• Title/Summary/Keyword: Human movement

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제한적 인지 데이터에 기초한 에이전트 움직임-데이터 궤적의 인간다움 (Human-likeness of an Agent's Movement-Data Loci based on Realistically Limited Perception Data)

  • 한창희;김원일
    • 전자공학회논문지CI
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    • 제47권4호
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    • pp.1-10
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    • 2010
  • 본 논문의 목적은 제한적 인지에 기초한 가상인간 에이전트의 움직임-데이터 궤적이 인간과 유사하다는 것을 보이는 것이다. 이 움직임-데이터 궤적의 인간 유사성을 결정하기 위해서, 우리는 두 파라미터들 -사실적으로 제한된 인지(RLP: Realistically Limited Perception) 데이터와 점증적 움직임 경로 데이터의 생성 (IMPG: Incremental Movement-Path Generation)- 사이의 상호작용을 활용한다. 즉, 어떻게 전자인 인간사고 혹은 그 구성요소의 모의 파라미터(즉 RLP 데이터)가 후자인 인간 움직임-데이터 궤적의 모의 파라미터(즉 IMPG 데이터)를 지배하는지를 에이전트 움직임-데이터 궤적에서 고찰하는 것이다. 지도 제작 DB는 인지와 움직임 경로-데이터 생성 사이의 인터페이스이므로, 에이전트에게 항해를 위해 필요한 선결 요소이다. Hill과 동료들에 의해 RLP에 의한 지도 DB 제작은 연구되었지만, 이러한 기존의 연구들은 단지 렌더링 카메라의 시점 데이터의 변화에 의해서만 수행되었다. 이에 비해 본 논문에서는 Hill의 지도 DB 제작 모듈을 에이전트 시스템에 통합하여 예기치 않은 적 출현을 수반한 정찰 임무 상에서 두 파라미터 데이터간의 상호작용을 고찰하였다. 인간 피실험자와 에이전트에 의해 생성된 움직임 데이터의 궤적들이 서로 비교되었다. 비록 에이전트 움직임-데이터 궤적의 인간유사성이 두개의 파라미터 데이터들(즉 RLP와 IMPG)과 단지 30명의 피실험자들로 얻어진 파일럿실험(pilot-test)의 결과이지만, 본 연구의 에이전트 시스템은 인간과 유사한 움직임-데이터를 생성하기 위한 최소한의 기능적인 테스트베드(functional testbed)가 될 수 있음을 입증하였다.

생체 임픽던스 측정에 의한 상지 운동 감지 시스템 (A Human Arm Movement Detection System Using Electrical Bioimpedance Measurement)

  • 김종찬;김수찬;남기창;박민용;김경환;김덕원
    • 대한전기학회논문지:시스템및제어부문D
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    • 제51권8호
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    • pp.374-379
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    • 2002
  • In this study, we developed a new human arm movement detection system using electrical bio-impedance method with several skin-electrodes. The correlation coefficients of the joint angle and the impedance change from human arm movement was obtained using a goniometer and impedance measurement system developed in this study. The correlation coefficients of the wrist and the elbow movements were 0.94 and -0.99, respectively. This system was applied to control a robotic arm by converting the measured impedance to joint angle to confirm the validity of the proposed system. In conclusion, we confirmed that this system can control the robotic arm according to arm movement without any limitation of movement. This system showed possibility that upper arm movement could be easily measured by impedance measurement system with a few skin-electrodes.

