• 제목/요약/키워드: Human-System Interaction

검색결과 751건 처리시간 0.029초

생체정보를 이용한 지능형 감성 추천시스템에 관한 연구 (A Study on Intelligent Emotional Recommendation System Using Biological Information)

  • 김태연
    • 한국정보전자통신기술학회논문지
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    • 제14권3호
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    • pp.215-222
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    • 2021
  • 인간과 컴퓨터의 상호 작용 (Human Computer Interface) 기술의 중요성이 더욱 커지고 있으며 HCI에 대한 연구가 진행됨에 따라 사용자의 직접적인 입력에 의한 컴퓨터 반응이 아닌 감정 추론 혹은 사용자 의도에 따른 컴퓨터 반응에 대한 연구가 증가되고 있다. 스트레스는 현대 인간 문명사회에서의 피할 수 없는 결과이며 복잡한 현상을 나타내며 통제 유무에 따라 인간의 활동능력은 심각한 변화를 받을 수 있다. 본 논문에서는 인간과 컴퓨터의 상호 작용의 일환으로 스트레스를 통해 증가된 심박변이도 (HRV)와 가속도 맥파(APG)를 측정한 후 스트레스를 완화시키기 위한 방안으로 음악을 이용한 지능형 감성 추천시스템을 제안하고자 한다. 사용자의 생체정보 즉, 스트레스 지수를 획득 및 인식하여 신뢰성 있는 데이터를 추출하고자 차분진화 알고리즘을 사용하였으며 이렇게 획득된 스트레스 지수를 단계별에 따라 시멘틱 웹 (Semantic Web)을 통해 감성추론을 하였다. 또한 스트레스 지수와 감성의 변화에 매칭 되는 음악 리스트를 검색 및 추천함으로써 사용자의 생체정보에 맞는 감성 추천시스템을 애플리케이션으로 구현하였다.

Interaction based Teleautonomous Control System

  • Lee, Geunho;Lee, Chang-Hoon;Nam, Chang-Woo;Kim, Sung-Wan;Kim, Euntai;Park, Mignon
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 하계종합학술대회 논문집(5)
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    • pp.21-24
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    • 2002
  • There has been a growing need for interaction between human operator and a remote system to perform a complex task in an unpredictable environment and to operate an important work at a remote distance. The interaction becomes an important parameter in the teleautonomous operation because it permits the operator to control the system at remote distance. As the environmental uncertainties to be applied are getting increased, so is the difference between the plan of the operator and the execution of the system increased. Since the operator may be difficult to know the latest information from frequently changing environment due to time-varying delays, remote system may be hard to control in accordance with the operators command. Interactive Teleautonomous Control System (ITCS) is an approach based on interactions at these environments. The ITCS can be regarded as a control system using the transmitted a system's intnetion. The interactive teleautonomous control does not mean the interaction from operators point of view only considering feedback environmental information and forward simulation but an interaction between the operator and the system that transmits or receives intentions. The proposed ITCS is based on the intention communication that transmits their intentions to each other. The ITCS can correctly control the system in accordance with the operator's intention. Using the intention communication, a system intention is helpful to the operator. In the interactive teleautonomous control, the intention communication has to be provided by the interaction between the operator and the system.

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감성공학을 이용한 온라인 추천 서비스 알고리즘 (On-line Recommendation Service Algorithm using Human Sensibility Ergonomics)

  • 임치환
    • 산업경영시스템학회지
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    • 제27권1호
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    • pp.38-46
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    • 2004
  • To be successful in increasingly competitive Internet marketplace, it is essential to capture customer loyalty. This paper deals with an intelligent agent approach to incorporate customer's sensibility into an one-to-one recommendation service in on-line shopping mall. In this paper the focus of interest is on-line recommendation service algorithm for development of Human Sensibility based web agent system. The recommendation agent system composed of seven services including specialized algorithm. The on-line recommendation service algorithm use human sensibility ergonomics and on-line preference matching technologies to tailor to the customer the suggestion of goods and the description of store catalog. Customizing the system's behavior requires the parallel execution of several tasks during the interaction (e.g., identifying the customer's emotional preference and dynamically generating the pages of the store catalog). Most of the present shopping malls go through the catalog of goods, but the future shopping malls will have the form of intelligent shopping malls by applying the on-line recommendation service algorithm.

An Art-Robot Expressing Emotion with Color Light and Behavior by Human-Object Interaction

  • Kwon, Yanghee;Kim, Sangwook
    • Journal of Multimedia Information System
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    • 제4권2호
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    • pp.83-88
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    • 2017
  • The era of the fourth industrial revolution, which will bring about a great wave of change in the 21st century, is the age of super-connection that links humans to humans, objects to objects, and humans to objects. In the smart city and the smart space which are evolving further, emotional engineering is a field of interdisciplinary researches that still attract attention with the development of technology. This paper proposes an emotional object prototype as a possibility of emotional interaction in the relation between human and object. By suggesting emotional objects that produce color changes and movements through the emotional interactions between humans and objects against the current social issue-loneliness of modern people, we have approached the influence of our lives in the relation with objects. It is expected that emotional objects that are approached from the fundamental view will be able to be in our lives as a viable cultural intermediary in our future living space.

안정된 햅틱 인터페이스를 위한 비선형가상커플링 (Nonlinear Virtual Coupling for Stable Haptic Interaction)

  • 이문환;이두용
    • 제어로봇시스템학회논문지
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    • 제9권8호
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    • pp.610-615
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    • 2003
  • This paper proposes a nonlinear virtual coupling fur haptic interface, which offers better performance while maintaining stability of the system. The nonlinear virtual coupling is designed based on a human response model. This human response model exploits delay between the human Intention and the actual change of arm impedance. The proposed approach provides with less conservative constraints for the design of stable haptic interface, compared with the traditional passivity condition. This allows increased performance that is verified through experiments.

