• Title/Summary/Keyword: Human Tracking

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Vision Chip for Edge and Motion Detection with a Function of Output Offset Cancellation (출력옵셋의 제거기능을 가지는 윤곽 및 움직임 검출용 시각칩)

  • Park, Jong-Ho;Kim, Jung-Hwan;Suh, Sung-Ho;Shin, Jang-Kyoo;Lee, Min-Ho
    • Journal of Sensor Science and Technology
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    • v.13 no.3
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    • pp.188-194
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    • 2004
  • With a remarkable advance in CMOS (complimentary metal-oxide-semiconductor) process technology, a variety of vision sensors with signal processing circuits for complicated functions are actively being developed. Especially, as the principles of signal processing in human retina have been revealed, a series of vision chips imitating human retina have been reported. Human retina is able to detect the edge and motion of an object effectively. The edge detection among the several functions of the retina is accomplished by the cells called photoreceptor, horizontal cell and bipolar cell. We designed a CMOS vision chip by modeling cells of the retina as hardwares involved in edge and motion detection. The designed vision chip was fabricated using $0.6{\mu}m$ CMOS process and the characteristics were measured. Having reliable output characteristics, this chip can be used at the input stage for many applications, like targe tracking system, fingerprint recognition system, human-friendly robot system and etc.

A Study on HCI Application based on Human Body Motion in Flight Game (활강 게임의 인체동작 기반 HCI 적용 연구)

  • Lim, Dohee;Baek, Jongwoo;Choi, Jiyoung;Jung, Heokyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.320-322
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    • 2021
  • With the development of wireless Internet technology and the expansion of the game market, various forms of games are being developed that are mounted on various platforms, including mobile platforms. In this environment, ensuring the immersion of the game user's perspective will secure the game's competitiveness, so it is necessary to increase the immersion by satisfying each area presented by the Human Computer Interaction (HCI) theory. To this end, this high school implemented downhill games and experimented with kiosks by applying an interface that recognizes the human body's movements as a way to secure freedom and immersion of game users.

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Technology Development for Non-Contact Interface of Multi-Region Classifier based on Context-Aware (상황 인식 기반 다중 영역 분류기 비접촉 인터페이스기술 개발)

  • Jin, Songguo;Rhee, Phill-Kyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.6
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    • pp.175-182
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    • 2020
  • The non-contact eye tracking is a nonintrusive human-computer interface providing hands-free communications for people with severe disabilities. Recently. it is expected to do an important role in non-contact systems due to the recent coronavirus COVID-19, etc. This paper proposes a novel approach for an eye mouse using an eye tracking method based on a context-aware based AdaBoost multi-region classifier and ASSL algorithm. The conventional AdaBoost algorithm, however, cannot provide sufficiently reliable performance in face tracking for eye cursor pointing estimation, because it cannot take advantage of the spatial context relations among facial features. Therefore, we propose the eye-region context based AdaBoost multiple classifier for the efficient non-contact gaze tracking and mouse implementation. The proposed method detects, tracks, and aggregates various eye features to evaluate the gaze and adjusts active and semi-supervised learning based on the on-screen cursor. The proposed system has been successfully employed in eye location, and it can also be used to detect and track eye features. This system controls the computer cursor along the user's gaze and it was postprocessing by applying Gaussian modeling to prevent shaking during the real-time tracking using Kalman filter. In this system, target objects were randomly generated and the eye tracking performance was analyzed according to the Fits law in real time. It is expected that the utilization of non-contact interfaces.

Adaptive Noise Reduction on the Frequency Domain using the Sign Algorithm.

  • Lee, Jae-Kyung;Yoon, Dal-Hwan;Min, Seung-Gi
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.57-60
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    • 2003
  • We have proposed the adaptive noise reduction algorithm using the MDFT. The algorithm proposed use the linear prediction coefficients of the AR method based on Sign algorithm that is the modified LMS instead of the least mean square(LMS). The signals with a random noise tracking performance are examined through computer simulations and confirmed that the high speed adaptive noise reduction processing system is realized with rapid convergence.

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3D Interaction Technique on Stereo Display System

  • Kwon, Yong-Moo;Ki, Jeong-Seok;Jeon, Kyeong-Won;Kim, Sung-Kyu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1235-1238
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    • 2007
  • There are several researches on 2D gaze tracking techniques to the 2D screen for the Human-Computer Interaction. However, the researches for the gaze-based interaction to the stereo images or 3D contents are not reported. This paper presents a gaze-based 3D interaction technique on autostereoscopic display system.

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Character Tracking for Using an Accelerometer Sensor (Accelerometer Sensor를 이용한 문자 추적에 관한 고찰)

  • 여영호;배명수;손수국;유진용
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.43-46
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    • 2002
  • This paper is about the Micro Accelerometer Sensor that collect the human's writing patterns so as to process its signals. Finally, we pursue the accuracy of digital data about the writing pattern and hope to discuss the possibility of the Micro Accelerometer Sensor Besides, we researched the compensation of signal distortion due to tiIt and analyzed the noise error in order to improve its accuracy.

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Human Gender and Motion Analysis with Ellipsoid and Logistic Regression Method

  • Ansari, Md Israfil;Shim, Jaechang
    • Journal of Multimedia Information System
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    • v.3 no.2
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    • pp.9-12
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    • 2016
  • This paper is concerned with the effective and efficient identification of the gender and motion of humans. Tracking this nonverbal behavior is useful for providing clues about the interaction of different types of people and their exact motion. This system can also be useful for security in different places or for monitoring patients in hospital and many more applications. Here we describe a novel method of determining identity using machine learning with Microsoft Kinect. This method minimizes the fitting or overlapping error between an ellipsoid based skeleton.

Fuzzy Rule for Curve Path Tracking of a Unicycle Robot (유니사이클 로봇의 곡선경로 추종을 위한 퍼지규칙)

  • 김중완;정희균
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.11a
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    • pp.425-429
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    • 1996
  • Our unicycle has simple mechanical structure. But unicycle's dynamic system is a very sensitive unstable nonlinear system. In this paper, a fuzzy inference control mechanism was established throughout an inquiry into human riding a unicycle, and we developed a direct fuzzy controller to control our unicycle robot. This proposed fuzzy controller is consisted with fuzzy logic controllers for attitude stability and wheel's velocity. Computer simulation results show that our fuzzy controller has very powerful performance to unstable nonlinear unicycle robot system.

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FATIGUE ANALYSIS OF ELECTROMYOGRAPHIC SIGNAL BASED ON STATIONARY WAVELET TRANSFORM

  • Lee, Young Seock;Lee, Jin
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.4 no.2
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    • pp.143-152
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    • 2000
  • As muscular contraction is sustained, the Fourier spectrum of the myoelectric signal is shifted toward the lower frequency. This spectral density is associated with muscle fatigue. This paper describes a quantitative measurement method that performs the measurement of localized muscle fatigue by tracking changes of median frequency based on stationary wavelet transform. Applying to the human masseter muscle, the proposed method offers the much information for muscle fatigue, comparing with the conventional FFT-based method for muscle fatigue measurement.

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Active Audition System based on 2-Dimensional Microphone Array (2차원 마이크로폰 배열에 의한 능동 청각 시스템)

  • Lee, Chang-Hun;Kim, Yong-Ho
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.175-178
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    • 2003
  • This paper describes a active audition system for robot-human interface in real environment. We propose a strategy for a robust sound localization and for -talking speech recognition(60-300cm) based on 2-dimensional microphone array. We consider spatial features, the relation of position and interaural time differences, and realize speaker tracking system using fuzzy inference profess based on inference rules generated by its spatial features.

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