• Title/Summary/Keyword: Heterogeneous Mobile Platform

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A Mobile P2P Message Platform Enabling the Energy-Efficient Handover between Heterogeneous Networks (이종 네트워크 간 에너지 효율적인 핸드오버를 지원하는 모바일 P2P 메시지 플랫폼)

  • Kim, Tae-Yong;Kang, Kyung-Ran;Cho, Young-Jong
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.724-739
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    • 2009
  • This paper suggests the energy-efficient message delivery scheme and the software platform which exploits the multiple network interfaces of the mobile terminals and GPS in the current mobile devices. The mobile terminals determine the delivery method among 'direct', 'indirect', and 'WAN' based on the position information of itself and other terminals. 'Direct' method sends a message directly to the target terminal using local RAT. 'Indirect' method extends the service area by exploiting intermediate terminals as relay node. If the target terminal is too far to reach through 'direct' or 'indirect' method, the message is sent using wireless WAN technology. Our proposed scheme exploits the position information and, thus, power consumption is drastically reduced in determining handover time and direction. Network simulation results show that our proposed delivery scheme improves the message transfer efficiency and the handover detection latency. We implemented a message platform in a smart phone realizing the proposed delivery scheme. We compared our platform with other typical message platforms from energy efficiency aspect by observing the real power consumption and applying the mathematical modeling. The comparison results show that our platform requires significantly less power.

Multiplatform Game Development using Wire and Wireless Communication (멀티플랫폼 유무선 연동게임 개발)

  • Kang, Youn-Jun;Park, Dong-Gyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.4
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    • pp.828-834
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    • 2009
  • To get a better profit, standalone mobile game market shifts network-based mobile game. Currently, most of the game platform are separated into mobile to mobile, desktop to desktop, and console to console. Multi platform network game has a diverse problems including consistency control, object management technique, and bandwidth inconsistency. n this paper, we will introduce a multi-platform arcade game "Push-Push", which is played on desktop to mobile environment. The game guarantees realtime play between heterogeneous machine users and game item sharing between two platforms. e will focus n the issues of the 3rd generation multi platform games and propose some techniques or solving these problems. Our server database is implemented on MS SQL database, also the desktop programming tool is Visual Basic, and WIPI(Wireless Internet Platform or Interoperability) as a mobile platform.

Verification Platform with ARM- and DSP-Based Multiprocessor Architecture for DVB-T Baseband Receivers

  • Cho, Koon-Shik;Chang, June-Young;Cho, Han-Jin;Cho, Jun-Dong
    • ETRI Journal
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    • v.30 no.1
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    • pp.141-151
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    • 2008
  • In this paper, we introduce a new verification platform with ARM- and DSP-based multiprocessor architecture. Its simple communication interface with a crossbar switch architecture is suitable for a heterogeneous multiprocessor platform. The platform is used to verify the function and performance of a DVB-T baseband receiver using hardware and software partitioning techniques with a seamless hardware/software co-verification tool. We present a dual-processor platform with an ARM926 and a Teak DSP, but it cannot satisfy the standard specification of EN 300 744 of DVB-T ETSI. Therefore, we propose a new multiprocessor strategy with an ARM926 and three Teak DSPs synchronized at 166 MHz to satisfy the required specification of DVB-T.

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A Development of Mobile IPTV Service Platform for User and Service Session Mobility Guarantee (사용자와 서비스 세션 이동성 보장을 위한 모바일 IPTV 서비스 플랫폼 개발)

  • Jang, Ji-Won;Kim, Geun-Hyung
    • Journal of Digital Contents Society
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    • v.10 no.1
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    • pp.87-96
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    • 2009
  • Digital Broadcast Service is being very popular and the delivery mechanism for digital broadcast content through IP network has progressed constantly, due to the advance of video and audio compression and network technologies. From these trends, in Korea, the commercial IPTV service starts in this year after the law related to IPTV is enacted last year. Since IPTV service, which integrates broadcast and communication services, can give an infrastructure for fusion of communication and interactive multimedia data service, IPTV service is attractive. Recently, by the advent of various wireless connection technologies and the mobile devices of high capability, Mobile IPTV, which has an advantage of not only IPTV but also mobile TV, has gained much interest. In this paper, we review a necessary ingredient for Mobile IPTV in the next generation wired/wireless convergence network environment which consists of heterogeneous wireless access networks. In addition, we propose the scheme for user mobility and service session mobility management using RTSP protocol and introduce the service gateway concept to guarantee the extension of IPTV service platform.

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Networking Technologies for IPTV2.0 Service (IPTV2.0 서비스를 위한 네트워킹 기술)

  • Lee, Kyounghee;Yoon, Changwoo;Ryu, Won;Kim, Bongtae
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.4
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    • pp.218-228
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    • 2008
  • The convergence of broadcasting and telecommunication services is being accelerated by broadband networks, digital broadcasting and Web2.0. This paper describes the definition and service characteristics of IPTV as a representative of broadcasting and telecommunication convergence services. Especially, the changes of infrastructure and technology for IPTV2.0 are addressed in terms of the service features of mobility, intelligence and participation. IPTV2.0 shall be characterized by the open IPTV service based on Web2.0 and the mobile IPTV service over the heterogeneous networks employing various wireless/wired access technologies. The IP Multimedia Subsystem (IMS) and Service Delivery Platform (SDP) technologies are increasingly considered to support the personalization and openness. The mobility management technology is being evolved to provide QoS-guaranteed mobile communication services to users at anytime and anywhere. IPTV2.0 services and platforms are also anticipated to be core components to achieve knowledge-based ubiquitous society. IPTV2.0 contents are required to be integrated with the enhanced metadata to efficiently support search, selection, convergence and delivery of the contents. Moreover, those contents shall be enhanced to provide the scalable services which is adaptable to the network status and user preferences. Therefore, the networking technologies for IPTV2.0 should tightly cooperate with application services and adaptive contents. Those technologies will be developed to construct the ubiquitous content service platform considering the evolution of networks and various converged services.

