• 제목/요약/키워드: Human Centered Design

Search Result 232, Processing Time 0.028 seconds

Task-Based Ontology of Problem Solving Adapters for Developing Intelligent Systems

  • Ko, Jesuk;Kitjongthawonkul, Somkiat
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.4 no.3
    • /
    • pp.353-360
    • /
    • 2004
  • In this paper we describe Task-Based Problem Solving Adapters (TPSAs) for modeling a humam solution (through activity-centered analysis) to a software solution (in form of computer-based artifact). TPSAs are derived from the problem solving pattern or consistent problem solving structures/strategies employed by practitioners while designing solutions to complex problems. The adapters developed by us lead toward human-centeredness in their design and underpinning that help us to address the pragmatic task constraints through a range of technologies like neural networks, fuzzy logic, and genetic algorithms. We also outline an example of applying the TPSAs to develop a working system for assisting sales engineers of an electrical manufacturing firm in preparing indent and monitoring the status of orders in the company.

Deep Learning-based Image Data Processing and Archival System for Object Detection of Endangered Species

  • Choe, Dea-Gyu;Kim, Dong-Keun
    • Journal of information and communication convergence engineering
    • /
    • v.18 no.4
    • /
    • pp.267-277
    • /
    • 2020
  • It is important to understand the exact habitat distribution of endangered species because of their decreasing numbers. In this study, we build a system with a deep learning module that collects the image data of endangered animals, processes the data, and saves the data automatically. The system provides a more efficient way than human effort for classifying images and addresses two problems faced in previous studies. First, specious answers were suggested in those studies because the probability distributions of answer candidates were calculated even if the actual answer did not exist within the group. Second, when there were more than two entities in an image, only a single entity was focused on. We applied an object detection algorithm (YOLO) to resolve these problems. Our system has an average precision of 86.79%, a mean recall rate of 93.23%, and a processing speed of 13 frames per second.

A Study of Organic Fashion Design According to Change in the Paradigm of the Digital Age (디지털시대 패러다임 변화에 따른 유기적 패션디자인 연구)

  • Kim, Yoo-Kyoung;Yoo, Young-Sun
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.13 no.3
    • /
    • pp.55-67
    • /
    • 2011
  • The purpose of this study is exploring the expressional characteristics of organic fashion design different from the past by analyzing the expressional characteristics of organic fashion design dependent on the digital paradigm and simultaneously suggesting the theoretical data required to understand the changing trend of organic design in relation to the paradigm of the age. The results of the research is as follows; The expressional characteristics of organic fashion design according to the digital age appeared to have same aspects. Pluralism respecting multi-culture, hybrid of multi-meaning image, circulation that can consistently circulated, non-hierarchical post-structure, de-boundary through dissolution of genres, digital nomad considering mobility, human centered through significant sensitivity, de-materialization of assimilation between reality and non-reality, conceptualization given the concept of designer, technology combining with digital technology. This study found that organic fashion design in the digital age has the same conceptual context as periodical paradigm freely circulating consistently by organically combining each individual. This can be understood as the trend of design implied in conceptual context that organic fashion design requires periodical paradigm.

  • PDF

A Study on Characteristics of Emotional Design in Smart Space - Centered on Future Housing Gallery of Construction Companies - (스마트 공간에서 감성 디자인 특성에 관한 연구 - 건설사 미래 주택전시관을 중심으로 -)

