• Title/Summary/Keyword: Horse-riding simulator

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Effects of a Horse Riding Simulator, Gym-ball and McKenzie Exercises on Back Pain and Balance in Patients with Chronic Back Pain in Their 20s (승마기구운동과 짐볼 운동 그리고 멕켄지 운동이 20대 만성허리통증환자의 허리통증과 정적균형에 미치는 영향)

  • Choi, Jong-Won;Kim, Min-Young;Kim, Sung-Hwa;Son, Bo-Hyun;Lee, Su-Min;Lee, Yu-Jeong;Jang, Da-Vin;Je, Hyo-Min;Kim, Ki-Hyun
    • Journal of the Korean Society of Physical Medicine
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    • v.14 no.3
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    • pp.117-126
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    • 2019
  • PURPOSE: This study examined the effects of a horse riding simulator, gym ball, and McKenzie exercises on back pain and static balance. METHODS: Among 30 participants with chronic back pain and more than 5 points of ODI, 28 participants were selected. Groups of performing either horse riding, gym ball, or McKenzie were chosen randomly to work out two times a week for six weeks. The static balance was measured using a gym plate and the degree of pain was measured by the VAS and K-ODI. RESULTS: When each exercise was applied to back pain patients, the VAS was changed in all three groups but only in the gym-ball exercise group. The K-ODI varied in all three groups but not in the gym-ball exercise group, In the anterior - posterior static balance, all three groups showed changes, but only the riding exercise group was not significant. In the left-right static balance, all three groups were significant. CONCLUSION: This study showed that six-week exercise for back pain patients was effective in improving back pain and balance ability. Continuous exercise minimizes the risk of recurrence and is effective in preventing and treating back pain.

A study on Estimation of Energy Expenditure using Horseback Riding Simulator (승마 시뮬레이터를 이용한 운동 시 에너지 소모량 추정에 관한 연구)

  • Park, Seongbin;Hyeong, Chun-Ho;Kim, Sayup;Chung, Kyung-Ryul
    • Transactions of the KSME C: Technology and Education
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    • v.1 no.2
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    • pp.193-198
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    • 2013
  • The horseback riding simulator, an exercise training machine providing a simplified horse riding motion has been developed for aiming at healthcare. The purpose of this study was to estimate the energy expenditure without measuring bio-signals using the simulator. The test protocol was consisted of increase up to maximal intensity(Motion 9) and decrease down to minimal intensity(Motion 4) during 25 minutes, and energy expenditure was measured by portable cardiopulmonary exercise testing analyzer. There were significant differences in energy expenditure according to each riding motion. The result will be able to estimate energy expenditure using motion level, exercise time, age and gender during the riding.

The Effect of Horseback Riding Simulator on Static Balance of Cerebral Palsy (승마운동이 뇌성마비 아동의 정적 균형에 미치는 영향)

  • Choi, Hyun-Jin;Nam, Ki-Won
    • The Journal of Korean Physical Therapy
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    • v.26 no.4
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    • pp.269-273
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    • 2014
  • Purpose: The purpose of this study is to examine the effects of using a horseback riding simulation on static balance in children with cerebral palsy. Methods: This study was conducted with 30 children with cerebral palsy at levels I~IV in the Gross Motor Function Classification System (GMFCS), who were randomly divided into a control group and a hippotherapy group. Both the control group and the experimental group received NDT for 30 minutes per session, four times per week, for ten weeks, while the experimental group also received hippotherapy, 15 minutes per session, four times per week, for ten weeks, after the neurodevelopmental treatment (NDT). The horseback riding simulators JOBA (JEU7805, Panasonic, 일본) used in this study simulated actual horse movements; static balance was measured in each group before the exercise and five weeks and ten weeks after the beginning of the exercise using a pedoscan system (Diers Pedo, Germany). Results: The intergroup effects on static balance were tested, and the results showed no significant differences (p<0.05). Conclusion: The horseback riding simulation exercise was shown to be effective for the static balance of children with cerebral palsy. Therefore, additional studies should be conducted with more children with CP divided according to type.

