• Title/Summary/Keyword: Humanities Learning

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Horse Entity Identification Framework using Deep Learning (딥러닝을 활용한 말 개체 식별 프레임워크)

  • Seo-Yun Kim;Bosan Seo;SeungJin Jung;Ki-Young Jang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.910-912
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    • 2023
  • 본 논문은 말의 개체 식별 과정에 딥러닝을 활용하여 객관적으로 식별 가능한 개체의 특징을 획득할 수 있는 영상처리 기반의 말 개체 식별 자동화 프레임워크를 제안한다. 제안하는 프레임워크는 말의 개체 식별을 위한 이미지 촬영 방법, 딥러닝을 활용한 말의 특징 추출 방법, 말 객체에 대한 식별 가능 정보의 변환 방법으로 구성되어 있으며, 본 논문에서 제시하는 방법론을 바탕으로 말 개체 식별 과정을 자동화하여 말의 특징을 객관적이고 효율적으로 추출하여 말 개체 관리를 하고자 한다.

Multiple Mixed Modes: Single-Channel Blind Image Separation

  • Tiantian Yin;Yina Guo;Ningning Zhang
    • Journal of Information Processing Systems
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    • v.19 no.6
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    • pp.858-869
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    • 2023
  • As one of the pivotal techniques of image restoration, single-channel blind source separation (SCBSS) is capable of converting a visual-only image into multi-source images. However, image degradation often results from multiple mixing methods. Therefore, this paper introduces an innovative SCBSS algorithm to effectively separate source images from a composite image in various mixed modes. The cornerstone of this approach is a novel triple generative adversarial network (TriGAN), designed based on dual learning principles. The TriGAN redefines the discriminator's function to optimize the separation process. Extensive experiments have demonstrated the algorithm's capability to distinctly separate source images from a composite image in diverse mixed modes and to facilitate effective image restoration. The effectiveness of the proposed method is quantitatively supported by achieving an average peak signal-to-noise ratio exceeding 30 dB, and the average structural similarity index surpassing 0.95 across multiple datasets.

Biomechanical Validation about Dumbbell Curl Exercise Effects of Virtual Environment (가상환경 변화에 따른 덤벨 컬 운동효과에 관한 운동역학적 검증)

  • Hong, Ah Reum;Kim, Jai Jung;So, Jae Moo
    • Korean Journal of Applied Biomechanics
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    • v.30 no.1
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    • pp.111-119
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    • 2020
  • Objective: The purpose of this study is to apply exercise learning effect to various subjects through training effect and information accumulation based on verification of the effect on dumbbell curl exercises applied with virtual reality. Method: To analyze the effect on the dumbbell curl exercise in the virtual environment, a total of 20 persons with 10 males and 10 females who does not have orthopedics diseases were selected. The dumbbell weight of the subjects was set to a weight of 70% strength of 1RM. At this time, the virtual environment situation was set to four types; presence/absence of virtual environment, preferred colors, and unfavorable colors to perform dumbbell curl exercise. The anaysis of muscle activity was conducted by adhering four surface electrodes (Biceps Brachii, Triceps Brachii, Brachioradialis Muscle, Extensor Carpi Radialis Longus Muscle) on the right upper limbs. Independent sample t-test using SPSS (24.0) program was carried out to analyze average values and standard deviations for each variable depending on the presence/absence of virtual environments and changes in color (preferred colors, unfavorable colors) and the level of significance was set to a=.05. Results: In the eccentric contraction, males showed high muscle activity in the Biceps Brachii under virtual reality. On the other hand, females had high muscle activity in the Biceps Brachii in the absence of virtual reality. Also, in case of a change of colors in the virtual environment, females had the high muscle activity in the unfavorable color in the eccentric contraction. Conclusion: During the dumbbell curl exercise, results of different exercises present depending on gender. When males put VR on and performs a basic dumbbell curl exercise, the effect of Biceps presents Brachii for them while exercising in unfavorable colors. However, since it is the basic research data of muscle exercise using virtual reality, it is necessary to verify whether or not it is effective for myopachynsis through long-term training rather than unity.

A Study on Experiments and Two Interpretations of Probability in 《Probability and Statistics》 and Its Educational Implications (《확률과 통계》의 시행과 두 가지 확률에 대한 고찰 및 교육적 시사점)

  • Lee, Gi Don
    • Journal for History of Mathematics
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    • v.31 no.5
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    • pp.251-269
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    • 2018
  • Empirical probability and classical probability, which are two interpretations of Kolmogorov's axiom, are two ways to recognize the chances of events occurring in the real world. In this paper, I analyzed and suggested the contents of the high school textbooks ${\ll}$Probability and Statistics${\gg}$, associated with two interpretations of probability and experiments on which two interpretations are based. By presenting the cases required expressly stating what the experiment is for supporting students' understanding of some concepts, it was discussed that stating or not stating what the experiment is should be carefully determined by the educational intent. Especially, I suggested that in the textbooks we contrast the good idea of calculating the ratios of two possibilities in the imaginary world of the classical probability with the normal idea of grasping the chances of events through the frequencies in the real world of the empirical probability, with distinguishing the experiments in two interpretations of probability. I also suggested that in the textbooks we make it clear that the Weak Law of Large Numbers justifies our expectations of the frequencies' reflecting the chances of events occurring in the real world under ideal conditions. Teaching and learning about the aesthetic elements and the practicality of imaginary mathematical thinking supported by these textbooks statements could be one form of Humanities education in mathematics as STEAM education.

