• 제목/요약/키워드: Human Tracking

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안정적 보행을 위한 이족 로봇의 환경 인식 시스템 연구 (A Study on the Environment Recognition System of Biped Robot for Stable Walking)

  • 송희준;이선구;강태구;김동원;박귀태
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년도 제37회 하계학술대회 논문집 D
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    • pp.1977-1978
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    • 2006
  • This paper discusses the method of vision based sensor fusion system for biped robot walking. Most researches on biped walking robot have mostly focused on walking algorithm itself. However, developing vision systems for biped walking robot is an important and urgent issue since biped walking robots are ultimately developed not only for researches but to be utilized in real life. In the research, systems for environment recognition and tele-operation have been developed for task assignment and execution of biped robot as well as for human robot interaction (HRI) system. For carrying out certain tasks, an object tracking system using modified optical flow algorithm and obstacle recognition system using enhanced template matching and hierarchical support vector machine algorithm by wireless vision camera are implemented with sensor fusion system using other sensors installed in a biped walking robot. Also systems for robot manipulating and communication with user have been developed for robot.

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2D 얼굴 영상을 이용한 로봇의 감정인식 및 표현시스템 (Emotion Recognition and Expression System of Robot Based on 2D Facial Image)

  • 이동훈;심귀보
    • 제어로봇시스템학회논문지
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    • 제13권4호
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    • pp.371-376
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    • 2007
  • This paper presents an emotion recognition and its expression system of an intelligent robot like a home robot or a service robot. Emotion recognition method in the robot is used by a facial image. We use a motion and a position of many facial features. apply a tracking algorithm to recognize a moving user in the mobile robot and eliminate a skin color of a hand and a background without a facial region by using the facial region detecting algorithm in objecting user image. After normalizer operations are the image enlarge or reduction by distance of the detecting facial region and the image revolution transformation by an angel of a face, the mobile robot can object the facial image of a fixing size. And materialize a multi feature selection algorithm to enable robot to recognize an emotion of user. In this paper, used a multi layer perceptron of Artificial Neural Network(ANN) as a pattern recognition art, and a Back Propagation(BP) algorithm as a learning algorithm. Emotion of user that robot recognized is expressed as a graphic LCD. At this time, change two coordinates as the number of times of emotion expressed in ANN, and change a parameter of facial elements(eyes, eyebrows, mouth) as the change of two coordinates. By materializing the system, expressed the complex emotion of human as the avatar of LCD.

증강현실에서 3D 객체 조작을 위한 손동작 인터페이스 (Hand Gesture Interface for Manipulating 3D Objects in Augmented Reality)

  • 박건희;이귀상
    • 한국콘텐츠학회논문지
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    • 제10권5호
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    • pp.20-28
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    • 2010
  • 본 논문에서는 증강현실 환경에서 등장하는 3차원 공간상의 객체를 카메라와 손을 사용하여 조작할 수 있는 인터페이스를 제안한다. 일반적으로 3차원 움직임을 검출하기 위해서 마커를 사용하지만, 이러한 경우에는 객체를 등록하기 위해서 마커가 영상 내에 있어야 하며 추가적인 장비를 사용함으로서 몰입감의 저하를 초래한다. 이것을 극복하기 위해서 본 연구에서는 손을 하나의 평면으로 변환하고 손 모양의 변화를 검출하여 마커를 대체하는 방법을 제안한다. 또한 조명으로 인한 손의 색상 변화에 따른 객체의 등록 위치 변화를 칼만 필터를 적용하여 추적하였다. 실험결과, 제안한 알고리즘은 손의 원활한 움직임에 의한 객체의 3차원 조작이 가능함을 보였다.

