• Title/Summary/Keyword: Human Body Model

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An Interactive Interface for Rapid Motion Modification of an Articulated Object Model with Multiple Joints and Its Application to Kendo Coaching

  • Naoya, Yokoyama;Ishimatzu, T.
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.46.2-46
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    • 2001
  • A method of interactive human interface for motion modification of an articulated object model like a human body, a multiple joints robot, etc. has been developed, and implemented to a human body motion model. In the case of computer software models, the initial data setting for overall motion is rather easy. However, modifying or correcting the initially set motion is rather difficult for keeping consistency. In this research, the requirements shown below have mainly been set as the specifications ...

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A Study on the Development of Simulating Tool for Evaluation of Electrostatic Discharge (정전기 방전 평가를 위한 간이형 도구 개발에 관한 연구)

  • Choi, Sang-Won
    • Journal of the Korean Society of Safety
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    • v.26 no.3
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    • pp.15-22
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    • 2011
  • Explosion and fire cause about 30 reported industrial major accidents a year by ignition source which discharge of electrostatic generated to flammable gas, vapor, dust and mixtures. It brings economically and humanly very large loss that accident was caused by fire and explosion from electrostatic discharge. Thus, it is very important that electrostatic discharge energy is to be control below not to be igniting flammable mixtures. There are two kinds of analysis model for electrostatic discharge, human body model and machine model. Human body model is available the parameter of human's electrical equivalent that capacitance is 100 pF, resistance is $1.5k{\Omega}$. To simulate and visualize the electrostatic discharge from human body need a very expensive and high voltage simulator. In this paper, we measured the value of capacitance and resistance concerned with test materials and sizing of specimen and the value of charged voltage concerned with test specimen and distance to develop an electrostatic charge/discharge simulating tool for teaching with which concerned industrial employee and students. The result of experiments, we conformed that the minimum ignition energy of methane-oxygen mixtures meets well the equation $W=1/2CV^2$, and found out that the insulating material and sizing of equivalent value having human body mode are the poly ethylene of 200 mm and 300 mm of diameter. Developed electrostatic charge/discharge simulating tool has many merits; simple mechanism, low cost, no need of electric power and so on.

Analysis on Induced Current Density Inside Human Body by 60 Hz ELF Magnetic Fields (60Hz ELF 자계에 의한 인체내부 유도 전류밀도 해석)

  • Min Suk-Won;Song Ki-Hyun
    • The Transactions of the Korean Institute of Electrical Engineers C
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    • v.55 no.2
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    • pp.76-81
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    • 2006
  • This paper analysed the characteristics of current density induced inside human body by 60 Hz extremely low frequency magnetic fields according to varying conductivities of human model. Human model was composed of several organs and other parts, whose shapes were expressed by spheroids or cylinders. Organs such as the brain, heart, lungs, liver and intestines were taken into account. Applying the boundary element method to the human model, we estimated effects on the induced current distribution due to differences of the organ conductivity and shape. We find organ conductivity influences most and a cross section area and a position of organ also gives effects.

A study on the 3Yr. old child human model for crashworthiness simulation (충돌안전도 해석을 위한 유아 인체모델 개발에 관한 연구)

  • Kim, Heon-Young;Kim, Sang-Bum
    • Journal of Industrial Technology
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    • v.22 no.B
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    • pp.45-50
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    • 2002
  • Airbag systems have improved the occupant safety in reducing the injuries of driver and passenger during collisions. They have occasionally caused fatalities; especially to small occupant and children. Recent airbag related fatalities of children have raised serious concerns on how to evaluate the safety of children in various crash environments. This paper present the development of the 3-year-old human model. Child human model is composed of skin, skeleton and joints. The positions of joint and mass properties of body segments are calculated from ARB(Ariticulated Rigid Body) program GEBOD. To verify the developed human model, ROM simulation and OOP simulations are conducted.

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A Study on Human Body Impact Characteristics of the Human-rifle System on Shooting (인체-화기시스템의 인체충격특성에 관한 연구)

  • Lee Young-Shin;Lee Jang-Won;Choi Young-Jin;Chae Je-Wook;Choi Eui-Jung;Kim In-Woo
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.7 s.184
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    • pp.159-167
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    • 2006
  • The impact time history of human body with K2 rifle on stand shooting posture is analyzed and compared with experimental results. Analysis model is Korean 50% tile of twenties and height, weight is 174 cm, 62 kgf respectively. The muscle and bone human model of Korean man's twenties 50% tile is applied. ADAMS program is used for kinematic analysis and human model is developed by Life Mod program. The effect of the ground support condition, grip position and human weight factor are studied. Maximum impact force of shoulder is 784 N. The horizontal displacement of K2 rifle muzzle is 2.9 cm.

Developing Interactive Game Contents using 3D Human Pose Recognition (3차원 인체 포즈 인식을 이용한 상호작용 게임 콘텐츠 개발)

  • Choi, Yoon-Ji;Park, Jae-Wan;Song, Dae-Hyeon;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.619-628
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    • 2011
  • Normally vision-based 3D human pose recognition technology is used to method for convey human gesture in HCI(Human-Computer Interaction). 2D pose model based recognition method recognizes simple 2D human pose in particular environment. On the other hand, 3D pose model which describes 3D human body skeletal structure can recognize more complex 3D pose than 2D pose model in because it can use joint angle and shape information of body part. In this paper, we describe a development of interactive game contents using pose recognition interface that using 3D human body joint information. Our system was proposed for the purpose that users can control the game contents with body motion without any additional equipment. Poses are recognized comparing current input pose and predefined pose template which is consist of 14 human body joint 3D information. We implement the game contents with the our pose recognition system and make sure about the efficiency of our proposed system. In the future, we will improve the system that can be recognized poses in various environments robustly.

