• 제목/요약/키워드: Human senses

검색결과 219건 처리시간 0.02초

후각 정보의 부호화 방법 (Encoding Method for Olfactory Information)

  • 이근희;이상욱;김응수
    • 한국정보통신학회논문지
    • /
    • 제11권7호
    • /
    • pp.1275-1282
    • /
    • 2007
  • 최근 스마트 모바일 기기의 급속한 보급 및 무선 네트워크의 실용화에 따라 사용자가 언제 어디서나 편리하게 사용할 수 있는 컴퓨팅 환경의 제공이 가능해졌고 이에 따라 차세대 컴퓨팅으로서 휴대형 PC가 실용화될 전망이다. 차세대 휴대형 PC에서는 지금까지의 시각, 청각에 의한 인터페이스 외에도 촉각, 후각, 미각과 같은 인간의 오감을 통한 실감형 서비스를 제공할 수 있는 인터페이스가 등장할 것으로 예상된다. 따라서 본 연구에서는 사용자 중심의 실감형 인터페이스를 구현하기 위하여 인간의 오감 가운데 기억과 밀접한 관계가 있는 후각정보를 기반으로 이를 표현하고 재생하는 기술에 관하여 살펴본다.

개인의 색채이미지 유영에 의한 국내 색조화장품의 스토리 개발과 색채 계획 (A Development of the Color Story and Color Scheme for Domestic Makeup Product Based on the Personal Color Images)

  • 김영인;주미영;이현주;김희연
    • 복식
    • /
    • 제55권6호
    • /
    • pp.1-14
    • /
    • 2005
  • The purpose of this study is to examine the makeup color range for developing the new makeup product line of domestic cosmetic brand, and suggest the special color stories and color palettes appropriate to characteristics of brand image For this study, personal color images are analyzed and classified through the literature survey of Korean womens' skin rotor like korean PCDS and japanese PCS. Also, a total of 3879 colors were selected from the 18 cosmetic brands and were analyzed by hue/tone color system. Based on the color analysis, the color range for makeup products are determined, and the typical colors of 4 personal color images are suggested. As a results, personal color images are classified into 4 types: DEW of p, lt, b tone; FLASH of s, v tone; MIST of ltg, g, sf, d tone; TERRA of dk, dkg, dp tone. we developed the color stories through five senses and lifestyles based on the consumers' emotion, and the rotor palettes suitable to each type of personal color images are developed.

자동차 시뮬레이터의 운동감에 대한 감성평가 (Human Sensibility Ergonomic Evaluation of Sense of Motion Perceived in a Vehicle Simulator)

  • 오상민;손권;최경현;한상현
    • 한국자동차공학회논문집
    • /
    • 제11권4호
    • /
    • pp.180-188
    • /
    • 2003
  • The vehicle simulator is a useful virtual reality system. The simulator enables engineers to effectively research and analyze various experiments. Therefore, the development of a specific vehicle simulator is required, and its performance must be verified. This paper verifies the performance of Pusan National University Vehicle Simulator. Human sensibility ergonomic tests of vehicle simulator were also executed. The sense of simulator motion was chosen as the standard of performance evaluation. The driver's senses were subdivided into senses of rectilinear and rotational velocities. This study extracted ergonomic sensibility words that can be used to evaluate the performance of the simulator As a practical application of simulator, the relation was studied between the sense of simulator motion and the characteristics of drivers, who are classified into their sexes and driving careers. A statistical method was applied to human sensibility ergonomic tests of vehicle simulator.

일본 워터프런트 공간에 있어서 수변공간의식에 대한 연구 ~요코하마 미나토미라이21지구를 대상으로~ (A Study on the Users' Awareness of Waterfront in Japan - Focusing on Yokohama Minatomirai21 area -)

