• 제목/요약/키워드: Head motion

검색결과 679건 처리시간 0.022초

관절가동술과 근력강화운동이 앞쪽머리자세 환자의 목기능과 근긴장도에 미치는 영향 (The Effects of Joint Mobilization and Muscle Strength Exercise on Neck Function and Range of Motion in Forward Head Posture)

  • 김진영;최정연;송현승
    • 대한정형도수물리치료학회지
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    • 제29권3호
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    • pp.23-30
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    • 2023
  • Background: The purpose of this study was to investigate the effects of joint mobilization and muscle strengthening exercises on neck function, range of motion, and muscle tone in patients with forward head posture. Methods: A total 32 subjects were divided into muscle strengthening exercise (n=16) and joint mobilization (n=16) who met the diagnostic criteria for the forward head posture, and the study method used the neck disability index (NDI) and BPM Pro to compare the range of motion. Results: As a result of the study, there was no significant difference between each group, and when looking at the differences before and after each group, there was a significant difference in neck pain in both groups. There was a significant difference in muscle tension in the joint mobilization group, but there was no significant difference in the muscle strengthening exercise group. In the range of joint mobilization, there was a significant difference in the range of left joint mobilization of the joint mobilization group, there was no significant difference in the range of right joint mobilization, and there was no significant difference in the range of joint mobilization of the muscle strengthening exercise group. Conclusion: The above results revealed that joint mobilization and muscle strengthening exercises were effective on neck function, range of motion, and muscle tone in forward head posture patients.

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Head motion during cone-beam computed tomography: Analysis of frequency and influence on image quality

  • Moratin, Julius;Berger, Moritz;Ruckschloss, Thomas;Metzger, Karl;Berger, Hannah;Gottsauner, Maximilian;Engel, Michael;Hoffmann, Jurgen;Freudlsperger, Christian;Ristow, Oliver
    • Imaging Science in Dentistry
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    • 제50권3호
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    • pp.227-236
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    • 2020
  • Purpose: Image artifacts caused by patient motion cause problems in cone-beam computed tomography (CBCT) because they lead to distortion of the 3-dimensional reconstruction. This prospective study was performed to quantify patient movement during CBCT acquisition and its influence on image quality. Materials and Methods: In total, 412 patients receiving CBCT imaging were equipped with a wireless head sensor system that detected inertial, gyroscopic, and magnetometric movements with 6 dimensions of freedom. The type and amplitude of movements during CBCT acquisition were evaluated and image quality was rated in 7 different anatomical regions of interest. For continuous variables, significance was calculated using the Student t-test. A linear regression model was applied to identify associations of the type and extent of motion with image quality scores. Kappa statistics were used to assess intra- and inter-rater agreement. Chi-square testing was used to analyze the impact of age and sex on head movement. Results: All CBCT images were acquired in a 10-month period. In 24% of the investigations, movement was recorded (acceleration: >0.10 [m/s2]; angular velocity: >0.018 [°/s]). In all examined regions of interest, head motion during CBCT acquisition resulted in significant impairment of image quality (P<0.001). Movement in the horizontal and vertical axes was most relevant for image quality (R2>0.7). Conclusion: Relevant head motions during CBCT imaging were frequently detected, leading to image quality loss and potentially impairing diagnosis and therapy planning. The presented data illustrate the need for digital correction algorithms and hardware to minimize motion artefacts in CBCT imaging.

Design and Contact Force Control of a Flip Chip Mounting Head system

  • Kim, Kyoung-Jun;Shim, Jae-Hong
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1060-1065
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    • 2003
  • This paper contributes to development of a new chip mounting head system for flip chip. Recently, the LDM(Linear DC Motor) has been widely used, because it has particular merits than the rotary type motors. In this paper, we proposed a macro/micro positioning system for force control of a chip mounting system. In the proposed macro/micro system, the macro actuator provide the system with a gross motion while the micro device yields fine tuned motion to reduce the harmful impact force that occurs between very small sized electronic parts and PCB surface. In order to prove the effectiveness of the proposed macro/micro chip mounting system, we compared the proposed chip mounting head with the conventional chip mounting head equipped with a macro actuator only. A series of experiments were executed under the mounting conditions of various access velocities and PCB stiffness. As a result of this study, a satisfactory voice coil actuator as the micro actuator has been developed, and its performance meet well the specifications desired for the design of the chip mounting head system and show good correspondence between theoretical analysis and experimental results.

