• Title/Summary/Keyword: Human Body Information

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The Philosophical Perspective on Discussion of Human Body in Digital Media Era - focused on new media art cases (디지털 미디어 시대의 신체담론에 관한 철학적 고찰 - 뉴미디어 아트에 나타난 신체담론을 중심으로)

  • Kah, Eun-Young;Kim, Jong-Deok
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.109-114
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    • 2008
  • We have long kept our Cartesian tradition in which Mind privileges over Body; the invention of printing technology has accelerated the tradition in which the intelligence and legibility of media were considered as a higher human value. However, the development of media and technology are supporting the multisensory mechanisms of the body as it was in preliterate era when we communicated with our whole bodily experiences. The development and spread of mass-media and new technologies have broaden the boundary of human sensory that are largely dominated by visual information and expanded it to auditory, olfactory and even gustatory sensation. Since 1960's, some philosophers and artists have recognized the human body as a subjective matter, starting the movement in which the body plays a role as an essential factor in study of human perception and cognition, aesthetics in art, and sociology, and the changed perspectives are practiced vigorously in the field of new media art; the theory of Maurice Merleau-Ponty who clarified the body as a general means for the body's possession of world, so that recognize the importance of cognition of one's body and approved the embodiment could be applied and practiced here. Therefore, we discuss how Merleau-Ponty's philosophical theory can be practiced and how McLuhan's perspective could be applied on the notion of body's extension in media by analysing some new media art cases.

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An Analysis on the Effects of Cluster Leadership Rotation among Nodes Using Least Temperature Routing Protocol

  • Encarnacion, Nico;Yang, Hyunho
    • Journal of information and communication convergence engineering
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    • v.12 no.2
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    • pp.104-108
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    • 2014
  • The field of body sensor networks has attracted interest of many researchers due to its potential to revolutionize medicine. These sensors are usually implanted inside the human body and communicate among themselves. In the process of receiving, processing, or transmitting data, these devices produce heat. This heat damages the tissues surrounding the devices in the case of prolonged exposure. In this paper, to reduce this damages, we have improved and evaluated two protocols-the least temperature routing protocol and adaptive least temperature routing protocol-by implementing clustering as well as a leadership rotation algorithm. We used Castalia to simulate a basic body area network cluster composed of 6 nodes. A throughput application was used to simulate all the nodes sending data to one sink node. Simulations results shows that improved communication protocol with leadership rotation algorithm significantly reduce the energy consumption as compared to a scheme without leadership rotation algorithm.

User classification and location tracking algorithm using deep learning (딥러닝을 이용한 사용자 구분 및 위치추적 알고리즘)

  • Park, Jung-tak;Lee, Sol;Park, Byung-Seo;Seo, Young-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.78-79
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    • 2022
  • In this paper, we propose a technique for tracking the classification and location of each user through body proportion analysis of the normalized skeletons of multiple users obtained using RGB-D cameras. To this end, each user's 3D skeleton is extracted from the 3D point cloud and body proportion information is stored. After that, the stored body proportion information is compared with the body proportion data output from the entire frame to propose a user classification and location tracking algorithm in the entire image.

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A Study on the Body Proportion and Proportional Dimension Standards for Chinese Women - Focusing on the analysis of the high-frequence group -

  • Kim, Eun-Hee;Sohn, Hee-Soon
    • Journal of Fashion Business
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    • v.10 no.6
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    • pp.91-109
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    • 2006
  • This study aims at strengthening the national competitiveness of Korea's clothing industry as it provides substantial information on the human body proportion and proportional dimension standards for Chinese women and improves the fitness of clothing, considering human proportion in the production of clothing products for export to China. This study selected by simple random sampling Chinese women in Beijing and Shanghai, China, whose age is between 19-50 from June 23 to August 7, 2004. The stature of the average Chinese woman belonging to the High Frequency group is 7.09 times as long as the length of the head. We developed the body proportional dimension standards with the same proportion with High-Frequence group. The basic size of proportional dimension standards for Chinese women has the stature of 159cm, (chest circumference)/2 of 42.8cm.

Near-body Interaction Enhancement with Distance Perception Matching in Immersive Virtual Environment

  • Yang, Ungyeon;Kim, Nam-Gyu
    • Journal of Multimedia Information System
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    • v.8 no.2
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    • pp.111-120
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    • 2021
  • As recent virtual reality technologies provide a more natural three-dimensional interactive environment, users naturally learn to explore space and interact with synthetic objects. The virtual reality researcher develops a technique that realizes realistic sensory feedback to get appropriate feedback to sense input behavior. Although much recent virtual reality research works extensively consider the human factor, it is not easy to adapt to all new virtual environment contents. Among many human factors, distance perception has been treated as very important in virtual environment interaction accuracy. We study the experiential virtual environment with the feature of the virtual object connected with the real object. We divide the three-dimensional interaction, in which distance perception and behavior have a significant influence, into two types (whole-body movement and direct manipulation) and analyze the real and virtual visual distance perception heterogeneity phenomenon. Also, we propose a statistical correction method that can reduce a near-body movement and manipulation error when changing the interaction location and report the experiment results proving its effectiveness.