GUI 어플리케이션 제어를 위한 제스처 인터페이스 모델 설계 (Design of Gesture based Interfaces for Controlling GUI Applications)

  • 박기창;서성채;정승문;강임철;김병기
    • 한국콘텐츠학회논문지
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    • 제13권1호
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    • pp.55-63
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    • 2013
  • 사용자 인터페이스 기술은 CLI(Command Line Interfaces), GUI(Graphical User Interfaces)를 거쳐 NUI(Natural User Interfaces)로 발전하고 있다. NUI는 멀티터치, 모션 트래킹, 음성, 스타일러스 등 다양한 입력형식을 사용한다. 기존 GUI 어플리케이션에 NUI를 적용하기 위해서는 이러한 장치관련 라이브러리 추가, 관련 코드 수정, 디버그 등의 과정이 필요하다. 본 논문에서는 기존 이벤트 기반 GUI 어플리케이션의 수정 없이 제스처 기반 인터페이스를 적용할 수 있는 모델을 제안한다. 또한 제안한 모델을 명세하기 위한 XML 스키마를 제시하고, 3D 제스처와 마우스 제스처 프로토타입 개발을 통해 제안모델의 활용방안을 보인다.

소형 마커를 이용한 손가락 터치 기반 감각형 증강현실 상호작용 방안 (Tangible AR Interaction based on Fingertip Touch Using Small-Sized Markers)

  • 정호균;박형준
    • 한국CDE학회논문집
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    • 제18권5호
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    • pp.374-383
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    • 2013
  • Various interaction techniques have been studied for providing the feeling of touch and improve immersion in augmented reality (AR) environments. Tangible AR interaction exploiting two types (product-type and pointer-type) of simple objects has earned great interest for cost-effective design evaluation of digital handheld products. When the sizes of markers attached to the objects are kept big to obtain better marker recognition, the pointer-type object frequently and significantly occludes the product-type object, which deteriorates natural visualization and level of immersion in an AR environment. In this paper, in order to overcome such problems, we propose tangible AR interaction using fingertip touch combined with small-sized markers. The proposed approach facilitates the use of convex polygons to recover the boundaries of AR markers which are partially occluded. It also properly enlarges the pattern area of each AR marker to reduce the sizes of AR markers without sacrificing the quality of marker detection. We empirically verified the quality of the proposed approach, and applied it in the process of design evaluation of digital products. From experimental results, we found that the approach is comparably accurate enough to be applied to the design evaluation process and tangible enough to provide a pseudo feeling of manipulating virtual products with human hands.

Movement Pattern Recognition of Medaka for an Insecticide: A Comparison of Decision Tree and Neural Network

  • Kim, Youn-Tae;Park, Dae-Hoon;Kim, Sung-Shin
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제7권1호
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    • pp.58-65
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    • 2007
  • Behavioral sequences of the medaka (Oryzias latipes) were continuously investigated through an automatic image recognition system in response to medaka treated with the insecticide and medaka not treated with the insecticide, diazinon (0.1 mg/l) during a 1 hour period. The observation of behavior through the movement tracking program showed many patterns of the medaka. After much observation, behavioral patterns were divided into four basic patterns: active-smooth, active-shaking, inactive-smooth, and inactive-shaking. The "smooth" and "shaking" patterns were shown as normal movement behavior. However, the "shaking" pattern was more frequently observed than the "smooth" pattern in medaka specimens that were treated with insecticide. Each pattern was classified using classification methods after the feature choice. It provides a natural way to incorporate prior knowledge from human experts in fish behavior and contains the information in a logical expression tree. The main focus of this study was. to determine whether the decision tree could be useful for interpreting and classifying behavior patterns of the medaka.

중력 보상 팔 기능 지지대의 설계 및 제어 성능 평가 (Design and Evaluation of the Control Performance of a Compliant Arm Support)

  • 김상훈;정우석;박대근;구인욱;조규진
    • 한국정밀공학회지
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    • 제34권2호
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    • pp.115-123
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    • 2017
  • This paper presents the design and the control performance of a novel dynamic compliant-arm support with parallel elastic actuators that was developed to assist with the daily living activities of those whose arms are compromised by muscular disease or the aging process. The parallel elastic-arm support consists of a compliant mechanism with combined passive and active components for human interaction and to reach the user's desired positions. The achievement of these tasks requires impedance control, which can change the virtual stiffness, damping coefficients, and equilibrium points of the system; however, the desired-position tracking by the impedance control is limited when the end-effector weight varies according to the equipping of diverse objects. A prompt algorithm regarding weight calibration and friction compensation is adopted to overcome this problem. A result comparison shows that, by accurately assessing the desired workspace, the proposed algorithm is more effective for the accomplishment of the desired activities.