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The Effects of Virtual Reality Games in Posture Correction Exercise on the Posture and Balance of Patients with Forward Head Posture

  • Son, Ho-Hee
    • 대한물리의학회지
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    • 제15권2호
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    • pp.11-21
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    • 2020
  • PURPOSE: This study examined the effects of posture improvement exercise using virtual reality programs on the posture and balance of patients with forward head postures. METHODS: Thirty men and women in their 20 s, who had a forward head posture, were divided randomly into a group with posture correction exercise and a group with posture correction exercise combined with virtual reality programs. The posture correction exercise was composed of squats, XCO training, and chin-tuck exercise. In contrast, exercise with virtual reality games involved the Hot Squat, Climbey, and Baskhead programs while wearing a headset. Both groups performed the exercises 15 min a day, three times per week, for four weeks. The balance ability, distance between the acromion and earlobe, and neck joint range of motion were assessed before and after the exercises. RESULTS: Both groups showed significant reductions in the distance between the acromion and the earlobe, along with significant improvements in the range of joint motion. The group that performed the virtual reality exercises showed a significant increase in the limit of stability. Both groups showed a significant decrease in the sway length. In contrast, the group given the virtual reality exercises showed a significant reduction in the sway speed while standing with their eyes closed. CONCLUSION: Exercise applying virtual reality programs can be used in clinical and home programs to correct the postures of individuals with a forward head posture because they can trigger interest in inducing active participation.

A 3-dimensional Printed Molding Technique for the Management of Humeral Head Osteomyelitis

  • Moon, Young Lae;dev Bhardwaj, Harvinder;Kim, Boseon;Ryu, Kang Hyeon
    • Clinics in Shoulder and Elbow
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    • 제20권1호
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    • pp.46-48
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    • 2017
  • There are many methods of making cement spacer in patients who require a two-staged operation for humeral head osteomyelitis. However, limitation of motion after the first surgery-due to inadequate size and insufficient intra-articular space for second surgery-remain to be an issue. To mitigate this issue, we made a cement spacer with the same size and shape of the patient humeral head. Four patients with humeral head osteomyelitis were enrolled in this study. To make the cement spacer, we used the Mimics program, and designed the molding box by a reverse engineering technique. We evaluated the range of motion and pain using a Constant score. The mean abduction was $50^{\circ}$($40^{\circ}-60^{\circ}$), forward flexion was $50^{\circ}$ ($30^{\circ}-70^{\circ}$), and average Constant score was 47.75 (44-52). Three-dimensional printed molding technique is one of the effective methods for humeral head osteomyelitis allowing for daily activities prior to the second surgery.

하지 통증을 주소로 하는 대퇴골두 무혈성 괴사 환자에 대한 한방치료 증례보고 1례 (A Clinical Case Study on Avascular Necrosis of Femur Head Complaining Lower Extremity Pain with Oriental Medical Treatment)

  • 김고운;김성수;이종수;정석희
    • 척추신경추나의학회지
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    • 제5권1호
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    • pp.137-143
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    • 2010
  • 대퇴골두 무혈성 괴사로 입원 치료한 환자 1례에 한방치료를 적용하여 하지 통증 감소와 고관절 ROM 증가에 유의한 효과를 보였기에 보고하는 바이다.

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Comparison of Cervical Musculoskeletal Kinematics in Two Different Postures of Primate During Voluntary Head Tracking

  • Park, Hyeonki;Emily Keshner;Barry W. Peterson
    • Journal of Mechanical Science and Technology
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    • 제17권8호
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    • pp.1140-1147
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    • 2003
  • We have examined the effect on neck-muscle activation of altering whole body posture. A Rhesus monkey (Macaca mulatta) was trained to produce sinusoidal (0.25 Hz) head tracking movements in the sagittal plane when seated with trunk and head vertical or while standing in the quadrupedal position. Video-fluoroscopic images of cervical vertebral motion, and electromyographic (EMG) responses were recorded simultaneously. Results demonstrated that vertebral motion varied with body posture, occurring synchronously between all joints in the upright position and primarily at skull-$C_1$ when in the quadrupedal position. Muscle EMG activation was significantly greater (P<0.001) in the quadrupedal position than when upright for all muscles except semispinalis cervicis. Peak activation of all the muscles occurred prior to peak head extension in the quadrupedal position, suggesting synchronous activity between muscles. Data suggest that, when upright, muscles were activated in functional groupings defined by their anatomical arrangement. In the quadrupedal position, gravity acting on the horizontally oriented head produced greater activation and a collective response of the muscles.

