• 제목/요약/키워드: Human Information

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GIS를 기반으로한 실시간 실내공간관리 시스템 개발 - COEX Test Bed - (A Strategy to Improve Customer Service for Apartment Building Units)

  • 나기도;이광국;김회율;김재준
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2009년도 추계 학술논문 발표대회
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    • pp.269-272
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    • 2009
  • The environment of Ubiquitous in terms of improvement is being expanded to various fields and time enabled system. Thus, a real-time spatial information management system has been developed by integrating a human movement detection system into a SICS(Spatial Information Control System) engine that can integrally manage inside spatial information extracted from 3D CAD and outside spatial information of GIS. The add-on program was developed to extract spatial information necessary for the SICS engine from 3D CAD information, and a human movement detection system was developed. Test bed was operated for 2weeks and indoor human flow information was found out by zone. Also, the direction of future research was decided through a test bed.

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구성요소 기반 인체 추적을 이용한 실시간 아바타 애니메이션 (Real-time Avatar Animation using Component-based Human Body Tracking)

  • 이경미
    • 인터넷정보학회논문지
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    • 제7권1호
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    • pp.65-74
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    • 2006
  • 인체 추적은 차세대 인간과 컴퓨터사이의 상호작용 (HCI)의 필수요소이다. 본 논문에서는 구성요소에 기반을 둔 인체 모델을 이용하여 인체의 각 부위를 검출하여 자세를 추정하고 아바타의 동작을 구현하는 방법을 제안한다. 인체 각 부위의 색상정보와 함께 연결정보, 위치정보 등을 이용하여 인체 각 부위가 검출되고 인체 모델의 각 구성요소에 매칭된다. 이렇게 구한 2D의 인체 자세 정보는 다음 프레임에서 유사도 계산을 통해 사람 추적에 이용될 수 있다. 이 때, 각 구성요소의 상대적인 위치 관계를 이용하여 깊이 정보를 추출하고 이를 움직임 방향으로 변환하여 2-1/2D 인체 모델을 구한다. 인체 각 부위는 자세와 방향성으로 모델링 되고 연결된 3D 아바타의 각 부분은 인체 모델로부터 넘겨받은 정보를 이용하여 3D 회전을 적용함으로써 실시간 아바타 애니메이션을 구현하게 된다. 다양한 자세를 포함하고 있는 실험 동영상에 대해 90%의 인체 추적율을 얻었고, 처리된 프레임 수가 늘어남에 따라 모델이 체계화되어 추적율이 꾸준히 증가하는 결과를 나타냈다.

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유전체맞춤의료를 둘러싼 인체유래물 및 인간유전체 정보의 도덕성 논쟁 - 잊혀질 권리와 공유할 의무를 중심으로 - (Moral Debate on the Use of Human Materials and Human Genome Information in Personalized Genomic Medicine: - A Study Focusing on the Right to be Forgotten and Duty to Share -)

  • 정창록
    • 의료법학
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    • 제17권1호
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    • pp.45-105
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    • 2016
  • 본 논문은 현대 유전체 맞춤 의료에서 인간유전체 정보를 둘러싼 잊혀질 권리와 공유할 의무를 중심으로 전개되는 논쟁들을 살펴보고 그 의의를 고찰하는 것을 목적으로 한다. 이 목적을 위해 필자는 먼저 인간유전체 맞춤 의료의 정의와 이슈를 정리해 볼 것이다. 이후 본 논문은 인체유래물 및 인간유전체 정보를 둘러싼 논란을 크게 두 방향에서 전개한다. 두 방향이란 인간유전체 정보의 소위 개인적인 측면과 공동체적 측면을 말한다. 인간유전체 정보는 과연 누구의 것일까? 한 개인의 것일까? 그 개인이 속한 가족이나 공동체의 것일까? 필자는 인간유전체 정보가 이 두 속성을 모두 갖는다고 본다. 그리고 이 두 속성은 정보가공과 관련하여 개인과 공동체의 입장차를 중심으로 정보가공자인 연구자와 정보소유를 둘러싼 몇몇 문제를 제기한다. 그리고 이렇게 제기된 문제는 또 다른 의문을 불러일으킨다. 인체유래물로부터 그 정보를 가공한 연구자는 그 정보에 대해 얼마만큼의 소유권을 주장할 수 있을 것인가? 본 논문에서 필자는 이러한 문제의식들을 가지고 헬라세포(HeLa cell), 트리스탄 다 쿠나(Tristan da Cunha)섬 사람들의 천식유전자 특허, 과이미(Guaymi)여성 세포주, 하가하이(Hagahai)남성 세포주 등의 사례를 통해 유전체 맞춤의료를 위한 연구와 유전정보데이터베이스 구축에서 벌어지는 다양한 논쟁점들을 고찰해 보려 노력한다. 마지막으로 필자는 인체유래물 및 인간유전체 정보의 잊혀질 권리와 공유할 의무의 변증법적 종합을 몇몇 도덕철학자들의 입장을 통해 시도해 본다.

