• Title/Summary/Keyword: Human hands

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An Experimental Study for the Design of Household-Storage Facilities (부엌 수납장 설계 기준 설정을 위한 기초적 연구)

  • 최재순
    • Journal of the Korean Home Economics Association
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    • v.20 no.4
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    • pp.155-168
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    • 1982
  • What is attempted here is to find out an optimum method for the design of physical environments that could save human energy expenditures and safely perform household duties. There are, if any, very little amount of research done in this area. This is particulary so when the work relates to the designing of household storage facilities in the light of the energy metabolism of human body. The first step to this study, therefore, is to find out the ways by which we can determine the energy metabolism of human body accurately. To measure the volume and the concentration of human respiration continuously and automatically, a new apparatus is selected here. This includes the recording system with the Wright Respirometer and the Expired Gas Analyzer as well as the computer system to multiply volume by concentration of human respiration and to integrate them for a given time. Then, the author experimented on the reliability of this apparatus and came to the conclusion that this apparatus satisfied our need to research the energy metabolism of human body. Next, the general plan and procedures to experiment with this apparatus have been determined as follows: 1) subjects are three young and sound females. Their physical characteristics are shown in Table 1 and most approximates the standard characteristics of Japanese females, 2) height of open shelves is selected in such away as to correspond to the respective height of each subject(see Table 2), 3) utensils to be stored are box shaped object, which weight is 0.5kg, 1.0kg, 2.0kg or 3.0kg, 4) working motions are given while one or two hands as to place utensil on each shelf from the standard working board, 85 cm in height and then to place back it on the board from the shelf and repeated in constant velocity as 10 times per a minute, 5) each posture of motion is chosen by each subject in free, 6) procedures of measurement of human energy metabolism ard shown at(6), 1, Section 3 as specific methods for using this apparatus. Findings of this study are as follows: 1. Human energy expenditures for storing utensils on shelves by each subject are shown in quantity more accurately than in any other studies, under varying conditions about height of shelves, load of utensils and working motion with one hand and two hands (see Fig. 8~13 and Table 3). 2. Experimental formulae of human energy expenditure for that work are shown as formula (8), (9) and (10), to generalize results of 1. and to apply those for working motion under given conditions. 3. As results of analysis on gained data, we are able to show the standard model of human energy expenditures for storing untensils on shelves by the standard Japanese female (see Table 7 and Fig. 14).

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Constraint-Based Modeling of Human Hands (구속조건 기반의 손 모델)

  • Choi, Haeock;Song, Mankyun;Jun, Byoungmin
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.1-7
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    • 1997
  • Technology for the realistic model and the motion control of human is applied to many areas of computer graphics, virtual reality and computer simulations. Human body is a multi-articular body. Generally, to create a human model and motions. articulated body models are generated and their motions are controlled based upon kinematics. The hand of the human consists of many small articulations and each articulations have a various degree of freedom. This paper presents a model of human hand which is based on the two kinds of constraints to control the motions of the hand realistically. To build a hand model, we experimented the anatomy of the human hand, and the diverse motions of the hand are tested.

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Discrimination of Emotional States In Voice and Facial Expression

  • Kim, Sung-Ill;Yasunari Yoshitomi;Chung, Hyun-Yeol
    • The Journal of the Acoustical Society of Korea
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    • v.21 no.2E
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    • pp.98-104
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    • 2002
  • The present study describes a combination method to recognize the human affective states such as anger, happiness, sadness, or surprise. For this, we extracted emotional features from voice signals and facial expressions, and then trained them to recognize emotional states using hidden Markov model (HMM) and neural network (NN). For voices, we used prosodic parameters such as pitch signals, energy, and their derivatives, which were then trained by HMM for recognition. For facial expressions, on the other hands, we used feature parameters extracted from thermal and visible images, and these feature parameters were then trained by NN for recognition. The recognition rates for the combined parameters obtained from voice and facial expressions showed better performance than any of two isolated sets of parameters. The simulation results were also compared with human questionnaire results.

Measurement and Analysis of Human Vibration (인체진동 측정 및 분석체계)

  • Park, Hui-Seok;Jang, Dong-Seong
    • Journal of the Ergonomics Society of Korea
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    • v.18 no.3
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    • pp.179-186
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    • 1999
  • This article aims to provide information necessary for the measurement and analysis of human vibration, especially hand-arm vibration. The major health problems associated with the use of powered hand tools are the signs and symptoms of peripheral vascular and peripheral neural disorders of the fingers and hands. To prevent these problems, it is the first and the most important to measure the amount of the vibration transmitted to the upper extremities, and analyze its characteristics against the exposure limits such as ISO standards. In our country, however, very few studies have been done on the hand-arm vibration. One of the possible reasons might be lack of knowledge for the measurement and analysis schemes. The information introduced in this article would hopefully be of help for the upcoming studies.

