• Title/Summary/Keyword: Humanoid Robot Design

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Control of Inverted Pendulum using Twisted Gyro-Wheel (비틀림 자이로휠을 이용한 인버티드 펜듈럼의 제어)

  • Hwang, Jung-Moon;Pyo, Beom-Sik;Kim, Jung-Han
    • Journal of the Korean Society for Precision Engineering
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    • v.28 no.10
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    • pp.1181-1188
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    • 2011
  • A control system for stabilizing a small robot or inverted pendulum using twisted gyro wheel is proposed. Conventional stabilizer using inertial wheel employs action-reaction force/torque to control a pendulum, which can generate relatively small torque and short period of output. In this paper, a novel actuation method using twisted gyro torque in 3-dimentional space was proposed to stabilizing a pendulum by twisting the assembly including a rotating gyro wheel. In addition, two special control functions for this type of twisted gyro wheel were designed. One is the function of self-adjusting the mass center of the robot and the other is the torque reloading configuration for continuous torque generation. The proposed system was verified by experimental result and simulation. The designed twisted gyro wheel control system can be easily packed in a small size module and installed in a humanoid robot or inverted pendulum type mechanism.

Design and Implementation of a Biped Robot using Neural Network (신경회로망을 이용한 2족 보행 로봇의 설계 및 구현)

  • Lee, Seong-Su;Park, Wal-Seo
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.26 no.10
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    • pp.89-94
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    • 2012
  • This research is to apply the control of neuron networks for the real-time walking control of Multi-articulated robot. Multi-articulated robot is expressed with a complicated mathematical model on account of the mechanic, electric non-linearity which each articulation of mechanism has, and includes an unstable factor in time of walking control. If such a complex expression is included in control operation, it leads to the disadvantage that operation time is lengthened. Thus, if the rapid change of the load or the disturbance is given, it is difficult to fulfill the control of desired performance. This paper proposes a new mode to implement a neural network controller by installing a real object for controlling and an algorithm for this, which can replace the existing method of implementing a neural network controller by utilizing activation function at the output node. The proposed control algorithm generated control signs corresponding to the non-linearity of Multi-articulated robot, which could generate desired motion in real time.

Optimal Design for Flexible Passive Biped Walker Based on Chaotic Particle Swarm Optimization

  • Wu, Yao;Yao, Daojin;Xiao, Xiaohui
    • Journal of Electrical Engineering and Technology
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    • v.13 no.6
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    • pp.2493-2503
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    • 2018
  • Passive dynamic walking exhibits humanoid and energy efficient gaits. However, optimal design of passive walker at multi-variable level is not well studied yet. This paper presents a Chaotic Particle Swarm Optimization (CPSO) algorithm and applies it to the optimal design of flexible passive walker. Hip torsional stiffness and damping were incorporated into flexible biped walker, to imitate passive elastic mechanisms utilized in human locomotion. Hybrid dynamics were developed to model passive walking, and period-one gait was gained. The parameters global searching scopes were gained after investigating the influences of structural parameters on passive gait. CPSO were utilized to optimize the flexible passive walker. To improve the performance of PSO, multi-scroll Jerk chaotic system was used to generate pseudorandom sequences, and chaotic disturbance would be triggered if the swarm is trapped into local optimum. The effectiveness of CPSO is verified by comparisons with standard PSO and two typical chaotic PSO methods. Numerical simulations show that better fitness value of optimal design could be gained by CPSO presented. The proposed CPSO would be useful to design biped robot prototype.

Kinesiology Based Human-like Walking Pattern Design for a Bipedal Robot (인체운동학에 기반한 이족로봇의 인간형 걸음새 설계)

  • Park, Jin-Hee;Kwon, Sang-Joo
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.7
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    • pp.659-667
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    • 2011
  • The study of bipedal robot is towards similar shape and function with human. In this paper, we propose a human-like walking pattern compatible to the flexible foot with toe and heel structure. The new walking pattern for a bipedal robot consists of ZMP, center of mass (CoM), and ankle trajectory and is drawn by considering human kinesiology. First, the ZMP trajectory moves forward without stopping at a point even in the single support phase. The corresponding CoM trajectory to the ZMP one is derived by solving differential equations. As well, a CoM trajectory for the vertical axis is added by following the idea of human motion. The ankle trajectory closely mimics the rotational motion of human ankles during taking off and landing on the ground. The advantages of the proposed walking pattern are demonstrated by showing improved stability, decreased ankle torque, and the longer step length capability. Specifically, it is interesting to know that the vertical CoM motion is able to compensate for the initial transient response.

Development of a Bio-mimetic Entertainment Robot with Autonomous Feeding Functionality

  • Cho, Ik-Jin;Choi, Byoung-Jun;Jeong, Kil-Woong;Lee, Yun-Jung
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1525-1529
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    • 2004
  • Most of the recently developed robots are human friendly robots which imitate an animal or human such as entertainment robot, bio-mimetic robot and humanoid robot. Interest in these robots are increasing since the social trend is focused on health, welfare, and graying. By these social backgrounds, robots become more human friendly and suitable for home or personal environment. The more bio-mimetic robots resemble living creature, the more human feels familiarity. People feel close friendship not only when they feed a pet, but also when they watch a pet having the food. Most of entertainment robots and pet robots use internal-type batteries and have a self-recharging function. Entertainment robots and pet robots with internal-type batteries are not able to operate during charging the battery. So far there have been a few robots that do not depend on a battery. However, they need a bulky energy conversion unit and a slug or foods as an energy source, which is not suitable for home or personal application. In this paper, we introduce a new bio-mimetic entertainment robot with autonomous feeding functionality, called ELIRO-1(Eating LIzard RObot version 1). The ELIRO-1 is able to find a food (a small battery), feed by itself and evacuate. We describe the design concept of the autonomous feeding mechanism of the ELIRO-1, characteristics of sub-parts of the manufactured mechanism and the control system.

