• Title/Summary/Keyword: Hierarchical planning

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Hierarchical Task Planning through Abstraction of World Elements and Operators (월드 엘리먼트와 오퍼레이터의 추상화에 기반한 효율적인 계층적 작업계획)

  • Park, Young-Bin;Suh, Il-Hong;Choi, Byung-Uk
    • The Journal of Korea Robotics Society
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    • v.2 no.3
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    • pp.262-269
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    • 2007
  • Hierarchical Planning based on Abstraction of World Elements and Operators(HiPAWO) is proposed for mobile robots task planning, where abstraction of world elements is used for hierarchical planning and abstraction of operators is used for hierarchical decomposition of abstracted actions. Especially, a hierarchical domain theory based on JAH(Joint of Action Hierarchy)-graph is proposed to improve efficiency of planning, where a number of same actions are included in both adjacent hierarchical levels of domain theories to provide relationships between adjacent hierarchical levels. To show the validities of our proposed HiPAWO, experimental results are illustrated and will be compared with two other classical planning methods.

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DEVS Modeling with Hierarchical Planning: HRG-DEVS (계층적 계획을 이용한 이산 사건 시뮬레이션 모델링: HRG-DEVS)

  • Yi, Mi-Ra
    • Journal of the Korea Society for Simulation
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    • v.15 no.2
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    • pp.1-12
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    • 2006
  • As the needs of intelligent systems increase, there have been diverse approaches that combine artificial intelligence (AI) and simulation in the last decade. RG-DEVS, which is the basis for this paper, embedded AI planning techniques into the simulation modeling methodology of DEVS, in order to specify dynamically a simulation model. However, a hierarchy concept, which is used for various types of problem solving systems. is not included in the planning of RG-DEVS. The hierarchy concept reduces the computational cost of planning by reducing the search space, and also makes it easy to apply the hierarchical process flow of a target system to planning. This paper proposes Hierarchical RG-DEVS (HRG-DEVS) in an attempt to insert hierarchical planning capability into RG-DEVS. For the verification of the proposed modeling methodology, HRG-DEVS is applied to model the block's world problem of ABSTRIPS, which is a classical planning problem.

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Feasibility Prediction-Based Obstacle Removal Planning and Contactable Disinfection Robot System for Surface Disinfection in an Untidy Environment (비정돈 환경의 표면 소독을 위한 실현성 예측 기반의 장애물 제거 계획법 및 접촉식 방역 로봇 시스템)

  • Kang, Junsu;Yi, Inje;Chung, Wan Kyun;Kim, Keehoon
    • The Journal of Korea Robotics Society
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    • v.16 no.3
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    • pp.283-290
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    • 2021
  • We propose a task and motion planning algorithm for clearing obstacles and wiping surfaces, which is essential for surface disinfection during the pathogen disinfection process. The proposed task and motion planning algorithm determines task parameters such as grasping pose and placement location during the planning process without using pre-specified or discretized values. Furthermore, to quickly inspect many unit motions, we propose a motion feasibility prediction algorithm consisting of collision checking and an SVM model for inverse mechanics and self-collision prediction. Planning time analysis shows that the feasibility prediction algorithm can significantly increase the planning speed and success rates in situations with multiple obstacles. Finally, we implemented a hierarchical control scheme to enable wiping motion while following a planner-generated joint trajectory. We verified our planning and control framework by conducted an obstacle-clearing and surface wiping experiment in a simulated disinfection environment.

Temporal Waypoint Revision Method to Solve Path Mismatch Problem of Hierarchical Integrated Path Planning for Mobile Vehicle (이동 차량의 계층적 통합 경로 계획의 경로 부조화 문제 해결을 위한 임시 경유점 수정법)

  • Lee, Joon-Woo;Seok, Joon-Hong;Ha, Jung-Su;Lee, Ju-Jang;Lee, Ho-Joo
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.7
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    • pp.664-668
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    • 2012
  • Hierarchical IPP (Integrated Path Planning) combining the GPP (Global Path Planner) and the LPP (Local Path Planner) is interesting the researches who study about the mobile vehicle in recent years. However, in this study, there is the path mismatch problem caused by the difference in the map information available to both path planners. If ever a part of the path that was found by the GPP is available to mobile vehicle, the part may be unavailable when the mobile vehicle generates the local path with its built-in sensors while the vehicle moves. This paper proposed the TWR (Temporal Waypoint Reviser) to solve the path mismatch problem of the hierarchical IPP. The results of simulation provide the performance of the IPP with the TWR by comparing with other path planners.

