• Title/Summary/Keyword: Human face tracking

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Facial Region Extraction in an Infrared Image (적외선 영상에서의 얼굴 영역 자동 추적)

  • Shin, S.W.;Kim, K.S.;Yoon, T.H.;Han, M.H.;Kim, I.Y.
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.57-59
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    • 2005
  • In our study, the automatic tracking algorithm of a human face is proposed by utilizing the thermal properties and 2nd momented geometrical feature of an infrared image. First, the facial candidates are estimated by restricting the certain range of thermal values, and the spurious blobs cleaning algorithm is applied to track the refined facial region in an infrared image.

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A Gaze Tracking based on the Head Pose in Computer Monitor (얼굴 방향에 기반을 둔 컴퓨터 화면 응시점 추적)

  • 오승환;이희영
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.227-230
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    • 2002
  • In this paper we concentrate on overall direction of the gaze based on a head pose for human computer interaction. To decide a gaze direction of user in a image, it is important to pick up facial feature exactly. For this, we binarize the input image and search two eyes and the mouth through the similarity of each block ( aspect ratio, size, and average gray value ) and geometric information of face at the binarized image. We create a imaginary plane on the line made by features of the real face and the pin hole of the camera to decide the head orientation. We call it the virtual facial plane. The position of a virtual facial plane is estimated through projected facial feature on the image plane. We find a gaze direction using the surface normal vector of the virtual facial plane. This study using popular PC camera will contribute practical usage of gaze tracking technology.

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3D Feature Based Tracking using SVM

  • Kim, Se-Hoon;Choi, Seung-Joon;Kim, Sung-Jin;Won, Sang-Chul
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1458-1463
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    • 2004
  • Tracking is one of the most important pre-required task for many application such as human-computer interaction through gesture and face recognition, motion analysis, visual servoing, augment reality, industrial assembly and robot obstacle avoidance. Recently, 3D information of object is required in realtime for many aforementioned applications. 3D tracking is difficult problem to solve because during the image formation process of the camera, explicit 3D information about objects in the scene is lost. Recently, many vision system use stereo camera especially for 3D tracking. The 3D feature based tracking(3DFBT) which is on of the 3D tracking system using stereo vision have many advantage compare to other tracking methods. If we assumed the correspondence problem which is one of the subproblem of 3DFBT is solved, the accuracy of tracking depends on the accuracy of camera calibration. However, The existing calibration method based on accurate camera model so that modelling error and weakness to lens distortion are embedded. Therefore, this thesis proposes 3D feature based tracking method using SVM which is used to solve reconstruction problem.

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A Facial Feature Detection using Light Compensation and Appearance-based Features (빛 보상과 외형 기반의 특징을 이용한 얼굴 특징 검출)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.7 no.3
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    • pp.143-153
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    • 2006
  • Facial feature detection is a basic technology in applications such as human computer interface, face recognition, face tracking and image database management. The speed of feature detection algorithm is one of the main issues for facial feature detection in real-time environment. Primary factors like a variation by lighting effect, location, rotation and complex background give an effect to decrease a detection ratio. A facial feature detection algorithm is proposed to improve the detection ratio and the detection speed. The proposed algorithm detects skin regions over the entire image improved by CLAHE, an algorithm for light compensation against varying lighting conditions. To extract facial feature points on detected skin regions, it uses appearance-based geometrical characteristics of a face. Since the method shows fast detection speed as well as efficient face-detection ratio, it can be applied in real-time application to face tracking and face recognition.

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Robust Head Tracking using a Hybrid of Omega Shape Tracker and Face Detector for Robot Photographer (로봇 사진사를 위한 오메가 형상 추적기와 얼굴 검출기 융합을 이용한 강인한 머리 추적)

  • Kim, Ji-Sung;Joung, Ji-Hoon;Ho, An-Kwang;Ryu, Yeon-Geol;Lee, Won-Hyung;Jin, Chung-Myung
    • The Journal of Korea Robotics Society
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    • v.5 no.2
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    • pp.152-159
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    • 2010
  • Finding a head of a person in a scene is very important for taking a well composed picture by a robot photographer because it depends on the position of the head. So in this paper, we propose a robust head tracking algorithm using a hybrid of an omega shape tracker and local binary pattern (LBP) AdaBoost face detector for the robot photographer to take a fine picture automatically. Face detection algorithms have good performance in terms of finding frontal faces, but it is not the same for rotated faces. In addition, when the face is occluded by a hat or hands, it has a hard time finding the face. In order to solve this problem, the omega shape tracker based on active shape model (ASM) is presented. The omega shape tracker is robust to occlusion and illuminationchange. However, whenthe environment is dynamic,such as when people move fast and when there is a complex background, its performance is unsatisfactory. Therefore, a method combining the face detection algorithm and the omega shape tracker by probabilistic method using histograms of oriented gradient (HOG) descriptor is proposed in this paper, in order to robustly find human head. A robot photographer was also implemented to abide by the 'rule of thirds' and to take photos when people smile.

