• 제목/요약/키워드: Human hands

검색결과 276건 처리시간 0.029초

텐던-튜브를 이용한 인체모방형 로봇핸드 및 암 개발 (Development of Anthropomorphic Robot Hand and Arm by Tendon-tubes)

  • 김두형;신내호;오명호
    • 제어로봇시스템학회논문지
    • /
    • 제20권9호
    • /
    • pp.964-970
    • /
    • 2014
  • In this study we have developed an anthropomorphic robot hand and arm by using tendon-tubes which can be used for people's everyday life as a robot's dynamic power transmission device. Most previous robot hands or arms had critical problem on dynamic optimization due to heavy weight of power transmission parts which placed on robot's finger area or arm area. In order to resolve this problem we designed light-weighted robot hand and arm by using tendon-tubes which were consisted of many articulations and links just like human's hand and arm. The most prominent property of this robot hand and arm is reduction of the weight of robot's power transmission part. Reduction of weight of robot's power transmission parts will allow us to develop energy saving and past moving robot hands and arms which can be used for artificial arms. As a first step for real development in this study we showed structural design and demonstration of simulation of possibility of a robot hand and arm by tendon-tube. In the future research we are planning to verify practicality of the robot hand and arm by applying sensing and controlling method to a specimen.

좌·우 기울기각도를 이용한 남자 성인의 보행안정성 평가 (Evaluation of Gait Stability using Medio-Lateral Inclination Angle in Male Adults)

  • 장재관;윤석훈
    • 한국운동역학회지
    • /
    • 제20권3호
    • /
    • pp.261-266
    • /
    • 2010
  • Human body is hard to be in perfect balance during walking. Most of time the trunk is supported by one leg and the center of mass(COM) falls to the contralateral side. Thus, dynamic variables such as the velocity of the COM should be considered when gait stability is evaluated. The purpose of this study was to investigate whether the extrapolated center of mass(XCom) which utilized the COM position and its velocity, is appropriate to evaluate gait stability. Ten healthy adults participated in this study and performed 3 different types of gaits(normal(NG), hands on waists(HWG), and hands on shoulders(HSG)) onto 4 different types of obstacle(obstacle height: 0%, 30%, 40% and 50% of leg length). Medio-lateral Com-CoP and XCom-CoP inclination angle were calculated during support phase. For all condition, greater M-L XCoM-CoP inclination angles were found(p<.05) compared with those of matched obstacle height CoM-CoP. Especially, M-L XCoM-CoP inclination angle at 50% height revealed the best condition for monitoring dynamic stability. Significantly increased in M-L XCoM-CoP inclination angle was found(p<.05) as obstacle height increased on NG and HWG.

저해상도 손 제스처 영상 인식에 대한 연구 (A Study on Hand Gesture Recognition with Low-Resolution Hand Images)

  • 안정호
    • 한국위성정보통신학회논문지
    • /
    • 제9권1호
    • /
    • pp.57-64
    • /
    • 2014
  • 최근 물리적 디바이스의 도움 없이 사람이 시스템과 인터랙션 할 수 있는 인간 친화적인 인간-기계 인터페이스가 많이 연구되고 있다. 이중 대표적인 것이 본 논문의 주제인 비전기반 제스처인식이다. 본 논문에서 우리는 설정된 가상세계의 객체와의 인터랙션을 위한 손 제스처들을 정의하고 이들을 인식할 수 있는 효과적인 방법론을 제안한다. 먼저, 웹캠으로 촬영된 저해상도 영상에서 사용자의 양손을 검출 및 추적하고, 손 영역을 분할하여 손 실루엣을 추출한다. 우리는 손 검출을 위해, RGB 공간에서 명암에 따라 두개의 타원형 모델을 이용하여 피부색을 모델링하였으며, 블랍매칭(blob matching) 방법을 이용하여 손 추적을 수행하였다. 우리는 플러드필(floodfill) 알고리즘을 이용해 얻은 손 실루엣의 행/열 모드 검출 및 분석을 통해 Thumb-Up, Palm, Cross 등 세 개의 손모양을 인식하였다. 그리고 인식된 손 모양과 손 움직임의 콘텍스트를 분석해서 다섯 가지 제스처를 인식할 수 있었다. 제안하는 제스처인식 방법론은 정확한 손 검출을 위해 카메라 앞에 주요 사용자가 한 명 등장한다는 가정을 하고 있으며 많은 실시간 데모를 통해 효율성 및 정확성이 입증되었다.

