• 제목/요약/키워드: Human Centered Design

검색결과 232건 처리시간 0.021초

인간-컴퓨터 상호작용 디자인(HCI Design)에서의 시각적 표현수단에 관한 연구 (The Visual Expression Means in Human-Computer Interaction Design)

  • 김명석;유시천
    • 디자인학연구
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    • 제9권
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    • pp.101-114
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    • 1994
  • 본 연구는 인간-컴퓨터 상호작용 디자인(HCI Design)에서 사용자 중심적인 디자인 기술개발의 원리를 포착하기 위한 방법의 일환으로 인간-컴퓨터 상호작용에서 재현되는 모든 시각적 단서들의 전형을 "비쥬얼 토큰(Visual Tokens)"이라는 개념적 모델로 파악하였다. 또한 비쥬얼 토큰의 각 세부 속성과 컴퓨터 환경 노출 정도에 따른 사용자 유형 중의 하나인 초심자(naive user),일반사용자(casual user), 숙련가(expret uesr) 그룹과의 상관관계를 컴퓨터 시뮬레이션과 피험자 설문 및 인터뷰로써 고찰하였다. 이를 통해 궁극적으로는 HCI 디자인 구현의 기초자료가 되는 사용자 중심적인 가이드라인을 제시하였으며 HCI 분야에서의 디자인적 접근방법을 모색하였다.방법을 모색하였다.

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미디어미학에서 바라 본 뉴미디어로써 디지털 애니메이션 - 노르베르트 볼츠의 매체미학을 중심으로 - (Digital Animation As a New Medium Taking a View of Bolz Media Theory)

  • 이종한
    • 디자인학연구
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    • 제16권4호
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    • pp.225-232
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    • 2003
  • 독일의 철학자 노르베르트 볼츠(Norbert Bolz)는 디지털 영상미디어가 초래할 인간사고 방식의 근본적이고 전면적인 방식의 전환을 예고하면서, 마샬 맥루한으로 시작했던 활판인쇄로 강화된 근대문자 문화에 대한 비판의 맥락으로 근대 이성문명의 상징인 '구텐베르크의 은하계'의 종말을 강조하고 있다. 그는 디지털미디어라는 첨단 복합 미디어를 통해 이성을 중심으로 한 유럽 문명의 한계가 극복되리라 예견한 것이다. 커뮤니케이션의 상실된 생명력을 재생할 수 있다는 관점에서 미학의 원해 의미인 '감성적 지각(aisthesis)'을 강조하고, 칸트가 말하는 오감의 자유로운 유희 상태가 가능한 커뮤니케이션 미디어의 회복을 주장한다. 본 소고는 하이퍼미디어로써 영상 미디어의 선두 격인 디지털 애니메이션이 그 독특한 예술적 형식으로 효과적인 커뮤니케이션을 가능케 할 것이라 보고 있다. 이는 근대 이성 중심 주의에 짓눌려온 인간의 감성을 회복하는데 디지털 애니메이션 이 중요한 역할을 할 수 있다는 데서 출발한다. 또한, 디지털 애니메이션이 시간과 공간을 다루고 자유로운 표현이 가능하다는 점, 그리고 컴퓨터 기술의 집약으로 종합 미디어적 특성을 발휘해 효과적인 커뮤니케이션을 수행할 수 있다는 전들에 근거해, 새로운 예술 형식으로써의 가능성에 대해 분석하고자 한다. 특히, 미디어 분석가 겸 디자인과 교수인 노르베르트 볼츠의 하이퍼 미디어적인 뉴미디어 이론과의 연계성에 중점을 두고 있다.

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사용자 중심의 디자인 리서치를 위한 애쓰노그래피 적용방법에 관한 연구 -부엌에서의 식생활 문화와 전자레인지 사용 행태 관찰을 중심으로- (A Study on the Application Methods Ethnography for human-Centered Design Research with an Emphasis on Understanding Food Culture in the Kitchen and Observing Usage Patterns of Microwave Oven)

  • 김현정;이건표
    • 디자인학연구
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    • 제13권1호
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    • pp.187-197
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    • 2000
  • 본 논문은 최근 디자인계에 대두되고 있는 사용자 중심의 디자인을 위한 노력의 일환으로서 문화인류학의 대표적인 리서치 방법인 애쓰노그래피를 디자인 리서치에 어떻게 적용할 수 있는지에 대한 고찰과 그 구체적인 적용사례를 제시하는 논문이다. 논문은 크게 두 부분으로 구분된다. 먼저, 문헌 고찰을 통한 애쓰노그래피의 기본개념을 소개하고 제품 디자인 영역에서의 "문화"의 개념을 정의내림으로써 디자인 리서치의 내용적 프레임?을 설정하는데 필요한 지식 기반을 구축한다. 둘째로는 감성적 미래형 전자레인지 개발을 목적으로 진행한 프로젝트를 중심으로, 애쓰노그래피가 디자인 리서치에 적용된 구체적인 예를 보여준다. 이 과정은 먼저 애쓰노그래피 리서치를 실행하는 프로세스를 소개하고, 리서치를 통해 얻은 데이터를 분석결과, 그리고 이 결과의 종합을 통한 디자인 암시의 도출을 통해 애쓰노그래피 리서치의 효용성을 논의하는 것으로 구성되어 있다. 이는 구체적인 사례를 통해 향후 디자인 리서치에 애쓰노그래피의 개념을 어떻게 적용할 것인지에 대한 아이디어를 제시하고, 그 활성화를 꾀할 목적으로 진행되었다.적으로 진행되었다.