Face Recognition Using a Neuro-Fuzzy Algorithm (뉴로-퍼지 알고리듬을 이용한 얼굴인식)

  • 이상영;함영국;박래홍
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.1
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    • pp.50-63
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    • 1995
  • In this paper, we propose a face recognition method using a neuro-fuzzy algorithm. In the preprocessing step, we extract the face part from the background image by tracking face boundaries. Then based on the a priori knowledge of human faces we extract the features such as widths of eyes and mouth, and distances from eye to nose and nose to mouth. In the recognition step. We use a neuro-fuzzy algorithm that employs a fuzzy membership function and modified error backpropagation algorithm. The former absorbs the variation of feature values and the latter shows good learning efficiency. Computer simulation results with 20 persons show that the proposed method gives higher recognition rate than the conventional ones.

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A Study on the system of the Face Tracking and Recognition by a PTZ camera (PTZ 카메라를 이용한 얼굴 추적 및 인식 시스템에 관한 연구)

  • Kim, Seung-Kyu;Ko, Dong-Hwan;Kim, Hyung-Soo;Jo, Young-Gun;Kang, Hoon
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.883-884
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    • 2006
  • In this paper, we propose the real-time system that detects and recognizes the human face by PTZ camara. Generally, Face detection algorithms are disturbed by variable illuminations in a image. To avoid those, we use the robust adaboost algorithm for face detection. For recognition, we use PCA algorithm. we focus on the real-time system. It will be necessary in many applications.

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Invisible Messenger: A System to Whisper in a Person′s Ear Remotely by integrating Visual Tracking and Speaker Array

  • Mizoguchi, Hiroshi;Kanamori, Tomohiko;Okabe, Kosuke;Hiraoka, Kazuyuki;Tanaka, Masaru;Shigehara, Takaomi;Mishima, Taketoshi
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1897-1900
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    • 2002
  • This paper proposes a novel computer-human interface, named invisible Messenger. It integrates face detection and tracking, and speaker array signal processing. By speaker array it is possible to form acoustic focus at the arbitrary location that is measured by the face tracking. Thus the proposed system can whisper in a person's ear as if an invisible virtual messenger were standing by the person. Not only speculative discussion, the authors have implemented a working prototype system based upon the proposed idea. This paper also describes about this prototype. In order to confirm effectiveness of the proposed idea, the authors conduct experiments using the implemented system. Experimental results demonstrate the effectivenss of the proposed idea.

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A 3D Face Reconstruction and Tracking Method using the Estimated Depth Information (얼굴 깊이 추정을 이용한 3차원 얼굴 생성 및 추적 방법)

  • Ju, Myung-Ho;Kang, Hang-Bong
    • The KIPS Transactions:PartB
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    • v.18B no.1
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    • pp.21-28
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    • 2011
  • A 3D face shape derived from 2D images may be useful in many applications, such as face recognition, face synthesis and human computer interaction. To do this, we develop a fast 3D Active Appearance Model (3D-AAM) method using depth estimation. The training images include specific 3D face poses which are extremely different from one another. The landmark's depth information of landmarks is estimated from the training image sequence by using the approximated Jacobian matrix. It is added at the test phase to deal with the 3D pose variations of the input face. Our experimental results show that the proposed method can efficiently fit the face shape, including the variations of facial expressions and 3D pose variations, better than the typical AAM, and can estimate accurate 3D face shape from images.

Automatic Gesture Recognition for Human-Machine Interaction: An Overview

  • Nataliia, Konkina
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.129-138
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    • 2022
  • With the increasing reliance of computing systems in our everyday life, there is always a constant need to improve the ways users can interact with such systems in a more natural, effective, and convenient way. In the initial computing revolution, the interaction between the humans and machines have been limited. The machines were not necessarily meant to be intelligent. This begged for the need to develop systems that could automatically identify and interpret our actions. Automatic gesture recognition is one of the popular methods users can control systems with their gestures. This includes various kinds of tracking including the whole body, hands, head, face, etc. We also touch upon a different line of work including Brain-Computer Interface (BCI), Electromyography (EMG) as potential additions to the gesture recognition regime. In this work, we present an overview of several applications of automated gesture recognition systems and a brief look at the popular methods employed.