Associative Motion Generation for Humanoid Robot Reflecting Human Body Movement

  • Wakabayashi, Akinori;Motomura, Satona;Kato, Shohei
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제12권2호
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    • pp.121-130
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    • 2012
  • This paper proposes an intuitive real-time robot control system using human body movement. Recently, it has been developed that motion generation for humanoid robots with reflecting human body movement, which is measured by a motion capture. However, in the existing studies about robot control system by human body movement, the detailed structure information of a robot, for example, degrees of freedom, the range of motion and forms, must be examined in order to calculate inverse kinematics. In this study, we have proposed Associative Motion Generation as humanoid robot motion generation method which does not need the detailed structure information. The associative motion generation system is composed of two neural networks: nonlinear principal component analysis and Jordan recurrent neural network, and the associative motion is generated with the following three steps. First, the system learns the correspondence relationship between an indication and a motion using training data. Second, associative values are extracted for associating a new motion from an unfamiliar indication using nonlinear principal component analysis. Last, the robot generates a new motion through calculation by Jordan recurrent neural network using the associative values. In this paper, we propose a real-time humanoid robot control system based on Associative Motion Generation, that enables user to control motion intuitively by human body movement. Through the task processing and subjective evaluation experiments, we confirmed the effective usability and affective evaluations of the proposed system.

진화 알고리즘을 사용한 인간형 로봇의 동작 모방 학습 및 실시간 동작 생성 (Motion Imitation Learning and Real-time Movement Generation of Humanoid Using Evolutionary Algorithm)

  • 박가람;나성권;김창환;송재복
    • 제어로봇시스템학회논문지
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    • 제14권10호
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    • pp.1038-1046
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    • 2008
  • This paper presents a framework to generate human-like movements of a humanoid in real time using the movement primitive database of a human. The framework consists of two processes: 1) the offline motion imitation learning based on an Evolutionary Algorithm and 2) the online motion generation of a humanoid using the database updated bγ the motion imitation teaming. For the offline process, the initial database contains the kinetic characteristics of a human, since it is full of human's captured motions. The database then develops through the proposed framework of motion teaming based on an Evolutionary Algorithm, having the kinetic characteristics of a humanoid in aspect of minimal torque or joint jerk. The humanoid generates human-like movements far a given purpose in real time by linearly interpolating the primitive motions in the developed database. The movement of catching a ball was examined in simulation.

자기공명 영상을 이용한 피부 움직임 에러 분석에 관한 연구 (Analysis of Skin Movement Artifacts Using MR Images)

  • 류재헌;;;;이관행
    • 한국정밀공학회지
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    • 제21권8호
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    • pp.164-170
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    • 2004
  • The skin movement artifacts are referred to as the relative motion of skin with respect to the motion of underlying bones. This is of great importance in joint biomechanics or internal kinematics of human body. This paper describes a novel experiment that measures the skin movement of a hand based on MR(magnetic resonance) images in conjunction with surface modeling techniques. The proposed approach consists of 3 phases: (1) MR scanning of a hand with surface makers, (2) 3D reconstruction from the MR images, and (3) registration of the 3D models. The MR images of the hand are captured by 3 different postures. And the surface makers which are attached to the skin are employed to trace the skin motion. After reconstruction of 3D models from the scanned MR images, the global registration is applied to the 3D models based on the particular bone shape of different postures. The results of registration are then used to trace the skin movement by measuring the positions of the surface markers.

Underlying Control Strategy of Human Leg Posture and Movement

  • Park, Shinsuk
    • Journal of Mechanical Science and Technology
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    • 제18권4호
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    • pp.649-663
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    • 2004
  • While a great number of studies on human motor control have provided a wide variety of viewpoints concerning the strategy of the central nervous system (CNS) in controlling limb movement, none were able to reveal the exact methods how the movement command from CNS is mapped onto the neuromuscular activity. As a preliminary study of human-machine interface design, the characteristics of human leg motion and its underlying motor control scheme are studied through experiments and simulations in this paper. The findings in this study suggest a simple open-loop motor control scheme in leg motion. As a possible candidate, an equilibrium point control model appears consistent in recreating the experimental data in numerical simulations. Based on the general leg motion analysis, the braking motion by the driver's leg is modeled.

서모파일 어레이 센서를 이용한 무선 인체 감지 시스템 설계 (Implementation of Wireless Human Movement Detection System using Thermopile Array Sensor)

  • 이민구;박용국;정경권
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2014년도 추계학술대회
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    • pp.857-860
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    • 2014
  • 본 논문에서는 서모파일 어레이 센서를 이용한 무선 인체 감지 시스템을 제안한다. 제안한 시스템은 천정에 센서를 부착하여 온도 분포라고 불리는 공간의 온도를 측정한다. 시스템은 $4{\times}4$ 픽셀의 온도 분포를 측정하여 인체의 움직임을 추출할 수 있도록 분석된다. 실험 결과에서 제안한 시스템은 인체 움직임을 성공적으로 감지하였다.

