• Title/Summary/Keyword: Head-tracking

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A study on e-leisure mobile AR in outdoor environments (실외환경에서의 e-레저 모바일 AR에 대한 연구)

  • Ko, Junho;Choi, Yu Jin;Lee, Hun Joo;Kim, Yoon Sang
    • Journal of Digital Contents Society
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    • v.19 no.6
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    • pp.1027-1032
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    • 2018
  • Recently, new content for e-leisure, including e-sports and e-games, has become necessary. To meet this requirement, e-leisure mobile AR studies which track human are underway. The tracking performance at long distances is important because e-leisure mobile AR is used in outdoor environments. However, conventional mobile AR applications such as SNOW and Snapchat have the disadvantage of low tracking performance at long distances. Therefore, we propose an e-leisure mobile AR in outdoor environments. The proposed e-leisure mobile AR can estimate the position of the head in outdoor environments at long distances by using color markers and the human body ratio, and then augment a virtual object at the estimated position. The performance of the proposed e-leisure mobile AR was evaluated by measuring the tracking performance and processing time.

Human Body Tracking and Pose Estimation Using CamShift Based on Kalman Filter and Weighted Search Windows (칼만 필터와 가중탐색영역 CAMShift를 이용한 휴먼 바디 트래킹 및 자세추정)

  • Min, Jae-Hong;Kim, In-Gyu;Hwang, Seung-Jun;Baek, Joong-Hwan
    • Journal of Advanced Navigation Technology
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    • v.16 no.3
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    • pp.545-552
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    • 2012
  • In this paper, we propose Modified Multi CAMShift Algorithm based on Kalman filter and Weighted Search Windows(KWMCAMShift) that extracts skin color area and tracks several human body parts for real-time human tracking system. We propose modified CAMShift algorithm that generates background model, extracts skin area of hands and head, and tracks the body parts. Kalman filter stabilizes tracking search window of skin area due to changing skin area in consecutive frames. Each occlusion areas is avoided by using weighted window of non-search areas and main-search area. And shadows are eliminated from background model and intensity of shadow. The proposed KWMCAMShift algorithm can estimate human pose in real-time and achieves 96.82% accuracy even in the case of occlusions.

The Effects of Accuracy on Skill Level and Eye-Tracking Type in Golf Putting (숙련도와 시선형태가 골프퍼팅의 정확성에 미치는 영향)

  • Woo, Byung-Hoon;Kim, Chang-Won;Park, Yang-Sun;Lee, Kun-Chun;Lim, Young-Tae
    • Korean Journal of Applied Biomechanics
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    • v.19 no.4
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    • pp.729-738
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    • 2009
  • The purpose of this study was to analyze the impact accuracy and kinematic parameters of skill level and eye-tracking type during putting strokes. For comparison, five elite golfers and five novice golfers participated in this study. Three-dimensional kinematic data were collected for each subject while 10 putting trials were performed for each skill level and eye-tracking type. The APAS system was used to compute the impact accuracy and kinematic parameters of putter heads. The putting stroke was divided into three phases: back swing, downswing, and follow-through. The findings indicated that significant differences were found in skill level as it affected the rate of success. For impact accuracy and the displacement of putter heads, a significant difference was found for the skill level, particularly in backs-wing and follow-through. In addition, the displacement of the putter head had a greater influence on stroke accuracy than on velocity.

Real-time monitoring of net setting and hauling process in fishing operations of Danish seine vessel using ECDIS (ECDIS에 의한 외끌이 기선저인망 어선의 투양망 조업 과정의 실시간 모니터링)

  • Lee, Dae-Jae;Byun, Duck-Soo
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.43 no.4
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    • pp.347-354
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    • 2007
  • This paper describes on the real-time monitoring of net setting and hauling process for fishing operations of Danish seine vessels in the southern waters of Korea as an application of a PC based ECDIS system. Tracking of fishing process was performed for the large scale Danish seine vessel of G/T 90 and 350 PS class using the fishing gear which the length of net, ground rope, head rope and sweep line including warp in both sides were 86m, 104m, 118m and 3,200m, respectively. Tracking information for net setting and hauling process was continuously recorded for 23 fishing operations performed on November and December, 2003. All measurement data, such as trawl position, heading, towing course and past track which was individually time stamped during data acquisition, was processed in real time on the ECDIS and displayed simultaneously on the ENC chart. The results indicated that after the separation of a marker buoy from Danish seiner, the averaged running speed of vessel and the averaged setting period while shooting the seine on the course of diamond shape to surround the fish school in the 23 fishing operations were 8.3 knots and 13.1 minutes, respectively. And with the maker buoy taken on board, the averaged running speed of vessel and the averaged towing period while closing the seine on the straight route was 1.0 knots and 47.0 minutes, respectively. After the closing stage of hand rope, the hand rope was towed by the averaged speed of 2.2 knots during the 13.0 minutes. The average area for route of diamond shape swept by sweep lines of the seine in 23 fishing grounds was $709,951.6m^2$. Further investigation is also planed to provide more quantitative tracking information and to achieve more effective surveillance and control of Danish seine vessels in EEZ fishing grounds.