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Real-time Task Aware Memory Allocation Techniques for Heterogeneous Mobile Multitasking Environments (이종 모바일 멀티태스킹 환경을 위한 실시간 작업 인지형 메모리 할당 기술 연구)

  • Bahn, Hyokyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.3
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    • pp.43-48
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    • 2022
  • Recently, due to the rapid performance improvement of smartphones and the increase in background executions of mobile apps, multitasking has become common on mobile platforms. Unlike traditional desktop and server apps, response time is important in most mobile apps as they are interactive tasks, and some apps are classified as real-time tasks with deadlines. In this paper, we discuss how to meet the requirements of heterogeneous multitasking in managing memory of real-time and interactive tasks when they are executed together on a smartphone. To do so, we analyze the memory requirement of real-time tasks, and propose a model that has the ability of allocating memory to multitasking tasks on a smartphone. Trace-driven simulations with real-world storage access traces captured by heterogeneous apps show that the proposed model provides reasonable performance for interactive tasks while guaranteeing the requirement of real-time tasks.

A New Approach to Performance Evaluation of Cellular Systems Considering Mixed Platforms Environment (이질적인 이동성 모델링을 통한 셀룰러 이동통신 시스템의 새로운 성능평가)

  • Yeo, Kun-Min;Ryu, Ji-Hyun;Jun, Chi-Hyuck
    • Journal of Korean Institute of Industrial Engineers
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    • v.25 no.3
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    • pp.351-359
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    • 1999
  • We present a new approach to the analysis of mobile cellular communication systems under the environment of mixed platforms adopting a guard channel scheme. We assume general cell residence time distributions according to platform-types. Our system model is based on a heterogeneous M/G/c loss system with customer-dependent guard channels, where heterogeneous customers with different service time distributions have different numbers of their own guard channels. We develop the general formula of steady state probabilities for the heterogeneous M/G/c loss system with customer-dependent guard channels. The mean channel occupancy times of new and handoff calls are rigorously derived under a general setting. Finally, our numerical results show that the blocking probability and the forced termination probability are sensitive to the cell residence time distributions.

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Design of a Mobile DAA Model through Java Test Module for the DAA Protocol (DAA 자바 실험모듈 구현을 통한 모바일 DAA 모델 설계)

  • Yang, Seok-Hwan;Lee, Ki-Yeal;Chung, Mok-Dong
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.8
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    • pp.773-777
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    • 2008
  • Today's mobile devices have characteristic of random mobility in the heterogeneous networks. Thus they should have various kinds of security requirements. To satisfy these requirements, there are many researches on security and authentication for mobile devices. TCG(Trusted Computing Group) designed TPM(Trusted Platform Module) for providing privacy and authentication to users. Also TCG suggest a protocol, called DAA(Direct Anonymous Attestation) which uses zero knowledge proof theory. In this paper, we will implement DAA protocol using Java and show the efficiency and the problems in the DAA protocol. Finally, we will suggest an efficient mobile DAA model through Java test module for the DAA protocol.

Implementation of Ubiquitous Software Robot Platform based on Web 2.0 (Web 2.0기반 유비쿼터스 소프트웨어 로봇 플랫폼의 구현)

  • Lee, Kang-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.7
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    • pp.13-22
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    • 2012
  • In this paper, we design and implement the architecture of the ubiquitous software robot platform (Sobot platform) based on Web 2.0. In order to provide a user with the personalized emotional service by transferring to any device without any time or geographical limitations, the software robot must be developed as a form of a platform based on the standardized data and structures. To verify the effectiveness and the feasibility of the proposed Sobot platform consisting of the terminal platform, the server platform, and the contents composer, we compose user-created emotional Sobot contents messages on heterogeneous platforms such as PC, a mobile phone, a PDA, and a web portal site and experiment a variety of Sobot transfer implementation between them.

Explicit Multicast for Small Group Communications in Heterogeneous Mobile Networks (이종 모바일 네트워크에서의 소규모 그룹 통신을 위한 명시적 멀티캐스트)

  • Kim Wan-Tae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.8 s.350
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    • pp.15-24
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    • 2006
  • We design and implement explicit mobile multicast, named XMIP, by enhancing explicit multicast for a great number of small group multicast communications. XMIP is a straightforward multicast mechanism without maintaining multicast states due to the inheritance from the explicit multicast based on a unicast routing. This research modifies and extends the functionality of each mobility agent of IETF Mobile IP for interworking XMIP XMIP Packets captured by an extended home agent are forwarded to each extended foreign agent through nested tunnels, named X-in-X tunnels, made by the binding table of the extended home agent. X-in-X tunneling mechanism can effectively solve the serious traffic concentration problems of Mobile IP multicast specifications. Finally heterogeneous mobile networks as an XMIP testbed including CDMA2000 1X EV-DO and WLAN are actually established, and a multi-user instant messenger system for small group communications is developed for verifying the feasibility of the proposed protocols.