• 제목/요약/키워드: Horse-riding simulator

검색결과 16건 처리시간 0.027초

Effects of Horse Riding Simulator on Pain, Oswestry Disability Index and Balance in Adults with Nonspecific Chronic Low Back Pain

  • Chen, Shu-Yi;Kim, Seung-Kyu;Kim, Ki-Hyun;Lee, In-Sil;HwangBo, Gak
    • 대한물리의학회지
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    • 제11권4호
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    • pp.79-84
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    • 2016
  • PURPOSE: The purpose of this study was to investigate effects of Horse riding simulator exercise on pain, dysfunction and dynamic balance in adults with nonspecific chronic low back pain. METHODS: In this study, total 19 college students usually complain of low back pain who were randomly divided into the horse riding simulator exercise group (n=10), lumbar strengthening exercise group (n=9) were recruited. Each group carried out for 30 minutes exercise three times a week for 4 weeks. Horse riding simulator exercise group carried out 15 minutes horse riding simulator exercise and 15 minutes lumbar strengthening exercise. Lumbar strengthening exercise group carried out 30 minutes lumbar strengthening exercise. Visual analogue scale (VAS) were measured for evaluation back pain. Korean oswestry disability index (KODI) were measured for dysfunction. Limits of stability (LOS) were measured for dynamic balance. RESULTS: VAS, KODI, LOS results showed a significant change within both horse riding simulator exercise group, lumbar strengthening exercise group. CONCLUSION: Present study suggested that the horse riding simulator exercise can improve back pain, dysfunction, dynamic balance. Horse riding simulator exercise provides more convenience, interest and motivation than conversional therapy and it could be a possible approach to adults with nonspecific chronic low back pain.

Effect of Horse Riding Simulator Exercise on Thickness of Transverse Abdominis in Healthy Adults

  • Park, JaeHyo;Kim, YoungMi
    • The Journal of Korean Physical Therapy
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    • 제31권2호
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    • pp.111-116
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    • 2019
  • Purpose: This study examined the effects of horse riding simulator exercise on the thickness changes in the transverse abdominis in normal adults. Methods: Forty-five healthy adults were recruited and randomized to a horseback riding simulation exercise group (n=15), a sling exercise group (n=15), and a trunk stabilization exercise group (n=15). A horseback riding simulator offers the indoor experience of horseback riding and mimics the rhythmic movement of horseback riding, thereby provided a virtual environment, such as riding a real horse on the front screen. The velocity of the horse riding simulator exercise was regulated within the subject's ability to control the exercise on the horse riding simulator. A sling exercise group performed sling exercise under the inspection of the experimenter. In the trunk stabilization exercise group, the subjects were instructed to perform the exercise accurately and pause the session when pain occurred during the intervention. The subjects in each group carried out the interventions three times per week for six weeks. The thickness of the transverse abdominis was measured using a pressure biofeedback unit and the ultrasound. Results: Significant differences in the thickness of transverse abdominis within the groups were observed between before and after the interventions. On the other hand, there were no differences in the parameters among the groups. Conclusion: Horse riding simulator exercise can be an alternative to trunk stabilization exercise by increasing the thickness of the transverse abdominis in healthy adults.

승마 로봇 시뮬레이터 HRB-1을 위한 말의 보행 및 부조의 구현 (Implementation of Horse Gait and Riding Aids for Horseback Riding Robot Simulator HRB-1)

  • 박용식;서갑호;오승섭;박성호;서진호
    • 제어로봇시스템학회논문지
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    • 제18권3호
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    • pp.181-187
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    • 2012
  • Horse riding is widely recognized as a valuable form of education, exercise and therapy. But, the injuries observed in horse riding range from very minor injuries to fatalities. In order to reduce these injuries, the effective horseback riding simulator is required. In this paper, we proposed the implementation method of horse gait and riding aids for horseback riding robot simulator HRB-1. For implementation of horse gait to robot simulator, we gathered and modified real motion data of horse. We obtained two main frequencies of each gait by frequency analysis, and then simple sinusoidal functions are acquired by genetic algorithm. In addition, we developed riding aids system including hands, leg, and seat aids. With the help of a developed robotic system, beginners can learn the skill of real horse riding without the risk of injury.