  • Kim, Mi-Shil;Moon, Jeong-Min
    • Korean Institute of Interior Design Journal
    • /
    • v.20 no.6
    • /
    • pp.27-35
    • /
    • 2011
  • Various thoughts about the concept of space have brought a variety of paradigms to the trend. Just as existing information innovation applied activity and function of physical space for computers to overcome time and space limits, future space transplants intelligence to all the objects as organic whole in electronic and physical space by using IT technology to create emotional space. The most universal housing space in our living has had considerable changes in application of life style and technology. However, advanced technology space which corresponds to acceptance and desires of residents does not meet the needs and emotion of residents because of its limited network system. Therefore, it should be transformed into smart space which stimulates human emotion in the trend of advanced technology culture. As future residential space needs technological elements and design process which can stimulate human emotion, this study is to analyse it as a base of emotional design. This study aims to present characteristics of space image for space realization which meets the age of smart technology in terms of unifying smart space with emotional design, focusing on four future housing galleries shown by construction companies. First, the study speculated smart space in theory and classified characteristics and types of smart space into connectivity, sensitivity, reiteration and variability according to changes in space paradigm. Second, the study identified the background and main points emotional design appeared, analysed types of smart space based on characteristics of experimentation, connectivity and symbolism and speculated characteristics of emotional design in each type. In respect to characteristics of emotional design in smart space, organic connection and sensitivity are remarkably presented through experimentation and reiteration is presented through organic connection and experimentation, and variability through symbolism and experimentation.

Design Variable Selection and Screening for the Perceived Quality Analysis of Front Visibility in Motor Vehicle Design (운전 자세에서 인지되는 시야 개방감에 대한 영향 변수 추론 및 모형화 방법)

  • Oh, Jin-Wook;Yun, Myung-Hwan
    • IE interfaces
    • /
    • v.21 no.1
    • /
    • pp.43-50
    • /
    • 2008
  • Understanding consumers' latent desires for product form has now become a critical issue in product design. Accordingly, product development processes is rapidly changing from product-oriented development to user-centered development. Driver visibility is considered as an important element of driving posture packaging in automobile interior design. This study presents a systematic process for driver visibility analysis approached from affective engineering method that provides design variable selection and screening with respect to the image/impression element of the human visibility. Also, the analysis of front visibility, often called the feeling of "openness", in motor vehicle interior design, is selected and practiced a case study using the systematic process proposed in this study. Twenty six participants evaluated the feeling of openness for thirty motor vehicles following the perceived scale of affective design factors. The results showed that variables such as the height of head lining, the height of cluster housing, the gradient of windshield and the volume of A-pillar were the critical design variables which affect the feeling of openness in a motor vehicle.

A Case Study for the Development of a Competency-Based Fashion Design Curriculum in Gwangju Metropolitan City and Jeollanam-do (역량기반 교육과정 개발 사례연구: 광주·전남 패션디자인 전공을 중심으로)

  • Jie Yurn Kim;Hyun Jeong Oh
    • Human Ecology Research
    • /
    • v.61 no.4
    • /
    • pp.585-598
    • /
    • 2023
  • This case study is centered on the developing process for the curriculum of fashion design major that is focused on the concept of competency, which is becoming increasingly more important in universities. The purpose of this study is to develop a competency-oriented curriculum for fashion design majors based on recent social changes that accentuate the importance of competency in such programs. In order to establish a competency-oriented curriculum of the Department of Fashion Design, the researchers examined environmental trends within the fashion industry, the curriculum and major competencies of other universities were examined. As a result, the key ability types of the Department of Fashion Design at A University, a local private university, were determined to be: communication and consideration, creativity and convergence, digital fashion, and practical adaptability. Four major abilities were selected to develop competencies suitable for the aforementioned ability types. These abilities are design planning and development, creative and convergent thinking, integrated information search and utilization, and field expertise application. From there, the curriculum was organized with these four major abilities in mind, and curriculum completion plans were developed for each grade and semester according to the stage and level of contents for each subject. To ensure the validity of the curriculum, it is necessary to develop a back-flow system that demonstrates whether the targer competency has been acquired through a competence-based curriculum.

