• 제목/요약/키워드: Human Interface

검색결과 1,445건 처리시간 0.046초

PCB 생산 자동화를 위한 데이터 변환 시스템 구현 (Data Transformation System Implementation for the Automation of PCB Product)

  • 이승혁;김귀정;한정수
    • 한국콘텐츠학회논문지
    • /
    • 제5권5호
    • /
    • pp.17-25
    • /
    • 2005
  • 본 논문은 PCB 생산 자동화를 위한 데이터 변환 시스템을 구현한다. CAD로 설계한 데이터는 PCB 생산라인과의 데이터 호환을 이루지 못하기 때문에 데이터 호환을 갖는 자동화 시스템이 필요하다. 본 논문에서는 PCB 생산 자동화를 위한 PCB 부품 정보를 분석하고 IC 부품 정보를 DB로 구축한다. CAD 설계자의 Human error 검출 알고리즘을 개발하고, PCB 생산 라인에 적합한 데이터로 변환하는 알고리즘을 개발한다. PCB 생산라인의 부품의 정보 추가, 수정하기 위한 데이터 변환 인터페이스를 설계 및 구현한다. 기존의 수작업 공정을 자동화함으로서 처리속도를 대폭 개선하였으며, 신뢰성 있는 칙적화된 데이터로 PCB 생산 자동화에 일조를 할 수 있다.

  • PDF

Effective Model and Methods for Analysing Human Factors in Software Design for Efficient User Experience

  • Abduljalil, Sami;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
    • /
    • 제9권1호
    • /
    • pp.100-104
    • /
    • 2011
  • In software system development, an application interface is the main communication platform between human developers and applications. Interaction in any software application requires human's mental and physical activities. Although software systems have increased drastically in diverse sectors and many forms to quench human's needs and satisfactions, human always concern about the ease in usability of the software application so that it can be easily understood and navigated. Since many software developers still focus on the quantity of contents instead of the quality of the interface from the user's point of view, it is important to address human factors need in the early stage of the design and to continue addressing them during the entire stages of the software design for the persistent support of usability. In this paper, we propose the Modified Prototype Model (MPM), which helps the software designers and developers to design user-friendly software systems with easy-to-navigate interfaces by uncovering human factors in a convenient way. Moreover, we propose methods that assist to identify more human factors regarding software design. In this paper, we also study the implications of the proposed model and the proposed methods.

A Development of Gesture Interfaces using Spatial Context Information

  • Kwon, Doo-Young;Bae, Ki-Tae
    • International Journal of Contents
    • /
    • 제7권1호
    • /
    • pp.29-36
    • /
    • 2011
  • Gestures have been employed for human computer interaction to build more natural interface in new computational environments. In this paper, we describe our approach to develop a gesture interface using spatial context information. The proposed gesture interface recognizes a system action (e.g. commands) by integrating gesture information with spatial context information within a probabilistic framework. Two ontologies of spatial contexts are introduced based on the spatial information of gestures: gesture volume and gesture target. Prototype applications are developed using a smart environment scenario that a user can interact with digital information embedded to physical objects using gestures.

A figure categorization structure for imagery and conceptualization

  • Sakai, Y.;Kitazawa, M.;Murahashi, T.
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 1993년도 한국자동제어학술회의논문집(국제학술편); Seoul National University, Seoul; 20-22 Oct. 1993
    • /
    • pp.265-270
    • /
    • 1993
  • In an intelligent man-machine interface, it is very effective to support human thinking and to be in communication in some intuitive fashion. For this, sharing experience between the party concerned, human operators(s) and the interface is essential. It is also necessary to keep mutual understanding in some conceptual levels. Here in the present paper, figures which are an aspect of concepts and form a basis of mental image are discussed.

  • PDF

회로기판 생산에서의 대형 외판원문제를 위한 경험적 해법의 응용 (An Application of Heuristic Algorithms for the Large Scale Traveling Salesman Problem in Printed Circuit Board Production)

  • 백시현;김내헌
    • 산업경영시스템학회지
    • /
    • 제20권41호
    • /
    • pp.177-188
    • /
    • 1997
  • This study describes the important information for establishing Human Computer Interface System for solving the large scale Traveling Saleman Problem in Printed Circuit Board production. Appropriate types and sizes of partitioning of large scale problems are discussed. Optimal tours for the special patterns appeared in PCB's are given. The comparision of optimal solutions of non-Euclidean problems and Euclidean problems shows the possibilities of using human interface in solving the Chebyshev TSP. Algorithm for the large scale problem using described information and coputational result of the practical problem are given.

  • PDF

국내(國內) 원전제어실(原電制御室)의 인간공학적설계(人間工學的設計)에 관한 연구(硏究) (A Study on the Design Based on Human Factors in a Korean Nuclear Power Plant Control Rooms)

  • 신현국;오인양;박근옥;김경표
    • 품질경영학회지
    • /
    • 제17권2호
    • /
    • pp.36-46
    • /
    • 1989
  • The problems and current status of man-machine interface design through questionnaire survey and direct check of main control rooms are analyzed and methods for improvement man-machine interface are suggested. Particularly, a design of Korean operator console based on human factors is suggested in this paper.

  • PDF

상상 움직임에 대한 실시간 뇌전도 뇌 컴퓨터 상호작용, 큐 없는 상상 움직임에서의 뇌 신호 분류 (Real-time BCI for imagery movement and Classification for uncued EEG signal)

  • 강성욱;전성찬
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2009년도 학술대회
    • /
    • pp.642-645
    • /
    • 2009
  • Brain Computer Interface (BCI) is a communication pathway between devices (computers) and human brain. It treats brain signals in real-time basis and discriminates some information of what human brain is doing. In this work, we develop a EEG BCI system using a feature extraction such as common spatial pattern (CSP) and a classifier using Fisher linear discriminant analysis (FLDA). Two-class EEG motor imagery movement datasets with both cued and uncued are tested to verify its feasibility.

  • PDF

영상 관측과 근전도 신호 계측을 이용한 주시 방향 기반 휴먼-컴퓨터 인터페이스 (View direction-based Human-Computer Interface using Image Observation and EMG Signal)

  • 황성재;조승관;정상현;문인혁
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2002년도 하계종합학술대회 논문집(5)
    • /
    • pp.185-188
    • /
    • 2002
  • This paper proposes a view direction-based human computer interface(HCI) system using image observation and EMG signal. CCD camera is available for observation relatively small angular view direction. Large angle is recognized by measuring EMG signal of the sternocleidomastoideus, because it is difficult to detect the large angular view direction by CCD observation. From experimental results, we show the proposed HCI system is useful for the disabled.

  • PDF

전자제품 휴먼 인터페이스의 사용편의성 평가 기술 체계화 (Usability Evaluation Techniques for the Human Interface of Consumer Electronic Product)

  • 박경수;한성호;곽지영;한수미
    • 대한인간공학회:학술대회논문집
    • /
    • 대한인간공학회 1997년도 추계학술대회논문집
    • /
    • pp.376-380
    • /
    • 1997
  • This paper describes usability evaluation techniques for the human interface of consumer electronic products. The techniques include measures for evaluating the user performance and emotion/impression on the product. Evaluation method for collecting the measures were also surveyed and summarized. Finally, this paper describes a systematic way of finding appropriate methods for collecting a specific measures.

  • PDF