• Title/Summary/Keyword: Human Touch

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Development of Direct Teaching Control using ITO Touch Panel (ITO 터치 패널 이용한 교시 제어 연구)

  • Yoon, Jae Seok;Nam, Sang Yep;Kim, Ki Eun;Kim, Dong-Han
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.3
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    • pp.206-212
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    • 2015
  • This paper proposes the physical human-robot interaction method that controls the robot arms using ITO touch panel sensor as the skin of robot. To implement physical human-robot interaction, the method of using the force/torque sensor and the method of using tactile sensor created by arranging small element type of sensor have been studied. However, these sensors have the pros and cons in terms of price and performance. This study aims to demonstrate the economy of element type sensor and the accuracy of force/torque sensor through experiment by proposing the method of physical interaction using the touch panel as the skin of robot, and by constructing overall system. The experiment was carried out for the method of controlling the robot arm by installing end-effecter and the method of controlling robot arm by creating the gesture with reference point on the touch panel. Through this experiment, the possibility of teaching control using the touch panel was confirmed.

An Ergonomic Approach for Identification of Potential High Touch Products (High Touch 제품의 체계적인 개발대상 파악 방안)

  • Kim, Yong-Won;Kim, Chung-Se;Lee, Myeon-U;Lee, In-Jae
    • IE interfaces
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    • v.1 no.1
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    • pp.85-99
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    • 1988
  • High Touch product is characterized by shorter life cycle together with specification/integration of existing function in order to capitalize the rapidly emerging high technology. R & D strategy for a development of High Touch product generally emphasizes two aspects ; Industrial Design (ID) and Ergonomic Design (ED). However, working knowledge on ED of a systematic identification of potential High Touch products is not readily available. The purpose of this study was three-folded : (1) To emphasize the fact that greater efforts should be geared to ED in High Touch design ; (2) To develop an ergonomic approach based on analysis of implicit human needs that identifies potential area of High Touch ; (3) To bubble with new and probable High Touch products in home electronics that actually demonstrate the validity of this study.

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The Effects of Heat Transfer Characteristics of Fibers on the Warm/Cool Touch of Insulating Nonwovens (섬유의 열전달 특성이 보온용 부직포의 접촉온냉감에 미치는 영향)

  • Kim, Hee-Sook
    • Korean Journal of Human Ecology
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    • v.8 no.1
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    • pp.125-134
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    • 1999
  • The purpose of this study was to investigate the effects of heat transfer characteristics of fibers on the Qmax of insulating nonwovens. The effects of fiber type, moisture content, washing cycles on the Qmax were observed. The correlations between Qmax measured by KES-F7 system and subjective warm/cool touch perception test was analyzed. The results obtained were as followed: 1. Heat transfer characteristics of fibers effected on the Qmax of insulating nonwovens. 2. Moisture transport properties of fibers effected considerably on the Qmax of nonwovens and the increasing rate of Qmax by increasing moisture content was much higher at wool than polyester. 3. As a result of subjective perception test, subjective warm/cool touch and wettness of wool nonwoven was increased obviously by increasing moisture content. 4. At the same moisture content, wool nonwoven showed higher subjective cool touch and wetness than polyester. 5. In the physical properties of nonwovens, thickness was the most effective factor on the Qmax of insulating nonwovens.

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A Unit Touch Gesture Model of Performance Time Prediction for Mobile Devices

  • Kim, Damee;Myung, Rohae
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.4
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    • pp.277-291
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    • 2016
  • Objective: The aim of this study is to propose a unit touch gesture model, which would be useful to predict the performance time on mobile devices. Background: When estimating usability based on Model-based Evaluation (MBE) in interfaces, the GOMS model measured 'operators' to predict the execution time in the desktop environment. Therefore, this study used the concept of operator in GOMS for touch gestures. Since the touch gestures are comprised of possible unit touch gestures, these unit touch gestures can predict to performance time with unit touch gestures on mobile devices. Method: In order to extract unit touch gestures, manual movements of subjects were recorded in the 120 fps with pixel coordinates. Touch gestures are classified with 'out of range', 'registration', 'continuation' and 'termination' of gesture. Results: As a results, six unit touch gestures were extracted, which are hold down (H), Release (R), Slip (S), Curved-stroke (Cs), Path-stroke (Ps) and Out of range (Or). The movement time predicted by the unit touch gesture model is not significantly different from the participants' execution time. The measured six unit touch gestures can predict movement time of undefined touch gestures like user-defined gestures. Conclusion: In conclusion, touch gestures could be subdivided into six unit touch gestures. Six unit touch gestures can explain almost all the current touch gestures including user-defined gestures. So, this model provided in this study has a high predictive power. The model presented in the study could be utilized to predict the performance time of touch gestures. Application: The unit touch gestures could be simply added up to predict the performance time without measuring the performance time of a new gesture.

