• Title/Summary/Keyword: Hybrid P2P Overlay

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HLPSP: A Hybrid Live P2P Streaming Protocol

  • Hammami, Chourouk;Jemili, Imen;Gazdar, Achraf;Belghith, Abdelfettah;Mosbah, Mohamed
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.3
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    • pp.1035-1056
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    • 2015
  • The efficiency of live Peer-to-Peer (P2P) streaming protocols depends on the appropriateness and the management abilities of their underlying overlay multicast. While a tree overlay structure confines transmission delays efficiently by maintaining deterministic delivery paths, an overlay mesh structure provides adequate resiliency to peers dynamics and easy maintenance. On the other hand, content freshness, playback fluidity and streaming continuity are still challenging issues that require viable solutions. In this paper, we propose a Hybrid Live P2P Streaming Protocol (HLPSP) based on a hybrid overlay multicast that integrates the efficiency of both the tree and mesh structures. Extensive simulations using OMNET++ are conducted to investigate the efficiency of HLPSP in terms of relevant performance metrics, and position HLPSP with respect to DenaCast the enhanced version of the well-known CoolStreaming protocol. Simulation results show that HLPSP outperforms DenaCast in terms of startup delay, end-to-end delay, play-back delay and data loss.

A Hybrid P2P Overlay Architecture for Live Media Streaming (라이브 미디어 스트리밍 서비스를 위한 하이브리드 P2P 오버레이 구조)

  • Byun, Hae-Sun;Lee, Mee-Jeong
    • Journal of KIISE:Information Networking
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    • v.36 no.6
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    • pp.481-491
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    • 2009
  • In this paper, we proposed a hybrid P2P overlay structure for live media streaming. The proposed structure consists of the mesh overlay organized by peers according to the geographical proximity and similar bandwidth range and the tree overlay formed by the peers for which the stability of participation is approved. The proposed scheme enhances the robustness of tree overlay and the long delay of mesh overlay by intelligently combining the utilization of the tree overlay and the mesh overlay. Furthermore, the peers with a large up-link bandwidth are located near to the media source peer. Therefore, it reduces the height of tree, and as a result, the stream transmission delay. Through simulation, we evaluated the performance of the proposed scheme in terms of scalability and quality of services.

A CDN-P2P Hybrid Architecture with Location/Content Awareness for Live Streaming Services

  • Nguyen, Kim-Thinh;Kim, Young-Han
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.11
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    • pp.2143-2159
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    • 2011
  • The hybrid architecture of content delivery networks (CDN) and peer-to-peer overlay networks (P2P) is a promising technology enables effective real-time streaming services. It complements the advantages of quality control and reliability in a CDN, and the scalability of a P2P system. With real-time streaming services, however, high connection setup and media delivery latency are becoming the critical issues in deploying the CDN-P2P system. These issues result from biased peer selection without location awareness or content awareness, and can lead to significant service disruption. To reduce service disruption latency, we propose a group-based CDN-P2P hybrid architecture (iCDN-P2P) with a location/content-aware selection of peers. Specifically, a SuperPeer network makes a location-aware peer selection by employing a content addressable network (CAN) to distribute channel information. It also manages peers with content awareness, forming a group of peers with the same channel as the sub-overlay. Through a performance evaluation, we show that the proposed architecture outperforms the original CDN-P2P hybrid architecture in terms of connection setup delay and media delivery time.

A Super-Peer Coordination Scheme for Decentralized Peer-to-Peer Networking Using Mobile Agents

  • Chung, Won-Ho;Kang, Namhi
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.38-45
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    • 2015
  • Peer-to-Peer(P2P) systems are generally classified into two categories; hybrid and pure P2P. Hybrid systems have a single central index server keeping the details of shared information, so that undesirable effects such as heavy load on that server and lack of fault-tolerance can be caused. Pure P2P causes the other problems such as message flooding and scalability although it shows high degree of fault-tolerance. Recently, mobile agent-based distributed computing has been receiving wide attention for its potential to support disconnected operations, high asynchrony, and thus saving network bandwidth. In this paper, a new scheme of peer coordination is proposed for a decentralized P2P network with self-organizing structure. We deployed mobile agents for incorporating the advantages of usage of mobile agents into our P2P network. Proposed P2P network has both advantages of hybrid and pure P2P. The problems of heavy load on the server and lack of fault-tolerance are improved by using multiple special peers called super-peers. And the problems of pure P2P can be reduced by using mobile agents.

A Hierarchical Construction of Peer-to-Peer Systems Based on Super-Peer Networks (Super-Peer 네트워크에 기반을 둔 Peer-to-Peer 시스템의 계층적 구성)

  • Chung, Won-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.6
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    • pp.65-73
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    • 2016
  • Peer-to-Peer (P2P) systems with super-peer overlay networks show combined advantages of both hybrid and pure P2P systems. Super-peer is a special peer acting as a server to a cluster of generic peers. Organizing a super-peer network is one of important issues for P2P systems with super-peer networks. Conventional P2P systems are based on two-level hierarchies of peers. One is a layer for generic peers and the other is for super-peers. And it is usual that super-peer networks have forms of random graphs. However, for accommodating a large-scale collection of generic peers, the super-peer network has also to be extended. In this paper, we propose a scheme of hierarchically constructing super-peer networks for large-scale P2P systems. At first, a two-level tree, called a simple super-peer network, is proposed, and then a scheme of generalizing and then extending the simple super-peer network to multi-level super-peer network is presented to construct a large-scale super-peer network. We call it an extended super-peer network. The simple super-peer network has several good features, but due to the fixed number of levels, it may have a scalability problem. Thus, it is extended to k-level tree of a super-peer network, called extended super-peer network. It shows good scalability and easy management of generic peers for large scale P2P system.