The Effects of a Horseback Riding Simulation Exercise on the Spinal Alignment of Children with Cerebral Palsy

  • Choi, Hyun-Jin;Kim, Ki-Jong;Nam, Ki-Won
    • The Journal of Korean Physical Therapy
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    • v.26 no.3
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    • pp.209-215
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    • 2014
  • Purpose: The purpose of this study is to examine the effects of postural control training using a horseback riding simulation on the spinal alignment of children with cerebral palsy. Methods: This study was conducted with 30 children with cerebral palsy at levels I~IV in the Gross Motor Function Classification System (GMFCS), and they were randomly divided into a control group and a hippotherapy group. Both the control group and the experimental group received NDT for 30 minutes per session, four times per week for ten weeks, while the experimental group also received hippotherapy 15 minutes per session, four times per week for ten weeks, after the neurodevelopmental treatment (NDT). The horseback riding simulators (JOBA, EU7805, Panasonic) used in this study simulated actual horse movements. Trunk imbalance, pelvic torsion, and pelvic tilt were measured in each group before the exercise and five weeks and ten weeks after the beginning of the exercise using a spinal structure analysis system (ABW Mapper). Results: The Intra-group effects on trunk imbalance, pelvic torsion, and pelvic tilt according to the exercise periods after the hippotherapy were tested, and the results showed significant interaction effects between the groups and the periods (p<0.05). Conclusion: The horseback riding simulation exercise was shown to be effective for the spinal alignment of children with cerebral palsy. Therefore, additional studies should be conducted with more children with CP divided by type.

The effect of Horse riding exercise, McKenzie Exercise on back pain and muscle activity in patients with low back pain (승마 운동과 McKenzie 운동이 만성허리통증환자의 허리통증과 근활성도에 미치는 영향)

  • Jung, Nam-Jin;Kim, Ki-Hyun;Kim, Hyun-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.12
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    • pp.502-509
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    • 2020
  • The aim of this study was to compare the effects of a horseback riding simulator, McKenzie, and gym ball exercises on the Korean-Oswestry Disability Index (K-ODI) and muscle activation in people suffering from chronic low back pain. The study was conducted on 30 adults with a K-ODI of 5 or more and chronic low back pain. This experiment was conducted from May to June 2020. They were randomly divided into the horse-riding exercise group (HEG), McKenzie exercise group (MEG), and the gym ball exercise group (GEG). Each group performed the relevant exercises for six weeks, three times a week. The low back pain was measured with K-ODI, and muscle activation was measured with surface electromyography (SEMG). A paired t-test was conducted to verify the change before and after the experiment in the groups, and a one-way ANOVA was conducted to verify the difference between the three groups. The results of the study showed significant differences before and after the experiment. K-ODI and muscle activity improved (p>.05), and significant differences were also found between the groups (p<.05). This study concluded that horse riding and McKenzie exercises could be effective methods for the treatment of pain and to stabilize the lumbar region in patients with chronic low back pain.

Development of Universal Sports Simulator Fusing 5 Senses (범용 오감 융합형 스포츠 시뮬레이터의 개발)

  • Lee, Young-Dae;Lee, Won-Sik;Kang, Jeong-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.1 no.1
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    • pp.73-77
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    • 2015
  • Existing sports simulators on the market focus on the motion of platform or reality expression using basic visual contents, and are limited to entertainment products. Therefore, the stimulus on 5 senses is not good enough to be applied on high virtual reality. Moreover, there are not enough professional contents to be applied to an educational sports simulator. In this paper, we developed a sport platform by separating the multi axis based common platform module and the sports application module. We designed the common platform which has 4 degrees of freedom such as surge, sway, heave and yaw motion. This platform has the purpose of stabilizing motion and minimizing interference. The changeable sport module which is attached to the common module has 2 degrees of freedom such as roll and pitch, so that it can be applied to the various fields of 2 degrees of freedom virtual reality sports such as horse riding and yacht.