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Human Sensitivity Responses to Vibrotactile Stimulation on the Hand : Measurement of Differential Thresholds (진동식 촉각 자극에 대한 손의 상대적 민감도 반응)

  • Lee, Seong-Il
    • Journal of the Ergonomics Society of Korea
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    • v.18 no.3
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    • pp.1-12
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    • 1999
  • This study investigated human operator's perceptual and psychophysical responses to vibrotactile stimulation on various parts of the hand. Using a small vibrotactile display, the effects of three mechanical parameters consisting vibrotactile stimulations, i.e., vibration frequency, pulse-width modulation duty cycle, and number of contactors, on differential thresholds were examined at five different loci of the hand. It was observed that differential threshold varies with vibration frequency and number of active contactors. Differential sensitivity was the greatest at the vibration frequency of 120 Hz. The differential sensitivity was not found to be affected by loci on the hand. The area of stimulation on the hand was also found to be significant in that the sensitivity increased with the number of active contactors. It should be noted that the conclusions from this study generally correspond to those from the previous study on the absolute sensitivity. which means that tactile sensitivity to vibrotactile stimulations can be controlled with a systematic and consistent passion for emulating normal everyday contact on human hands in teleoperation and virtual reality applications.

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A Study on Consistency Between the Repetition Degree of Movement and ERD/ERS of EEG for the Computer Interface (컴퓨터와 인터페이스를 위한 뇌파의 ERD/ERS와 동작반복도간의 상관성에 관한 연구)

  • Hwang, Min-Cheol;Choe, Cheol
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.4
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    • pp.57-66
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    • 2004
  • EEG(Electroencephalogram) provides a possibility of communicating between a human and a computer, called BCI(brain computer interface). EEG evoked by a movement has been often used as a control command of a computer. This study is to predict human movements by EEG parameters showed significant consistency. Three undergraduate students were asked to move both hands and foots thirty times respectively. Each movement consisted of single and three consecutive movements. Their EEG signals were analyzed to obtained ERD(Event Related Desynchronization) and ERS(Event Related Synchronization). The results showed that ERD and ERS could be used as a significant classifier identifying either single movement or repetitive movement of human limbs. The number of repetition of movement could be used to various control commands of a computer.

Real-time Marker-free Motion Capture System to Create an Agent in the Virtual Space (가상 공간에서 에이전트 생성을 위한 실시간 마커프리 모션캡쳐 시스템)

  • 김성은;이란희;박창준;이인호
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.199-202
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    • 2002
  • We described a real-time 3D computer vision system called MIMIC(Motion interface f Motion information Capture system) that can capture and save motion of an actor. This system analyzes input images from vision sensors and searches feature information like a head, hands, and feet. Moreover, this estimates intermediated joints as an elbow and hee using feature information and makes 3D human model having 20 joints. This virtual human model mimics the motion of an actor in real-time. Therefore this system can realize the movement of an actor unaffectedly because of making intermediated joint for complete human body contrary to other marker-free motion capture system.

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Robot Gesture Reconition System based on PCA algorithm (PCA 알고리즘 기반의 로봇 제스처 인식 시스템)

  • Youk, Yui-Su;Kim, Seung-Young;Kim, Sung-Ho
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2008.04a
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    • pp.400-402
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    • 2008
  • The human-computer interaction technology (HCI) that has played an important role in the exchange of information between human being and computer belongs to a key field for information technology. Recently, control studies through which robots and control devices are controlled by using the movements of a person's body or hands without using conventional input devices such as keyboard and mouse, have been going only in diverse aspects, and their importance has been steadily increasing. This study is proposing a recognition method of user's gestures by applying measurements from an acceleration sensor to the PCA algorithm.

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Highlights of human toxocariasis

  • Magnaval, Jean-Francois;Glickman, Lawrence-T.;Dorchies, Philippe;Morassin, Bruno
    • Parasites, Hosts and Diseases
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    • v.39 no.1
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    • pp.1-11
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    • 2001
  • Human toxocariasis is a helminthozoonosis due to the migration of Toxocara species larvae through human organism. Humans become infected by ingesting either embryonated eggs from soil (geophagia, pica), dirty hands or raw vegetables, or larvae from undercooked giblets. The diagnosis relies upon sensitive immunological methods (ELISA or western-blot) which use Toxocara excretory-secretory antigens . Seroprevalence is high in developed countries, especially in rural areas, and also in some tropical islands. The clinical spectrum of the disease comprises four syndromes, namely visceral larva migrans, ocular larva migrans, and the more recently recognized "common" (in adults) and "covert"(in children) pictures. Therapy of ocular toxocariasis is primarily based upon corticosteroids use, when visceral larva migrans and few cases of common or covert toxocariasis can be treated by anthelmintics whose the most efficient appeared to be diethylcarbamazine. When diagnosed , all of these syndromes require thorough prevention of recontamination (especially by deworming pets) and sanitary education.

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Integration of Binocular Stereopsis and Haptic Sensation in Virtual Environment

  • Ishii, Masahiro;Cai, Yi;Sato, Makolto
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.67-72
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    • 1998
  • The paper aims to present a new human-scale haptic advice for virtual environment named Scaleable-SPIDAR (Space Interface Device for Artificial Reality), which can provides different aspects of force feedback sensations, associated mainly with weight, contact and inertia, to both hands within a cave-like space. Tensioned string techniques are used to generate such haptic sensations, while keeping the space transparent and unbulky. The device is scaleable so as to enclose different cave-like working spaces. Scaleable-SPIDAR is coupled with a large screen where a computer generated virtual world is displayed. The used approach is shown to be simple, safe ad sufficiently accurate for human-scale virtual environment.

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