• Title/Summary/Keyword: Human Walking

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Evaluation of Serviceability to Long Span Hollow Core PC Slab (장스팬 Hollow Core PC 슬래브의 사용성 평가에 관한 연구)

  • Jeong, Hyung-Il;Kang, Ji-Hun;Jang, Dong-Un
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2000.06a
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    • pp.955-960
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    • 2000
  • This paper evaluates the serviceability of vibration that is induced by people's walking and running when the long span hollow core slab is used. The dynamic characteristics like a natural frequency and a ramping ratio are found by impact loading test on the mock-up structures. Also, the human induced loading test output is evaluated by the various serviceability criteria. As the various serviceability criteria satisfy with this result, the vibration problem of relevant slab caused by people's behavior does not matter.

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A Study on the Design of Optimum Dimension of Staircase -Focused on the Minimum Dimension of Riser, Tread and Slope for Safety on Staircase- (계단의 적정치수 계획에 관한 연구 -계단에서의 안전을 위한 단높이, 단너비, 경사도의 최소치수를 중심으로-)

  • 김용환
    • Journal of the Korean housing association
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    • v.14 no.5
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    • pp.105-116
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    • 2003
  • The purpose of this study is to suggest the method of prevention of staircase accidents, and to make housing environment better through researching the dimension of a housing staircase for Korean. The scope and method of this thesis is to investigate the dimension limits of a staircase (slope, minimum width of tread, maximum height of riser), and to analyze the characteristics of foot condition (jutting rate, foot angle, ball joint, nosing clearance, clearance distance) using the experiment which takes a photograph of foot motion during walking stairs. The results of this thesis are as follows. The slope of a staircase in house is $32.3^{\circ}$$^{\circ}$-$42.1^{\circ}$$^{\circ}$. The riser should be less than 190 mm. The minimum size of tread is 210 mm and proper size is 270 mm.

Synthesis and Analysis of a New Class of Spatial4-DOF Parallel Mechanism with Two Platforms (두 개의 플랫폼을 가지는 새로운 타입의 공간 4 자유도 병력기구의 조합 및해석)

  • Yoon, Jung-Won;Ryu, Je-Ha
    • Proceedings of the KSME Conference
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    • 2003.11a
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    • pp.1482-1487
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    • 2003
  • This paper presents a new family of 4-DoF parallel mechanism with two platforms. The new mechanism is composed of front and rear platforms, and three limbs. Two limbs with 6dof joint (P-P-S-P) are attached to the each platform and are perpendicular to baseplate, while the middle limb with 4-Dof joints (R-R-R-P or R-R-P-P) is attached to the revolute joint that connect front and rear platform. The two-DoF-driving mechanism at the middle limb with two base-fixed prismatic actuators can generate the heaving and roll motions or two translational motions. Therefore, Therefore, the new 4-Dof parallel mechanism (1T-3R) can generate pitch motions at each platforms, roll, and heaving motions, while another type of new 4-Dof parallel mechanism (2T-2R) can generate pitch motions at each platforms, x and z translational motions. For 1T-3R mechanism, kinematic analyses including inverse, forward kinematics, and Jacobian are performed.

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Animation Support for Networked Virtual Environments

  • Ko, Hyeongseok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.13-17
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    • 1996
  • This paper presents animation techniques and issues involved in virtual environments where the participants interact with each other through a network. The state of the participant should be recognized at each local site, and broadcast to the other sites. Because information exchange is minimal, animation techniques are applied to convert the incoming low DOF parameters into high DOF joint angles that completely determine the configuration of the agents at each frame. As a case study, a software system VRLOCO is introduced, which has been developed by the author over the last five years. From a simple stream of body center positions, VRLOCO generates realistic curved path human locomotion in real-time. Based on the heading direction and speed, the locomotion automatically switches among five different primitives: walking, running, lateral stepping, backward stepping, and turnaround. The techniques presented here proved robust and faithful: the algorithm is not sensitive to the noise in the data, and the resulting animation conforms well with the original data.

