• Title/Summary/Keyword: Hololens

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A Study on Virtual Studio Application using Microsoft Hololens

  • Lee, Jaehyun;Kim, Seunghyeon;Kim, Lyounghui;Kang, Jinwook;Lee, Seunghyun;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.80-87
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    • 2017
  • Mixed Reality (MR) shows a composite image of a virtual object in the real world. It has been applied to various fields by the introduction of head mounted display (HMD) such as Microsoft's Hololens [1-3]. The virtual studio in broadcasting combines the contents created by computer graphics with the actual set to reproduce the 3D image screen. This requires physical space such as a set of chroma keys. It also requires professional knowledge and manpower and costly equipment to post-process the graphics and information for long periods of time. Therefore, in this paper, we aim to study the implementation of virtual studio based on Mixed Reality using Microsoft Hololens. Through the implementation of 'Holo-studio' application, realistic and virtual objects of broadcasting camera viewpoint were acquired at the same time. Using Microsoft's spectator view library, the frame rate is degraded in objects with high polygons (100,000 polygons). The proposed method maintains 60 fps image transmission in high polygon objects. The results of this paper show the possibility of using virtual studio at low cost which does not need separate physical space.

How to create mixed reality educational contents using Hololens (홀로렌즈를 활용한 혼합현실 교육 콘텐츠 제작 방법)

  • Song, Eun-Jee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.3
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    • pp.391-397
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    • 2020
  • Realistic content such as virtual reality, augmented reality, and mixed reality is emerging as an innovative technology in the education field in that it allows people to safely and efficiently experience dangerous, expensive or impossible situations, such as disaster training or space travel. Recently, as government agencies have supported a lot for producing virtual augmented reality contents about education, various educational contents using virtual augmented reality technology have been developed through the Edutech industry. Many virtual augmented reality-based educational contents are being developed, but mixed reality-based educational contents are very limited which could be more effective for education. This study examines the basic method of producing mixed reality educational contents using Hololens and, on the basis of this, it proposes the method for producing scientific experiment contents. Hololens made it possible to share information in real time without a regular desktop PC, and it is effective for teachers to manage and evaluate students in real time.

A Study on the Curvature Correction in Laser Scanner (레이저 주사 장치의 곡률 보정에 관한 연구)

  • Yun, N.I.;Kim, N.;Park, H.K.
    • Proceedings of the Korean Institute of Communication Sciences Conference
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    • 1986.10a
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    • pp.194-197
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    • 1986
  • In this paper, for the curvature correction on the scanning plane in laser scanning system, aberration correction method using holographic optical element is suggested. Holoens is selected as a type of holographic zone plate which has aberration correction property. And hologram recording condition is analyzed to find fo property. This hololens is implemented by computer-generated hologram technique. Laser scanning system is organized using desinged hololens and scanning properties of this system are investigated. Using this method optical system structure in laser scanning system can be simplified satisfying both scan linearity and field flatness.

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The useful of the tangible contents for watching Royal ancestral ritual in the Jongmyo shrine and the Sajikdan (종묘와 사직단 제례 실감형콘텐츠 활용 방안)

  • Kim, HeeJae;Choi, HeeSoo
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.87-88
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    • 2016
  • 서울시에 소재하고 있는 종묘와 사직단은 제례의식이 거행되던 곳으로 실제 재현은 1년에 약 한번 정도 진행되며 이것을 보기위해 관람객이 몰리게 된다. 이것은 일종의 병목현상처럼 일어나고 있다. 이러한 병목현상을 해소하고, 평소 관람객에게도 실제 재현과 같은 효과를 보여주기 위하여 실감형 콘텐츠를 활용하고자 한다. 마이크로소프트(MS)의 증강현실(AR)기기 '홀로렌즈(Hololens)' 기법을 바탕으로 관람자들에게 이용의 편의를 보완할 수 있는 방법을 제안한다.

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An Optical Implementation of Associative Memory Based on Inner Product Neural Network Model

  • Gil, S.K.
    • Proceedings of the Optical Society of Korea Conference
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    • 1989.02a
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    • pp.89-94
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    • 1989
  • In this paper, we propose a hybrid optical/digital version of the associative memory which improve hardware efficiency and increase convergence rates. Multifocus hololens are used as space-varient optical element for performing inner product and summation function. The real-time input and the stored states of memory matrix is formated using LCTV. One method of adaptively changing the weights of stored vectors during each iteration is implemented electronically. A design for a optical implementation scheme is discussed and the proposed architecture is demonstrated the ability of retrieving with computer simmulation.

