• Title/Summary/Keyword: Home Server

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Design of IoT Gateway based Event-Driven Approach for IoT related Applications (IoT 게이트웨이 기반의 이벤트 중심 접근 방식 응용프로그램 설계)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2119-2124
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    • 2016
  • The Internet of things (IoT) needs to be an event-driven approach for efficient related time response and processing. The growth of mobile devices in Internet of Things (IoT) leads to a number of intelligent buildings related IoT applications. For instance, home automation controlling system uses client system such web apps on smartphone or web service to access the home server by sending control commands. The gateway based RESTful technology responsible for handling clients'requests attests an internet latency in case a large number of clients' requests submit toward the gateway increases. In this paper, we propose the design tasks of the IoT gateway for handling concurrency events. The gateway based event-driven architecture is designed for building IoT gateway using node.js on one side and communication protocol based message-oriented middleware known as XMPP to handle communications of intelligent building control devices connected to the gateway through a centralized hub.

An AAA Mechanism using ID-based Ticket offer Anonymity (익명성을 지원하는 ID기반 티켓을 이용한 AAA 메커니즘)

  • Moon, Jong-Sik;Paek, Chang-Hyun;Lee, Im-Yeong
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.17 no.5
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    • pp.87-98
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    • 2007
  • AAA protocol is an information protection technology which systematically provides authentication, authorization and accounting function not only in the existing wire network but also in the rapidly developing wireless network, various services and protocol. Nowadays, standardization of the various application services is in progress with the purpose of AAA standardization fer the mobile user in the wireless network. And various researches are being conducted fur using AAA in the roaming service and mobile IPv6 network between heterogeneous networks. In this paper uses OTP and ID-based ticket for user authentication in the mobile device under the ubiquitous environment, and service is seamlessly provided even though the mobile device moves from the home network to the foreign network. In addition, with the ticket renewed from the foreign network, the overhead of the home authentication server can be reduced, and provides anonymity of service through the anonymity ID.

Application for Workout and Diet Assistant using Image Processing and Machine Learning Skills (영상처리 및 머신러닝 기술을 이용하는 운동 및 식단 보조 애플리케이션)

  • Chi-Ho Lee;Dong-Hyun Kim;Seung-Ho Choi;In-Woong Hwang;Kyung-Sook Han
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.83-88
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    • 2023
  • In this paper, we developed a workout and diet assistance application to meet the growing demand for workout and dietary support services due to the increase in the home training population. The application analyzes the user's workout posture in real-time through the camera and guides the correct posture using guiding lines and voice feedback. It also classifies the foods included in the captured photos, estimates the amount of each food, and calculates and provides nutritional information such as calories. Nutritional information calculations are executed on the server, which then transmits the results back to the application. Once received, this data is presented visually to the user. Additionally, workout results and nutritional information are saved and organized by date for users to review.

TV Anytime and MPEG-21 DIA based Ubiquitous Consumption of TV Contents in Digital Home Environment (TV Anytime 및 MPEG-21 DIA 기반 콘텐츠 이동성을 이용한 디지털 홈 환경에서의 유비쿼터스 TV 콘텐츠 소비)

  • Kim Munjo;Yang Chanseok;Lim Jeongyeon;Kim Munchurl;Park Sungjin;Kim Kwanlae;Oh Yunje
    • Journal of Broadcast Engineering
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    • v.10 no.4 s.29
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    • pp.557-575
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    • 2005
  • Much research in core technologies has been done to make it possible the ubiquitous video services over various kinds of user information terminals anytime anywhere in the way the users want to consume. In this paper, we design plototypesystem architecture for the ubiquitous TV program content consumption based on user preference via various kinds of intelligent information terminals in digital home environment, and present an implementation and testing results for the prototype system. For the system design, we utilize the TV Anytime specification fur the consumption of TV program contents based on user preference in TV programs, and also use the MPEG-21 DIA (Digital Item Adaptation) tools which are the representation schema formats in order to describe the context information for user environments, user terminal characteristics, user characteristics for universal access and consumption of the preferred TV program contents. The proposed ubiquitous content mobility prototype system is designed to make it possible to seamlessly consume contents by a single user or multiple users via various kinds of user terminals for the TV program contents they watch together. The proposed ubiquitous content mobility prototype system in digital home environment consists of a home server, a display TV terminal, and an intelligent information terminal. We use 42 TV programs contents in eight different genres from four different TV channels in order to test our prototype system.