연안 하구역 내의 비점오염부하량 산정을 위한 수학모델의 적용 (A Mathematical Framework for Estimating Non-point Waste Load at Enclosed Beaches)

  • 안종호
    • 한국물환경학회지
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    • 제26권1호
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    • pp.111-115
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    • 2010
  • Beaches in estuaries, bays, and harbors are frequently contaminated with indicators of human pathogens such as fecal indicator bacteria. Tracking down the sources of contamination at these enclosed beaches is complicated by the many point and non-point sources that could potentially degrade water quality along the shore. A mathematical framework was developed to test quantitative relationships between fecal indicator bacteria concentration in ankle depth water at enclosed beaches, the loading rate of fecal indicator bacteria from non-point sources located along the shore, physical characteristics of the beach that affect the transport of fecal indicator bacteria across the beach boundary layer, and a background concentration of fecal indicator bacteria attributable to point sources of fecal pollution that impact water quality over a large region of the embayment. Field measurements of fecal indicator bacteria concentrations and water turbulence at an enclosed beach were generally consistent with predictions and assumptions of the mathematical model, and demonstrated its utility for assessing waste load of non-point sources, such as runoff, bather shedding, bird droppings, and tidal washing of contaminated sediments.

Spatiotemporal Routing Analysis for Emergency Response in Indoor Space

  • Lee, Jiyeong;Kwan, Mei-Po
    • 한국측량학회지
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    • 제32권6호
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    • pp.637-650
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    • 2014
  • Geospatial research on emergency response in multi-level micro-spatial environments (e.g., multi-story buildings) that aims at understanding and analyzing human movements at the micro level has increased considerably since 9/11. Past research has shown that reducing the time rescuers needed to reach a disaster site within a building (e.g., a particular room) can have a significant impact on evacuation and rescue outcomes in this kind of disaster situations. With the purpose developing emergency response systems that are capable of using complex real-time geospatial information to generate fast-changing scenarios, this study develops a Spatiotemporal Optimal Route Algorithm (SORA) for guiding rescuers to move quickly from various entrances of a building to the disaster site (room) within the building. It identifies the optimal route and building evacuation bottlenecks within the network in real-time emergency situations. It is integrated with a Ubiquitous Sensor Network (USN) based tracking system in order to monitor dynamic geospatial entities, including the dynamic capacities and flow rates of hallways per time period. Because of the limited scope of this study, the simulated data were used to implement the SORA and evaluate its effectiveness for performing 3D topological analysis. The study shows that capabilities to take into account detailed dynamic geospatial data about emergency situations, including changes in evacuation status over time, are essential for emergency response systems.

보행 재활 로봇 개발을 위한 1자유도 무릎 관절 설계 (Design of an 1 DOF Assistive Knee Joint for a Gait Rehabilitation Robot)

  • 이상협;신성열;이준원;김창환
    • 로봇학회논문지
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    • 제8권1호
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    • pp.8-19
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    • 2013
  • One of the important issues for structural and electrical specifications in developing a robot is to determine lengths of links and motor specifications, which need to be appropriate to the purpose of robot. These issues become more critical for a gait rehabilitation robot, since a patient wears the robot. Prior to developing an entire gait rehabilitation robot, designing of a 1DOF assistive knee joint of the robot is considered in this paper. Human gait motions were used to determine an allowable range of knee joint that was rotated with a linear type actuator (ball-screw type) and links. The lengths of each link were determined by using an optimization process, minimizing the stroke of actuator and the total energy (kinetic and potential energy). Kinetic analysis was performed in order to determine maximum rotational speed and maximum torque of the motor for tracking gait trajectory properly. The prototype of 1 DOF assistive knee joint was built and examined with a impedance controller.