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감성공학의 개념과 연구 및 응용 방법 (Sensibility Ergonomics : Needs, Concepts, Methods and Applications)

  • 이구형
    • 대한인간공학회지
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    • 제17권1호
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    • pp.91-102
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    • 1998
  • History of the Sensibility Ergonomics is explained. Concepts, definition, and research methods on the human sensibility are proposed for systematic applications of human sensibility studies to product and environment developments. Sensibility Ergonomics was born in socio-technological environments where consumers required aesthetic and satisfactory products in addition to useful and usable ones, and manufactures were trying to develop consumer-oriented, user-friendly products. Sensibility Ergonomics is defined as "multi-disciplinary and inter-disciplinary processes for developing products and environment as usable, comfortable and satisfactory with the information on human sensibility." Human sensibility is functionally defined as "feelings generated when perceived sensory and information stimuli are reflected from memory which has been accumulated through personal experiences." Human sensibility is affected by at least three factors: personal, social, and cultural. Consumers evaluate products in three aspects : functional, sensorial, and cultural sensibilities. Human sensibility is personal, dynamic, and ambiguous. It is generated reflectively and intuitively against external stimuli. No Physiological responses are accompanied, and one cannot control his/her sensibility. However, the sensibility affects the decision making or behavior of the person. To understand the human sensibility many inter-disciplinary methods should be used instead of one-variable approach. Micro-scopic studies such as Questionnaire, interview, behavioral analysis, and psychophysiological experiments can be performed. In addition, social and cultural studies are essential to understand an individual's sensibility. Results of sensibility studies can be applied to setup new interactions between human and machine through sensible(or affective) human-machine (computer) interfaces. Human-oriented and user-friendly products can be made with the information on human sensibility.

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An Image-Based CAPTCHA Scheme Exploiting Human Appearance Characteristics

  • Kalsoom, Sajida;Ziauddin, Sheikh;Abbasi, Abdul Rehman
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권2호
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    • pp.734-750
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    • 2012
  • CAPTCHAs are automated tests that are there to avoid misuse of computing and information resources by bots. Typical text-based CAPTCHAs are proven to be vulnerable against malicious automated programs. In this paper, we present an image-based CAPTCHA scheme using easily identifiable human appearance characteristics that overcomes the weaknesses of current text-based schemes. We propose and evaluate two applications for our scheme involving 25 participants. Both applications use same characteristics but different classes against those characteristics. Application 1 is optimized for security while application 2 is optimized for usability. Experimental evaluation shows promising results having 83% human success rate with Application 2 as compared to 62% with Application 1.

A Novel Computer Human Interface to Remotely Pick up Moving Human's Voice Clearly by Integrating ]Real-time Face Tracking and Microphones Array

  • Hiroshi Mizoguchi;Takaomi Shigehara;Yoshiyasu Goto;Hidai, Ken-ichi;Taketoshi Mishima
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1998년도 제13차 학술회의논문집
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    • pp.75-80
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    • 1998
  • This paper proposes a novel computer human interface, named Virtual Wireless Microphone (VWM), which utilizes computer vision and signal processing. It integrates real-time face tracking and sound signal processing. VWM is intended to be used as a speech signal input method for human computer interaction, especially for autonomous intelligent agent that interacts with humans like as digital secretary. Utilizing VWM, the agent can clearly listen human master's voice remotely as if a wireless microphone was put just in front of the master.

