• Title/Summary/Keyword: Human visual system

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Development of Integrated Analysis Model for Eyegaze Analysis - With Emphasis on the Generation of Heuristic Guidelines for User Interface Design - (시선추적 분석을 위한 통합 해석 모델의 개발 - 사용자 인터페이스 디자인을 위한 휴리스틱 가이드라인의 도출을 중심으로 -)

  • 성기원;이건표
    • Archives of design research
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    • v.17 no.2
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    • pp.23-32
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    • 2004
  • This paper's objective is the analysis of eye-movement recording with visual perception process, the inference of heuristic guidelines with human information processing, and the generation of design principles for practical works. For this objective, it was experimented on that the user's eye-movement recording of interactive media with the Eyegaze Interface System, and analyzed the visual perception process of top-down & bottom-up processing, and inferred the design principles from human information process. Our results provide the implications of design through the analysis of the user's eye-movement recording that were changed according to each menu depth of the interactive media. And, it is proposed that the new concept of heuristic guidelines based on each stage of action that is related to human factors.

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A Study on Image Recognition based on the Characteristics of Retinal Cells (망막 세포 특성에 의한 영상인식에 관한 연구)

  • Cho, Jae-Hyun;Kim, Do-Hyeon;Kim, Kwang-Baek
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.11
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    • pp.2143-2149
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    • 2007
  • Visual Cortex Stimulator is among artificial retina prosthesis for blind man, is the method that stimulate the brain cell directly without processing the information from retina to visual cortex. In this paper, we propose image construction and recognition model that is similar to human visual processing by recognizing the feature data with orientation information, that is, the characteristics of visual cortex. Back propagation algorithm based on Delta-bar delta is used to recognize after extracting image feature by Kirsh edge detector. Various numerical patterns are used to analyze the performance of proposed method. In experiment, the proposed recognition model to extract image characteristics with the orientation of information from retinal cells to visual cortex makes a little difference in a recognition rate but shows that it is not sensitive in a variety of learning rates similar to human vision system.

A Navigation Algorithm using a Locomotion Interface with Programmable Foot Platforms for Realistic Virtual Walking (실감의 가상 걸음을 위한 발판타입 이동인터페이스의 네비게이션 알고리즘)

  • Yoon, Jung-Won;Ryu, Je-Ha
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.6
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    • pp.358-366
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    • 2006
  • This paper describes a novel navigation algorithm using a locomotion interface with two 6-DOF programmable foot platforms. When a human walks on the locomotion interface (LI), the walking motions of the human are recognized by several sensors. Then, the sensed information is used by the LI for generation of infinite surfaces for continuous walking and the virtual environments for scene update according to motions of the human walking. The suggested novel navigation system can induce user's real walking and generate realistic visual feedback during navigation. A novel navigation algorithm is suggested to allow natural navigation in virtual environments by utilizing conditions of normal gait analysis. For realistic visual feedback, the virtual environment is designed with three components; 3D object modeler for buildings and terrains, scene manager and communication manager component. From experiments, the subjects were satisfied with the reality of the suggested navigation algorithm using the locomotion interface. Therefore, the suggested navigation system can allow a user to explore into various virtual terrains with real walking and realistic visual feedback.

Computer Vision and Neuro- Net Based Automatic Grading of a Mushroom(Lentinus Edodes L.) (컴퓨터시각과 신경회로망에 의한 표고등급의 자동판정)

  • Hwang, Heon;Lee, Choongho;Han, Joonhyun
    • Journal of Bio-Environment Control
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    • v.3 no.1
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    • pp.42-51
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    • 1994
  • Visual features of a mushromm(Lentinus Edodes L.) are critical in sorting and grading as most agricultural products are. Because of its complex and various visual features, grading and sorting of mushrooms have been done manually by the human expert. Though actions involved in human grading look simple, it decision making underneath the simple action comes from the result of the complex neural processing of visual image. Recently, an artificial neural network has drawn a great attention because of its functional capability as a partial substitute of the human brain. Since most agricultural products are not uniquely defined in its physical properties and do not have a well defined job structure, the neuro -net based computer visual information processing is the promising approach toward the automation in the agricultural field. In this paper, first, the neuro - net based classification of simple geometric primitives were done and the generalization property of the network was tested for degraded primitives. And then the neuro-net based grading system was developed for a mushroom. A computer vision system was utilized for extracting and quantifying the qualitative visual features of sampled mushrooms. The extracted visual features of sampled mushrooms and their corresponding grades were used as input/output pairs for training the neural network. The grading performance of the trained network for the mushrooms graded previously by the expert were also presented.