One Time Password-Based SEED Algorithm for IoT Systems (IoT 시스템을 위한 시간 동기화 방식 기반 SEED 알고리즘)

  • Lee, Sung-Won;Park, Seung-Min;Sim, Kwee-Bo
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.9
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    • pp.766-772
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    • 2016
  • Recent advances in networking and computers, especially internet of things (IoT) technologies, have improved the quality of home life and industrial sites. However, the security vulnerability of IoT technologies causes life-threatening issues and information leakage concerns. Studies regarding security algorithms are being conducted. In this paper, we proposed SEED algorithms based on one time passwords (OTPs). The specified server sent time data to the client every 10 seconds. The client changed the security key using time data and generated a ciphertext by combining the changed security key and the matrix. We applied the SEED algorithms with enhanced security to Linux-based embedded boards and android smart phones, then conducted a door lock control experiment (door lock & unlock). In this process, the power consumed for decryption was measured. The power consumption of the OTP-based algorithm was measured as 0.405-0.465W. The OTP-based algorithm didn't show any difference from the existing SEED algorithms, but showed a better performance than the existing algorithms.

Internet Web-Based Remote Control System for Permanent Magnet Synchronous Motor Drives (인터넷 웹 기반의 PMSM 원격 제어시스템)

  • Kim, Dai-Hyun;Choi, Yang-Kwang;Kim, Young-Seok;Lee, Eul-Jae
    • Proceedings of the KIEE Conference
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    • 2003.10b
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    • pp.42-44
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    • 2003
  • As the industry is developed, uses of various electric motor are increasing from general home to various fields of industry, and the kind becomes various daily. For these reasons, it is required to study the remote control and a package management about change of a speed drive system, the supervision of administration appliance by real time, and the collection and process data together using internet prevailed on industry whole. This paper deals with the development of a Web-Based remote control system for permanent magnet synchronous motor drives. The client/server system using TCP/IP protocols and DSP controller for remote control through internet and the Web interface that users can confirm data and state of PMSM(Permanent Magnet Synchronous Motor) is developed. This system is available for driving, braking, variable speed control and monitoring for PMSM in real time through administration program of Web-Based.

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An Access Log Management System by User Directed Managing in Ubiquitous Environment (유비쿼터유비쿼터스 환경에서 프라이버시 보호를 위한 사용자 직접 관리 방식의 접근 기록 관리 시스템)

  • Lee, J.;Kim, S.
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.269-273
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    • 2008
  • In ubiquitous environments, clients move between domains freely and its activities in the other domains are growth. Like this environment, the service provider makes access or activity records what they are provided to clients. This record can make a privacy problem to recognize a person or trace some works. So this record must be kept and managed by user instead of the service provider. In this paper, we propose a system that can gather those records from the service provider to home domain server which client's managing by themselves. In addition, if remote domain manager requests that record by the legal process, system can transfer only a range of information which allowed by client to keep personal privacy.