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3D 콘텐츠 제어를 위한 키넥트 기반의 동작 인식 모델 (Kinect-based Motion Recognition Model for the 3D Contents Control)

  • 최한석
    • 한국콘텐츠학회논문지
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    • 제14권1호
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    • pp.24-29
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    • 2014
  • 본 논문에서는 키넥트 적외선 프로젝터를 통해 깊이를 감지할 수 있는 카메라를 이용하여 사람 움직임을 추적하고 본 논문에서 제안한 몸동작 모델 인식을 통하여 3D 콘텐츠를 제어하는 기법을 제안 한다. 본 논문에서 제안하는 사람의 동작 인식 모델은 사람의 오른팔과 왼팔의 손목, 팔꿈치, 어께 움직임의 거리를 계산하여 좌, 우, 상, 하, 확대, 축소, 선택 등의 7가지 동작 상태를 인식한다. 본 연구에서 제안한 키넥트 기반의 동작 인식 모델은 기존의 접촉식 방식의 인터페이스와 비교할 때 특정센서 또는 장비 부착에 대한 불편함을 없애고 고비용의 하드웨어 시스템을 이용하지 않음으로서 사람의 자연스런 몸동작 이동에 따른 저 비용 3D 콘텐츠 제어 기술을 보여준다.

Psychophysical cost function of joint movement for arm reach posture prediction

  • 최재호;김성환;정의승
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1994년도 춘계공동학술대회논문집; 창원대학교; 08월 09일 Apr. 1994
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    • pp.561-568
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    • 1994
  • A man model can be used as an effective tool to design ergonomically sound products and workplaces, and subsequently evaluate them properly. For a man model to be truly useful, it must be integrated with a posture prediction model which should be capable of representing the human arm reach posture in the context of equipments and workspaces. Since the human movement possesses redundant degrees of freedom, accurate representation or prediction of human movement was known to be a difficult problem. To solve this redundancy problem, a psychophysical cost function was suggested in this study which defines a cost value for each joint movement angle. The psychophysical cost function developed integrates the psychophysical discomfort of joints and the joint range availability concept which has been used for redundant arm manipulation in robotics to predict the arm reach posture. To properly predict an arm reach posture, an arm reach posture prediction model was then developed in which a posture configuration that provides the minimum total cost is chosen. The predictivity of the psychophysical cost function was compared with that of the biomechanical cost function which is based on the minimization of joint torque. Here, the human body is regarded as a two-dimensional multi-link system which consists of four links ; trunk, upper arm, lower arm and hand. Real reach postures were photographed from the subjects and were compared to the postures predicted by the model. Results showed that the postures predicted by the psychophysical cost function closely simulated human reach postures and the predictivity was more accurate than that by the biomechanical cost function.

근전도센서를 이용한 ROS기반의 산업용 로봇 원격제어 (Teleoperation Control of ROS-based Industrial Robot Using EMG Signals)

  • 전세윤;박범용
    • 대한임베디드공학회논문지
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    • 제15권2호
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    • pp.87-94
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    • 2020
  • This paper introduces a method to control an industrial robot arm to imitate the movement of the human arm and hand using electromyography (EMG) signals. The proposed method is implemented on the UR3 robot that is a popular industrial robot and a MYO armband that measure the EMG signals generated by human muscles. The communications for the UR3 robot and the MYO armband are integrated in the robot operating system (ROS) that is a middle-ware to develop robot systems easily. The movement of the human arm and hand is detected by the MYO armband, which is utilized to recognize and to estimate the speed of the movement of the operator's arm and the motion of the operator's hand. The proposed system can be easily used when human's detailed movement is required in the environment where human can't work. An experiments have been conducted to verify the performance of the proposed method using the teleoperation of the UR3 robot.