Evolution of Human Locomotion: A Computer Simulation Study (인류 보행의 진화: 컴퓨터 시뮬레이션 연구)

  • 엄광문;하세카즈노리
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.5
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    • pp.188-202
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    • 2004
  • This research was designed to investigate biomechanical aspects of the evolution based on the hypothesis of dynamic cooperative interactions between the locomotion pattern and the body shape in the evolution of human bipedal walking The musculoskeletal model used in the computer simulation consisted of 12 rigid segments and 26 muscles. The nervous system was represented by 18 rhythmic pattern generators. The genetic algorithm was employed based on the natural selection theory to represent the evolutionary mechanism. Evolutionary strategy was assumed to minimize the cost function that is weighted sum of the energy consumption, the muscular fatigue and the load on the skeletal system. The simulation results showed that repeated manipulations of the genetic algorithm resulted in the change of body shape and locomotion pattern from those of chimpanzee to those of human. It was suggested that improving locomotive efficiency and the load on the musculoskeletal system are feasible factors driving the evolution of the human body shape and the bipedal locomotion pattern. The hypothetical evolution method employed in this study can be a new powerful tool for investigation of the evolution process.

Induced Current Calculation in a Human Body Model due to Magnetic field in High Speed Railway (고속철도내 자기장에 의한 인체 모델에서의 유도 전류 계산)

  • Han, In-Su;Lee, Tae-Hyung;Park, Choon-Soo;Kim, Ki-Hwan
    • Proceedings of the KSR Conference
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    • 2008.11b
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    • pp.208-213
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    • 2008
  • In recent society, the quality of human life has improved due to the use of electric appliances and the high powered electrical equipments. However, lots of electric appliances and equipments generate the electromagnetic field hazard. Many studies have been made about the wrong behavior of machines due to electromagnetic fields, the interferences in communication equipments, the possibility of the electromagnetic field hazard in human body, etc. There exist international standards about the RF equipments (ex. mobile phone, antenna, etc.). But, many researchers involved in power frequency electric and magnetic field only propose the prudential avoidance. In this paper, induced currents in a human body model due to magnetic fields in high speed railway are calculated by two dimensional impedance method. Power frequency(60Hz) magnetic fields are calculated and induced currents are simulated by Faraday's law. Induced currents are simulated with induced voltage, human body model impedances due to Ohm's law, magnetic fields derived from Biot-Savart's law and Transmission Line Method in high speed railway.

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Development of a Postural Evaluation Function for Effective Use of an Ergonomic Human Model (인체모형의 효과적 활용을 위한 자세 함수의 개발)

  • Park, Sungjoon;Kim, Ho
    • Journal of Korean Institute of Industrial Engineers
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    • v.28 no.2
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    • pp.216-222
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    • 2002
  • The ergonomic human model can be considered as a tool for the evaluation of ergonomic factors in vehicle design process. The proper anthropometric data on driver's postures are needed in order to apply a human model to vehicle design. Although studies on driver's posture have been carried out for the last few decades, there are still some problems for the posture data to be applied directly to the human model due to the lack of fitness because such studies were not carried out under the conditions for the human model application. In the traditional researches, the joint angles were evaluated by the categorized data, which are not appropriate for the human model application because it is so extensive that it can not explain the posture evaluation data in detail. And the human models require whole-body posture evaluation data rather than joint evaluation data. In this study a postural evaluation function was developed not by category data but by the concept of the loss function in quality engineering. The loss was defined as the discomfort in driver's posture and measured by the magnitude estimation technique in the experiment using a seating buck. Four loss functions for the each joint - knee, hip, shoulder, and elbow were developed and a whole-body postural evaluation function was constructed by the regression analysis using these loss functions as independent factors. The developed postural evaluation function shows a good prediction power for the driver's posture discomfort in validation test. It is expected that the driver's postural evaluation function based on the loss function can be used in the human model application to the vehicle design process.

Human Body Vibration Analysis under Consideration of Seat Dynamic Characteristics (시트 동특성을 고려한 인체 진동 해석)

  • Kang, Juseok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.12
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    • pp.5689-5695
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    • 2012
  • In this study, vibration properties of seat and human body are analyzed through test and numerical analysis methods by taking into account the viscoelastic characteristics of polyurethane foam as seat material which is applied for vehicle. These viscoelastic characteristics which show nonlinear and quasi-static behavior are obtained by compression test. In addition, the viscous elastic property of polyurethane foam is modelled mathematically by using convolution integral and nonlinear stiffness model. In order to analyze the performance on ride comfort of seat, vertical vibration model is established by using dynamic model of seat and vertical vibration model of human body at ISO5982, and so the related motion equations are derived. A numerical analysis simulation is applied by using the nonlinear motion equation with Runge-Kutta integral method. The dynamic responses of seat and human body on the input of vibration acceleration measured at the floor of the railway vehicle are examined. The variation of the index value at ride comfort on seat design parameters is analyzed and the methodology on seat design is suggested.