stepping into the beginning of the fourth industrial revolution, we need new mathematics education plans and policies to foster talent in people for future. Investigating the present condition and teachers' perceptions of mathematics education in schools is an essential process in making mathematics education plans and policies that reflect the periodical changes and social needs. Thus, we developed a survey to investigate teachers' perceptions and present condition of mathematics education, conducted the survey for teachers in elementary, middle, and high schools, and analyzed the results of the survey. In this study, focusing on the results of the survey, we interpreted the results and provided implications for mathematics educational policies. Through frequency analysis of individual questionnaires and crosstabulation analysis between questionnaires, we could provide mathematics teachers' overall perceptions of mathematics education and basic information on the conditions of mathematics education in the schools. In addition, the findings of this study suggest that policymakers should consider the followings when developing new mathematics education plans and policies: having the proper number of students per class, reducing non-teaching work, supporting teachers' expertise in evaluation, improving Internet access and technology equipment, supporting the school administrators' change of perceptions of mathematics education, retraining teachers in the active use of ICT or technological tools, and supporting students having difficulty learning mathematics.

Development of Information Technology Infrastructures through Construction of Big Data Platform for Road Driving Environment Analysis (도로 주행환경 분석을 위한 빅데이터 플랫폼 구축 정보기술 인프라 개발)

  • Jung, In-taek;Chong, Kyu-soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.3
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    • pp.669-678
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    • 2018
  • This study developed information technology infrastructures for building a driving environment analysis platform using various big data, such as vehicle sensing data, public data, etc. First, a small platform server with a parallel structure for big data distribution processing was developed with H/W technology. Next, programs for big data collection/storage, processing/analysis, and information visualization were developed with S/W technology. The collection S/W was developed as a collection interface using Kafka, Flume, and Sqoop. The storage S/W was developed to be divided into a Hadoop distributed file system and Cassandra DB according to the utilization of data. Processing S/W was developed for spatial unit matching and time interval interpolation/aggregation of the collected data by applying the grid index method. An analysis S/W was developed as an analytical tool based on the Zeppelin notebook for the application and evaluation of a development algorithm. Finally, Information Visualization S/W was developed as a Web GIS engine program for providing various driving environment information and visualization. As a result of the performance evaluation, the number of executors, the optimal memory capacity, and number of cores for the development server were derived, and the computation performance was superior to that of the other cloud computing.

Implementation of VR User Environment for UHD TV (UHD 가상현실 사용자 환경 구현)

  • Yang, Ki-Sun;Lee, Yong-Gun;Suh, Young-Woo;Kim, Chang-Hun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.11a
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    • pp.8-10
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    • 2017
  • 지상파 UHD 방송은 시청자에게 기존 HD 방송화면보다 4배 더 선명한 영상 서비스를 제공하며, 광대역 통신망과 결합한 홈포탈(Home Portal) 서비스를 통해서 다양한 부가서비스를 지상파 방송과 함께 제공할 수 있다. 본 논문에서는 지상파 UHD TV 방송과 연계된 360도 가상현실(VR; Virtual Reality) 부가서비스 시스템과 이를 효과적으로 시청하기 위한 사용자환경을 제안한다. 방송의 ESG(Electronic Service Guide)를 통해 시청자는 VR 부가서비스임을 확인하고 스마트 단말기 또는 HMD(Head Mount Display) 등을 이용하여 마치 현장에 있는 듯한 체험을 즐길 수 있다. 제안한 부가서비스는 앱 형태로 스마트 단말기에 설치하여 실행하며 지상파 UHD TV의 ESG 정보로부터 프로그램 편성과 VR 지원여부를 확인한다. 이를 통해, 실시간 방송 뿐 아니라 VOD 형태로 제공되는 다양한 비디오 및 오디오 콘텐츠를 극장에서 보는 것과 같은 빅스크린 모드, 360도 VR 모드, 오디오 청취모드 등 다양한 시청환경에서 감상할 수 있다. 제안한 사용자 환경은 게임엔진을 기반으로 개발되어 가상의 시청 공간에서 장소를 이동하며 영상, 음향 등 미디어 콘텐츠를 감상할 수 있다. 전용컨트롤러를 이용하면 다양한 인터액티브 콘텐츠를 효과적으로 운용하여 감상할 수 있으며, 일반적으로 통용되는 VR 기기 제어 모드도 지원하여 HMD나 일반 스마트 단말기 어느 것을 이용해서도 용이하게 사용자 메뉴를 선택할 수 있다. 제안된 시스템의 시제품은 IBC 2017 및 평창 ICT 체험관을 통해 발표되었다.