Human Touching Behavior Recognition based on Neural Network in the Touch Detector using Force Sensors (힘 센서를 이용한 접촉감지부에서 신경망기반 인간의 접촉행동 인식)

  • Ryu, Joung-Woo;Park, Cheon-Shu;Sohn, Joo-Chan
    • Journal of KIISE:Software and Applications
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    • v.34 no.10
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    • pp.910-917
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    • 2007
  • Of the possible interactions between human and robot, touch is an important means of providing human beings with emotional relief. However, most previous studies have focused on interactions based on voice and images. In this paper. a method of recognizing human touching behaviors is proposed for developing a robot that can naturally interact with humans through touch. In this method, the recognition process is divided into pre-process and recognition Phases. In the Pre-Process Phase, recognizable characteristics are calculated from the data generated by the touch detector which was fabricated using force sensors. The force sensor used an FSR (force sensing register). The recognition phase classifies human touching behaviors using a multi-layer perceptron which is a neural network model. Experimental data was generated by six men employing three types of human touching behaviors including 'hitting', 'stroking' and 'tickling'. As the experimental result of a recognizer being generated for each user and being evaluated as cross-validation, the average recognition rate was 82.9% while the result of a single recognizer for all users showed a 74.5% average recognition rate.

Scale Development for Measuring of the Couple's Languages : Quality time, Acts of Service, Words of Affirmation, Receiving Gifts, and Physical Touch (부부의 언어 측정을 위한 척도개발 : 공유시간, 서비스, 인정, 선물, 신체접촉)

  • 한경미
    • Korean Journal of Human Ecology
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    • v.1 no.2
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    • pp.1-11
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    • 1998
  • The purpose of this study was to develope the scale for measuring the five languages of couples. A 50 item instrument was analyzed with responses from 100 persons(50 couples) dwelling in Kwangju. Data were analyzed by the method of Pearson's Cronbach' $\alpha$ test. Items were loaded five categories such as quality time, words of affirmation, receiving gift, acts of service and physical touch. The test is shown to have internal consistency reliability and satisfactory content validity. The result proposed the 27 items constructed scale. (Korean J Human Ecology 1(2):1~11. 1998)

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Survey: Tabletop Display Techniques for Multi-Touch Recognition (멀티터치를 위한 테이블-탑 디스플레이 기술 동향)

  • Kim, Song-Gook;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.84-91
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    • 2007
  • Recently, the researches based on vision about user attention and action awareness are being pushed actively for human computer interaction. Among them, various applications of tabletop display system are developed more in accordance with touch sensing technique, co-located and collaborative work. Formerly, although supported only one user, support multi-user at present. Therefore, collaborative work and interaction of four elements (human, computer, displayed objects, physical objects) that is ultimate goal of tabletop display are realizable. Generally, tabletop display system designs according to four key aspects. 1)multi-touch interaction using bare hands. 2)implementation of collaborative work, simultaneous user interaction. 3)direct touch interaction. 4)use of physical objects as an interaction tool. In this paper, we describe a critical analysis of the state-of-the-art in advanced multi-touch sensing techniques for tabletop display system according to the four methods: vision based method, non-vision based method, top-down projection system and rear projection system. And we also discuss some problems and practical applications in the research field.

Human-Object Interaction Framework Using RGB-D Camera (RGB-D 카메라를 사용한 사용자-실사물 상호작용 프레임워크)

  • Baeka, Yong-Hwan;Lim, Changmin;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.11-23
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    • 2016
  • Recent days, touch interaction interface is the most widely used interaction interface to communicate with digital devices. Because of its usability, touch technology is applied almost everywhere from watch to advertising boards and it is growing much bigger. However, this technology has a critical weakness. Normally, touch input device needs a contact surface with touch sensors embedded in it. Thus, touch interaction through general objects like books or documents are still unavailable. In this paper, a human-object interaction framework based on RGB-D camera is proposed to overcome those limitation. The proposed framework can deal with occluded situations like hovering the hand on top of the object and also moving objects by hand. In such situations object recognition algorithm and hand gesture algorithm may fail to recognize. However, our framework makes it possible to handle complicated circumstances without performance loss. The framework calculates the status of the object with fast and robust object recognition algorithm to determine whether it is an object or a human hand. Then, the hand gesture recognition algorithm controls the context of each object by gestures almost simultaneously.

Two camera based touch screen system for human computer interaction (인간과 컴퓨터 상호 작용을 위한 2개의 카메라 기반의 터치 스크린 시스템)

  • Kim, Jin-Kuk;Min, Kyung-Won;Ko, Han-Seok
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.319-320
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    • 2006
  • In this paper, we propose a vision based system employing two cameras to provide effective touch screen function. The two main processes - determining touch (or no-touch) and contact location of screen plane - are essential for enabling touch screen function. First region of interest is found by using color characteristic and histogram for determining the contact mode. Second, if the hand touches the mirror, the fingertip point in image is found using the correlation coefficient based on the mirror attribute. Subsequently, the fingertip coordinate in image is transformed to the location in mirror plane by using four predefined points (termed as four-point method) and bilinear transform. Representative experimental results show that the proposed system is suited to touch screen.

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Comparative Measurement of Touch and Step Voltages in Ground Systems (접지시스템에서 접촉전압과 보폭전압의 비교측정)

  • Kim, Hwang-Kuk;Moon, Byung-Doo;Park, Dae-Won;Kil, Gyung-Suk;Han, Ju-Seop
    • Proceedings of the KSR Conference
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    • 2008.06a
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    • pp.311-315
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    • 2008
  • Ground systems set the reference voltage level of circuit and system, and suppress Ground Potential Rise (GPR) by flowing fault currents to ground safely. There are several parameters which evaluate the performance of ground systems as ground resistance, touch voltage and step voltage. The touch and step voltages are especially important to ensure safety of human body. In this paper, we measured the touch and step voltages by injection of power frequency and surge current. Also correlation between touch and step voltages is compared and analyzed for the same ground systems.

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