• Title/Summary/Keyword: Higher Usability

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Web Usability Testing by Using Scanpath Similarity Analysis (탐색경로 일치도 분석을 이용한 웹사이트 사용성 평가)

  • Kim, Youngjun;Kim, Youngjin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.2
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    • pp.793-803
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    • 2013
  • This study was performed to determine the usefulness of scanpath similarity analysis as one of new web usability testing. The 5 websites of public institutions were used and 15 students participated. First of all, eye movements were tracked and visual appeal ratings were measured as participants freely viewed each website for 3 seconds. Subsequently in continuously tracking the eye movements we asked the participants to perform 17 missions. Finally, in interview the participants rated on satisfaction, awareness, and mission difficulty. Results of this study showed that scanpath similarity had a significant relationship with both the visual appeal ratings(first impression) and the satisfaction. In other words, higher the visual appeal ratings were related to higher scanpath similarity. This result showed that measurement such as scanpath similarity of eye movements could become an objective index for usability testing instead of subjective evaluation such as the satisfaction. We discussed possibility that the usability testing by using the scanpath similarity with both fixation and duration on eye movements will find more appropriately inference on observers' experiences in websites.

Usability Evaluation of Text-based Search and Visual Search of a Multidisciplinary Library Database (상용 학술데이터베이스의 텍스트 기반 검색과 비주얼검색의 사용성에 관한 연구)

  • Kim, Jong-Ae
    • Journal of the Korean Society for information Management
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    • v.26 no.3
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    • pp.111-129
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    • 2009
  • This study examined the usability of text-based search and visual search of a large multidisciplinary library database to provide an empirical analysis of the acceptability of visual systems in the information retrieval environment. It also examined if there are differences in the usability assessment based on experimental order. The results indicated that the text-based search supported users' search behaviors more efficiently than the visual search. Also the text-based search was rated higher than the visual search in terms of user perceptions of four usability factors.

Development of Evaluation Perspective and Criteria for the DataON Platform

  • Kim, Suntae
    • Journal of Information Science Theory and Practice
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    • v.8 no.2
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    • pp.68-78
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    • 2020
  • This study is a preliminary study to develop an evaluation framework necessary for evaluating the DataON platform. The first objective is to examine expert perceptions of the level of DataON platform construction. The second objective is to evaluate the importance, stability, and usability of DataON platform features over OpenAIRE features. The third objective is to derive weights from the evaluation perspective for future DataON platform evaluation. The fourth objective is to examine the preferences of experts in each evaluation perspective and to derive unbiased evaluation criteria. This study used a survey method for potential stakeholders of the DataON platform. The survey included 12 professionals with at least 10 years of experience in the field. The 57 overall functions and services were measured at 3.1 out of 5 for importance. Stability was -0.07 point and usability was measured as -0.05 point. The 42 features and services scored 3.04 points in importance. Stability was -0.58 points and usability was -0.51 points. In particular, the stability and usability scores of the 42 functions and services provided as of 2018 were higher than the total functions were, which is attributed to the stable and user-friendly improvement after development. In terms of the weight of the evaluation point, the collection quality has the highest weight of 27%. Interface usability is then weighted 22%. Subsequently, service quality is weighted 19%, and finally system performance efficiency and user feedback solicitation are equally weighted 16%.

Efficient and Secure Sound-Based Hybrid Authentication Factor with High Usability

  • Mohinder Singh B;Jaisankar N.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.10
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    • pp.2844-2861
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    • 2023
  • Internet is the most prevailing word being used nowadays. Over the years, people are becoming more dependent on the internet as it makes their job easier. This became a part of everyone's life as a means of communication in almost every area like financial transactions, education, and personal-health operations. A lot of data is being converted to digital and made online. Many researchers have proposed different authentication factors - biometric and/or non-biometric authentication factors - as the first line of defense to secure online data. Among all those factors, passwords and passphrases are being used by many users around the world. However, the usability of these factors is low. Also, the passwords are easily susceptible to brute force and dictionary attacks. This paper proposes the generation of a novel passcode from the hybrid authentication factor - sound. The proposed passcode is evaluated for its strength to resist brute-force and dictionary attacks using the Shannon entropy and Passcode (or password) entropy formulae. Also, the passcode is evaluated for its usability. The entropy value of the proposed is 658.2. This is higher than that of other authentication factors. Like, for a 6-digit pin - the entropy value was 13.2, 101.4 for Password with Passphrase combined with Keystroke dynamics and 193 for fingerprint, and 30 for voice biometrics. The proposed novel passcode is far much better than other authentication factors when compared with their corresponding strength and usability values.

