• 제목/요약/키워드: Human-Machine interface

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다인승 차량용 멀티미디어 서비스 지원을 위한 HMI기반 네트워크 시스템 설계에 관한 연구 (A Study on Network System Design for the Support of Multi-Passengers' Multimedia Service Based on HMI (Human Machine Interface))

  • 이상엽;이재규;조현중
    • 한국통신학회논문지
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    • 제42권4호
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    • pp.899-903
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    • 2017
  • 본 논문은 멀티미디어 서비스를 지원하는 다인승 차량 내 HMI(Human Machine Interface)을 지원하는 네트워크 구조 및 구현방법에 관한 것이다. 다인승 차량의 경우, 기존 승용차의 멀티미디어 서비스형태와 달리 트래픽에 대한 요소를 고려해야하며, 서버에서 업데이트되는 콘텐츠 정보를 다수의 사용자에게 동시에 전달해야하는 특성이 있으며, 사용자가 네트워크에 접속하여 다양한 콘텐츠를 사용할 수 있는 확장성이 있어야한다. 따라서 본 논문에서는 기존 차량용 광 네트워크 MOST(Media Oriented System Transport) 시스템 구조를 변경하여 MOST와 연동되는 이더넷 기능을 개발하고 사용자 접근할 수 있는 인터페이스를 설계하여 다인승 차량용 멀티디미어 서비스에 필요한 데이터송수신 모듈 설계 방법을 제안한다.

임베디드 리눅스 기반 산업용 무선 HMI 소프트웨어 모듈 설계 및 구현 (The Design and Implementation of Embedded Linux-Based Industrial Wireless HMI Software Module)

  • 최숙영;문승진
    • 한국지능시스템학회논문지
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    • 제17권3호
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    • pp.336-342
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    • 2007
  • 산업용 HMI(Human Machine Interface) 시스템은 공장 자동화의 주요 구성요소 중 하나로서 PLC와 연결되어 자동화 설비 또는 장치의 운전 상태를 감시하고 제어하는데 사용된다. 이러한 HMI는 주로 제조업체별로 특정한 시스템을 사용하고, 근거리에 위치하여 쓰이기 때문에 시스템 개발 시 많은 부하를 주게 되고 시스템 확장이 어려운 단점이 있다. 이에 본 논문에서는 오픈 소스인 임베디드 리눅스 기반에 멀티 플랫폼을 지원하는 Qt/Embedded와 무선 통신 모듈을 사용하여 터치패널형 산업용 HMI 소프트웨어 모듈을 설계 및 구현하였다. 이 모듈은 Qt가 지원되는 시스템이면 소스 수정 없이 사용할 수 있으며 무선 랜 모듈을 이용하여 시스템의 이동성 및 네트워크 구축 및 시스템 확장을 보다 유동성 있게 설계할 수 있다. 이에, 리눅스 기반의 무선통신이 가능한 HMI 소프트웨어 모듈 구현으로 이동성 확보 및 범용 운영체제의 사용으로 인한 시스템 개발 시 부하 감소와 가격 경쟁력의 향상을 이루게 되었다.

역/촉감 제시 "K-Touch" 햅틱 API 개발 (Development of K-Touch haptic API(Application Programming Interface))

  • 이범찬;김종필;류제하
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.266-274
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    • 2006
  • 본 논문은 새로운 햅틱 API 인 "K-Touch"의 개발에 관한 것이다. 그래픽 하드웨어 기반의 핵심 역감 알고리즘을 기반으로 개발된 K-Touch API 는 가상 환경을 구성하는 다양한 데이터 형식(3D polygon model, volume data, 2.5D depth image)에 대한 햅틱 상호작용을 가능하게 하고, 새로운 햅틱 알고리즘 및 장치 개발에 필요한 소프트웨어 확장성을 제공함과 동시에 사용자가 쉽고 빠르게 햅틱 응용분야를 개발할 수 있도록 설계되었다. 아울러 햅틱 감각의 중요 요소인 역감 및 촉감 상호작용을 위해 기존의 햅틱 SDK 및 API 와 달리 역/촉감을 동시에 제시할 수 있는 알고리즘이 개발되었다. 본 논문에서 제안하는 새로운 햅틱 API 의 효용성을 검증하기 위해 다양한 응용분야의 예를 구현하였다. 새로운 햅틱 API 인 K-Touch 는 사용자 및 연구자에게 보다 효율적으로 햅틱 연구를 진행 할 수 있도록 도움을 주는 툴(Tool)로써 중요한 역할을 할 것으로 기대된다.