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Human Response Capability and Customer Relationship Management Advantage: The Direct, Indirect, and Interactive Roles of Information Technology Service Application

  • Yang, Yi-Feng;Chen, Ching-Yaw;Lee, Yu-Je;Lee, Shyh-Hwang
    • 동아시아경상학회지
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    • 제2권3호
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    • pp.33-42
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    • 2014
  • The main purpose of this study intends to study the theoretical interconnection between human response capability and customer relationship management advantage while considering the essential role of service application of information technology as direct, indirect (mediating), and interactive (moderating) influences in the theory. Based on the study sample, the new findings help comprehend the overall interconnected relationship which includes the direct and indirect (mediating) effects of information technology service capability and human response capability as well as their interaction (moderation) on customer relationship management advantage. The new insights interprets the two capabilities (human and information technology) are vital to business because they are the foundation set of service resources significantly to enhance customer relationship management advantage.

개선된 SNS 구현에 관한 연구 (A Study on the Improved SNS Implementation)

  • 박춘명
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2014년도 춘계학술대회
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    • pp.876-877
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    • 2014
  • 최근 지식정보화 시대의 주요 이슈 중에 하나인 SNS는 휴면 네트워크를 기반으로 온라인상에서의 각종 서비스로 다양한 목적으로 사용되고 있다. 이 서비스는 공동의 관심사를 가진 사람들이 모여 자유롭게 정보와 의견을 교환하면서 친분관계를 형성하고, 자신의 프로필과 친분관계에 있는 사람들을 공개함으로써 다른 사람의 휴먼네트워크의 관계를 확장시켜 나갈 수 있다. 그러나 정보의 개방과 공유를 기반으로 하고 있는 SNS는 각 개인의 프라이버시 침해나 피싱과 같은 많은 보안상의 문제들이 대두되고 있는 실정이다. 본 논문에서는 SNS 그룹의 통신을 보호하며 효과적으로 정보를 상호교환 및 전파시키기 위한 한가지 방법을 제안하였다.

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작업자별 기초반응 속도에 관한 연구 (A Study on the Basic Reaction Speed According to Each Person)

  • 권규식;최철
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2002년도 추계학술대회 논문집
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    • pp.182-186
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    • 2002
  • The process of human information transmission system is one of the foundation characters of energy transmission system on human. If energy transmission has not happened on human that human cannot react anything about everything. Therefore, to know about the system of human information transmission is a study to get basic information to explain a lot of things for human. This study deals with human reaction speed according to display signals of each color, and the result will be analyzed to apply to the design switches for various machines.

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Developing Visual Complexity Metrics for Automotive Human-Machine Interfaces

  • Kim, Ji Man;Hwangbo, Hwan;Ji, Yong Gu
    • 대한인간공학회지
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    • 제34권3호
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    • pp.235-245
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    • 2015
  • Objective: The purpose of this study is to develop visual complexity metrics based on theoretical bases. Background: With the development of IT technologies, drivers process a large amount of information caused by automotive human-machine interface (HMI), such as a cluster, a head-up display, and a center-fascia. In other words, these systems are becoming more complex and dynamic than traditional driving systems. Especially, these changes can lead to the increase of visual demands. Thus, a concept and tool is required to evaluate the complicated systems. Method: We reviewed prior studies in order to analyze the visual complexity. Based on complexity studies and human perceptual characteristics, the dimensions characterizing the visual complexity were determined and defined. Results: Based on a framework and complexity dimensions, a set of metrics for quantifying the visual complexity was developed. Conclusion: We suggest metrics in terms of perceived visual complexity that can evaluate the in-vehicle displays. Application: This study can provide the theoretical bases in order to evaluate complicated systems. In addition, it can quantitatively measure the visual complexity of In-vehicle information system and be helpful to design in terms of preventing risks, such as human error and distraction.