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A Design for a Behavior-based Controller and Its Application to Biped Robot Soccer (행위기반 제어 설계 및 2족 축구 로봇에의 적용)

  • Kim, Jong-Woo;Sung, Young-Whee
    • Journal of the Institute of Convergence Signal Processing
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    • v.10 no.1
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    • pp.80-85
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    • 2009
  • The performance of the robot is very limited in the conventional model-based control methods when the environments around a robot are not structured or are varying dynamically. The reason for that is the methods are based on the model of the environments which is very difficult to match with the real environments and on a path planning which is complex and time-consuming. On the other hand, the behavior-based control methods are not dependant on the model of the environments nor a complex planning. In those methods, a specific behavior is coupled with a specific sensor output, so the response of a robot is quite reactive and timely in dynamic and unstructured environments. In this thesis, we propose a situation dependant behavior based control architecture, in which a robot may behave differently to the same sensor output depending on various situations. We also show some experimental results to show the feasibility of the proposed control architecture.

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Design of Intelligent Information Processing Layer based on Brain (뇌 정보처리 원리 기반 지능형 정보처리 레이어 설계)

  • Kim Seong-Joo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.05a
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    • pp.45-48
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    • 2006
  • The system that can generate biological brain information processing mechanism more precisely may have several abilities such as exact cognition, situation decision, learning and inference, and output decision. In this paper, to implement high level information processing and thinking ability in a complex system, the information processing layer based on the biological brain is introduced. The biological brain information processing mechanism, which is analyzed in this paper, provides fundamental information about intelligent engineering system, and the design of the layer that can mimic the functions of a brain through engineering definitions can efficiently introduce an intelligent information processing method having a consistent flow in various engineering systems. The applications proposed in this paper are expected to take several roles as a unified model that generates information process in various areas, such as engineering and medical field, with a dream of implementing humanoid artificial intelligent system.

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Design for Stand of 'H' company in Motor Show (해외 자동차 H사를 위한 모터쇼 전시부스 디자인)

  • Suh, June-Ho
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.11a
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    • pp.193-194
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    • 2007
  • The Japanese 'H' motor company is the one of a few engine makers for F1 racing machine in the world. And it has a tradition and ability to make a humanoid walking robot 'Asimo'. But 'H' motor company is known as a motorcycle maker not a car in Korea. It wanted to reinforce the brand image and identity to Korean consumer. And it needed a powerful marketing tool for the brand image distinguished from other global motor companies. It demanded a stand design to show their powerful and unique identity for surpass other rivals in 2007 Seoul Motor Show. This stand for 'H' motor company in 2007 SMS has an area of 1,250m2 and located between huge domestic motor companies, K and SR. The design was planed to show its unique identity and image, overcoming its relatively small size. I designed a round-shape ceiling structures covered whole booth space for enclosure and vortical space sense. That made a strong brand image by light and sharp structures completely distinguished from other stands. And it has a main logo sign for recognizing the stand from a distance.

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Kinematic of 7 D.O.F. Exoskeleton-Type Master Arm Estimating Human Arm's Motion (사람팔의 운동을 추정하는 7자유도 골격형 마스터암의 기구학 연구)

  • Sin, Wan-Jae;Park, Jong-Hyun;Park, Jahng-Hyeon;Park, Jong-Oh
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.9
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    • pp.796-802
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    • 2000
  • A master-slave system for teleoperation is usually used to control the robor's motion on remote place such as abyss, outer space etc.. When the slave robot is a humanoid one, it can make a better performance if the configuration of the master arm is similar to that of the slave arm and of the human. The master arm proposed in this paper has a type to be put on the human arm, that is, the exoskeleton type, and has a combination of serial joint and parallel mechanism imitating the human's arm structure of muscles and bones, so called hybrid mechanism so that it can follow arm's movement effectively. But it is easy to solve the forward kinematis of the parallel structure because relating equations are implicit functions. In order to solve that, the virtual joint angle corresponding to human arm's joint is introduced and a sequential computation step is employed in calculating virtual joint angles and the posture of the end effector. Also validity is checked up through computational simulation.

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A Design of Real Time Drawing Techniques and Systems of Human Portrait for Humanoid Robot (휴머노이드 로봇을 위한 실시간 초상화 드로잉 기법 및 시스템 설계)

  • Song, Myeongjin;Kim, Baul;Ryu, Yunji;Lee, Geunjoo;Kim, Yongduk;Kim, Sangwook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1410-1413
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    • 2010
  • 유비쿼터스와 로봇 제어기술이 융합하여 상호작용 하면서 로봇 기술이 빠르게 발전하고 있다. 그 중 인간의 생각과 행동을 대신 해주는 서비스 로봇인 휴머노이드 로봇에 대한 관심이 높아지고 있다. 본 연구는 휴머노이드 로봇을 이용하여 초상화를 실시간으로 빨리 그리는 새로운 기법과 그 기법을 적용하는 소프트웨어 시스템을 제안한다. 이때 사람을 인지하는 것, 종이위에서 붓(펜)이 움직이는 궤적과 속도를 제어하는 기술이 핵심이다. 더욱이 유비쿼터스 환경에서 중요한 컨트롤 포인트로 인식되고 있는 모바일 기기를 이용한 로봇 제어 기술도 계획 중이다. 본 과제에서는 로봇의 궤적을 최적화 하여 드로잉 속도를 빠르게 하고, 더 부드럽고 자연스러운 초상화를 드로잉 하며 실시간과 적응성을 높인다.