Development of the Family Disaggregation Algorithm for Hierarchical Production Planning (계층적 생산계획의 계품군 분해해법 개발)

  • 김창대
    • Journal of the Korean Operations Research and Management Science Society
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    • v.18 no.1
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    • pp.1-18
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    • 1993
  • The family disaggregation model of hierarchical production planning (HPP) is the problem of (0 -1) mixed integer programming that minimizes the total sum of setup costs and inventory holding costs over the planning horizon. This problem is hard in a practical sense since optimal solution algorithms have failed to solve it within reasonable computation times. Thus effective familoy disaggregation algorithm should be developed for HPP. The family disaggregation algorithm developed in this paper consists of the first stage of finding initial solutions and the second stage of improving initial solutions. Some experimental results are given to verify the effectiveness of developed disaggregation algorithm.

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Robot PTP Trajectory Planning Using a Hierarchical Neural Network Structure (계층 구조의 신경회로망에 의한 로보트 PTP 궤적 계획)

  • 경계현;고명삼;이범희
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.39 no.10
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    • pp.1121-1232
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    • 1990
  • A hierarchical neural network structure is described for robot PTP trajectory planning. In the first level, the multi-layered Perceptron neural network is used for the inverse kinematics with the back-propagation learning procedure. In the second level, a saccade generation model based joint trajectory planning model in proposed and analyzed with several features. Various simulations are performed to investigate the characteristics of the proposed neural networks.

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A Framework for Hierarchical Production Planning and Control in Make-to-Order Environment with Job Shop (Job Shop 형태를 갖는 주문생산 환경에서의 계층적 생산계획 및 통제 Framework의 설계)

  • 송정수;문치웅;김재균
    • Journal of the Korean Operations Research and Management Science Society
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    • v.16 no.2
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    • pp.125-125
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    • 1991
  • This paper presents a framework for the hierarchical PPC(Production Planning and Control) in make-to-order environment with job shop. The characteristics of the environment are described as : 1) project with non-repetitive and individual production, 2) short delivery date, 3) process layout with large scales manufacturing. 4) job shops. The PPC in a make-to-order typically are organized along hierarchical fashions. A model is proposed for the hierarchical job shop scheduling based on new concepts of production system, work and worker organization. Then, a new integrated hierarchical framework is also developed for the PPC based on concepts of the proposed job shops scheduling model. Finally, the proposed framework has been implemented in the Electric Motor Manufacturing and the results showed good performance.

A Framework for Hierarchical Production Planning and Control in Make-to-Order Environment with Job Shop (Job Shop 형태를 갖는 주문생산 환경에서의 계층적 생산계획 및 통제 Framework의 설계)

  • 송정수;문치웅;김재균
    • Korean Management Science Review
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    • v.16 no.2
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    • pp.125-135
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    • 1999
  • This paper presents a framework for the hierarchical PPC(Production Planning and Control) in make-to-order environment with job shop. The characteristics of the environment are described as : 1) project with non-repetitive and individual production, 2) short delivery date, 3) process layout with large scales manufacturing. 4) job shops. The PPC in a make-to-order typically are organized along hierarchical fashions. A model is proposed for the hierarchical job shop scheduling based on new concepts of production system, work and worker organization. Then, a new integrated hierarchical framework is also developed for the PPC based on concepts of the proposed job shops scheduling model. Finally, the proposed framework has been implemented in the Electric Motor Manufacturing and the results showed good performance.

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Dextrous Manipulation Planning of Soft-Fingered Hands (소프트핑거 로봇손의 물체 운용계획)

  • 정낙영;최동훈;서일홍
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.8
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    • pp.2016-2025
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    • 1994
  • A hierarchical planning strategy for dextrous manipulation of multifingered hands with soft finger contact model is proposed. Dextrous manipulation planning can be divided into a high-level stage which specifies the position/orientation trajectories of the fingertips on the object and a low-level stage which determines the contact forces and joint trajectories for the fingers. In the low-level stage, various nonlinear optimization problems are formulated according to the contact modes and integrated into a manipulation planning algorithm to find contact forces and joint velocities at each time step. Montana's contact equations are used for the high-level planning. Quasi-static simulation results are presented and illustrated by employing a three-fingered hand manipulating a sphere to demonstrate the validity of the proposed low-level planning strategy.

Motivation-based Hierarchical Behavior Planning

  • Song, Wei;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.79-90
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    • 2008
  • This paper describes a motivation-based hierarchical behavior planning framework to allow autonomous agents to select adaptive actions in simulation game environments. The combined behavior planning system is formed by four levels of specification, which are motivation extraction, goal list generation, action list determination and optimization. Our model increases the complexity of virtual human behavior planning by adding motivation with sudden and cumulative attributes. The motivation selection by probability distribution allows NPC to make multiple decisions in certain situations in order to embody realistic virtual humans. Hierarchical goal tree enhances the effective reactivity. Optimizing for potential actions provides NPC with safe and satisfying actions to adapt to the virtual environment. A restaurant simulation game was used to elucidate the mechanism of the framework.

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