C-HMI 기반의 원격지 중수도 설비 실시간 제어와 모니터링 구현 (Implementation of C-HMI based Real-time Control and Monitoring for Remote Wastewater Reclamation and Reusing System)

  • 이운선;박만곤
    • 전기학회논문지
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    • 제62권5호
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    • pp.717-722
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    • 2013
  • The wastewater reclamation and reusing system has been rising as an alternative of water resource exhaustion that the whole world is experiencing. In order to be able to bring about improvement of the existing wastewater reclamation and reusing system, this research has developed of Conversion-Human Machine Interaction (C-HMI) based real-time control and monitoring system such as a sensor module and gate module, web monitoring system. This system was communication almost-error-free in various environment and situation. As a result, we have achieved our goal that has to doing work correctly as a sensor and gateway module that communication error is less than 0.2% throughout the embodied system and add that it can be easily controled and configured as an interface equipment to a complex sensor of water quality. According to this, the construction of a database capable of analyzing and assessing collection, storage and various elements of reliable water quality and flow rate data can be possible.

B-COV:Bio-inspired Virtual Interaction for 3D Articulated Robotic Arm for Post-stroke Rehabilitation during Pandemic of COVID-19

  • Allehaibi, Khalid Hamid Salman;Basori, Ahmad Hoirul;Albaqami, Nasser Nammas
    • International Journal of Computer Science & Network Security
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    • 제21권2호
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    • pp.110-119
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    • 2021
  • The Coronavirus or COVID-19 is contagiousness virus that infected almost every single part of the world. This pandemic forced a major country did lockdown and stay at a home policy to reduce virus spread and the number of victims. Interactions between humans and robots form a popular subject of research worldwide. In medical robotics, the primary challenge is to implement natural interactions between robots and human users. Human communication consists of dynamic processes that involve joint attention and attracting each other. Coordinated care involves sharing among agents of behaviours, events, interests, and contexts in the world from time to time. The robotics arm is an expensive and complicated system because robot simulators are widely used instead of for rehabilitation purposes in medicine. Interaction in natural ways is necessary for disabled persons to work with the robot simulator. This article proposes a low-cost rehabilitation system by building an arm gesture tracking system based on a depth camera that can capture and interpret human gestures and use them as interactive commands for a robot simulator to perform specific tasks on the 3D block. The results show that the proposed system can help patients control the rotation and movement of the 3D arm using their hands. The pilot testing with healthy subjects yielded encouraging results. They could synchronize their actions with a 3D robotic arm to perform several repetitive tasks and exerting 19920 J of energy (kg.m2.S-2). The average of consumed energy mentioned before is in medium scale. Therefore, we relate this energy with rehabilitation performance as an initial stage and can be improved further with extra repetitive exercise to speed up the recovery process.

차량 시스템 개발 및 운전자 인자 연구를 위한 실시간 차량 시뮬레이터의 개발 (Development of a Real-Time Driving Simulator for Vehicle System Development and Human Factor Study)

  • 이승준
    • 한국자동차공학회논문집
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    • 제7권7호
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    • pp.250-257
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    • 1999
  • Driving simulators are used effectively for human factor study, vehicle system development and other purposes by enabling to reproduce actural driving conditions in a safe and tightly controlled enviornment. Interactive simulation requries appropriate sensory and stimulus cuing to the driver . Sensory and stimulus feedback can include visual , auditory, motion, and proprioceptive cues. A fixed-base driving simulator has been developed in this study for vehicle system developmnet and human factor study . The simulator consists of improved and synergistic subsystems (a real-time vehicle simulation system, a visual/audio system and a control force loading system) based on the motion -base simulator, KMU DS-Ⅰ developed for design and evaluation of a full-scale driving simulator and for driver-vehicle interaction.

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타원 모델링을 이용한 사람 머리 추적 시스템 구현 (Human head tracking system using the ellipse modeling)

  • 이명재;박동선;조재완;이용범
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 하계종합학술대회논문집
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    • pp.749-752
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    • 1998
  • Recognizing a human part becomes very important for applications which are based on the interaction between computers and their users. In this paper, we design and implement a system which recognizes and tracks a human head using a sequence of images. Difference images are used to easily extract feature vectors from images with very complex backgrounds. A human bhead is represented with an ellipse and recognized by searching for a maximum value from preprocessed gradient images. The method is developed by considering the fact that the tracking system should be real-time. The designed system not only shows an excellent performance for the normal up-right position of the head, but also for the cases of 360.deg. rotated head position, occluded images of heads, and tilted head positions.

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도착시간지연 특성행렬을 이용한 휴머노이드 로봇의 공간 화자 위치측정 (Spatial Speaker Localization for a Humanoid Robot Using TDOA-based Feature Matrix)

  • 김진성;김의현;김도익;유범재
    • 로봇학회논문지
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    • 제3권3호
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    • pp.237-244
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    • 2008
  • Nowadays, research on human-robot interaction has been getting increasing attention. In the research field of human-robot interaction, speech signal processing in particular is the source of much interest. In this paper, we report a speaker localization system with six microphones for a humanoid robot called MAHRU from KIST and propose a time delay of arrival (TDOA)-based feature matrix with its algorithm based on the minimum sum of absolute errors (MSAE) for sound source localization. The TDOA-based feature matrix is defined as a simple database matrix calculated from pairs of microphones installed on a humanoid robot. The proposed method, using the TDOA-based feature matrix and its algorithm based on MSAE, effortlessly localizes a sound source without any requirement for calculating approximate nonlinear equations. To verify the solid performance of our speaker localization system for a humanoid robot, we present various experimental results for the speech sources at all directions within 5 m distance and the height divided into three parts.

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