• Title/Summary/Keyword: Hypertext

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A Study on Hypertext-based Bibliographic Information Retrieval System Using Internet (인터넷을 이용한 하이퍼텍스트 기반 서지정보검색 시스템에 관한 연구)

  • 박지연
    • Journal of the Korean Society for information Management
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    • v.12 no.2
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    • pp.171-192
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    • 1995
  • In this study, we constructed a hypertext-based bibliographic information retrieval system, which is very usell tool to browse and retrieve structured data. We minimized the problem of the use; s disorientation with the keyword retrieval technique. We also presented the potential advantages of this system which could be obtained by implementing it on WWW.

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The Contrast between Traditional Printed Text and Hypertext Reading Comprehension (전통 인쇄텍스트와 하이퍼텍스트 독해력 비교)

  • Hong, Sung-Ryong
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.537-542
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    • 2009
  • The constraints of printed text have been lifted through developments in computer technology which has been identified as a revolutionary force. Hypertexts can be simply defined as electronic text that is found online, in a non-linear manner. In contrast to traditional printed texts, electronic writing depends upon an emergent technology, which is still subject to transformation. Unfortunately more research is needed on the experiences readers have when reading documents in hypertext formats for the purpose of knowledge retention. This study is to research the contrast between the traditional printed texts and hypertexts. Other areas where the literature has been relatively silent will be explored such as the experiences subjects have in reading hypertexts, and printed texts. It was clearly founded that the format of text does significantly influence the recall comprehension level of readers in the Printed Text and Hypertext Groups.

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Virtual Culture Production of Game-Focus on 'Machinima' (게임의 가상문화생산 - '머시니마'를 중심으로)

  • Han, Se-Young;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.93-103
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    • 2010
  • Game industry has been grown up with invigorating online game since 1990s and increased in the spending side by focusing on commercial business. Game, however, has displayed a role that can producing cyber culture with Machinima that is a kind of movie made by a game engine. It should be discussed that non-linear activity of game is disclosed being closely connected with the environment of online space. Accordingly, there are three ways for this study. The first, characteristics of game environment taken non-linear effect related to hypertext space is researched. The second, Machinima is discussed as expansion of hypertext literature. And the last, considering game as consumption of just playing, game is able to become the subject role that can create virtual culture with making a variety of Machinima. consequently, through dichotomy and a liner form between consumption and production in hypertext space leaded to non-liner situation, positive and active features of game that has taken the activity of virtual reality into the multimedia literature would be delivered.

Ashbery's Aesthetics of Difficulty: Information Theory and Hypertext

  • Ryoo, Gi Taek
    • Journal of English Language & Literature
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    • v.58 no.6
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    • pp.1001-1021
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    • 2012
  • This paper is concerned with John Ashbery's poetics of difficulty, questioning in particular the nature of communication in his difficult poems. Ashbery has an idea of poetry as 'information' to be transmitted to the reader. Meaning, however, is to be created by a series of selections among equally probable choices. Ashbery's poetry has been characterized by resistance to the interpretive system of meaning. But the resistance itself, as I will argue, can be an effective medium of communication as the communicated message is not simply transmitted but 'selected' and thus created by the reader. In Ashbery's poetry, disruptive 'noise' elements can be processed as constructive information. What is normally considered a hindrance or noise can be reversed and added to the information. In Ashbery's poems, random ambiguities or noises can be effectively integrated into the final structure of meaning. Such a stochastic sense of information transfer has been embodied in Ashbery's idea of creating a network of verbal elements in his poetry, analogous to the interconnecting web of hypertext, the most dynamic medium 'information technology' has brought to us. John Ashbery, whose poems are simultaneously incomprehensible and intelligent, employs ambiguities or noise in his poetry, with an attempt to reach through linear language to express nonlinear realities. It is therefore my intention to examine Ashbery's poetics of difficulty, from a perspective of communication transmission, using the theories of information technology and the principles of hypertext theory. Ashbery's poetry raises precisely the problem confronted in the era of communication and information technology. The paper will also show how his aesthetics of difficulty reflects the culture of our uncertain times with overflowing information. With his difficult enigmatic poems, Ashbery was able to move ahead of the technological advances of his time to propose a new way of perceiving the world and life.

