• Title/Summary/Keyword: Homography Matrix

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Ground Plane Detection Using Homography Matrix (호모그래피행렬을 이용한 노면검출)

  • Lee, Ki-Yong;Lee, Joon-Woong
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.10
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    • pp.983-988
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    • 2011
  • This paper presents a robust method for ground plane detection in vision-based applications based on a monocular sequence of images with a non-stationary camera. The proposed method, which is based on the reliable estimation of the homography between two frames taken from the sequence, aims at designing a practical system to detect road surface from traffic scenes. The homography is computed using a feature matching approach, which often gives rise to inaccurate matches or undesirable matches from out of the ground plane. Hence, the proposed homography estimation minimizes the effects from erroneous feature matching by the evaluation of the difference between the predicted and the observed matrices. The method is successfully demonstrated for the detection of road surface performed on experiments to fill an information void area taken place from geometric transformation applied to captured images by an in-vehicle camera system.

Algorithm for improving the position of vanishing point using multiple images and homography matrix (다중 영상과 호모그래피 행렬을 이용한 소실점 위치 향상 알고리즘)

  • Lee, Chang-Hyung;Choi, Hyung-Il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.1
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    • pp.477-483
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    • 2019
  • In this paper, we propose vanishing-point position-improvement algorithms by using multiple images and a homography matrix. Vanishing points can be detected from a single image, but the positions of detected vanishing points can be improved if we adjust their positions by using information from multiple images. More accurate indoor space information detection is possible through vanishing points with improved positional accuracy. To adjust a position, we take three images and detect the information, detect the homography matrix between the walls of the images, and convert the vanishing point positions using the detected homography. Finally, we find an optimal position among the converted vanishing points and improve the vanishing point position. The experimental results compared an existing algorithm and the proposed algorithm. With the proposed algorithm, we confirmed that the error angle to the vanishing point position was reduced by about 1.62%, and more accurate vanishing point detection was possible. In addition, we can confirm that the layout detected by using improved vanishing points through the proposed algorithm is more accurate than the result from the existing algorithm.

Transformer Network for Container's BIC-code Recognition (컨테이너 BIC-code 인식을 위한 Transformer Network)

  • Kwon, HeeJoo;Kang, HyunSoo
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.1
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    • pp.19-26
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    • 2022
  • This paper presents a pre-processing method to facilitate the container's BIC-code recognition. We propose a network that can find ROI(Region Of Interests) containing a BIC-code region and estimate a homography matrix for warping. Taking the structure of STN(Spatial Transformer Networks), the proposed network consists of next 3 steps, ROI detection, homography matrix estimation, and warping using the homography estimated in the previous step. It contributes to improving the accuracy of BIC-code recognition by estimating ROI and matrix using the proposed network and correcting perspective distortion of ROI using the estimated matrix. For performance evaluation, five evaluators evaluated the output image as a perfect score of 5 and received an average of 4.25 points, and when visually checked, 224 out of 312 photos are accurately and perfectly corrected, containing ROI.

Planar Region Extraction for Visual Navigation using Stereo Cameras

  • Lee, Se-Na;You, Bum-Jae;Ko, Sung-Jea
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.681-686
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    • 2003
  • In this paper, we propose an algorithm to extract valid planar regions from stereo images for visual navigation of mobile robots. The algorithm is based on the difference image between the stereo images obtained by applying Homography matrix between stereo cameras. Illegal planar regions are filtered out by the use of labeling of the difference images and filtering of invalid blobs using the size of each blob. Also, illegal large planar regions such as walls are removed by adopting a weighted low-pass filtering of the difference image using the past difference images. The algorithms are experimented successfully by the use of stereo camera system built in a mobile robot and a PC-based real-time vision system.

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Automatic Determination of Constraint Parameter for Improving Homography Matrix Calculation in RANSAC Algorithm

  • Chandra, Devy;Lee, Kee-Sung;Jo, Geun-Sik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.830-833
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    • 2014
  • This paper proposes dynamic constraint parameter to filter out degenerate configurations (i.e. set of collinear or adjacent features) in RANSAC algorithm. We define five different groups of image based on the feature distribution pattern. We apply the same linear and distance constraints for every image, but we use different constraint parameter for every group, which will affect the filtering result. An evaluation is done by comparing the proposed dynamic CS-RANSAC algorithm with the classic RANSAC and regular CS-RANSAC algorithms in the calculation of a homography matrix. The experimental results show that dynamic CS-RANSAC algorithm provides the lowest error rate compared to the other two algorithms.