Adaptive Zoom-based Gaze Tracking for Enhanced Accuracy and Precision (정확도 및 정밀도 향상을 위한 적응형 확대 기반의 시선 추적 기법)

  • Song, Hyunjoo;Jo, Jaemin;Kim, Bohyoung;Seo, Jinwook
    • KIISE Transactions on Computing Practices
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    • v.21 no.9
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    • pp.610-615
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    • 2015
  • The accuracy and precision of video-based remote gaze trackers is affected by numerous factors (e.g. the head movement of the participant). However, it is challenging to control all factors that have an influence, and doing so (e.g., using a chin-rest to control geometry) could lead to losing the benefit of using gaze trackers, i.e., the ecological validity of their unobtrusive nature. We propose an adaptive zoom-based gaze tracking technique, ZoomTrack that addresses this problem by improving the resolution of the gaze tracking results. Our approach magnifies a region-of-interest (ROI) and retrieves gaze points at a higher resolution under two different zooming modes: only when the gaze reaches the ROI (temporary) or whenever a participant stares at the stimuli (omnipresent). We compared these against the base case without magnification in a user study. The results are then used to summarize the advantages and limitations of our technique.

Proof of SATCOM Antenna Heading Angle's Analytical Model (위성통신 안테나의 위성 지향각도 해석적 모델의 실증)

  • Cho, Gyuhan
    • Journal of the Korea Society for Simulation
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    • v.28 no.3
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    • pp.75-82
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    • 2019
  • A Satellite Communication (SATCOM), which is applied to various systems to communicate with other systems at the limited wired communication situation, is required to head at a stable point of the space, because this system uses a geostationary satellite. It is important to know satellite tracking heading angles such as elevation angle and azimuth angle for the immovable antenna's latitude, longitude, and altitude. Moreover, calculation of heading angle is critical for SATCOM antenna on a moving platform. In this study, a antenna heading angle calculation method is applied to compute elevation and azimuth angle for a SATCOM antenna and the heading angle simulation is executed for the Korea peninsula and surrounding areas. To verify this simulation, satellite tracking test is conducted using a SATCOM antenna which uses monopulse signal tracking method. The simulation is confirmed by comparing this test result with the simulation. And we make a suggestion for calculation of polarization angle of this antenna.

A Study on fusion design development direction of the Flexible display base (플렉서블 디스플레이 기반의 융합형 디자인개발에 관한 연구 -Head-Up Display 가상시나리오 구현을 중심으로-)

  • Kim, Hwoi-Kwang
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.399-405
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    • 2016
  • Head-Up Display, an information-providing display, is a device that provides necessary information through a vehicle window for a driver when driving, with which the driver secures the visibility and acquires information necessary for driving. Head-up displays in early days were mostly installed in imported vehicles but increasingly, being installed in medium and large-sized domestic vehicles, they secures convenience of driving and information acquirement. The information display element of each of currently released brand cars not only has limits in consistency and in displaying interface but also reveals the limitation of a way to apply GUI, being applied to dot reflective form in terms of the technology type. Accordingly, this study draws real time information element described as necessary during driving through case survey and analysis, and aims to provide a user with new GUI guideline through transparent display technology recently developed based on results analyzed with priority of POI(Point of Interest) information.

Rotation Control of Shoulder Joint During Shoulder Internal Rotation: A Comparative Study of Individuals With and Without Restricted Range of Motion

  • Min-jeong Chang;Jun-hee Kim;Ui-jae Hwang;Il-kyu Ahn;Oh-yun Kwon
    • Physical Therapy Korea
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    • v.31 no.1
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    • pp.72-78
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    • 2024
  • Background: Limitations of shoulder range of motion (ROM), particularly shoulder internal rotation (SIR), are commonly associated with musculoskeletal disorders in both the general population and athletes. The limitation can result in connective tissue lesions such as superior labrum tears and symptoms such as rotator cuff tears and shoulder impingement syndrome. Maintaining the center of rotation of the glenohumeral joint during SIR can be challenging due to the compensatory scapulothoracic movement and anterior displacement of the humeral head. Therefore, observing the path of the instantaneous center of rotation (PICR) using the olecranon as a marker during SIR may provide valuable insights into understanding the dynamics of the shoulder joint. Objects: The aim of the study was to compare the displacement of the olecranon to measure the rotation control of the humeral head during SIR in individuals with and without restricted SIR ROM. Methods: Twenty-four participants with and without restricted SIR ROM participated in this study. The displacement of olecranon was measured during the shoulder internal rotation control test (SIRCT) using a Kinovea (ver. 0.8.15, Kinovea), the 2-dimensional marker tracking analysis system. An independent t-test was used to compare the horizontal and vertical displacement of the olecranon marker between individuals with and without restricted SIR ROM. The statistical significance was set at p < 0.05. Results: Vertical displacement of the olecranon was significantly greater in the restricted SIR group than in the control group (p < 0.05). However, no significant difference was observed in the horizontal displacement of the olecranon (p > 0.05). Conclusion: The findings of this study indicated that individuals with restricted SIR ROM had significantly greater vertical displacement of the olecranon. The results suggest that the limitation of SIR ROM may lead to difficulty in rotation control of the humeral head.

