• Title/Summary/Keyword: Human Interface

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KBUD: The Korea Brain UniGene Database

  • Jeon, Yeo-Jin;Oh, Jung-Hwa;Yang, Jin-Ok;Kim, Nam-Soon
    • Genomics & Informatics
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    • v.3 no.3
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    • pp.86-93
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    • 2005
  • Human brain EST data provide important clues for our understanding of the molecular biology associated with the function of the normal brain and the molecular pathophysiology with brain disorders. To systematically and efficiently study the function and disorders of the human brain, 45,773 human brain ESTs were collected from 27 human brain cDNA libraries, which were constructed from normal brains and brain disorders such as brain tumors, Parkinson's disease (PO) and epilepsy. An analysis of 45,773 human brain ESTs using our EST analysis pipeline resulted in 38,396 high-quality ESTs and 35,906 ESTs, which were coalesced into 8,246 unique gene clusters, showing a significant similarity to known genes in the human RefSeq, human mRNAs and UniGene database. In addition, among 8,246 gene clusters, 4,287 genes ($52\%$) were found to contain full-length cONA clones. To facilitate the extraction of useful information in collected these human brain ESTs, we developed a user-friendly interface system, the Korea Brain Unigene Database (KBUD). The KBUD web interface allows access to our human brain data through three major search modes, the BioCarta pathway, keywords and BLAST searches. Each result when viewed in KBUD offers comprehensive information concerning the analyzed human brain ESTs provided by our data as well as data linked to various other publiC databases. The user-friendly developed KBUD, the first world-wide web interface for human brain EST data with ESTs of human brain disorders as well as normal brains, will be a helpful system for developing a better understanding of the underlying mechanisms of the normal brain well as brain disorders. The KBUD system is freely accessible at http://kugi.kribb.re.kr/KU/cgi -bin/brain. pI.

An Evaluation of Human-Product Interface Usability (인간-제품 인터페이스의 사용성 평가)

  • 최재하;박영택
    • Proceedings of the ESK Conference
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    • 1997.10a
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    • pp.249-259
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    • 1997
  • As the gap between competing products narrows in terms of performance and quality, the product usability is rapidly becoming a new dimension of product design as the key to offering distinctive value to the customer. Because the user interface is important, not only for the user but also for the efficiency of te whole organiation, system designers require increasingly precise evaluation methods to determine how effective and usable human-product interface is. In this study a new methodology named usability analysis diagram(UAD), for evaluating usability of human-product interface systematically, was developed. UAD is a top-down flow diaagram of a human-product interaction, in ehichfour basic elements - perception, understanding, intellectual decision and action - were classified and then represented by a particular symbol for each. The usability of the product is assessed by the frequency of each symbol in a diagram which represents a sequence of cognitive and physical activities of users during the use of the product, and by the level of difficulty that is classif- ied in three levels in terms of easiness of perception, understanding and action. In order to test validity of the proposed UAD in a real situation, a case study was performed on two different cameras, automatic and manual, and their usability was successfully evaluated and compared.

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Specified Object Tracking in an Environment of Multiple Moving Objects using Particle Filter (파티클 필터를 이용한 다중 객체의 움직임 환경에서 특정 객체의 움직임 추적)

  • Kim, Hyung-Bok;Ko, Kwang-Eun;Kang, Jin-Shig;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.1
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    • pp.106-111
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    • 2011
  • Video-based detection and tracking of moving objects has been widely used in real-time monitoring systems and a videoconferencing. Also, because object motion tracking can be expanded to Human-computer interface and Human-robot interface, Moving object tracking technology is one of the important key technologies. If we can track a specified object in an environment of multiple moving objects, then there will be a variety of applications. In this paper, we introduce a specified object motion tracking using particle filter. The results of experiments show that particle filter can achieve good performance in single object motion tracking and a specified object motion tracking in an environment of multiple moving objects.

Systemic Development of Tele-Robotic Interface for the Hot-Line Maintenance (활선 작업을 위한 원격 조종 인터페이스 개발)

  • Kim Min-Soeng;Lee Ju-Jang;Kim Chang-Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.12
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    • pp.1217-1222
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    • 2004
  • This paper describes the development of tele-robotic interface for the hot-line maintenance robot system. One of main issues in designing human-robot interface for the hot-line maintenance robot system is to plan the control procedure for each part of the robotic system. Another issue is that the actual degree of freedom (DOF) in the hot-line maintenance robot system is much greater than that of available control devices such as joysticks and gloves in the remote-cabin. For this purpose, a virtual simulator, which includes the virtual hot-line maintenance robot system and the environment, is developed in the 3D environment using CAD data. It is assumed that the control operation is done in the remote cabin and the overall work process is observed using the main-camera with 2 DOFs. For the input device, two joysticks, one pedal, two data gloves, and a Head Mounted Display (HMD) with tracker sensor were used. The interface is developed for each control mode. Designed human-interface system is operated using high-level control commands which are intuitive and easy to understand without any special training.