무선센서 기반 다차원 사용자 움직임 탐지 시스템 (Multiple Dimension User Motion Detection System base on Wireless Sensors)

  • 김정래;정인범
    • 한국정보통신학회논문지
    • /
    • 제15권3호
    • /
    • pp.700-712
    • /
    • 2011
  • 현대의 인간은 시간과 공간에 상관없이 정보기기를 이용하여 네트워크에 접근할 수 있는 환경에 노출되어 있다. 이러한 환경에서 사용자들은 다수의 온라인 정보 기기들을 통해 정보를 수신, 입력, 가공이 가능하다. 하지만, 현대에 널리 사용되는 마우스, 조이스틱, 트랙볼 등과 같은 포인팅 시스템은 휴대가 불편하고, 사용시 손이 자유롭지 않기에 유비쿼터스 환경에서 사용하기 어렵다. 본 논문에서는 휴대 및 설치가 간편하고, 사용시 사용자의 손이 자유로운 무선 센서기반의 다차원 사용자 움직임 탐지 시스템을 구현하였다. 본 시스템은 사용자 팔 움직임을 감지하여 수신기로 전달하는 입력기와 입력기로부터 받은 데이터를 응용프로그램으로 전달하는 수신기, 수신한 데이터를 처리하여 명령을 수행하는 응용프로그램으로 구성된다. 실험을 통하여 제안된 시스템이 사용자의 팔 움직임을 정확히 탐지하고, 해당된 입력 요구사항을 충분히 수행함을 보인다.

A Study on the Push and Pull Strength for the Design of Cart Handle

  • Woo, Dong-Pil;Lee, Dong-Choon
    • 대한인간공학회지
    • /
    • 제32권4호
    • /
    • pp.405-411
    • /
    • 2013
  • Objective: Product design process without considering the strength of the user can cause the excessive burden on musculoskeletal system of human body. Since the muscle strength will vary depending on the body posture, the design of product should consider the characteristics of body posture. This study was performed to investigate the effects of forearm postures on the push and pull strength. Background: Overexerted force has been identified to cause musculoskeletal disorders. It is important to know the push and pull strength exerted by human when designing so that exerted force does not exceed the safety limits. Method: Maximum isometric push and pull strength of left, right and both hands were measured according to forearm postures with pronation, neutral and supination. For the study, 66 male and 30 female undergraduate students were participated as subjects. All subjects were normal and healthy with no clinical history. Results: The results showed that the push strength of male and female were 93.3% and 85.4% of pull strength. It showed that the strength of one-hand was 72.1~81.0% of the strength of two-hands, and the strength of left hand was 93.1~95.8% of the strength of right hand. The strength of female was 62% of the one of male. It was found that the strength with pronation $90^{\circ}$ was reduced up to 20% compared to the strength with neutral posture. Conclusion: Push and pull strength of male and female were reduced when forearm was rotated extremely. Application: The results of this study will be used for the prevention of work related musculoskeletal disorders and design of industrial equipment.

Effect of Kinetic Degrees of Freedom on Hierarchical Organization of Multi-element Synergies during Force Production and Releasing Tasks

  • Kim, Kitae;Song, Junkyung;Park, Jaebum
    • 한국운동역학회지
    • /
    • 제30권2호
    • /
    • pp.131-144
    • /
    • 2020
  • Objective: The purpose of this study was to examine the effect of degrees of freedom on the multi-synergies in two hierarchies of human hand system during force production and releasing tasks. Method: In this study, the constrained movements of the aiming and releasing actions using both hands and fingers during archery-like shooting were implemented as experimental tasks. The participants produced a pulling force holding the customized frame (mimicking an archery bow, with a set of force transducers) and kept it consistently for about 5 seconds, and released fingers as quickly as possible in a self-paced manner within the next 5 seconds. An analytical method based on the uncontrolled manifold hypothesis was used to quantify the stability index (synergy index) in two hierarchies including two hands (upper hierarchy) and individual fingers (lower hierarchy). Results: The results confirmed that the positive synergy pattern showed simultaneously at the upper and lower hierarchies, and the kinetic degrees of freedom were associated with the increment of hierarchical synergy indices and the performance indices. Also, the synergy indices of both hierarchies showed significant positive correlations with the performance accuracy during the task. Conclusion: The results of this study suggest that the human control system actively uses extra degrees of freedom to stabilize task performance variables. Further increasing the degree of freedom at one level of hierarchy induces positive interactions across hierarchical control levels, which in turn positively affects the accuracy and precision of task performance.