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Word Learning System Using HoloLens (홀로렌즈를 활용한 낱말 학습 시스템)

  • Lim, Hyejeong;Moon, Mikyeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.529-530
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    • 2022
  • 단어 카드나 그림을 통한 낱말 교육은 집중력과 주의력을 오래 유지하는 것이 어렵다. 유아들은 사물을 심상 혹은 이미지로 인식하는 성향이 있으므로 개념을 무리하게 주입시키기 보다는 감각적이고 입체적인 교육이 필요하다. 본 논문에서는 홀로렌즈와 객체 인식 기능을 이용한 낱말 학습 시스템 개발에 대해 설명한다. 이 시스템을 통해 사용자는 실제 객체와의 상호작용을 통해 낱말 학습이 가능하며, 한국어를 제외한 언어에도 적용하여 외국어 교육에도 효과적일 것으로 기대한다.

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Optical Implementation of Real-Time Two-Dimensional Hopfield Neural Network Model Using Multifocus Hololens (Multifocus Hololens를 이용한 실시간 2차원 Hopfield 신경회로망 모델의 광학적 실험)

  • 박인호;서춘원;이승현;이우상;김은수;양인응
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.10
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    • pp.1576-1583
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    • 1989
  • In this paper, we describe real-time optical implementation of the Hopfield neural network model for two-dimensional associative memory by using commercial LCTV and Multifocus For real-time processing capability, we use LCTV as a memory mask and a input spatial light modulator. Inner product between input pattern and memory matrix is processed by the multifocus holographic lens. The output signal is then electrically thresholded fed back to the system input by 2-D CCD camera. From the good experimental results, the proposed system can be applied to pattern recognition and machine vision in future.

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Optical Implementation of Associative Menory Based on Two-Dimensional Neural Network Model (2차원 신경회로망 모델에 근거한 광연상 메모리의 실현)

  • 한종욱;박인호;이승현;이우상;김은수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.15 no.8
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    • pp.667-677
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    • 1990
  • In this paper, optical inplementation of the Hopfield neural network model for two-dimensinal associative memory is described For the real-time processing of two-dimensional images, the commercial LCTVs are used as a memory mask and an input spatical light modulator. A 4-D memory matrix is realized with a 2-D mask of a matrix arrangement and the inner-products between arbitrary input pattern and memory matrix are carried out by using the multifocus hololens. The output image is then electronically thresholded and fed back to the input of the associative memory system by 2-D CCd camera. From the good experimental results for the high error correction capability, the proposed system can be applied to practical pattern recognition and machine vision systems.

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Implementation and Feasibility Test of the Mixed Reality Service Platform for Application of Architectural Field (건축분야 활용을 위한 MR콘텐츠 서비스플랫폼 구현)

  • Ahn, Kil-Jae;Ko, Dae-Sik
    • The Journal of Korean Institute of Information Technology
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    • v.17 no.1
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    • pp.149-156
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    • 2019
  • Mixed reality technology (MR) has become one of the fourth industrial revolution element technologies. MR technology has been widely applied not only as a digital contents industry but also in the fields of architecture, tourism, medical field, and education. In this paper, we propose a collaborative service platform for architectural applications that inter-operate with heterogeneous devices such as MR device, PC and mobile, and develop prototype system and verify it. As a result, the 3D model using the skp extension, which is mainly used in architecture design office, was created by using developed prototype system and generate the MR contents for the hololens, which is the MR device, and the conversion time and normal operation were confirmed.

A Comparison of the Cognitive Effect of Three-dimensional Images on a Computer Monitor and a Mixed Reality Device (컴퓨터 모니터와 혼합현실기기의 3차원 이미지 인지 효과 비교 연구)

  • Choi, Sung-Jin;Liu, Shu-Jun
    • Journal of KIBIM
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    • v.13 no.4
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    • pp.45-53
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    • 2023
  • The educational benefits and potential of XR as a new medium are well recognized. However, there are still limitations in understanding the specific effects of XR compared to the more widely utilized representation of images on computer monitors. This study therefore aims to demonstrate the differences in effectiveness between the two technologies and to draw implications from a cognitive comparison of three-dimensional objects represented on a flat surface and virtually. The study was conducted a quantitative research method with an experiment involving two independent groups, and the results were tested using regression analysis. The results showed that for low-level, two-dimensional objects, the computer monitor method may be more effective, but above a certain level of complexity, the effectiveness of learning through the monitor tends to decrease rapidly. On the other hand, the group that used extended reality technology showed relatively high comprehension compared to the monitor group even as the complexity increased, and in particular, unlike the monitor group's rapidly decreasing comprehension level, the extended reality technology group showed a trend of decreasing comprehension with the level of complexity, suggesting the potential for compatibility and predictability in the use of technology.