Human Motion Tracking based on 3D Depth Point Matching with Superellipsoid Body Model (타원체 모델과 깊이값 포인트 매칭 기법을 활용한 사람 움직임 추적 기술)

  • Kim, Nam-Gyu
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.255-262
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    • 2012
  • Human motion tracking algorithm is receiving attention from many research areas, such as human computer interaction, video conference, surveillance analysis, and game or entertainment applications. Over the last decade, various tracking technologies for each application have been demonstrated and refined among them such of real time computer vision and image processing, advanced man-machine interface, and so on. In this paper, we introduce cost-effective and real-time human motion tracking algorithms based on depth image 3D point matching with a given superellipsoid body representation. The body representative model is made by using parametric volume modeling method based on superellipsoid and consists of 18 articulated joints. For more accurate estimation, we exploit initial inverse kinematic solution with classified body parts' information, and then, the initial pose is modified to more accurate pose by using 3D point matching algorithm.

Generation Method of 3D Human Body Level-of-Detail Model for Virtual Reality Device using Tomographic Image (가상현실 장비를 위한 단층 촬영 영상 기반 3차원 인체 상세단계 모델 생성 기법)

  • Wi, Woochan;Heo, Yeonjin;Lee, Seongjun;Kim, Jion;Shin, Byeong-Seok;Kwon, Koojoo
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.4
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    • pp.40-50
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    • 2019
  • In recent years, it is important to visualize an accurate human body model for the low-end system in the medical imaging field where augmented reality technology and virtual reality technology are used. Decreasing the geometry of a model causes a difference from the original shape and considers the difference as an error. So, the error should be minimized while reducing geometry. In this study, the organ areas of a human body in the tomographic images such as CT or MRI is segmented and 3D geometric model is generated, thereby implementing the reconstruction method of multiple resolution level-of-detail model. In the experiment, a virtual reality platform was constructed to verify the shape of the reconstructed model, targeting the spine area. The 3D human body model and patient information can be verified using the virtual reality platform.

The Digital Model Generation for the Human Body Measurement (인체 계측을 위한 수치모형생성)

  • 이재기;최석근;임인섭
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.15 no.1
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    • pp.81-89
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    • 1997
  • The size and shape of the human body has been an important factor not only in anthropology but in integration of designs aimed for daily use. Although the three-dimensional measurements have been proposed and obtained introducing new methods, there still remains many problems concerning how to analyze and evaluate the results. In this study, we have got the internal and external orientation factors, image coordinates from the ac-quired photographs, have calaulated the object coordinates through Bundle Adjustment, have matched multi-images. have drawn the object in the computer, and smoothly handled the surface of the body model using the Au-to-CAD system or graphic processing utility then we could generate the digital model of human body. The. results show that once digital modeling of the body is generated. the information which a designer needs can be acquired and the adequate calculations for many application fields can be done easily and many geometrical properties could be extracted. Therefore we propose the possibility of indirect human body measurement through digital model generation.

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Effects on Sight, Quickness, Balance, Pain of Normal Human Body with Using Portable Mobile Phone (스마트폰 사용이 정상인의 시력, 순발력, 균형능력, 통증에 미치는 영향)

  • Kang, Su-Jeong;Kim, Kyeong-Ha;Kim, Chi-Hyok
    • The Journal of Korean Academy of Orthopedic Manual Physical Therapy
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    • v.18 no.2
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    • pp.95-102
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    • 2012
  • Background: The purpose of this study was to find out influence of using portable mobile devices in human body. Method: The subjects were consisted of the normal persons (19 males and 20 females). These subjects were consisted of three groups according to test time. The A group (12 persons - 6 males, 6 females) tests 5 minutes, the B group (14 persons - 7 males, 7 females) tests 10 minutes, and the C group (13 persons - 6 males, 7 females) tests 15 minutes. Before test, sight, quickness and balance were measured, after test revision, quickness, balance were measured and checked pain scale. Results: The results were as follows. 1. Sight, quickness and balance were decreased and pains were increased after using portable mobile devices than before using these. 2. According to duration of using the portable mobile devices, sight, quickness and balance was not a statistically significant difference, the entire upper body pain was a statistically significant difference. When viewed as part of the pain, shoulder, lower back, and wrist pain were a statistically significant difference, but the neck and elbow were not a statistically significant difference. 3. The influence of vision according to distance of using Portable mobile devices was no statistically significant difference. In addition, less than 20cm distance using equipment group ("Ga") and the group ("Na") which exceeded 20cm in between the sight were not statistically significant difference, Influence of pain according to distance of using Portable mobile devices we-re no statistically significant differences. Conclusion: Using portable mobile devices affect human body on the elements of the biomechanics.

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