• Title/Summary/Keyword: Hardware limitation

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A Study on a Trajectory of Mast Arm End-Effector (마스트 암 엔드-이펙터 궤적에 관한 연구)

  • Moon, Jin-Soo;Kim, Cheul-U
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.20 no.10
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    • pp.151-157
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    • 2006
  • As people's living standard is being improved, human works are being replaced by robots. However, because most robots are used in process industry, fixed on the ground, we need to develop human robots that have wide applications. Currently many researches are being conducted on human robots with the object of replacing human works, but because of lack of relevant hardware, such robots are being applied limitedly to very simple tasks. To overcome the limitation, the present study developed a kinematical mechanism and a controller. Based on human kinematics, the shoulders and the arms were composed of master arms with 3 degree of freedom, and we reproduced motions similar to human ones through the characteristics of joint variables and experiment on the trajectory of the end effector.

Design and Implementation of the Mobile Flash for Flash Game on Mobile Terminals (휴대 단말기에서 플래시 게임을 위한 Mobile Flash의 설계 및 구현)

  • Oh, Hwang-Seok;Lee, Jae-Young;Kim, Man-Soo;Lee, Chung-Hwan
    • Journal of Korea Game Society
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    • v.5 no.3
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    • pp.11-16
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    • 2005
  • As an improvement of the CPU performance of mobile terminals and an increase of user requirements for multimedia services, various multimedia services and applications have been developed and served over mobile platforms. In this paper, we describe the design and implementation of the Mobile Flash which is one of the famous services in mobile platforms with the limitation of hardware resources. The Mobile flash is an optimized solution for mobile terminals of the Flash, which has been used in the Internet browsers not less than 95% in the world for playing various types of contents such as animations, games, contents for education, e-commerce.

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Development of Web-based Robot Programming Education Supporting System (웹 기반의 로봇 프로그래밍 교육 지원 시스템 개발)

  • Yoo, In-Hwan
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.1-16
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    • 2007
  • The effect of existing programming education has shown a limitation coming from its methodology. Thus, the researcher developed a Web-based robot programming support system and explored its possibility for overcoming problems in existing programming education and ultimately for enhancing creativity and problem-solving abilities of students. The developed system let students learn robot programming just with a PC or PDA connected to the Internet without additional hardware and software. Different types of robots linked with a server computer can be controlled by using different programming languages. It is possible to use Korean keywords for programming as well. Specially, this system was evaluated positively by the groups whose computer abilities are excellent and student of introductory or intermediate level programming course. Furthermore, the programming education that uses robot and the Hangul programming technology were given very positive reception by elementary school students.

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Improved Wheelset Speed Implementation of a Brake HILS System for a Railway Vehicle (철도차량 제동 HILS 시스템의 개선된 윤축속력 구현)

  • Lee, Dong-chan;Kang, Chul-Goo
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.9
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    • pp.881-887
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    • 2015
  • The hardware-in-the-loop simulation (HILS) of a railway vehicle is crucial for overcoming the limitation of field tests of a railway vehicle. A brake HILS system for a railway vehicle was previously not able to test the performance of a speed-sensing system of a railway vehicle, since wheelset speeds were generated only by computer simulations. In this paper, we present a novel wheelset speed implementation of a brake HILS system for a railway vehicle. Four wheelset speeds of a brake HILS system for a car of a railway vehicle are implemented using four small-sized servomotors, whereas the speed sensors and pole wheels used in the brake HILS system are the actual ones of the railway vehicle. According to the simulated speeds of four wheelsets in the dynamic equations of motion, four servomotors generate wheel speeds in real time, and then the measured wheelset speeds are fed back to the computer simulation model. Moreover, in this paper, we improve the performance of wheelset speed measurement via the T method instead of the M method presently used in the field. The performances of wheelset speed implementation and speed-sensor operation are demonstrated by experimental works using a HILS system.

Performance Analysis of Fading Avoidance Scheme using Cooperative Spectrum Sensing Technique (협력 스펙트럼 감지 기법을 이용한 페이딩 회피 방안에 대한 성능 분석)

  • Kim, Tae-Wook;Kong, Hyung-Yun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.5
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    • pp.61-65
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    • 2014
  • In this paper, we propose a method using cooperative spectrum sensing to avoid multipath and frequency selective fading. One of methods in conventional scheme was multi input multi output (MIMO) solution. However, in the wireless environment, mobile device hardly supports multi antenna because of limitation of hardware. Motivated from above problems, the proposed method provides the information of excellent channel to transmitter. As a result, quality of service (QoS) required by users can be satisfied. Finally, performance of the proposed protocol is analyzed in term of bit error rate (BER).

