• Title/Summary/Keyword: Heuristic Information Processing

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Vector field-based Heuristic Function for A* Path Planning of Nonholonomic Mobile Robot (Nonholonomic 모바일 로봇의 A* 경로 계획을 위한 벡터장 기반 Heuristic 함수 제안)

  • Lee, Kwang-Hyun;Ryu, Jee-Hwan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1305-1308
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    • 2015
  • 모바일 로봇의 경로 계획의 경우 주로 위치로 표현되는 2차원 공간 상에서 현재 위치에서 목표 위치까지 모바일 로봇이 도달하도록 경로를 계획한다. 그러나 nonholonomic 구조를 가지는 모바일 로봇의 경우 기구학적 제약에 의해 추종 불가능한 경로가 존재하게 된다. 또한 nonholonomic 모바일 로봇은 진행 방향을 포함한 3차원 공간 상에서의 경로 계획이 이루어져야 한다. 모바일 로봇의 경로 계획 알고리즘으로는 A* 경로 계획 알고리즘이 주로 사용되는데, A* 경로 계획 알고리즘은 경로 계획 시 현재 위치에서부터 노드를 확장시켜 가며 경로를 탐색한다. 이 때 각 노드로부터 목표 위치까지의 비용을 계산하기 위해 heuristic 함수가 사용된다. 기존의 A* 경로 계획 알고리즘의 경우 Euclidean 거리에 기반한 heuristic 함수가 사용되었으나, 이 경우 모바일 로봇의 진행 방향은 고려하지 않아, 로봇의 목표 위치에 도말만 할 뿐 목표 방향으로의 도달은 보장 할 수 없다. 본 논문에서는, A* 경로 계획 알고리즘을 통해 nonholonomic 모바일 로봇이 목표 위치에 목표 방향에 맞추어 도달할 수 있도록 경로 생성이 이루어지는 heuristic 함수를 제안하고, 시뮬레이션을 통해 그 성능을 검증한다.

A Study on the Heuristic Search Algorithm on Graph (그라프에서의 휴리스틱 탐색에 관한 연구)

  • Kim, Myoung-Jae;Chung, Tae-Choong
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.10
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    • pp.2477-2484
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    • 1997
  • Best-first heuristic search algorithm, such as $A^{\ast}$ algorithm, are one of the most important techniques used to solve many problems in artificial intelligence. A common feature of heuristic search is its high computational complexity, which prevents the search from being applied to problems is practical domains such as route-finding in road map with significantly many nodes. In this paper, several heuristic search algorithms are concerned. A new dynamic weighting heuristic method called the pat-sensitive heuristic is proposed. It is based on a dynamic weighting heuristic, which is used to improve search effort in practical domain such as admissible heuristic is not available or heuristic accuracy is poor. It's distinctive feature compared with other dynamic weighting heuristic algorithms is path-sensitive, which means that ${\omega}$(weight) is adjusted dynamically during search process in state-space search domain. For finding an optimal path, randomly scattered road-map is used as an application area.

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Development of Integrated Analysis Model for Eyegaze Analysis - With Emphasis on the Generation of Heuristic Guidelines for User Interface Design - (시선추적 분석을 위한 통합 해석 모델의 개발 - 사용자 인터페이스 디자인을 위한 휴리스틱 가이드라인의 도출을 중심으로 -)

  • 성기원;이건표
    • Archives of design research
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    • v.17 no.2
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    • pp.23-32
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    • 2004
  • This paper's objective is the analysis of eye-movement recording with visual perception process, the inference of heuristic guidelines with human information processing, and the generation of design principles for practical works. For this objective, it was experimented on that the user's eye-movement recording of interactive media with the Eyegaze Interface System, and analyzed the visual perception process of top-down & bottom-up processing, and inferred the design principles from human information process. Our results provide the implications of design through the analysis of the user's eye-movement recording that were changed according to each menu depth of the interactive media. And, it is proposed that the new concept of heuristic guidelines based on each stage of action that is related to human factors.

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A Geometrical Center based Two-way Search Heuristic Algorithm for Vehicle Routing Problem with Pickups and Deliveries

  • Shin, Kwang-Cheol
    • Journal of Information Processing Systems
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    • v.5 no.4
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    • pp.237-242
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    • 2009
  • The classical vehicle routing problem (VRP) can be extended by including customers who want to send goods to the depot. This type of VRP is called the vehicle routing problem with pickups and deliveries (VRPPD). This study proposes a novel way to solve VRPPD by introducing a two-phase heuristic routing algorithm which consists of a clustering phase and uses the geometrical center of a cluster and route establishment phase by applying a two-way search of each route after applying the TSP algorithm on each route. Experimental results show that the suggested algorithm can generate better initial solutions for more computer-intensive meta-heuristics than other existing methods such as the giant-tour-based partitioning method or the insertion-based method.

A heuristic technique for autonomous control of AUV. (수중운동체의 자율항행 제어를 위한 휴리스틱 기법)

  • Lee, Young-Il;Kim, Yong-Gi
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10b
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    • pp.1441-1444
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    • 2000
  • 실시간 정보가 알려지지 않은 해저환경에서 자율수중 운동체(AUV, Autonomous Underwater Vehicle)가 성공적인 임무 수행을 완료하기 위해서는 주어진 목표지점까지의 안전하고 효율적인 경로설정이 선행되어야 한다. 이를 위해 평가함수(evaluation function)에 기반한 휴리스틱 탐색(heuristic search)이 사용되는데 대부분의 평가함수는 목표점까지의 거리, 소모되는 연료로 구성된다[1]. 본 논문에서는 영역전문가가 보유한 장애물회피 관련 경험적 정보(heuristic information)를 반영하여 보다 효율적인 평가함수를 고안하며 후보노드들간의 관계성을 고려한 퍼지관계곱(Fuzzy Relational Products) 기반 휴리스틱 탐색기법을 제안한다. 제안한 탐색기법의 성능을 검증하기 위해 수행시간(cpu time), 경로의 최적화(optimization)정도, 사용 메모리 관점에서 시뮬레이션을 통해 $A^*$ 탐색기법과 비교한다.