  • 콘 마사유키;이명권;양동천
    • 한국항해항만학회:학술대회논문집
    • /
    • 한국항해항만학회 2012년도 춘계학술대회
    • /
    • pp.7-8
    • /
    • 2012
  • 본 연구는 워터프런트로서 일본에서 인지도가 높은 카나가와현 동부지방에 있는 요코하마 미나토미라이21지구를 대상으로 설문조사를 실시하여 인간의 오감을 통한 수변공간의식을 조사하였다. 앙케이트 결과 이용자는 남성이 52.2%가 되고 연령은 20대가 29.6% 가장 많았다. 수변공간의식은 '바다바람을 느낀다'가 237건(78.7%)이고, '바다가 보인다'가 217건(72.1%)이었다. 수변공간의식에 관한 19개의 질문 내용을 각각 인간의 오감(시각, 청각, 촉각, 미각, 후각)과 활동, 시설의 존재와 같은 7항목에 대해 재분류를 실시하여 워터프런트 이용자의 의식을 파악하였다. 그 결과 촉각(22.86%)과 시각(20.77%)이 수변공간의식에 영향을 미치는 것으로 나타났다.

  • PDF

전시공간에서의 촉지적(Haptic)연출 방법에 대한 연구 - 체험전시 공간 중심으로 - (A Study on Haptic Presentation Methods in the Experience Exhibition Spaces - With Experience Exhibition Space -)

  • 조민화
    • 한국실내디자인학회논문집
    • /
    • 제24권6호
    • /
    • pp.229-239
    • /
    • 2015
  • The 21st century is a multiplication age and social and cultural phenomena have become diverse and peoples' desires and individuality have become important. Accordingly, the sensibility that reflects human taste is also required in the exhibition space. The exhibitions in this age induce the direct cognition of senses or take interactive forms that contact diverse media and react. The purpose of this research is to define the concept of haptic presentation method in which the audience perceive in the exhibition space by themselves and the visual elements spread into other senses and perceive complexly, and to present the directional nature. To conduct this research, first, this researcher recognized that haptic sensory experiential research by analyzing the roles and transition history of exhibition space is needed for the present age Second, based on philosophical theories, four haptic sensory expression characteristics (medium nature, experiential nature, attractiveness, sensitiveness) were derived by substituting Giles Deleuze's four haptic spatial characteristics (grasping short distance, dispersed gaze, cognition of bodily movement, formation of synesthesia through complex senses) and six formative factors of exhibition space (space, form, size, light, quality of materials, and color). And the effective exhibition presentation methods were analyzed through six cases of experiential exhibition spaces. Accordingly, what matters in the experiential exhibition space is to produce the four characteristics: medium nature, experientiality, attractiveness, and sensitiveness in equilibrium. It is necessary for the designers to reflect it appropriately in producing so that the audience can think and experience by themselves. Accordingly, in this thesis, it could be seen that to produce the haptic production characteristics in the experiential exhibition space in equilibrium is the important factor in the experiential exhibition space. In conclusion, experiences in the exhibition space should be approached with the transcendental haptic presentation method by which even the space of actually unexperienced cognition can be expanded and experienced through the metastasis and tension of various senses. Also, researches on such senses should be developed continuously, and this researcher expects that this will become a stimulant to present a new directivity.

Real-Time Facial Recognition Using the Geometric Informations

  • Lee, Seong-Cheol;Kang, E-Sok
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2001년도 ICCAS
    • /
    • pp.55.3-55
    • /
    • 2001
  • The implementation of human-like robot has been advanced in various parts such as mechanic arms, legs, and applications of five senses. The vision applications have been developed in several decades and especially the face recognition have become a prominent issue. In addition, the development of computer systems makes it possible to process complex algorithms in realtime. The most of human recognition systems adopt the discerning method using fingerprint, iris, and etc. These methods restrict the motion of the person to be discriminated. Recently, the researchers of human recognition systems are interested in facial recognition by using machine vision. Thus, the object of this paper is the implementation of the realtime ...

  • PDF

접촉(touch)에 대한 개념 분석 (An Analysis of the Concept "Touch")