A Study on the Expression of Interaction Space Design for User Experience - Focusing on the Digital Media - (사용자 경험을 위한 인터랙션 공간디자인 표현에 관한 연구 - 디지털 미디어를 중심으로 -)

  • Kim, Seyoung
    • Korean Institute of Interior Design Journal
    • /
    • v.21 no.4
    • /
    • pp.48-56
    • /
    • 2012
  • Digital technology in modern society is entering the era of digital convergence and ubiquitous computing, and is playing an important role to overcome the limitation of time and space. Based on new media method's rapid application development, a wide range of forms as digital design is made possible. A large part of our living such as information sharing, collaboration, production, recreation, working and various social activities has been realized from the space that digital media offer. As we see a much broader range, the digital media's diverse expressions affect, in interactive ways, not only the relationship between humans and things, between each individual human, and between humans and the environment, but also even emotional purification and realm of educational, cultural, and social aspect. In this study, the aim is to discuss the user-centered design considered for integration into the interaction space design method and is to concentrate on research on. Focusing on digital media, user-friendly interface features of the space environment, construction and utilization of digital media have been applied to try to analyze the interaction effect of space that is created for the design and application of various applications and will seek ways. Thus, various case-studies have been explored where interface space is developed, creating virtual reality through cognitive basis and 3-D interface space. For example, emotional expressions are embedded for the space of commerce, education and exhibition, enabling intercommunication through haptic interface, with changing sound and visual effects which are caused by the movement of people in a certain space. With consideration of the relationship between physical environment and objects, interactive design should be achieved by providing a human oriented interface based on social, cultural and environmental aspects.

  • PDF

The Development of Universal Fashion Design for Disabled Women (장애여성을 위한 유니버설 패션 디자인 개발)

  • Moon, Sun-Jeong;Chung, Sham-Ho
    • Journal of the Korean Society of Costume
    • /
    • v.58 no.9
    • /
    • pp.142-150
    • /
    • 2008
  • A universal design means a progressive and challenging design in the 21st century which can satisfy the demands from not only aged people and disabled people but also numerous members of our society. This research aims to apply a universal design commonly used in architecture (environment) and products to costumes, so as to convert the design into a universal fashion which can meet the aesthetic values, desires, and functionality of aged people and disabled women. After applying the said five universal fashion principles and design factors, a total of 20 pieces of universal fashion prototype products are produced through functional designs and designs utilizing knit materials and health & functionality materials. In addition, a direction to develop universal fashion products is suggested for costume manufacturers, for the purpose of facilitating the practical use of a universal fashion. The present author expects that human-centered universal fashion costumes shall propose the orientation of the interest in future new designs, beyond the scope of a jump in the quality of simple functional costumes.

A Study on the Wireless Door Lock System with Advanced Encryption Standard(AES) in Design (암호화기술을 적용한 무선 도어락시스템 디자인에 대한 연구)

  • 유보현
    • Archives of design research
    • /
    • v.17 no.1
    • /
    • pp.179-190
    • /
    • 2004
  • The human effort to make personal privacy and safety from outer environment has brought the improvement of security system through the technological development. Especially as a apartment dwelling and lifestyle is general, the role and function of door lock system is more important than ever. The research for user-centered approach and design on the door lock system should be implemented under the circumstances. This study has focused on the development of making safety as well as easy interface to design door lock system. The price also is competitive as compared with other door lock products. The goal of this study is to propose the alternatives not only to develop door lock design but also to search the innovative way of locking system design.

  • PDF

Composition of the Multi-Purposed Emotional Space for Activating Idle Offices in Original Urban Block

  • Kim, Seulki;Han, Seung-Hoon
    • KIEAE Journal
    • /
    • v.15 no.6
    • /
    • pp.37-45
    • /
    • 2015
  • This study focuses on the human-centered diversity that is one of the important value in modern society, and the method to apply various demands for architectural space. Human begins pursue new contents and leisurely life all the time and live toward the period of high emotion with personal characteristics. With those social trends, people aggressively request subjects to satisfy their emotional attractiveness as well as comforts and pleasures beyond the functional basic requirements in space. Many studies and projects about emotion have been progressed in the fields of architectural planning and design these days. Purpose: The purpose of this study is to suggest the Multi-Purposed Emotional Space as a new alternative of space renewal that satisfy both functional programs and users emotional demands. Method: For this research, the pervious researches were investigated first to determine essential methodology and terminology to estimate and construct the multi-purposed emotional space. Result: According to survey, the multi-purposed emotional space could finally be classified by emotional words, and the results of experiment were applied for building spaces. By the above process, types of the multi-purposed emotional space and design guidelines could be suggested.