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A Case Study on Experiences of Using Support Center for Student with Disabilities by the Deaf College Students (청각장애대학생의 장애학생지원센터 이용경험에 관한 사례연구)

  • Kim, Sun Hee
    • Journal of the Korea Convergence Society
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    • v.9 no.8
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    • pp.273-282
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    • 2018
  • The purpose of this study is to investigate the experiences using support center for student with disabilities by deaf college students. Participants were selected by purposeful sampling method. The validity of the study was confirmed by in-case and cross-case analysis. As the results in this study, eleven-subthemes in three sections of educational welfare services. Based on the results of this study, the following implications needs to be considered: supplementing the teaching and learning environment by signing an MOU between universities that can remotely provide assistance to the disabled students' support center, improving disability sensitivity and treatment, and solving limited budget problems in the educational welfare field. It is necessary to improve the coping capacity of students with disabilities, create a school culture to solve the customary discrimination and develop teaching and learning methods that combine ICT and IoT technology to guarantee the right of deaf students in a limited.

Development of Virtual Reality Multi Screen Simulation System based on BIM (BIM 기반의 가상현실 다면투사 시뮬레이션 시스템 구축)

  • Seo, Myoung-Bae;Park, Hyung-Jin
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.30 no.3
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    • pp.231-238
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    • 2017
  • Using 3D based BIM(Building Information Modeling) enables a variety of construction simulations. The is no case to simulate BIM demonstration experiment on deeply immersed virtual reality environment in korea. This paper develops a multi screen based simulation system to enable 3D based immersed environment to diverse decision making and virtual construction simulation. In a developed simulation laboratory, we can carry out BIM drawing review, disaster evacuation simulation, constructability review on wild land and design urban planning using haptic device on 3-side space with 4K resolution . Also, It can review large amount of drawings without data conversion because of compatibility with BIM software.

A Study on Application of u-Learning System in Network Centric Warfare Environment (네트워크중심전 환경에서의 u-러닝 시스템 적용방안에 관한 연구)

  • Cha, Hyun-Jong;Yang, Ho-Kyung;Ryou, Hwang-Bin;Jo, Yong-Gun
    • Convergence Security Journal
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    • v.10 no.3
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    • pp.43-49
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    • 2010
  • With the development of information and communications technology(ICT), the concept of ubiquitous that we can communicate regardless of time and place appears. Due to the development of the technology delivering information, current society is called intellectualization society developed from informatization society. The intellectualization society is based on knowledge accumulated by processing information. The education methods are also developed into a concept of u-Learning applying the concept of ubiquitous from the concept of e-Learning using a computer. The military also points out education as a key policy. The aspect of war is changing to NCW(Network Centric Warfare) from platform centric warfare. Therefore, collecting and managing the war situations in real time is a key to controlling command. To this end, it needs to maximize individuals and groups' ability to cultivate the military with cutting-edge knowledge. Therefore, this study aims to look into methods to apply u-learning system in training and military actions according to changes in war environments and ICT.

Integrated Management System for Vehicle CCTV Video Using Reverse Tunneling (리버스 터널링을 이용한 차량용 CCTV 영상 통합 관리 시스템)

  • Yang, Sun-Jin;Park, Jae-Pyo;Yang, Seung-Min
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.5
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    • pp.19-24
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    • 2019
  • The development of ICT technology has a huge impact on the existing closed CCTV security equipment market. With the importance of video data particularly highlighted in areas such as self-driving cars, unmanned vehicles and smart cities, various technologies using video are emerging. In this paper, we proposed a method to transmit videos and metadata as a part of smart city integration, and to solve the traffic, environment and security problems caused in urban life by utilizing the metadata instead of using CCTV videos for simple recording purposes, and reverse tunneling technique was designed and implemented as a method for accessing CCTV videos for vehicles from remote locations. Integrated management of CCTV videos and metadata for vehicles that have been used only for limited purposes in closed environments will enable efficient operation of integrated centers in real time required by smart cities, such as vehicle status check, road conditions and facility management.