  • 조경숙;최의순
    • 대한간호학회지
    • /
    • 제25권4호
    • /
    • pp.633-640
    • /
    • 1995
  • The trends in nursing practice are not disease-oriented approaches but holistic, humanistic approaches such as human touch, which is an easily applied, economic, and efficient intervention. The purposes of this paper were to clarify the meaning of the concept "touch" to define the precise attributes of “touch” which could be a basis for nursing interventions. This study uses Walker & Avant's process of concept analysis. The concept of touch can be defined as follows : Touch is a process of communication and physical contact with intention, which is transfered by tactile senses. Attributes of touch are defined as 1) It is transferred by tactile senses. 2) A process of communication 3) A expressive pathway of emotion 4) It has intention. Antecedents of "touch" consist that 1) the touch provider understands the touch receiver's perception of past experiences of touch : 2) the touch provider is concerned about the touch receiver and comes up to the touch receiver : 3) the touch provider wants to deliver his /her emotions ; 4) the touch receiver needs the ability to differentiate the tactile senses. In regard to the consequences of touch, it is expected to keep the touching action between the touch provider and receiver, to feel empathy, to able to perceive the consumer's needs, to feel comfort, intimacy, trust, and to calm down the physiological variables. That is performing the nursing as a caring science.

  • PDF

헤나디자인의 미적 특성과 상징적 의미 연구 (A Study on Symbolic Meanings and Aesthetic Senses of Henna Design)

  • 홍은주;금기숙
    • 복식
    • /
    • 제62권3호
    • /
    • pp.29-38
    • /
    • 2012
  • The earliest of the Cultural forms have utilized different methods of artistic expression and aesthetic senses such as the Tattoo that symbolized the adornment of the human body. when viewing from the perspective of postmodern art and design, these cultural forms were redefined as a regression and intertextuality, a modern interpretation of Henna that had a subversive significance. Specifically, Henna design quickly emerged as a new style in fashion art which represented a postmodern phenomenon. It was introduced as a fashion style in korea about 10years ago. since then, the henna fashion trends is growing rapidly in the domestic market. However, It is growing without our unique identity due to indiscriminate and excessive industrialization. This study of Henna design, (similar to the art of Tattooing) sees from a cultural and regional perspective of orgin. This study interprets henna as a fashion style and analyzes symbolic meaning and aesthetic senses today with a clear definition of henna Design. from now on It's purpose is to establish the Korean Henna culture and the possibility of it being the fashion style that contains a unique atmosphere.

시뮬레이션 상영관의 실내설계 연구 (A Study on the Interior Design of the Simulation Theater)

  • 이호성
    • 한국실내디자인학회논문집
    • /
    • 제14권6호
    • /
    • pp.112-119
    • /
    • 2005
  • Virtual reality(VR) is the technology that makes a user regard being in virtual space generated by computer as in the real world. Mainly, it has been studied about the three senses which are the sense of vision, touch and hearing in the five human senses. Through that, it is applied to the system making all the senses in the human body real. Even though the design idea of theater is brought to that of simulation theater, there are not many similarities between them and not general design rules yet. For making a better situation, in cooperation with a domestic company making a motion simulator for one or two person by itself, I have considered the minimum conditions and formations of the simulation theater being widely useful in the buildings of general commercial spaces from the environmental viewpoint, and basing on that facts I try to make some sorts of fundamental design types so that they are more available than those in the past. In this research, I have set the three types of simulation theater, the 50 seats of motion simulator for one person, the 20 seats of motion simulator and the 50 seats for two persons, in my researching range. Moreover, regarding the size of the simulation theater, I put the best specifications in order and also put them together, and then with making standards able to be reflected on the design plan, I have researched it for the purpose of the accumulation of skill in the construction of the special theater. Here, the design rule I suggested might be a design standard that it will be thought useful widely.

부산지역 워터프런트 공간에 있어서 수변공간의식에 대한 연구 ~해운대와 자갈치를 대상으로~ (A Study on the Users' Awareness of Waterfront in Busan Area - Focusing on Haeundae & Jagalchi -)

  • 콘 마사유키;이명권;안창수
    • 한국항해항만학회:학술대회논문집
    • /
    • 한국항해항만학회 2011년도 추계학술대회
    • /
    • pp.71-72
    • /
    • 2011
  • 본 연구는 부산을 대표하는 워터 프런트로서 인지도가 높은 해운대와 자갈치를 대상으로 설문조사를 실시하여 인간의 오감을 통한 수변공간의식을 조사하였다. 그 결과 해운대는 이용자의 81.5%(163명)가 "바닷바람을 느낀다" 로 응답하였으며 자갈치는 55.8%(111명)가 "해산물을 먹을 수 있다" 로 응답하였다. ${\cdots}{\cdots}$ (중략) ${\cdots}{\cdots}$.

  • PDF