FMCW 레이다 기반 휴먼 모션 인지용 레이다 영상 추출 기법 (Radar Image Extraction Scheme for FMCW Radar-Based Human Motion Indication)

  • 현유진;진영석;전형철
    • 한국전자파학회논문지
    • /
    • 제29권6호
    • /
    • pp.411-414
    • /
    • 2018
  • 본 논문에서는 FMCW 레이다 기반으로 휴먼 모션 인식을 위한 레이다 영상 추출 알고리즘을 제안하였다. 3D(거리-속도-각도) 스펙트럼을 생성하였고, 각 좌표방향으로 압축을 통해 세 개의 마이크로-프로파일 영상을 생성하였다. 이때 몸으로부터 반사된 신호를 억제하기 위한 클러터 억제 알고리즘을 적용하였다. 생성된 거리, 도플러. 각도-영상을 향후 영상처리 및 분류기에 적용함으로써, 다양한 모션 종류를 구별할 수 있을 것으로 판단된다.

Stereo Vision Based 3-D Motion Tracking for Human Animation

  • Han, Seung-Il;Kang, Rae-Won;Lee, Sang-Jun;Ju, Woo-Suk;Lee, Joan-Jae
    • 한국멀티미디어학회논문지
    • /
    • 제10권6호
    • /
    • pp.716-725
    • /
    • 2007
  • In this paper we describe a motion tracking algorithm for 3D human animation using stereo vision system. This allows us to extract the motion data of the end effectors of human body by following the movement through segmentation process in HIS or RGB color model, and then blob analysis is used to detect robust shape. When two hands or two foots are crossed at any position and become disjointed, an adaptive algorithm is presented to recognize whether it is left or right one. And the real motion is the 3-D coordinate motion. A mono image data is a data of 2D coordinate. This data doesn't acquire distance from a camera. By stereo vision like human vision, we can acquire a data of 3D motion such as left, right motion from bottom and distance of objects from camera. This requests a depth value including x axis and y axis coordinate in mono image for transforming 3D coordinate. This depth value(z axis) is calculated by disparity of stereo vision by using only end-effectors of images. The position of the inner joints is calculated and 3D character can be visualized using inverse kinematics.

  • PDF

태권도 옆차기 동작의 동력학해석과 충격해석에 관한 연구 (A Study on the Dynamic and Impact Analysis of Side Kick in Taekwondo)

  • 이중현;한규현;이현승;이은엽;이영신
    • 대한기계학회논문집A
    • /
    • 제32권1호
    • /
    • pp.83-90
    • /
    • 2008
  • Taekwondo is a martial art form and sport that uses the hands and foot for attack and defense. Taekwondo basic motion is composed of the breaking, competition and poomsea motion. In the side kick among the competition motion, the impact force is larger than other kinds of kicks. The side kick with the front foot can be made in two steps. In the first step, the front foot is stretched forward from back stance free-fighting position. For the second step, the rear foot is followed simultaneously. Then, the kick is executed while entire body weight rests on the rear foot. In this paper, impact analysis of the human model for hitting posture is carried out. The ADAMS/LifeMOD is used in hitting modeling and simulation. The simulation model creates the human model to hit the opponent. As the results, the dynamic analysis of human muscle were presented.

아바타 로봇을 위한 3지 로봇 손과 손 자세 맵핑 알고리즘 (3-Finger Robotic Hand and Hand Posture Mapping Algorithm for Avatar Robot)

  • 김승연;성은호;박재흥
    • 로봇학회논문지
    • /
    • 제17권3호
    • /
    • pp.322-333
    • /
    • 2022
  • The Avatar robot, which is one of the teleoperation robots, aims to enable users to feel the robot as a part of the body to intuitively and naturally perform various tasks. Considering the purpose of the avatar robot, an end-effector identical to a human hand is advantageous, but a robotic hand with human hand level performance has not yet been developed. In this paper we propose a new 3-finger robotic hand with human-avatar hand posture mapping algorithm which were integrated with TOCABI-AVATAR, one of the teleoperation system. Due to the flexible rolling contact joints and tendon driven mechanism applied to the finger, the finger could implement adaptive grasping and absorb the impact force caused by unexpected contacts. In addition, human-avatar hand mapping algorithm using five calibration hand postures propose to compensate physical differences between operators. Using the TOCABI-AVATAR system with the robotic hands and mapping algorithm, the operator can perform 13 out of 16 hand postures of grasping taxonomy and 4 gestures. In addition, using the system, we participated in the ANA AVATAR XPRIZE Semi-final and successfully performed three scenarios which including various social interactions as well as object manipulation.