Dorsal Neck Muscle Fatigue Affects Cervical Range of Motion and Proprioception in Adults with the Forward Head Posture

  • Yeo, Sang-Seok;Kwon, Jung-Won
    • The Journal of Korean Physical Therapy
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    • 제32권5호
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    • pp.319-324
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    • 2020
  • Purpose: This study was to investigate the effect of dorsal neck muscle fatigue on the cervical range of motion (CROM) and proprioception in adults with the forward head posture (FHP). Methods: Thirty pain-free subjects were enrolled in this study. All subjects were measured the forward head angle by taking the capture of the sagittal plane of their upper body to determine the FHP. Subjects were distributed into two groups: the FHP group (n=14) and Control group (n=16). All subjects were measured the CROM and the Head repositioning accuracy (HRA) for joint proprioception before and after inducing muscle fatigue of the dorsal neck. The CROM and HRA were measured in neck flexion, extension, right-left lateral flexion, and right-left rotation. Sorenson's test was used to induce muscle fatigue of the dorsal neck. Results: Total CROMs were significantly decreased after dorsal neck muscle fatigue in both groups (p<0.05). Total HRAs were significantly increased after dorsal neck muscle fatigue in the FHP group (p<0.05), but there were no significant differences in the control group (p>0.05). Total CROM changes were not significant differences between groups (p>0.05), but total HRA changes were significant differences between groups (p<0.05) except for right and left lateral flexion (p>0.05). Conclusion: Immediate CROM and proprioception reduction after the dorsal neck muscle fatigue were observed in adults with the FHP. Therefore, FHP can significantly affect the CROM and positioning consistency of cervical proprioception.

전방머리자세 대상자의 머리-척추각과 목 운동범위, 근력, 목빗근 두께와의 상관관계 분석 (Correlation Analysis between Cervical-Vertebra Angle and Neck Range of Motion, Muscle Strength, and Sternocleidomastoid Thickness)

  • 강민지;박근태;한진태
    • 대한물리치료과학회지
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    • 제31권1호
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    • pp.88-97
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    • 2024
  • Background: This study was to investigate effects of Correlation Analysis between Cervical-Vertebra Angle and Neck Range of Motion, Muscle Strength, Sternocleidomastoid Thickness of Patients with Forward Head Posture Design: Correlation Analysis. Methods: The subjects of this study were a total of 54 people in the forward head position and their ages were between 30 and 50 years old. The subjects cranio-vertebral angles, neck extension, neck flexion, neck rotation angles, neck flexor strength, neck extensor strength, sternocleidomastoid thickness were evaluated through measuring instruments. The thickness of the sternocleidomastoid muscle was measured using an imaging ultrasound diagnostic device (ultra sound, Versana Premier, GE Medical systems, China). CVA was measured by measuring the side photo of the subject was taken with a camera and evaluated.. neck joint range of motion was measured through digital inclinometer for extension, flexion, and neck rotation. neck muscle strength was measured by measuring the using a digital sthenometer. Data analysis in this study was statistically processed using SPSS version 26.0 (IBM SPSS Inc., USA). Correlation analysis was used and the statistical significance level was set at 0.05. Results: The results neck extension(r= 0.70**), neck flexion(r= 0.67**), neck rotation(r= 0.56**), neck extensor muscle strengt(r= 0.85**), neck flexor muscle strength(r= 0.66**), sternocleidomastoid thicknes(r= -0.81**) It indicates that there is a correlation. Conclusion:These results improve the Cervical-vertebra angle of patients with forward head posture should include a program to improve the thickness of the SCM. In the future, study can be used as an evidentiary material for treatment interventions to improve the Cervical-vertebra angle of patients with forward head posture.

가상공간에서 오브젝트의 밀도가 이동시뮬레이션에 미치는 영향 (The Impact of Object Density on Motion Simulation in Virtual Space)

  • 윤하영;구지훈
    • 한국게임학회 논문지
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    • 제17권4호
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    • pp.55-62
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    • 2017
  • 본 연구에서는 HMD(Head Mounted Display)를 가지고 Walk-through의 이동시뮬레이션에 대한 평가를 실시하였다. 구체적으로는 VR공간 주변에 배치된 오브젝트 밀집정도(밀도)의 변화가 심리적 이동거리, 이동속도, 이동시간에 어떠한 영향을 미치는지 알아보았다. 연구결과 첫째, 실험 조건 (저밀도, 중밀도, 고밀도)에 있어 조건간의 차이는 모두 유의미하였다. 둘째, 주변 오브젝트의 밀도가 높아질수록 이동시간, 이동속도, 이동거리가 기본조건과 비교하여 평균점이 높게 나타났다. 셋째, 주변의 오브젝트가 VR공간의 이동시뮬레이션에 있어 시간, 속도, 거리의 감각을 향상 시키는 것을 확인하였다.