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Harmonic Motion-based Simulator Design for Multipurpose Sports Simulation

  • Yang, Jeong-Yean
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.163-169
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    • 2015
  • This study proposes a sports simulation device with various harmonics generation. The proposed system is composed of 6 degrees of freedom simulator devices and three types of sports simulation such as walking, snowboard, and jet-ski. In this research, every joint movement is designed with a crank-and-slider mechanism, which is efficient for generating continuous curvature smoothly. Contrary to the conventional spatial simulator with linear actuators, harmonics generation and its spatial combinations become the crucial issue in this research. The harmonic pattern in each joint is modelled for generating smooth curvatures that are also superposed for achieving overall motions. In addition, the targeted motions of sports simulations have different physical factors of periodic gait motion, frictionless surface, and buoyant effects, which are respectively designed by integrating three dimensional graphics information.

Performance of VoIP based on Speed of Mobile Node over MANETs (MANET에서 모바일 노드 이동 속도에 따른 VoIP 성능)

  • Yoon, Tong-Il;Kim, Young-Dong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.750-752
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    • 2010
  • MANET has some interest as a wireless mobile network supporting node mobility and having no additional infrastructure. Speed of mobile node on MANET is various from just slow speed of human's walk to vehicle's moving speed. In this study, VoIP performance of MANET is evaluated in the view of speed of mobile node. VoIP performance is studied on walking speed, vehicle speed and higher speed on MANET. PDR(Packet Delivery Ratio), MOS(Mean Opinion Score) are used as performance parameters.

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Survey on Humanoid Researches (휴머노이드 연구동향)

  • 유범재;오용환;최영진
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.7
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    • pp.15-21
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    • 2004
  • A number of Humanoids are introduced including ASIMO, HRP-2 Promet, Johnniee, Babybot, and KHR-2. Most researches are focused on the development of stable biped walking of Humanoids and it is not easy to endow an Humanoid with intelligence and service technology until now in the sense that the operation time of a Humanoid is limited less than 30 minutes even in the case that the battery is used only for the control of actuators in a Humanoid. In this paper, a brief survey on Humanoids is proposed and the concept of 'Network-based Humanoid', a Humanoid being able to provide intelligence for human-friendly services using ubiquitous networks, is introduced briefly.

Analysis of Lower Extremity Muscle Force Variations during the Gait Cycle with Optimization Method (보행 시 하지근육 역할에 대한 최적화 기법적 해석)

  • Jeon Eungsik;Kim Young Eun
    • Journal of Biomedical Engineering Research
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    • v.24 no.6 s.81
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    • pp.509-514
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    • 2003
  • A mathematical model of human gait was developed to calculate the muscle forces of the lower extremity during walking. The musculoskeletal model consisted of 7 segments and 16 lower extremity muscles. The muscle forces variation during the gait calculated with optimization technique showed a good agreement with previously reported experimental results, mostly EMG variation. Moreover, the resulting joint torques matched well with those from the kinematic data and the inverse dynamics.

Recognizing Method of Foot Characteristics by Pressure Image Analysis

  • Hwang, Yong-Bae;Yoon, Sang-Cheun;Lee, Soon-Geul
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.55.1-55
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    • 2001
  • Foot, as a supporting base of human body, Is very important and has essential role during standing and walking those are our everyday physical movements. So lots of researches about the foot have been done for clinical purpose and ergonomic needs. Most of those researches are related to pressure distribution between the soles of the feet. Usually force plate or pressure sensor is used to obtain proper characteristic data from foot. But these expensive devices are not easy to attach to the sole of the subjects and it is unnatural for the subject to move with these devices. As one of method of measuring foot, gridded sole image is used. But the obtained image is very hard to be recognizable because of the image is composed with the ...

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Real-Time Cattle Action Recognition for Estrus Detection

  • Heo, Eui-Ju;Ahn, Sung-Jin;Choi, Kang-Sun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.4
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    • pp.2148-2161
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    • 2019
  • In this paper, we present a real-time cattle action recognition algorithm to detect the estrus phase of cattle from a live video stream. In order to classify cattle movement, specifically, to detect the mounting action, the most observable sign of the estrus phase, a simple yet effective feature description exploiting motion history images (MHI) is designed. By learning the proposed features using the support vector machine framework, various representative cattle actions, such as mounting, walking, tail wagging, and foot stamping, can be recognized robustly in complex scenes. Thanks to low complexity of the proposed action recognition algorithm, multiple cattle in three enclosures can be monitored simultaneously using a single fisheye camera. Through extensive experiments with real video streams, we confirmed that the proposed algorithm outperforms a conventional human action recognition algorithm by 18% in terms of recognition accuracy even with much smaller dimensional feature description.