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인간-기계 인터페이스 및 증강현실 기술의 항공운항 분야 적용 (Application of Human Machine Interface and Augmented Reality Technology to Flight Operation)

  • 박형욱;정준;장조원;주성현;황영하
    • 한국항공운항학회지
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    • 제27권2호
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    • pp.54-69
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    • 2019
  • The primary objective of this paper is to introduce the application of Human-Machine Interface (HMI) and Augmented Reality (AR) technologies in flight operations. These include: self-check-in, baggage handling, airport security and surveillance, airport operations monitoring, In-Flight Entertainment and Connectivity (IFEC), cockpit design, and cabin crew support. This paper investigates the application status and development trends of HMI and AR technologies for airports and aircraft. These technologies can provide more efficient in-flight passenger service and experience by using AR devices. This paper also discusses the developments such as; the Integrated Control Application (ICA) for the IFEC interface, AR flight simulation training program using the fixed-based simulator, and the AR aircraft cabin interior concept test program. These applications present how HMI and AR techniques can be utilized in actual flight operations. The developed programs in this paper can be applied to their purpose within aircraft interiors and services to enhance efficiency, comfort, and experience.

국내(國內) 원전제어실(原電制御室)의 인간공학적설계(人間工學的設計)에 관한 연구(硏究) (A Study on the Design Based on Human Factors in a Korean Nuclear Power Plant Control Rooms)

  • 신현국;오인양;박근옥;김경표
    • 품질경영학회지
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    • 제17권2호
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    • pp.36-46
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    • 1989
  • The problems and current status of man-machine interface design through questionnaire survey and direct check of main control rooms are analyzed and methods for improvement man-machine interface are suggested. Particularly, a design of Korean operator console based on human factors is suggested in this paper.

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철도 안전업무 종사자의 휴먼에러 요인에 대한 조사연구 (A Study on the Types of Human Errors for Railway Safety Personnel)

  • 안병준
    • 대한안전경영과학회지
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    • 제9권2호
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    • pp.9-17
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    • 2007
  • There is no universally agreed classification of human error, nor is there one in prospect. Thus, a taxonomy is usually made for a specific purpose. To seek the types of human errors in the environment of man-machine interface under the railway industry, we develop a cognitive information processing model incorporating the human's mental states. Using the model, this study investigates the types of human errors about the railway workers. Thus, a survey is conducted for railway safety personnel-locomotive engineers, station employees, and train commanders- in Korean railway company. Through the survey that is designed to investigate four types of human errors from the Questionnaires composed of thirty Questions, we analyze the types of human errors related to railway safety according to affiliated offices, operation shifts, age, and working years. Finally, from the insights of the results some guidelines for the railway safety management are presented.

신고리 1, 2호기 원자력발전소 주제어실 환경설계 (A Human-Environment Design for Main Control Rooms in SHIN-KORI 1.2 Nuclear Power Plants)

  • 변승남;김사길;류제혁
    • 산업공학
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    • 제17권spc호
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    • pp.37-45
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    • 2004
  • Human factors engineering design guidelines for main control rooms(MCR) in nuclear power plants(NPP) have been applied to optimize human-machine interface(HMI) between operators and their equipment on the basis of physical, physiological and cognitive aspects. However, the HMI design for MCR is not found to be sufficient to maximize operators' performance since the operators in the MCR experience excessive stress due to the environmental factors such as inappropriate interiors and illumination. Therefore, well-designed environment of the MCR may be equally important to improve human performance in the MCR. The objectives of the study are two-fold: (1) to propose an interior design of SHIN-KORI 1 2 for pleasant and comfortable working environments, and (2) to design indirect lighting system to enhance visibility and productivity. The human factors engineering checklists were developed to examine whether or not the proposed human-environment design for SHIN-KORI 1 2 satisfies the regulations and guidelines presented by NUREG-0700 Revision 1. The implications of the human-environment design are discussed in detail.