Implementation of R-language-based REST API and Solution for Security Issues (R 언어 기반의 REST API 구현 및 보안문제의 해결 방안)

  • Kang, DongHoon;Oh, Sejong
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.1
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    • pp.387-394
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    • 2019
  • Recently, the importance of big data has been increased, and demand for data analysis for the big data is also increased. R language is developed for data analysis, and users are analyzing data by using algorithms of various statistics, machine learning and data mining packages in R language. However, it is difficult to develop an application using R. Early study proposed a method to call R script through another language such as PHP, Java, and so on. However, it is troublesome to write such a development method in addition to R in combination with other languages. In this study, we introduce how to write API using only R language without using another language by using Plumber package. We also propose a solution for security issues related with R API. If we use propose technology for developing web application, we can expect high productivity, easy of use, and easy of maintenance.

Korean Hedge Detection Using Word Usage Information and Neural Networks (단어 쓰임새 정보와 신경망을 활용한 한국어 Hedge 인식)

  • Ren, Mei-Ying;Kang, Sin-jae
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.9
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    • pp.317-325
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    • 2017
  • In this paper, we try to classify Korean hedge sentences, which are regarded as not important since they express uncertainties or personal assumptions. Through previous researches to English language, we found dependency information of words has been one of important features in hedge classification, but not used in Korean researches. Additionally, we found that word embedding vectors include the word usage information. We assume that the word usage information could somehow represent the dependency information. Therefore, we utilized word embedding and neural networks in hedge sentence classification. We used more than one and half million sentences as word embedding dataset and also manually constructed 12,517-sentence hedge classification dataset obtained from online news. We used SVM and CRF as our baseline systems and the proposed system outperformed SVM by 7.2%p and also CRF by 1.2%p. This indicates that word usage information has positive impacts on Korean hedge classification.

A Study on the ICT-based Disability Evaluation Applications for Special Needs Education (특수 교육을 위한 ICT 기반의 장애 평가 애플리케이션 연구)

  • Jeong, Jongmun;Jung, Daeyoung;Hwang, Mintae
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.889-899
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    • 2017
  • Various efforts and technical development for integrating the ICT technologies to the area of special needs education have been continuing. In this paper we have studied and implemented various ICT-based disability evaluation websites and mobile applications for special needs education and also verified their usefulness from the field test at disability schools. The valuer can access the websites and mobile applications for autistic behavior or learning disability evaluation at the any places and by any devices such as laptop, PC, smartphone and tablet PC. And all the evalation results are stored into and managed at the server database and shared with websites and mobile applications to integrate together easily. From the study about disability evaluation and implementation results we have a confidence that they will be useful to support the seamless evaluation and the continuous monitoring services for the disabled at the special needs education fields.

Efficient Thread Allocation Method of Convolutional Neural Network based on GPGPU (GPGPU 기반 Convolutional Neural Network의 효율적인 스레드 할당 기법)

  • Kim, Mincheol;Lee, Kwangyeob
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.10
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    • pp.935-943
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    • 2017
  • CNN (Convolution neural network), which is used for image classification and speech recognition among neural networks learning based on positive data, has been continuously developed to have a high performance structure to date. There are many difficulties to utilize in an embedded system with limited resources. Therefore, we use GPU (General-Purpose Computing on Graphics Processing Units), which is used for general-purpose operation of GPU to solve the problem because we use pre-learned weights but there are still limitations. Since CNN performs simple and iterative operations, the computation speed varies greatly depending on the thread allocation and utilization method in the Single Instruction Multiple Thread (SIMT) based GPGPU. To solve this problem, there is a thread that needs to be relaxed when performing Convolution and Pooling operations with threads. The remaining threads have increased the operation speed by using the method used in the following feature maps and kernel calculations.

A Case Study on the Effect of the Artificial Intelligence Storytelling(AI+ST) Learning Method (인공지능 스토리텔링(AI+ST) 학습 효과에 관한 사례연구)

  • Yeo, Hyeon Deok;Kang, Hye-Kyung
    • Journal of The Korean Association of Information Education
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    • v.24 no.5
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    • pp.495-509
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    • 2020
  • This study is a theoretical research to explore ways to effectively learn AI in the age of intelligent information driven by artificial intelligence (hereinafter referred to as AI). The emphasis is on presenting a teaching method to make AI education accessible not only to students majoring in mathematics, statistics, or computer science, but also to other majors such as humanities and social sciences and the general public. Given the need for 'Explainable AI(XAI: eXplainable AI)' and 'the importance of storytelling for a sensible and intelligent machine(AI)' by Patrick Winston at the MIT AI Institute [33], we can find the significance of research on AI storytelling learning model. To this end, we discuss the possibility through a pilot study targeting general students of an university in Daegu. First, we introduce the AI storytelling(AI+ST) learning method[30], and review the educational goals, the system of contents, the learning methodology and the use of new AI tools in the method. Then, the results of the learners are compared and analyzed, focusing on research questions: 1) Can the AI+ST learning method complement algorithm-driven or developer-centered learning methods? 2) Whether the AI+ST learning method is effective for students and thus help them to develop their AI comprehension, interest and application skills.

App contents plans for convergence education of French literature (프랑스 문학의 융합교육을 위한 앱 콘텐츠 설계)

  • Nam, Sukhee
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.281-286
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    • 2014
  • Humanities knowledge makes the learners overcome the boundaries of study and can be applied variously by means of contents for study. This paper suggests application contents plans designed as the learning tools for blended learning, which can be sure of the possibility to the extension of other fields. Literary education with application contents has effects followings: First, smart device based on the web under the ubiquitous circumstances has the information system like the neuron's. So the application selects the necessary information and makes the contents for infusion into the education. Also it provides with more abundant and extended information system. With this approach, learners are able to get further literary knowledge and promote the ability for tapping them for new knowledge as well. Lastly, literature applied to the class with web contents is based on the foundation that creates new knowledge necessary for culture, arts, and so on. As a result, the education using web contents achieves the boundless of study, which is the final goal of the blended learning.