• Title/Summary/Keyword: Hardware based

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The Korean Strategy for the Science and Technology Park of the Developing Countries : The cases of Ecuador and Kazakhstan (개발도상국의 과학기술단지(STP) 건립을 위한 한국의 전략 : 에콰도르, 카자흐스탄의 사례를 중심으로)

  • Kim, Jong Jin;Choi, Jong In
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.7 no.4
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    • pp.131-141
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    • 2012
  • The miracle of Korean economic development is the benchmarking for the developing countries. Among them, the STP of Science and technology area is very important case they tring to learn from Deadeok, Korea. Ecuador and Kazakhstan have the huge natural resources and they have interested in the model of Daedeok STP. This paper study about their needs and Daedeok's capability, and effective implementing factors. This paper suggest a six one based on the Daedeok Innopolis experiences for the successful local STP. First, most important thing is human resource development strategy for the knowledge and technology transfer. Second, the construction of Engineering Center for the collaboration of industry and academy is needed. This is important to have a bargaining power to the appropriate technology transfer. Third, they need a hardware and software infrastructure to the technology commercialization. It include a incubator, manager, and complimentary asset. Fourth, they have to connect with market closely for the venture creation and growth. Fifth, the clustering is realized by the STP construction. Lastly, leadership is critical factor to the absorptive capacity.

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Multimodality and Application Software (다중영상기기의 응용 소프트웨어)

  • Im, Ki-Chun
    • Nuclear Medicine and Molecular Imaging
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    • v.42 no.2
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    • pp.153-163
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    • 2008
  • Medical imaging modalities to image either anatomical structure or functional processes have developed along somewhat independent paths. Functional images with single photon emission computed tomography (SPECT) and positron emission tomography (PET) are playing an increasingly important role in the diagnosis and staging of malignant disease, image-guided therapy planning, and treatment monitoring. SPECT and PET complement the more conventional anatomic imaging modalities of computed tomography (CT) and magnetic resonance (MR) imaging. When the functional imaging modality was combined with the anatomic imaging modality, the multimodality can help both identify and localize functional abnormalities. Combining PET with a high-resolution anatomical imaging modality such as CT can resolve the localization issue as long as the images from the two modalities are accurately coregistered. Software-based registration techniques have difficulty accounting for differences in patient positioning and involuntary movement of internal organs, often necessitating labor-intensive nonlinear mapping that may not converge to a satisfactory result. These challenges have recently been addressed by the introduction of the combined PET/CT scanner and SPECT/CT scanner, a hardware-oriented approach to image fusion. Combined PET/CT and SPECT/CT devices are playing an increasingly important role in the diagnosis and staging of human disease. The paper will review the development of multi modality instrumentations for clinical use from conception to present-day technology and the application software.

Integrated Color Matching in Stereoscopic Image by Combining Local and Global Color Compensation (지역과 전역적인 색보정을 결합한 스테레오 영상에서의 색 일치)

  • Shu, Ran;Ha, Ho-Gun;Kim, Dae-Chul;Ha, Yeong-Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.12
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    • pp.168-175
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    • 2013
  • Color consistency in stereoscopic contents is important for 3D display systems. Even with a stereo camera of the same model and with the same hardware settings, complex color discrepancies occur when acquiring high quality stereo images. In this paper, we propose an integrated color matching method that use cumulative histogram in global matching and estimated 3D-distance for the stage of local matching. The distance between the current pixel and the target local region is computed using depth information and the spatial distance in the 2D image plane. The 3D-distance is then used to determine the similarity between the current pixel and the target local region. The overall algorithm is described as follow; First, the cumulative histogram matching is introduced for reducing global color discrepancies. Then, the proposed local color matching is established for reducing local discrepancies. Finally, a weight-based combination of global and local matching is computed. Experimental results show the proposed algorithm has improved global and local error correction performance for stereoscopic contents with respect to other approaches.