Vision based 3D Hand Interface Using Virtual Two-View Method (가상 양시점화 방법을 이용한 비전기반 3차원 손 인터페이스)

  • Bae, Dong-Hee;Kim, Jin-Mo
    • Journal of Korea Game Society
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    • v.13 no.5
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    • pp.43-54
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    • 2013
  • With the consistent development of the 3D application technique, visuals are available at more realistic quality and are utilized in many applications like game. In particular, interacting with 3D objects in virtual environments, 3D graphics have led to a substantial development in the augmented reality. This study proposes a 3D user interface to control objects in 3D space through virtual two-view method using only one camera. To do so, homography matrix including transformation information between arbitrary two positions of camera is calculated and 3D coordinates are reconstructed by employing the 2D hand coordinates derived from the single camera, homography matrix and projection matrix of camera. This method will result in more accurate and quick 3D information. This approach may be advantageous with respect to the reduced amount of calculation needed for using one camera rather than two and may be effective at the same time for real-time processes while it is economically efficient.

Feature Matching Algorithm Robust To Viewpoint Change (시점 변화에 강인한 특징점 정합 기법)

  • Jung, Hyun-jo;Yoo, Ji-sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.12
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    • pp.2363-2371
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    • 2015
  • In this paper, we propose a new feature matching algorithm which is robust to the viewpoint change by using the FAST(Features from Accelerated Segment Test) feature detector and the SIFT(Scale Invariant Feature Transform) feature descriptor. The original FAST algorithm unnecessarily results in many feature points along the edges in the image. To solve this problem, we apply the principal curvatures for refining it. We use the SIFT descriptor to describe the extracted feature points and calculate the homography matrix through the RANSAC(RANdom SAmple Consensus) with the matching pairs obtained from the two different viewpoint images. To make feature matching robust to the viewpoint change, we classify the matching pairs by calculating the Euclidean distance between the transformed coordinates by the homography transformation with feature points in the reference image and the coordinates of the feature points in the different viewpoint image. Through the experimental results, it is shown that the proposed algorithm has better performance than the conventional feature matching algorithms even though it has much less computational load.

Confidence-based Background Subtraction Algorithm for Moving Cameras (움직이는 카메라를 위한 신뢰도 기반의 배경 제거 알고리즘)

  • Mun, Hyeok;Lee, Bok Ju;Choi, Young Kyu
    • Journal of the Semiconductor & Display Technology
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    • v.16 no.4
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    • pp.30-35
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    • 2017
  • Moving object segmentation from a nonstationary camera is a difficult problem due to the motion of both camera and the object. In this paper, we propose a new confidence-based background subtraction technique from moving camera. The method is based on clustering of motion vectors and generating adaptive multi-homography from a pair of adjacent video frames. The main innovation concerns the use of confidence images for each foreground and background motion groups. Experimental results revealed that our confidence-based approach robustly detect moving targets in sequences taken by a freely moving camera.

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View Morphing for Generation of In-between Scenes from Un-calibrated Images (비보정 (un-calibrated) 영상으로부터 중간영상 생성을 위한 뷰 몰핑)

  • Song Jin-Young;Hwang Yong-Ho;Hong Hyun-Ki
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.1
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    • pp.1-8
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    • 2005
  • Image morphing to generate 2D transitions between images may be difficult even to express simple 3D transformations. In addition, previous view morphing method requires control points for postwarping, and is much affected by self- occlusion. This paper presents a new morphing algorithm that can generate automatically in-between scenes from un-calibrated images. Our algorithm rectifies input images based on the fundamental matrix, which is followed by linear interpolation with bilinear disparity map. In final, we generate in-between views by inverse mapping of homography between the rectified images. The proposed method nay be applied to photographs and drawings, because neither knowledge of 3D shape nor camera calibration, which is complex process generally, is required. The generated in-between views can be used in various application areas such as simulation system of virtual environment and image communication.

Design of 3D GUI Simulator for Integrated BTT Missile System (고기동 BTT 미사일 시스템의 통합 시뮬레이션을 위한 GUI 구현)

  • Park, Se-Beom;Yeom, Joon-Hyung;Ha, In-Joong
    • Proceedings of the KIEE Conference
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    • 2009.07a
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    • pp.1790_1791
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    • 2009
  • OpenCV을 사용하여 MFC/OpenGL 환경의 BTT 미사일을 설계하였다. 시뮬레이션을 수행 하는 동안의 이미지에서 표적의 특징점(Feature point)를 추출해 호모그래피 행렬(Homography Matrix)을 계산하여 이로부터 표적의 위치, 속도, 자세 정보등을 추정하도록 하였다. 그리고 미사일 동역학, 자동 조종 장치 역시 C로 구현하여 통합 시뮬레이션 환경을 구축하였다.

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