인간의 감정 인식을 위한 신경회로망 기반의 휴먼과 컴퓨터 인터페이스 구현 (Implementation of Human and Computer Interface for Detecting Human Emotion Using Neural Network)

  • 조기호;최호진;정슬
    • 제어로봇시스템학회논문지
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    • 제13권9호
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    • pp.825-831
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    • 2007
  • In this paper, an interface between a human and a computer is presented. The human and computer interface(HCI) serves as another area of human and machine interfaces. Methods for the HCI we used are voice recognition and image recognition for detecting human's emotional feelings. The idea is that the computer can recognize the present emotional state of the human operator, and amuses him/her in various ways such as turning on musics, searching webs, and talking. For the image recognition process, the human face is captured, and eye and mouth are selected from the facial image for recognition. To train images of the mouth, we use the Hopfield Net. The results show 88%$\sim$92% recognition of the emotion. For the vocal recognition, neural network shows 80%$\sim$98% recognition of voice.

Study on Gesture and Voice-based Interaction in Perspective of a Presentation Support Tool

  • Ha, Sang-Ho;Park, So-Young;Hong, Hye-Soo;Kim, Nam-Hun
    • 대한인간공학회지
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    • 제31권4호
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    • pp.593-599
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    • 2012
  • Objective: This study aims to implement a non-contact gesture-based interface for presentation purposes and to analyze the effect of the proposed interface as information transfer assisted device. Background: Recently, research on control device using gesture recognition or speech recognition is being conducted with rapid technological growth in UI/UX area and appearance of smart service products which requires a new human-machine interface. However, few quantitative researches on practical effects of the new interface type have been done relatively, while activities on system implementation are very popular. Method: The system presented in this study is implemented with KINECT$^{(R)}$ sensor offered by Microsoft Corporation. To investigate whether the proposed system is effective as a presentation support tool or not, we conduct experiments by giving several lectures to 40 participants in both a traditional lecture room(keyboard-based presentation control) and a non-contact gesture-based lecture room(KINECT-based presentation control), evaluating their interests and immersion based on contents of the lecture and lecturing methods, and analyzing their understanding about contents of the lecture. Result: We check that whether the gesture-based presentation system can play effective role as presentation supporting tools or not depending on the level of difficulty of contents using ANOVA. Conclusion: We check that a non-contact gesture-based interface is a meaningful tool as a sportive device when delivering easy and simple information. However, the effect can vary with the contents and the level of difficulty of information provided. Application: The results presented in this paper might help to design a new human-machine(computer) interface for communication support tools.

자동차 항법장치 HMI 평가시스템 설계 및 구축에 관한 연구 (A study of the design and the implementation for the Human-Machine Interface Evaluation System in the In-Vehicle Navigation System)

  • 차두원;박범;이수영
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1998년도 춘계학술대회논문집
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    • pp.13.1-18
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    • 1998
  • IVNS(In-Vehicle Navigation System) which developed by the advance of technological system including computer, display and communication will procide the important interface functions between the driver and the ITS (Intelligent Transport System). However, hat the human factors engineer can actually offer to the designer is by no means a complete set of design specifications. Therefore, a set of boundary conditions and operational ranges within which the designer can be assured that physical, perceptual and cognitive abilities and limitations of drivers will be accommodated system atically[6]. Also, this will be the considerations to compose the IVNS HMI (Human-Machine Interface) design guidelines and IVNS HMI evaluation system. As the first phase of developing the IVNS HMI evaluation system, this paper describe the architecture and the content of this system.

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