A Research on EEG Synchronization of Movement Cognition for Brain Computer Interface (뇌 컴퓨터 인터페이스를 위한 뇌파와 동작 인지와의 동기화에 관한 연구)

  • Whang, Min-Cheol;Kim, Kyu-Tae;Goh, Sang-Tae;Jeong, Byung-Yong
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.2
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    • pp.167-171
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    • 2007
  • Brain computer interface is the technology of interface for next generation. Recently, user intention has been tried to be recognized for interfacing a computer. EEG plays important role in developing practical application in this area. Much research has focused on extracting EEG commander generated by human movement. ERD/ERS has generally accepted as important EEG parameters for prediction of human movement. However, There has been difference between initial movement indicated by ERD/ERS and real movement. Therefore, this study was to determine the time differences for brain interface by ERD/ERS. Five university students performed ten repetitive movements. ERD/ERS was determined according to movement execution and the significant pattern showed the difference between movement execution and movement indication of ERD/ERS.

Technology Requirements for Wearable User Interface

  • Cho, Il-Yeon
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.531-540
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    • 2015
  • Objective: The objective of this research is to investigate the fundamentals of human computer interaction for wearable computers and derive technology requirements. Background: A wearable computer can be worn anytime with the support of unrestricted communications and a variety of services which provide maximum capability of information use. Key challenges in developing such wearable computers are the level of comfort that users do not feel what they wear, and easy and intuitive user interface. The research presented in this paper examines user interfaces for wearable computers. Method: In this research, we have classified the wearable user interface technologies and analyzed the advantages and disadvantages from the user's point of view. Based on this analysis, we issued a user interface technology to conduct research and development for commercialization. Results: Technology requirements are drawn to make wearable computers commercialized. Conclusion: The user interface technology for wearable system must start from the understanding of the ergonomic aspects of the end user, because users wear the system on their body. Developers do not try to develop a state-of-the-art technology without the requirement analysis of the end users. If people do not use the technology, it can't survive in the market. Currently, there is no dominant wearable user interface in the world. So, this area might try a new challenge for the technology beyond the traditional interface paradigm through various approaches and attempts. Application: The findings in this study are expected to be used for designing user interface for wearable systems, such as digital clothes and fashion apparel.

A Study on the Types of Human Errors for Railway Safety Personnel (철도 안전업무 종사자의 휴먼에러 요인에 대한 조사연구)

  • Ahn, Byeng-Jun
    • Journal of the Korea Safety Management & Science
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    • v.9 no.2
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    • pp.9-17
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    • 2007
  • There is no universally agreed classification of human error, nor is there one in prospect. Thus, a taxonomy is usually made for a specific purpose. To seek the types of human errors in the environment of man-machine interface under the railway industry, we develop a cognitive information processing model incorporating the human's mental states. Using the model, this study investigates the types of human errors about the railway workers. Thus, a survey is conducted for railway safety personnel-locomotive engineers, station employees, and train commanders- in Korean railway company. Through the survey that is designed to investigate four types of human errors from the Questionnaires composed of thirty Questions, we analyze the types of human errors related to railway safety according to affiliated offices, operation shifts, age, and working years. Finally, from the insights of the results some guidelines for the railway safety management are presented.

User interface for remote control robot

  • Kim, Gi-Oh;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.52-56
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    • 2005
  • The recent growth of the robot technology has made robots be popular and provides people with many opportunities to apply various robots. But most robots are controlled by its unique program, users feel hard and unfamiliar with robot. Therefore we need to find ways to make user feel comfortable and familiar with the usage of robot. First we will analyze how the user interacts with the robot. Next we will discuss a standard human-robot interface provide more usability with that analysis. In this paper, 10 degree of the Level Of Autonomy(LOA) are proposed. It is evaluated that what interface components and designs are proper to each LOA. Finally we suggest a way to design the standard human-robot interface for remote controlleds robot through handheld devices like the Personal Digital Assistant(PDA) and smart phone.

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Quantum Hall Effect of CVD Graphene

  • Kim, Young-Soo;Park, Su-Beom;Bae, Su-Kang;Choi, Kyoung-Jun;Park, Myung-Jin;Son, Su-Yeon;Lee, Bo-Ra;Kim, Dong-Sung;Hong, Byung-Hee
    • Proceedings of the Korean Vacuum Society Conference
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    • 2011.02a
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    • pp.454-454
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    • 2011
  • Graphene shows unusual electronic properties, such as carrier mobility as high as 10,000 $cm^2$/Vs at room temperature and quantum electronic transport, due to its electronic structure. Carrier mobility of graphene is ten times higher than that of Silicon device. On the one hand, quantum mechanical studies have continued on graphene. One of them is quantum Hall effect which is observed in graphene when high magnetic field is applied under low temperature. This is why two dimension electron gases can be formed on Graphene surface. Moreover, quantum Hall effect can be observed in room temperature under high magnetic field and shows fractional quantization values. Quantum Hall effect is important because quantized Hall resistances always have fundamental value of h/$e^2$ ~ 25,812 Ohm and it can confirm the quantum mechanical behaviors. The value of the quantized Hall resistance is extremely stable and reproducible. Therefore, it can be used for SI unit. We study to measure quantum Hall effect in CVD graphene. Graphene devices are made by using conventional E-beam lithography and RIE. We measure quantum Hall effect under high magnetic field at low temperature by using He4 gas closed loop cryostat.

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