Balanced MVC Architecture for High Efficiency Mobile Applications

  • La, Hyun-Jung;Kim, Soo-Dong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.5
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    • pp.1421-1444
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    • 2012
  • Mobile devices such as Android devices are emerging as a convenient client computing device with mobility and context-sensing capability. However, the computing power and hardware resource of the devices are limited due to their small form-factor. Consequently, large-scaled applications could not be deployed on these devices. Nonetheless, if the large-scaled applications are deployed and executed on the devices, high performance of the applications cannot be guaranteed. To remedy the limitation in terms of performance, it is inevitable to let some heavy-weight functionality executed on the server side and let a client application invoke the functionality in the server. To realize this kind of mobile applications, we adopt well-defined architecture design principles; being thin-client, being layered with Model-View-Controller (MVC), and being balanced between client side and server side. By adopting the principles, we propose a unique, ideal and practical architecture for mobile applications, called balanced MVC architecture. By considering the principles, key design considerations of realizing balanced MVC architecture lie in functionality partitioning. Hence, we define key criteria of determining the degree of performance. And, we define a method to design a balanced MVC architecture which embodies functionality partitioning for high performance, and a simulation-based evaluation method of balanced MVC architectures.

A Study on the Limitation of Nintendo Wii using Physical Interactive Interface (체감형 인터페이스를 사용하는 닌텐도 위(Wii)의 한계에 대한 연구)

  • Lee, Jang-Won;Yoon, Joon-Sung
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.93-104
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    • 2011
  • For development of physical interactive game recognized as next generation game, this study examines the present situation of physical interactive games and analyzes the problem that game contents lack development compared to the hardware. This paper firstly divides the problem of physical interactive game contents into three parts: demand of the contents and biased game genre, low level of game difficulty, and limited use and/or misuse of the motion controller. Then, the possible solutions for each part are suggested afterward. As the discussion on the development methods in physical interactive game will also develop and therefore, as the next generation game, physical interactive game will play a positive role in th growth of game industry as well as game culture.

A Study on the Design of Inaudible Acoustic Signal in Acoustic Communications and Positioning System (음향 통신 및 위치측정 시스템에서의 비가청 음향 신호 설계에 관한 연구)

  • Oh, Jongtaek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.2
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    • pp.191-197
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    • 2017
  • According to the ubiquitous usage of smartphone, so many smartphone applications have been developed, and especially data communications and position measurement technologies without additional equipments have been developed using acoustic signal. But there is a limitation to select the frequency of the acoustic signal due to the smartphone hardware, and there is non-linearity in the electronic circuits in a sound generation devices, the audible sound generated from the speaker is not avoidable. And it causes critical difficulty to the commercial system deployment. In this paper, a simulation technique to calculate the power of the audible acoustic signal by human is applied to several types of acoustic signals to evaluate the loudness. These could be referred when the acoustic communications or positioning systems are designed, for the purposed of inaudible sounding to human.

A Study on the Recognition and Policy Direction of Welfare Service for the Disabled - Focusing on D-County -

  • Kim, Jae-Nam
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.12
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    • pp.197-201
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    • 2016
  • This study is a study on the recognition and policy direction of welfare service for the disabled. For this, it aims to draw implications about the policy direction of welfare service for the disabled using basic investigation of welfare for the disabled among $2^{nd}$, $3^{rd}$ community social welfare plans of Jeollanam-do. As study results, it was analysed that the demand of welfare service for the disabled is increasing from providing the past livelihood such as establishing the foundation for basic livelihood to customized welfare service such as supplying jobs for enhancing the quality of life of the disabled. That is judged to be caused by needs for human's basic rights according to economic development and improvement in income level, and it will be appropriate to set up the software-focused policy for the disabled individuals rather than to set up the hardware-focused policy like the past. Despite the implications like these, however, this study has limitation that its subject is restricted to D-gun, so henceforth it needs to draw more general conclusions through comprehensive research about more extensive regions.

Low Pressure Combustion Tests for Technology Demonstration Model of 75 tonf Thrust Chamber (75톤급 액체로켓엔진 연소기 저압연소시험)

  • Kim, Jong-Gyu;Ahn, Kyu-Bok;Lim, Byoung-Jik;Kim, Mun-Ki;Han, Yeoung-Min;Choi, Hwan-Seok
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2010.05a
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    • pp.10-13
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    • 2010
  • Low pressure combustion tests for TDM(Technology Demonstration Model) of 75 tonf thrust chamber were performed. It has design chamber pressure of 60 bar, propellant mass flow rate of 243.6 kg/s. Due to the limitation of the current firing test facility in Korea, the combustion tests were conducted to verify the operation and the combustion performance at low pressure condition (30 bar, 121.8 kg/s). All the tests had been successfully executed without the damage of the hardware. These test results can be used as fundamental data to predict the combustion performance at design point condition for 75 tonf thrust chamber.

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