Horse Riding Simulator Affect the Posture Alignment of Young Adults with Forward Head Posture

  • Hong, Chu-Yi;Jung, Nam-Jin;Na, Sang-Su;Hwangbo, Gak
    • 대한물리의학회지
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    • 제11권4호
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    • pp.19-26
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    • 2016
  • PURPOSE: The purpose of this study was to compare the effect of correction on posture parameters between a horse riding simulator exercise and a conventional exercise occurring in an open linear chain linking the head to the pelvis in the sagittal plane of young adults with a forward head posture. METHODS: In this study, 30 subjects were randomly divided into two groups of 15 subjects each, were assigned to the horse riding simulator exercise or the neck exercise group and they performed exercise 30 minutes per each round two times a week for six weeks. To determine the subjects' forward head posture, the three angles and three distances were measured. RESULTS: The forward head angle and head distance results showed a significant change between pre and post intervention in both group. The horizontal distance between acromion and tragus results showed a significant change between pre and post intervention in neck exercise group (CG), but no significant change in horse riding simulator exercise group (EG). The averages of each measured values of EG and CG before and after were compared, but there are no significant different between groups. CONCLUSION: Although the effects of the horse riding exercise were lower than those elicited by the neck exercise, the results demonstrated that the horse riding simulator exercise improved posture alignment for subjects with forward head posture. Therefore, the horse riding simulator exercise can constitute an appropriate alternative exercise for subjects with forward head posture.

Effects of Virtual Reality Horse Riding Simulator Training Using a Head-Mounted Display on Balance and Gait Functions in Children with Cerebral Palsy: A Preliminary Pilot Study

  • Kim, Hae Won;Nam, Ki Seok;Son, Sung Min
    • The Journal of Korean Physical Therapy
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    • 제31권5호
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    • pp.273-278
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    • 2019
  • Purpose: The purpose of this study was to investigate the effects of three-dimensional virtual reality horse riding simulator training using a head-mounted display on gait and balance in children with cerebral palsy. Methods: Ten children with cerebral palsy were randomly assigned to the horse riding simulator (HRS) group (n=5) or the horse riding simulator with virtual reality (HRSVR) group (n=5). To evaluate balance, center of gravity (COG) sway velocity and total sway distance of each group were assessed using the Wii balance board, and gait speed and stride length of each group were assessed using a gait analysis system. Results: Intra-group comparisons between pre- and post-intervention measures revealed that there were significant changes in all gait and balance variables such as stride length, gait velocity, COG sway velocity and COG sway distance in the HRSVR group (p<0.05). In the HRS group, there were significant changes in all variables except stride length (p<0.05). In addition, inter-group comparisons showed significant differences between the two groups in stride length, gait velocity and COG sway distance except COG sway velocity (p<0.05). Conclusion: The findings of this study suggest that horse riding simulator training combined with 3D virtual reality can be a new positive therapeutic approach for improving functional performance in children with cerebral palsy.

승마시뮬레이터 훈련과 평류안뜰자극이 자세균형능력과 고유수용성감각에 미치는 영향 (The Effects of Ability to Balance Posture and Proprioception by Horse Riding Simulator and Galvanic Vestibular Stimulation)

  • 조운수;김용남;박장성;진희경
    • 한국전문물리치료학회지
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    • 제19권2호
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    • pp.39-47
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    • 2012
  • The purpose of this study is to examine the influence of a horse riding simulator and galvanic vestibular stimulation on improving the ability to balance posture and proprioception. Thirty healthy adults participated and were randomly assigned to a horse riding simulator group ($n_1$=10), galvanic vestibular stimulation (GVS) group ($n_2$=10), control group ($n_3$=10). Experiment groups were trained 3 times per week over 6 weeks. The ability to balance posture was measured by force plate and proprioception was measured by Joint position sense. The following results were obtained. the changes of balance index were significant interaction in each group in accordance with the experiment time in 0, 3 and 6 weeks (p<.05). All groups showed the most decreasing pattern compared with the control group. But was not statistically significant. Proprioception was significant interaction in each group in accordance with the experiment time (p<.05). All groups showed the most decreasing pattern compared with the control group. The above results indicated that the 6 weeks horse riding simulator and galvanic vestibular stimulation training demonstrated positive effects in the ability to balance posture and proprioception. These results suggest that the horse riding simulator and galvanic vestibular stimulation training could be therapeutic intervention that can improve balance and postural control.

승마기구 운동이 만성 뇌졸중 환자의 정적 균형능력에 미치는 영향 (Effects of Mechanical Horseback Riding Exercise on Static Balance of Patient with Chronic Stroke)