A Study on the Design of Hypertext-Based Linear Displays for an Online Thesaurus (하이퍼텍스트를 이용한 온라인 시소러스의 선형배열 설계에 관한 연구)

  • Choi Jae-Hwang
    • Journal of the Korean Society for Library and Information Science
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    • v.33 no.3
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    • pp.109-126
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    • 1999
  • The purpose of this study is to design hypertext-based linear displays for an online thesaurus in librarianship and information science with the aid of ISO and ANSI/NISO thesaurus standards. This study starts with the assumptions that hypertext-based online thesauri would provide a convenient and useful subject retrieval tool to both indexers and searchers of information and become starting point for the study of thesauri searching patterns, which were difficult with printed thesauri. For this study, thesaurus of librarianship and information science was stored in MS ACCESS 97 as a relational database and, for the conjunction of a relational database with World Wide Web, technics of ASP(Active Server Pages) were applied under Windows NT operation.

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A Study on the Transition of Spatial Structure in Libraries with Special Reference to Rhizome and Hypertext (리좀과 하이퍼텍스트 관점에서 본 도서관 공간구조의 이해)

  • Choi, Yoon-Kyung;Kim, Min-Jung
    • Korean Institute of Interior Design Journal
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    • v.15 no.6 s.59
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    • pp.111-119
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    • 2006
  • The spatial property of contemporary library is now rapidly changing through the spatial expansion of knowledge and information, the reduction of information storing facility, the variation of approaching methods by digital shift and the transition of social recognition as a cultural facility. Also the spatial characteristics with referring characters have developed such as, decentralization, de-construction, de-boundary, individual space, erasing of boundary, flow of space which extends infinitely. The main process of library origination, the systematic classification, and the storage system concluding with the demand and value of the information by changing social demands and the role of the widest ranged facility. And 5 themes, such as, hierarchy, center, storage, boundary, and symbol, as a changed spatial concept and analyzed in the case of library plans and libraries which are actually built. The significant purpose of this research is to propose that rhizomatous intellectuality and hypertext could be a theoretical background of the contemporary architecture and could be a viewpoint of the transition of spatial structure in libraries. A future library should have spatial property embracing various social changes and needs and for this respect, it is necessary to approach and analyze through the architectural explication from diverging points of view.

BioCC: An Openfree Hypertext Bio Community Cluster for Biology

  • Gong Sung-Sam;Kim Tae-Hyung;Oh Jung-Su;Kwon Je-Keun;Cho Su-An;Bolser Dan;Bhak Jong
    • Genomics & Informatics
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    • v.4 no.3
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    • pp.125-128
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    • 2006
  • We present an openfree hypertext (also known as wiki) web cluster called BioCC. BioCC is a novel wiki farm that lets researchers create hundreds of biological web sites. The web sites form an organic information network. The contents of all the sites on the BioCC wiki farm are modifiable by anonymous as well as registered users. This enables biologists with diverse backgrounds to form their own Internet bio-communities. Each community can have custom-made layouts for information, discussion, and knowledge exchange. BioCC aims to form an ever-expanding network of openfree biological knowledge databases used and maintained by biological experts, students, and general users. The philosophy behind BioCC is that the formation of biological knowledge is best achieved by open-minded individuals freely exchanging information. In the near future, the amount of genomic information will have flooded society. BioGG can be an effective and quickly updated knowledge database system. BioCC uses an opensource wiki system called Mediawiki. However, for easier editing, a modified version of Mediawiki, called Biowiki, has been applied. Unlike Mediawiki, Biowiki uses a WYSIWYG (What You See Is What You Get) text editor. BioCC is under a share-alike license called BioLicense (http://biolicense.org). The BioCC top level site is found at http://bio.cc/

Digital Library and Information Management (디지털 도서관(圖書館)과 정보관리)

  • Kim, Soon-Ja
    • Journal of Information Management
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    • v.26 no.1
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    • pp.16-51
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    • 1995
  • Information management area faced new challenge arised from the developments of the computer and the information network, and the advent of information super highway. With deep perception of importance of the information, developments of information technologies, and change of the users' environment, we came to envision the digital library. This paper intends to describe the concept and function of the digital library, and to examine some of information technologies such as CD-ROM, OCR technology and image scanning, hypertext, hypermedia and multimedia. And it also considers the strategies for electronic information services and the applicability of the current information technology for digitalization by case studies of the existing database systems.

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