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Task Allocation Algorithm for Heterogeneous Multiprocessor Systems Using Heuristic Technique (이질형 다중 프로세서 시스템에서 휴리스틱 기법을 이용한 타스크 할당 알고리즘)

  • Im, Seon-Ho;Lee, Jong-Seong;Chae, Su-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.890-900
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    • 1999
  • In homogeneous multiprocessor systems, the task allocation algorithm which equally assigns tasks to processors if possible is generally used. But this algorithm is not suitable to accomplish to accomplish effective task allocation in heterogeneous multiprocessor systems. JSQ (Join the Shortest Queue) algorithm is often used in heterogeneous multiprocessor systems. Unfortunately, JSQ algorithm is not efficient when the differences of capabilities of processors are far large. To solve this problem, we suggest a heuristic task allocation algorithm that makes use of dynamic information such as task arrival time, task service time, and number of finished tasks. The results of simulation show that the proposed heuristic allocation algorithm improves the system performance.

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PSA: A Photon Search Algorithm

  • Liu, Yongli;Li, Renjie
    • Journal of Information Processing Systems
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    • v.16 no.2
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    • pp.478-493
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    • 2020
  • We designed a new meta-heuristic algorithm named Photon Search Algorithm (PSA) in this paper, which is motivated by photon properties in the field of physics. The physical knowledge involved in this paper includes three main concepts: Principle of Constancy of Light Velocity, Uncertainty Principle and Pauli Exclusion Principle. Based on these physical knowledges, we developed mathematical formulations and models of the proposed algorithm. Moreover, in order to confirm the convergence capability of the algorithm proposed, we compared it with 7 unimodal benchmark functions and 23 multimodal benchmark functions. Experimental results indicate that PSA has better global convergence and higher searching efficiency. Although the performance of the algorithm in solving the optimal solution of certain functions is slightly inferior to that of the existing heuristic algorithm, it is better than the existing algorithm in solving most functions. On balance, PSA has relatively better convergence performance than the existing metaheuristic algorithms.

Understanding the Influence of Funder Characteristics on Information Processing and Pledging Intention on a Reward-based Crowdfunding Platform (보상기반 크라우드 펀딩 플랫폼에서 투자자의 특성이 정보 처리 및 투자 의사결정에 미치는 영향)

  • Ilyoo Barry Hong;KwangWook Gang;Hoon S. Cha
    • Information Systems Review
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    • v.25 no.4
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    • pp.265-290
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    • 2023
  • Even though crowdfunding has become popular as a novel means of raising capital for early-stage ventures and startups through an Internet-based platform, it is unclear how a funder's characteristics, such as motivation and ability, influence their information processing and pledging decision. This study aims to propose and test a research model for determining the relationships between a funder's personal attributes, information processing style, and funding intention. To test the research model, we collected data from 139 Amazon Mechanical Turk participants through an online questionnaire survey. The findings indicate that a funder's self-efficacy has a positive effect on heuristic processing but has no significant effect on systematic processing. By contrast, a funder's personal relevance positively influences both systematic and heuristic processing. Furthermore, heuristic processing, as well as perceived value and perceived risk, influence pledging intentions positively. Our findings potentially contribute to improving the design of crowdfunding platforms to better support a funder's information needs. Based on our findings, we discuss the implications of our study as well as the directions for future research.

Unsupervised Segmentation of Images Based on Shuffled Frog-Leaping Algorithm

  • Tehami, Amel;Fizazi, Hadria
    • Journal of Information Processing Systems
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    • v.13 no.2
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    • pp.370-384
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    • 2017
  • The image segmentation is the most important operation in an image processing system. It is located at the joint between the processing and analysis of the images. Unsupervised segmentation aims to automatically separate the image into natural clusters. However, because of its complexity several methods have been proposed, specifically methods of optimization. In our work we are interested to the technique SFLA (Shuffled Frog-Leaping Algorithm). It's a memetic meta-heuristic algorithm that is based on frog populations in nature searching for food. This paper proposes a new approach of unsupervised image segmentation based on SFLA method. It is implemented and applied to different types of images. To validate the performances of our approach, we performed experiments which were compared to the method of K-means.

On the Application of Heuristic Knowledge for Program Debugging (프로그램 디버깅을 위한 휴리스틱 지식의 응용)

  • Seo, Dong-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.2
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    • pp.335-346
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    • 1999
  • The process of program debugging is essentially an intelligence intensive process. It is thought viable to develop a knowledge-based tool to help programmer perform this process. This paper presents the design of such a system. Unlike other knowledge-based debugging tools which are mostly based on formal program specification and automatic program understanding, this tool is based on debugging heuristic. This tool is a debugging assistant which only suggests the programmer in program debugging what and where to examine using the debugging heuristic stored in the knowledge base. In this paper, a umber of useful heuristic debugging knowledge are explained and their usage in debugging process are described. The, a scheme to organize the knowledge in the knowledge base and an intelligent program debugging assistant using the knowledge are proposed and discussed.

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