  • 조운수;조성현
    • 한국산학기술학회논문지
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    • 제16권3호
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    • pp.1981-1988
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    • 2015
  • 본 연구의 목적은 승마기구 운동이 만성 뇌졸중 환자의 정적균형 능력에 어떠한 영향을 미치는지 알아보는 것이다. 연구대상자는 뇌졸중 진단을 받은 환자 30명으로서 승마기구 운동군과 대조군으로 무작위 분류하였다. 대조군은 운동치료를 하루에 1회씩 받았으며, 실험군은 하루 1회의 운동치료 외에 별도의 시간에 승마기구 운동을 받았다. 승마기구 운동은 6주 동안 주 3회, 회당 20분씩 실시하였다. 집단 간 비교를 위해 independent t-test를 실시하였고, 집단 내 기간별 비교를 위해 paired t-test를 실시하여 분석하였다. 본 연구의 결과, 운동 후 승마기구 운동군의 눈 감고 선 자세에서는 균형에 유의한 차이가 있었으나, 승마기구 운동군과 대조군의 그룹간 비교에서는 유의한 차이가 나타나지 않았다. 앞으로 승마기구 운동이 뇌졸중 환자의 기능에 어떠한 영향을 미치는지 알아보는 다양한 임상적 연구가 필요할 것으로 생각된다.

시뮬레이션 훈련이 뇌졸중 환자의 균형 능력에 미치는 영향 (The Effects of Horse-back riding Simulation Machine Training on Balance ability in Patients with Stroke)

  • 오승준;안명환
    • 대한물리치료과학회지
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    • 제20권1호
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    • pp.1-7
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    • 2013
  • Purpose : Investigate the effects of Horse-back riding Simulation Machine training on the Balance ability in Patients with Stroke. Method : The patients were divided to control group(n=18) with conventional rehabilitation conventional rehabilitation 60min/day and experimental group(n=17) with hippotherapy simulator 15 min/day after conventional rehabilitation 45min/day, 5 time/week for 4 weeks. Balance ability of both groups was assessed using Timed Up and Go(TUG), Berg balabce scale(BBS) and Center of pressure area(COPA). In the present result, there was a no significant(P>0.05) Results : The results of this study showed that Horse-back riding Simulation Machine training, after training, had meaningful difference of TUG, BBS and COPA. Conclusion : This study showed that Horse-back riding Simulation Machine training increased balance ability that resulted in enhancement of motor performance.

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The Effects of Horse-riding Simulator Training with Dual-task on Pulmonary Function and Flexibility in Healthy Adults

  • Seo, Jeong Pyo;Hwang, Yoon Tae;Kwon, Jung-Won
    • The Journal of Korean Physical Therapy
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    • 제32권6호
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    • pp.383-387
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    • 2020
  • Purpose: The purpose of the present study was to investigate the effects of a simultaneous dual-task and horse-riding simulator (HRS) training regime on pulmonary function and flexibility. Methods: Sixteen subjects were recruited and randomly allocated to two groups: a dual-task (DT) (n=8) or a single-task (ST) (n=8) training group. Flexibility and pulmonary function were assessed before and after HRS training. Both groups underwent HRS training for 4 weeks, 3 times/week in 15-minute training sessions. The ST group underwent HRS training and the DT group underwent dual-task HRS training, which consisted of throwing and catching a ball and ring catching while HRS training. Results: Training significantly increased flexibility and FVC (forced vital capacity) and FEV1 (forced expiratory volume in 1 second) in both groups (p<0.05), but FEV1/FVC and PEF (peak expiratory flow) were not significantly different after training in both groups (p>0.05). After the training, flexibility and FVC in the DT group were significantly greater than in the ST group (p<0.05), but FEV1, FEV1/FVC, and PEF were not significantly different (p>0.05). Conclusion: Simultaneous dual-task and HRS motor training improved flexibility, FVC, and FEV1, and our comparative analysis suggests that dual-task HRS training improved flexibility and FVC more than single-task training.

실내 레저 스포츠를 위한 승마 로봇의 개발 (Development of a Horse Robot for Indoor Leisure Sports)

  • 이원식;이영대;문찬우
    • 한국인터넷방송통신학회논문지
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    • 제14권5호
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    • pp.161-166
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    • 2014
  • 최근 스크린 골프와 같이 실내에서 가상현실과 결합하여 운동을 즐길 수 있는 다양한 시도가 이루어지고 있다. 승마는 비싼 경제적 비용 외에도 승마기술의 습득이 쉽지 않고 위험한 운동으로 대중화 보급에 어려움을 겪고 있다. 본 연구에서는 병렬 로봇 기구에 기반한 승마로봇 플랫폼을 개발하고 가상현실과 결합하여 실제와 유사한 승마감을 체험할 수 있도록 하였다. 전문가의 승마자세를 기반으로 일반 승마자의 체위를 교정할 수 있도록 비전센서를 탑재하여 모션 캡처 처리를 하였으며 말의 보법에 기반하여 승마 난이도를 체험할 수 있도록 하였다. 개발된 승마로봇을 이용하면 전천후로 승마를 즐길 수 있으며 체계적인 승마교육에도 사용될 수 있어 승마 스포츠의 확산을 위해 널리 사용될 수 있다.