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Implementation of Integrated Service Platform supported multi-Middlewares in Linux Home Server (리눅스 홈서버에서 다중 홈네트워크 미들웨어 지원 통합 서비스 플랫폼 개발)

  • Son, Young-Sung;Park, Jun-Hee;Lee, Chang-Eun;Moon, Kyung-Doek
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11c
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    • pp.2435-2438
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    • 2002
  • 본 논문은 다양한 표준의 제어 미들웨어가 설치된 환경에서 흠내의 정보기기간의 정보 전달 및 제어물 위해서 단일한 서비스를 개발, 실행하기 위한 구조를 설명한다. 기존의 가전제품에 다양한 통신 미디어(예: IEEE1394, IrDA, LAM, PLC, Bluetooth 등)이 추가되어 새로운 부가가치를 지원하는 정보가전제품들이 소개되고 있고 이에 적합한 통신 환경이 개발, 보급되고 있다. 또한, 정보기기간의 제어, 데이터 전송, 서비스 개발을 목적으로 다양한 제어 미들웨어(Jini, HAVi, LonWorks, UpnP 등) 이 제시되고 발전해가고 있다. 이러한 추세에 의하면 향후 수년안에 홈네트워크 서비스 플랫폼의 요구사항이 높아지며 특히, 다중 제어 미들웨어를 지원하는 서비스 플랫폼의 등장이 필요한 시점이다. 본 논문에서 설계, 구현한 홈네트워크 통합미들웨어는 서비스 프로바이더(서비스 제공자 및 운용자)에게 서비스개발, 보급 운용의 단일 환경을 제공한다. 이의 한 예제인 홈네트워크 미들웨어 연동 서비스는 서로 다른 제어 미들웨어를 따르는 정보기기간의 연동 서비스를 다양한 매체를 수용하는 홈서버에서 가능하도록 구축하였다.

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Indoor Passive Location Tracking and Activity Monitoring using WSN for Ubiquitous Healthcare

  • Singh, Vinay Kumar;Lee, Seung-Chul;Lim, Hyo-Taek;Myllyla, Risto;Chung, Wan-Young
    • Journal of information and communication convergence engineering
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    • v.5 no.4
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    • pp.382-388
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    • 2007
  • Indoor location system using wireless sensor network technology was applied for the status evaluation and activity monitoring of elderly person or chronic invalid at home. Location awareness application is transparent to the daily activities, while providing the embedded computing infrastructure with an awareness of what is happening in this space. To locate an object, the active ceiling-mounted reference beacons were placed throughout the building. Reference beacons periodically publish location information on RF and ultrasonic signals to allow application running on mobile or static nodes to study and determine their physical location. Once object-carried passive listener receives the information, it subsequently determines it's location from reference beacons. By using only the sensor nodes without any external network infrastructure the cost of the system was reduced while the accuracy in our experiments. was fairly good and fine grained between 7 and 15 cm for location awareness in indoor environments. Passive architecture used here provides the security of the user privacy while at the server the privacy was secured by providing the authentication using Geopriv approach. This information from sensor nodes is further forwarded to base station where further computation is performed to determine the current position of object and several applications are enabled for context awareness.

Design and Implementation of the 4D-Media Broadcasting Service System in a Smart TV Environment (스마트 TV 환경을 위한 4D 미디어 방송 서비스 시스템의 설계 및 구현)

  • Yun, Jae-Kwan;Kim, Min-Gi;Jang, Jong-Hyun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.1
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    • pp.9-15
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    • 2012
  • Recently, as the development of 3D contents service, production of 4D media that user can feel physical effects by the scene of movie has been increased. This 4D media uses the SMMD (Single Media Multiple Devices) method to give users enhanced effects with multiple devices playing rather than the SMSD (Single Media Single Device) method with single device playing in a smart TV environment. To give more sensible effects to users, from the beginning of making one media, we produced 4D media that consists of 3D contents and the SEM (Sensory Effect Metadata) to define effects of the scene. 4D media is transmitted to a HS (Home Server) to represent 3D contents in 3DTV and multiple devices with synchronized way. In this paper, we suggested the concept and overall 4D media broadcasting service system architecture, aggregator time acquisition, media time scheduling, real-sense device scheduling, evaluation results, user interfaces and implemented devices.