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디지털미디어 전시환경에서의 어포던스디자인 요소별 선호에 관한 연구 (A Study on Preference according to Affordance Design Elements in Digital Media Exhibition Environment)

  • 노이경;남경숙
    • 한국실내디자인학회논문집
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    • 제26권5호
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    • pp.135-142
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    • 2017
  • Recently, as human-centered design and humanization of space accelerates, the concept of physical space is changing to user-centered space. In particular, in the case of exhibition space to utilize digital media, visitors' actively experiencing exhibits and participating exhibition are regarded as an important factor, thus affordance design serves as a crucial factor to afford satisfaction with exhibition space to the visitors. Accordingly, the study is to understand the concept of the affordance and the digital media exhibition environment and to analyze the preference for each affordance design factor in the digital exhibition environment. The survey is conducted to people in the twenties who inhabit Seoul and the metropolitan area, familiar with the digital media. The results of the survey show that the most important role of the digital media in the exhibition environment is to create the atmosphere for concentration and complexity is the most preferable among interactivity, network ability and complexity, the feature of the digital media. Additionally, the results reveal that cognitive affordance presenting the feature of design to help the user when he/she want to know something is the most preferable among sensory affordance, physical affordance, cognitive affordance and functional affordance and as the time exposed to the digital media increases the importance of the affordance design is high. As the digital environment is common now in many fields, it will be regarded as a crucial factor to the visitors of an exhibit hall from now on whether affordance design is used.

간호대학생을 위한 휴머니튜드 케어 교육 프로그램 개발 및 효과 (Development and Evaluation of Humanitude Care Education Program for Nursing Students)

  • 정하림;최희정
    • 근관절건강학회지
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    • 제30권1호
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    • pp.1-14
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    • 2023
  • Purpose: This study aimed to develop Humanitude care educational program and validate its effects with a sample of third-year nursing students, thereby providing fundamental data for the application of the program to the education of gerontological nursing. Methods: Humanitude care comprised four strategies and five steps for the elderly. In this study, the Humanitude care educational program for nursing students was developed according to ADDIE process. And then, a non-randomized control group pretest-posttest design was adopted to identify the effects of the Humanitude care educational program. The intervention group with 22 third-year nursing students completed the Humanitude care educational program and then participated in clinical practice for 3 weeks. The 25 third-year nursing students in the comparison group participated in clinical practice without taking educational intervention. Differences between the intervention group and control group on Humanitude care knowledge, attitude toward the elderly, patient-centered communication, and care efficacy were analyzed with t-tests. Results: After completing the Humanitude care education, the intervention group showed significantly high scores in Humanitude care knowledge (t=8.82, p<.001), patient-centered communication (t=2.54, p=.015), and care efficacy (t=2.14, p=.040) than the control group. However, after finishing clinical practice, there were no significant differences in all variables between the intervention and control groups. Conclusion: Humanitude care educational program can be adopted as an effective intervention in Humanitude care knowledge, patient-centered communication, and care efficacy of nursing students. However, to continue the educational effect, instructors should facilitate nursing students applying Humanicide care in clinical practice. Ultimately, it can propose a novel educational direction that can be applied to human-centered care in gerontological nursing practice.

현대건축의 표현양상에 관한 연구 (A Study on Expressive Aspects of Contemporary Architecture)

  • 이근택
    • 한국주거학회논문집
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    • 제8권3호
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    • pp.49-58
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    • 1997
  • This Study is to divide aspects broadly that can be suggested with eyes to contemporary issues through assertions of contemporary theorists. verify those on case studies. and search for criteria on the framework of composition on expression of contemporary architecture. As the proposal of this study. the unified approach through a deductive and inductive study in the light of humanism and design creativity can establish the built environment considering human-centered architecture.

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해외 디지털 패션브랜드에 나타난 패션디자인 요소의 특징에 관한 연구 (Analysis of Digital Fashion Design Elements Focusing on Overseas Digital Fashion Brands)