A Real-Time Stereoscopic Image Conversion Method Based on A Single Frame (단일 프레임 기반의 실시간 입체 영상 변환 방법)

  • Jung Jae-Sung;Cho Hwa-Hyun;Choi Myung-Ryul
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.1 s.307
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    • pp.45-52
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    • 2006
  • In this paper, a real-time stereoscopic image conversion method using a single frame from a 2-D image is proposed. The Stereoscopic image is generated by creating depth map using vortical position information and parallax processing. For a real-time processing of stereoscopic conversion and reduction of hardware complexity, it uses image sampling, object segmentation by standardizing luminance and depth map generation by boundary scan. The proposed method offers realistic 3-D effect regardless of the direction, velocity and scene conversion of the 2-D image. It offers effective stereoscopic conversion using images suitable conditions assumed in this paper such as recorded image at long distance, landscape and panorama photo because it creates different depth sense using vertical position information from a single frame. The proposed method can be applied to still image because it uses a single frame from a 2-D image. The proposed method has been evaluated using visual test and APD for comparing the stereoscopic image of the proposed method with that of MTD. It is confirmed that stereoscopic images conversed by the proposed method offers 3-D effect regardless of the direction and velocity of the 2-D image.

Perfomance Analysis for the IPC Interface Part in a Distributed ATM Switching Control System (분산 ATM 교환제어시스템에서 프로세서간 통신 정합부에 대한 성능 분석)

  • Yeo, Hwan-Geun;Song, Kwang-Suk;Ro, Soong-Hwan;Ki, Jang-Geun
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.6
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    • pp.25-35
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    • 1998
  • The control system architecture in switching systems have undergone numerous changes to provide various call processing capability needed in telecommunication services. During call processing in a distributed switching control environment, the delay effect due to communication among main processors or peripheral controllers is one of the limiting factors which affect the system performance. In this paper, we propose a performance model for an IPC(Inter Processor Communication) interface hardware block which is required on the ATM cell-based message processing in a distributed ATM exchange system, and analyze the primary causes which affect the processor performance through the simulation. Consequently, It can be shown that the local CPU of the several components(resources) related to the IPC scheme is a bottleneck factor in achieving the maximum system performance from the simulation results, such as the utilization of each processing component according to the change of the input message rate, and the queue length and processing delay according to input message rate. And we also give some useful results such as the maximum message processing capacity according to the change of the performance of local CPU, and the local CPU maximum throughput according to the change of average message length, which is applicable as a reference data for the improvement or expansion of the ATM control system.

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FPGA Mapping Incorporated with Multiplexer Tree Synthesis (멀티플렉서 트리 합성이 통합된 FPGA 매핑)

  • Kim, Kyosun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.4
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    • pp.37-47
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    • 2016
  • The practical constraints on the commercial FPGAs which contain dedicated wide function multiplexers in their slice structure are incorporated with one of the most advanced FPGA mapping algorithms based on the AIG (And-Inverter Graph), one of the best logic representations in academia. As the first step of the mapping process, cuts are enumerated as intermediate structures. And then, the cuts which can be mapped to the multiplexers are recognized. Without any increased complexity, the delay and area of multiplexers as well as LUTs are calculated after checking the requirements for the tree construction such as symmetry and depth limit against dynamically changing mapping of neighboring nodes. Besides, the root positions of multiplexer trees are identified from the RTL code, and annotated to the AIG as AOs (Auxiliary Outputs). A new AIG embedding the multiplexer tree structures which are intentionally synthesized by Shannon expansion at the AOs, is overlapped with the optimized AIG. The lossless synthesis technique which employs FRAIG (Functionally Reduced AIG) is applied to this approach. The proposed approach and techniques are validated by implementing and applying them to two RISC processor examples, which yielded 13~30% area reduction, and up to 32% delay reduction. The research will be extended to take into account the constraints on the dedicated hardware for carry chains.

