• Title/Summary/Keyword: Head-related Transfer Function

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A study on the simplification of HRTF within high frequency region (고역 주파수 영역에서 HRTF의 간략화에 관한 연구)

  • Lee, Chai-Bong
    • Journal of the Institute of Convergence Signal Processing
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    • v.12 no.1
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    • pp.1-6
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    • 2011
  • In this study, we investigated the effect of the simplification for high frequency region in Head-Related Transfer Function(HRTF) on the sound localization. For this purpose, HRTF was measured and analyzed. The result in the HRTF frequency characteristic of the back sound source showed that the decrease revel of high frequency was smaller than that of low frequency region, which means the possibility of simplification in the high frequency region. Simplification was performed by flattening of the high frequency amplitude characteristics with the insertion of the low-pass filter, whose cutoff frequency is given by boundary frequency. Auditory experiments were performed to evaluate the simplified HRTF. The result showed that direction perception was not influenced by the simplification of the frequency characteristics of HRTF for the error of sound localization. The rate of confusion for the front and back was not affected by the simplification of the frequency characteristics over 8kHz of HRTF. Finally, we made it clear that the sound localization was not affected by the simplification of frequency characteristics of HRTF over 8kHz.

Improvement of Head Related Transfer Function to Create Realistic 3D Sound (현실감있는 입체음향 생성을 위한 머리전달함수의 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.3
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    • pp.381-386
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    • 2008
  • Virtual 3D audio methods that create 3D sound effects are researched highly for multimedia devices using 2 speakers or headphone. The most typical method to create 3D effects is a technology through use of head related transfer function (HRTF) which contains the information that sound arrives from a sound source to the ears of the listener. But it can decline some 3D effects by cone of confusion between front and back directions due to the non-individual HRTF depending on each listener. In this paper, we propose a new method to use psychoacoustic theory that creates realistic 3D audio. In order to improve 3D sound, we calculate the excitation energy of each symmetric HRTF and extract the ratio of energy of each bark range. Informal listening tests show that the proposed method improves the front-bach sound localization characteristics much better than the conventional methods.

A Study on Enhancement of 3D Sound Using Improved HRTFS (개선된 머리전달함수를 이용한 3차원 입체음향 성능 개선 연구)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.6
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    • pp.557-565
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    • 2009
  • To perceive the direction and the distance of a sound, we always use a couple of information. Head Related Transfer Function (HRTF) contains the information that sound arrives from a sound source to the ears of the listener, like differences of level, phase and frequency spectrum. For a reproduction system using 2 channels, we apply HRTF to many algorithms which make 3d sound. But it causes a problem to localize a sound source around a certain places which is called the cone-of-confusion. In this paper, we proposed the new algorithm to reduce the confusion of sound image localization. The difference of frequency spectrum and psychoacoustics theory are used to boost the spectral cue among each directions. To confirm the performance of the algorithm, informal listening tests are carried out. As a result, we can make the improved 3d sound in 2 channel system based on a headphone. Also sound quality of improved 3d sound is much better than conventional methods.

HRTF Enhancement Algorithm for Stereo ground Systems (스테레오 시스템을 위한 머리전달함수의 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.4
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    • pp.207-214
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    • 2008
  • To create 3D sound, we usually use two methods which are two channels or multichannel sound systems. Because of cost and space problems, we prefer two channel sound system to multi-channel. Using a headphone or two speakers, the most typical method to create 3D sound effects is a technology of head related transfer function (HRTF) which contains the information that sound arrives from a sound source to the ears of the listener. But it causes a problem to localize a sound source around a certain places which is called cone-of-confusion. In this paper, we proposed the new algorithm to reduce the confusion of sound image localization. HRTF grouping and psychoacoustics theory are used to boost the spectral cue with spectrum difference among each directions. Informal listening tests show that the proposed method improves the front-back sound localization characteristics much better than conventional methods.

Selection of Personalized Head Related Transfer Function Using a Binary Search tree (이진 탐색 트리를 이용한 개인화된 머리 전달 함수의 탐색)

  • Lee, Ki-Seung;Lee, Seok-Pil
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.5
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    • pp.409-415
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    • 2009
  • The head-related transfer function (HRTF), which has an important role in virtual sound localization has different characteristics across the subjects. Measuring HRTF is very time-consuming and requires a set of specific apparatus. Accordingly, HRTF customization is often employed. In this paper, we propose a method to search an adequate HRTF from a set of the HRTFs. To achieve rapid and reliable customization of HRTF, all HRTFs in the database are partitioned, where a binary search tree was employed. The distortion measurement adopted in HRTF partitioning was determined in a heuristic way, which predicts the differences in perceived sound location well. The DC-Davis CIPIC HRTF database set was used to evaluate the effectiveness of the proposed method. In the listening test, where 10 subjects were participated, the stimuli filtered by the HRTF obtained by the proposed method were closer to those by the personalized HRTF in terms of sound localization. Moreover, performance of the proposed method was shown to be superior to the previous customization method, where the HRFT is selected by using anthropometric data.

Effect on Audio Play Latency for Real-Time HMD-Based Headphone Listening (HMD를 이용한 오디오 재생 기술에서 Latency의 영향 분석)

  • Son, Sangmo;Jo, Hyun;Kim, Sunmin
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2014.10a
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    • pp.141-145
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    • 2014
  • A minimally appropriate time delay of audio data processing is investigated for rendering virtual sound source direction in real-time head-tracking environment under headphone listening. Less than 3.7 degree of angular mismatch should be maintained in order to keep desired sound source directions in virtually fixed while listeners are rotating their head in a horizontal plane. The angular mismatch is proportional to speed of head rotation and data processing delay. For 20 degree/s head rotation, which is a relatively slow head-movement case, less than total of 63ms data processing delay should be considered.

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