  • 홍윤정
    • 패션비즈니스
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    • 제27권1호
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    • pp.77-109
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    • 2023
  • This study attempted to understand current status of overseas virtual fashion brands and analyze attributes of common digital fashion brands. Based on brand analysis criteria of previous studies, digital fashion brands were analyzed for brand concept, price range, characteristic elements, and attributes. Digital fashion design elements of items, colors, materials, patterns, and effects were analyzed by collecting images of brands' digital fashion design products. Digital fashion brands could be divided into experimental and creative digital fashion brands and digital fashion brands aiming for popular brands. This study introduces a creative fashion collection that experiments sustainability and future value. It shares a new way of self-expression and a playful culture centered on the younger generation. In terms of fashion design elements, fashion items were similar to the existing fashion category, but included other accessories that reflected the lifestyle of Generation Z. Silhouette expressed a minimalistic futuristic image centered on straight silhouettes. Color showed a bold and modern color image through black and color contrast. Unique patterns reflecting the concept of the brand appeared, centering on abstract and geometric patterns. Regarding materials and effects, new elements differentiated from existing fashion design area, showing meaningful characteristics. Digital materials are developed and proposed for sustainability. Materials (such as metal, glass, plastic) and effects (such as weightlessness, flames) expand impossible senses in reality and enable new fashion experiences. This is a case study of digital fashion brands. It is meaningful in that it identifies characteristics and discusses their values and meanings.

디지털 미디어를 적용한 감성 공간 표현 특성에 관한 연구 - 인지 과정의 체험 중심으로 - (A Study on the Emotional Space Expression Characteristics applying Digital Media - Centered on the Experience of a Cognitive Process -)

  • 정은하;김개천
    • 한국실내디자인학회논문집
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    • 제18권6호
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    • pp.115-123
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    • 2009
  • The change of digital technology caused not only the whole human life but also the change of a thinking form and an expression method of human beings. Also, the interactive communication structure became to form in space structure, and space users also get changed to an active system. The interaction between a human being and space, which uses digital media as a medium, makes a human being experience sensitivity through a cognitive process of a human being. The present research aimed to find out characteristics and expression of emotional space applied with digital technology based on the relationship between media space and cognitive functioning and to realize new emotional space. The research method was to define on digital media and experience by cognition of a human being through a literature research and a precedent research and to consider on approach to emotional space through experience of a cognition process like this. Based on the theory like this, the present research progressed by focusing on dramatized characteristics of experience in the digital media space and emotional space expression by induced characteristics. Through the analysis like this, the space applied with digital media could appear as a field of communication that can experience by forming mutual relation through perception of a human being. Additionally, the space induces active participation of a human being through various productions of media and responds to movement, and thus, this suggested infinite possibility as emotional space that can try new experience by stimulating a sense as effect of a cognitive process of a human being.

공간에 나타난 유추적 표현에 관한 연구 (A Study on The Analogy Analysis Of The Space)

  • 이진민;이지현
    • 한국실내디자인학회논문집
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    • 제39호
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    • pp.28-36
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    • 2003
  • The yardstick of value has transformed into personal and sensitive one after it went through an Industrial society. The space in the society of sensitivity is defined by a semiotic character rather than as a physical object aimed at satisfying basic desire. Through this character, space makes a meaning and comes to exist an exchanging productive place. Environmental transformation is demanding further ample sensitive expression. In connection with the above, this thesis aims to identify the characteristics of sensitive and human-centered approach and systematize the analogy analysis which is applied to the interior space, classified by elements by introducing the concept of analogic inference in the field of rhetoric and through a diverse genres. As an approach, this thesis is entitled the analogic inference of the field of rhetoric to various art genres, and as a analogic interpretation genre, this thesis Is subdivided it into the fields of literature, image, fashion, flower art, and visual design, and study the analysis of analogic inference as a means of materializing storied space through the connection literature with design.

유럽 도시 광장에서 나타나는 공유문화기반의 공간적 구성 특성 및 방향 연구 (A Study on the Characteristics and Direction of Spatial Composition of Shared Culture in European City Square)

  • 황미영
    • 한국실내디자인학회논문집
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    • 제26권4호
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    • pp.75-83
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    • 2017
  • The cultural tendency based on sharing and cooperation, which has recently been a hot issue, accelerates throughout the world. This study began with a perception that a sharing culture is inherent in urban public spaces. This study aims to conduct a theoretical study of the sharing culture and to analyze the characteristics of the design composition of public spaces. This study selected squares in 16 European cities as cases for analysis. The results are summarized as follows:1)To analyze the design characteristics of public spaces in which a sharing culture is inherent, this study drew the shape and type of planes and sharing elements such as accessibility, symbolism and activity with the squares in the cases. 2)The shape of planes in the squares in the cases has been formed in close relations with the historic meaning and events of the area and the process of the construction of buildings surrounding the square. The squares in the cases were classified into seven plane types, and these squares have developmentally contributed to the formation of a sharing culture as a place for free participation and communication concerning social issues. 3)In the squares in the cases, the weight of road-centered access appears high, and in terms of the construction of human-friendly / environment-friendly infrastructure in the city or judging from the trend of the recent increase of pedestrian-centered plans for public space, it is judged that approaches with a high utilization rate of sidewalk or public transportation would be desirable. 4)Symbolic elements of the square become a device by which citizens can share the historic symbolism, along with artistic inspiration. In addition, by serving as an observatory from which people can take a view of the landscape of the city, it allows visual sharing of the entire city as well as the square. 5)A square is common pool resources in the community, and it is necessary to vitalize that in a direction of increasing the possibility of sharing, through the characteristics and methods of the composition of public design.