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Optimal Image Quality Assessment based on Distortion Classification and Color Perception

  • Lee, Jee-Yong;Kim, Young-Jin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.1
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    • pp.257-271
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    • 2016
  • The Structural SIMilarity (SSIM) index is one of the most widely-used methods for perceptual image quality assessment (IQA). It is based on the principle that the human visual system (HVS) is sensitive to the overall structure of an image. However, it has been reported that indices predicted by SSIM tend to be biased depending on the type of distortion, which increases the deviation from the main regression curve. Consequently, SSIM can result in serious performance degradation. In this study, we investigate the aforementioned phenomenon from a new perspective and review a constant that plays a big role within the SSIM metric but has been overlooked thus far. Through an experimental study on the influence of this constant in evaluating images with SSIM, we are able to propose a new solution that resolves this issue. In the proposed IQA method, we first design a system to classify different types of distortion, and then match an optimal constant to each type. In addition, we supplement the proposed method by adding color perception-based structural information. For a comprehensive assessment, we compare the proposed method with 15 existing IQA methods. The experimental results show that the proposed method is more consistent with the HVS than the other methods.

Computational Model of a Mirror Neuron System for Intent Recognition through Imitative Learning of Objective-directed Action (목적성 행동 모방학습을 통한 의도 인식을 위한 거울뉴런 시스템 계산 모델)

  • Ko, Kwang-Eun;Sim, Kwee-Bo
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.6
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    • pp.606-611
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    • 2014
  • The understanding of another's behavior is a fundamental cognitive ability for primates including humans. Recent neuro-physiological studies suggested that there is a direct matching algorithm from visual observation onto an individual's own motor repertories for interpreting cognitive ability. The mirror neurons are known as core regions and are handled as a functionality of intent recognition on the basis of imitative learning of an observed action which is acquired from visual-information of a goal-directed action. In this paper, we addressed previous works used to model the function and mechanisms of mirror neurons and proposed a computational model of a mirror neuron system which can be used in human-robot interaction environments. The major focus of the computation model is the reproduction of an individual's motor repertory with different embodiments. The model's aim is the design of a continuous process which combines sensory evidence, prior task knowledge and a goal-directed matching of action observation and execution. We also propose a biologically inspired plausible equation model.

Human Vision Perception base Visual Quality Assessment (시각 인지 기반의 영상 품질 측정 방법)

  • Lee, Yonghun;Suh, Doug Young
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.413-416
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    • 2011
  • 본 논문에서는 인간의 시각 인지 능력(Human Visual System; HVS)을 기반으로 하는 영상 품질 측정 방법을 제안한다. 보다 구체적으로 제안하는 시각 인지 기반의 영상 품질 측정 방법은 기존의 객관적인 품질 평가 방법인 PSNR 품질 측정 방법에 1) HVS 에 기반한 foveated contrast sensitivity 을 이용하여 집중 영역으로부터 거리에 따른 인식률 저하를 반영하였으며, 이와 동시에 2) Just Noticeable Distortion(JND)을 통해 영상의 휘도 대비 차이에서 오는 인식률 차이를 반영하여 사용자가 인지하는 품질을 계산하였다. 이러한 연구 결과는 특히 대형 영상의 부호화 과정에서 양자화 및 bit allocation, 또는 기 부호화된 영상의 전송 과정에서 차등화된 오류 보호 기술 등에 활용할 수 있을 것이다.

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Analysis of Functional Connectivity in Human Working Memory using Positron Emission Tomography and Principal Component Analysis

  • Lee, J.S.;Ahn, J.Y.;Jang, M.J.;Lee, D.S.;Chung, J.K.;Lee, M.C.;Park, K.S.
    • Proceedings of the KOSOMBE Conference
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    • v.1998 no.11
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    • pp.257-258
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    • 1998
  • To reveal the interconnected brain regions involved in human working memory, their functional connectivity was analyzed using principal component analysis (PCA). rCBF PET scans were peformed on 5 normal volunteers during the verbal and visual working memory tasks and PCA was applied. PCA produced the first principal components related with the increase of the difficulty and the second one which demonstrate the dissociation of verbal and visual memory system.

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An Ergonomic Evaluation of the Effects of Normal Veiling Reflection on the Human Visibility (균일한 반사상이 시인식에 미치는 영향의 인간공학적 평가)

  • 박재민;이상도
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.22 no.50
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    • pp.139-149
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    • 1999
  • The objective of this study was to evaluate the effects of normal veiling reflection on the human visibility during visual tasks. The apparent task luminance and the apparent background luminance contrast were determined by the levels of the normal veiling reflection luminance and the interior illuminance of the visual target. The semantic differential methodology was used for the ergonomic evaluation of the conditions of experiment which were consisted of the apparent task luminance and the apparent background luminance contrast. Twelve subjects (6 male and 6 female) were participated in this study to perform the tasks which were consisted of 40 experimental conditions. And each condition was repeated 4 times.

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Object-based Digital Watermarking Using Wavelet Property (웨이브릿 특성을 이용한 객체기반 디지털 워터마킹)

  • 김유신;원치선;이재진
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.7A
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    • pp.1037-1043
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    • 2000
  • In this paper we present an object-based watermarking scheme, which cuts out several featured portions from an image and casts chaotic sequences as a watermark into the extracted object image in the discrete wavelet domain with respect to the models of the human visual system. In such a way we can insert watermark to several objects of an image separately. Advantages of the proposed scheme include that it can protect featured object out of an image selectively as well as entire image and casts watermark sequences according to human visual masking utilizing the time-frequency localization property of the wavelet transform.

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