Implementation of a Person Tracking Based Multi-channel Audio Panning System for Multi-view Broadcasting Services (다시점 방송 서비스를 위한 사용자 위치추적 기반 다채널 오디오 패닝 시스템 구현)

  • Kim, Yong-Guk;Yang, Jong-Yeol;Lee, Young-Han;Kim, Hong-Kook
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.150-157
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    • 2009
  • In this paper, we propose a person tracking based multi-channel audio panning system for multi-view broadcasting services. Multi-view broadcasting is to render the video sequences that are captured from a set of cameras based on different viewpoints, and multi-channel audio panning techniques are necessary for audio rendering in these services. In order to apply such a realistic audio technique to this multi-view broadcasting service, person tracking techniques which are to estimate the position of users are also necessary. For these reasons, proposed methods are composed of two parts. The first part is a person tracking method by using ultrasonic satellites and receiver. We could obtain user's coordinates of high resolution and short duration about 10 mm and 150 ms. The second part is MPEG Surround parameter-based multi-channel audio panning method. It is a method to obtain panned multi-channel audio by controlling the MPEG Surround spatial parameters. A MUSHRA test is conducted to objectively evaluate the perceptual quality and measure localization performance using a dummy head. From the experiments, it is shown that the proposed method provides better perceptual quality and localization performance than the conventional parameter-based audio panning method. In addition, we implement the prototype of person tracking based multi-view broadcasting system by integrating proposed methods with multi-view display system.

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3D Facial Model Expression Creation with Head Motion (얼굴 움직임이 결합된 3차원 얼굴 모델의 표정 생성)

  • Kwon, Oh-Ryun;Chun, Jun-Chul;Min, Kyong-Pil
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.1012-1018
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    • 2007
  • 본 논문에서는 비전 기반 3차원 얼굴 모델의 자동 표정 생성 시스템을 제안한다. 기존의 3차원 얼굴 애니메이션에 관한 연구는 얼굴의 움직임을 나타내는 모션 추정을 배제한 얼굴 표정 생성에 초점을 맞추고 있으며 얼굴 모션 추정과 표정 제어에 관한 연구는 독립적으로 이루어지고 있다. 제안하는 얼굴 모델의 표정 생성 시스템은 크게 얼굴 검출, 얼굴 모션 추정, 표정 제어로 구성되어 있다. 얼굴 검출 방법으로는 얼굴 후보 영역 검출과 얼굴 영역 검출 과정으로 구성된다. HT 컬러 모델을 이용하며 얼굴의 후보 영역을 검출하며 얼굴 후보 영역으로부터 PCA 변환과 템플릿 매칭을 통해 얼굴 영역을 검출하게 된다. 검출된 얼굴 영역으로부터 얼굴 모션 추정과 얼굴 표정 제어를 수행한다. 3차원 실린더 모델의 투영과 LK 알고리즘을 이용하여 얼굴의 모션을 추정하며 추정된 결과를 3차원 얼굴 모델에 적용한다. 또한 영상 보정을 통해 강인한 모션 추정을 할 수 있다. 얼굴 모델의 표정을 생성하기 위해 특징점 기반의 얼굴 모델 표정 생성 방법을 적용하며 12개의 얼굴 특징점으로부터 얼굴 모델의 표정을 생성한다. 얼굴의 구조적 정보와 템플릿 매칭을 이용하여 눈썹, 눈, 입 주위의 얼굴 특징점을 검출하며 LK 알고리즘을 이용하여 특징점을 추적(Tracking)한다. 추적된 특징점의 위치는 얼굴의 모션 정보와 표정 정보의 조합으로 이루어져있기 때문에 기하학적 변환을 이용하여 얼굴의 방향이 정면이었을 경우의 특징점의 변위인 애니메이션 매개변수를 획득한다. 애니메이션 매개변수로부터 얼굴 모델의 제어점을 이동시키며 주위의 정점들은 RBF 보간법을 통해 변형한다. 변형된 얼굴 모델로부터 얼굴 표정을 생성하며 모션 추정 결과를 모델에 적용함으로써 얼굴 모션 정보가 결합된 3차원 얼굴 모델의 표정을 생성한다.

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