Usability Testing of OpenCourseWare(OCW) - Focusing on Students with Visual and Hearing Impairments - (오픈코스웨어(OCW)에 대한 장애학생 사용성 평가 - 시각 및 청각장애 대학생을 중심으로 -)

  • Son, Jiyoung;Yeom, Myungsook
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.43-50
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    • 2016
  • The purpose of the study is to identify the usability of OpenCouresWare(OCW) from the perspective of students with visual and hearing impairments. Twelve college students with disabilities(8 visual and 4 hearing impairment) implemented usability testing. Two modules in both edX and KOCW were selected for testing. Students with disabilities implemented usability testing and then each individual case was analyzed through quantitative and qualitative methods. As results, the degree of general usability in both edX and KOCW indicated an average level and the degree of accessibility in edX module was evaluated higher than KOCW. Specifically, the module of edX was rated highly by students with hearing impairments and the usability level of KOCW module was highly appreciated by blind students.

Implementation of Voice Awareness Security Sytems (음성인식 보안 시스템의 구현)

  • Lee, Moon-Goo
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.799-800
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    • 2006
  • This thesis implemented security systems of voice awareness which is higher accessible than existing security system using biological authentication system and is inexpensive in module of security device, and has an advantage in usability. Proposed the security systems of voice awareness implemented algorithm for characteristic extraction of inputted speaker's voice signal verification, and also implemented database of access control that is founded on extractible output. And a security system of voice awareness has a function of an authority of access control to system.

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A Design of Users' Manual for Mobile Phones through Questionnaire Survey (설문조사를 통한 이동전화기 사용설명서의 설계 방안)

  • Kim, Jae-Guk;Jeon, Yong-Ung;Jo, Am
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.3
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    • pp.77-92
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    • 2000
  • This study is about the satisfaction and the usage of users' manual for mobile phones with multi-functions. The users' manual is redesigned by including ergonomic factors verified through survey. This paper is to propose a redesigned users' manual which is more readable and understandable than original users' manuals. The degree of improvement is measured by the usability evaluation. There are significant differences(p<0.05) in the number of functional description original users' manuals. And the degree of users' satisfaction with the description of Crystal Display) are significant diffenences among the original users' manuals. In the as of description, the significant differences are partially found. The users' manual is re arranging the explanations of functions compactly in a table form, and reducing the cl has also $3cm^*2cm$ LCD figures to facilitate the understanding. The usability evaluation users' satisfaction and understanding for the redesigned users' manual are higher than original users' manuals.

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A Comparison Analysis of Usability Evaluation for Simulation Learning based on Web 3D and Virtual Reality (웹 3D와 가상현실 시뮬레이션 학습의 사용성 평가 비교분석)

  • So, Yo-Hwan
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.719-729
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    • 2016
  • This study is analyzed by comparing the evaluation of usability and study achievement for simulation learning based on Web 3D and VR and it is aimed to verify the characteristics of the virtual reality through a difference in studying effect between each learning method. Therefore, this study is analyzed by comparing the evaluation of usability and study achievement for the CSI Forensics Lab simulation content that has been developed in two learning methods for scientific experiments of DNA analysis with the 75 university students of Life Science as a population(Web 3D=37, VR=38). The results of the study, in usability of user task action, exploratory and navigation, Web 3D simulation learning was positive in a significant difference, but in usability of satisfaction, VR simulation learning was positive in a significant difference. In study achievement, Web 3D simulation learning was slightly higher but did not confirm the significant differences between both of learning.

Development and Usability Test of Baby Vest Prototypes with a Body Temperature Sensing Function

  • Yi, Kyong-Hwa;Song, Hayoung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.44 no.3
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    • pp.427-440
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    • 2020
  • This study developed a vest prototype capable of monitoring body temperature using textile electrodes to prevent the sudden death of babies as well as to determine the quality of developed products by evaluating usability with commercial products. Based on the results of the 7th Size Korea Project, a basic pattern for a vest prototype was drafted by applying the average size of two-year-old Korean babies. Two prototypes were the detachable (VEST I) and integrated textile electrodes vest type (VEST II), which followed the same design. The materials were 100% cotton single jersey (SJ) and double jersey (DJ). Six experts evaluated the usability of the developed vests (VEST I & VEST II) and commercial product (VEST M). The single-layer woven textile electrode appeared to have a slightly higher conductivity than the double-layer one. There was no statistical difference in the body temperature sensing function between VEST I and VEST II. Finally, the superiority of the VEST I was verified through a comparison with commercial products (VEST M). The usability test suggested that a wearable smart clothing system of the integrated conductive textile could be further commercialized for bio-monitor applications in Ubiquitous-health care.

User Interface Design Platform based on Usage Log Analysis (사용성 로그 분석 기반의 사용자 인터페이스 설계 플랫폼)

  • Kim, Ahyoung;Lee, Junwoo;Kim, Mucheol
    • The Journal of Society for e-Business Studies
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    • v.21 no.4
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    • pp.151-159
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    • 2016
  • The user interface is an important factor in providing efficient services to application users. In particular, mobile applications that can be executed anytime and anywhere have a higher priority of usability than applications in other domains.Previous studies have used prototype and storyboard methods to improve the usability of applications. However, this approach has limitations in continuously identifying and improving the usability problems of a particular application. Therefore, in this paper, we propose a usability analysis method using touch gesture data. It could identify and improve the UI / UX problem of the application continuously by grasping the intention of the user after the application is distributed.