Efficient DRAM Buffer Access Scheduling Techniques for SSD Storage System (SSD 스토리지 시스템을 위한 효율적인 DRAM 버퍼 액세스 스케줄링 기법)

  • Park, Jun-Su;Hwang, Yong-Joong;Han, Tae-Hee
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.7
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    • pp.48-56
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    • 2011
  • Recently, new storage device SSD(Solid State Disk) based on NAND flash memory is gradually replacing HDD(Hard Disk Drive) in mobile device and thus a variety of research efforts are going on to find the cost-effective ways of performance improvement. By increasing the NAND flash channels in order to enhance the bandwidth through parallel processing, DRAM buffer which acts as a buffer cache between host(PC) and NAND flash has become the bottleneck point. To resolve this problem, this paper proposes an efficient low-cost scheme to increase SSD performance by improving DRAM buffer bandwidth through scheduling techniques which utilize DRAM multi-banks. When both host and NAND flash multi-channels request access to DRAM buffer concurrently, the proposed technique checks their destination and then schedules appropriately considering properties of DRAMs. It can reduce overheads of bank active time and row latency significantly and thus optimizes DRAM buffer bandwidth utilization. The result reveals that the proposed technique improves the SSD performance by 47.4% in read and 47.7% in write operation respectively compared to conventional methods with negligible changes and increases in the hardware.

Control Unit Design and Implementation for SIMD Programmable Unified Shader (SIMD 프로그래머블 통합 셰이더를 위한 제어 유닛 설계 및 구현)

  • Kim, Kyeong-Seob;Lee, Yun-Sub;Yu, Byung-Cheol;Jung, Jin-Ha;Choi, Sang-Bang
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.7
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    • pp.37-47
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    • 2011
  • Real picture like high quality computer graphic is widely used in various fields and shader processor, a key part of a graphic processor, has been advanced to programmable unified shader. However, The existing graphic processors have been optimized to commercial algorithms, so development of an algorithm which is not based on it requires an independent shader processor. In this paper, we have designed and implemented a control unit to support high quality 3 dimensional computer graphic image on programmable integrated shader processor. We have done evaluation through functional level simulation of designed control unit. Hardware resource usage rate are measured by implementing directly on FPGA Virtex-4 and execution speed are verified by applying ASIC library. the result of an evaluation shows that the control unit has the commands more about 1.5 times compared to the other shader processors that is a behavior similar to the control unit and with a number of processing units used in a shader processor, compared with the other processors, overall performance of the control unit is improved about 3.1 GFLOPS.

Development of the Traffic Signal Control Strategy and Signal Controller for Tram (트램 운영을 위한 신호제어 전략 및 신호제어기의 개발)

  • Lee, In-Kyu;Kim, Youngchan;Lee, Joo Il;Oh, Seung Hwoon
    • Journal of Korean Society of Transportation
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    • v.33 no.1
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    • pp.70-80
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    • 2015
  • In recent years, tram has been the focus of a new mode of public transportation that can solve traffic jams and decrease public transit usage and environmental problem. This research is in the works to develop a tram signal controller and signal control strategies, and aim to resolve the problem of what could happen if a tram system was installed in general road. We developed the hierarchical signal control strategies to obtain a minimum tram bandwidth and to minimize vehicle delay, in order to perform a priority control to include passive and active signal priority control strategies. The strategies was produced for S/W and H/W, it is based in standard traffic signal controller. We conducted a micro simulation test to evaluate the hierarchical signal control strategies, which showed that the developed optimization model is effective to prevent a tram's stop in intersection, to reduce a tram's travel time and vehicle's delay.

The Implementation of Digital Neural Network with identical Learning and Testing Phase (학습과 시험과정 일체형 신경회로망의 하드웨어 구현)

  • 박인정;이천우
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.4
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    • pp.78-86
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    • 1999
  • In this paper, a distributed arithmetic digital neural network with learning and testing phase implemented in a body has been studied. The proposed technique is based on the two facts; one is that the weighting coefficients adjusted will be stored in registers without shift, because input values or input patterns are not changed while learning and the other is that the input patterns stored in registers are not changed while testing. The proposed digital neural network is simulated by hardware description language such as VHDL and verified the performance that the neural network was applied to the recognition of seven-segment. To verify proposed neural networks, we compared the learning process of modified perceptron learning algorithm simulated by software with VHDL for 7-segment number recognizer. The results are as follows: There was a little difference in learning time and iteration numbers according to the input pattern, but generally the iteration numbers are 1000 to 10000 and the learning time is 4 to 200$\mu\textrm{s}$. So we knew that the operation of the neural network is learned in the same way with the learning of software simulation, and the proposed neural networks are properly operated. And also the implemented neural network can be built with less amounts of components compared with board system neural network.

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