• Title/Summary/Keyword: Hard Skills

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Preventive Cares for Orthodontic Dental Patients

  • Lee, Kyu-Hwan
    • International Journal of Clinical Preventive Dentistry
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    • v.14 no.4
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    • pp.209-215
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    • 2018
  • In recent years, the numbers of the orthodontic dental patients have been rapidly increased in adolescent or young adult aged generation. It has been well known that it would be very hard to control the oral hygiene cares for orthodontic applied dental patient because of the complexity of the appliance. So the caries prevalence of the orthodontic dental patients would be higher than non-appliance persons, and it might be easy to cause the dental caries especially on the labial or buccal surface of the tooth through equipping the fixed type appliance with a long period, even though the alignment of the teeth would be arranged well. So, the massive preventive program for preventive dentistry should be needed for the dental patients for orthodontic treatment, in order to protect the dental caries and the periodontal disease for them. But, lots of the dentists or dental hygienists sometimes neglect of this point for preventive dental cares orthodontic dental patients, or do not know the importance and how to manage the skill for the preventive dental works in clinical. In this article, it will be introduced the basic theories and skills for preventive cares as tooth-brushing instruction, fluoride topical application and pit and fissure sealant, scaling and professional mechanical tooth cleansing and the diet control, for the dental patients with the fixed type of the orthodontic appliance, in case by case.

A Study on the Korean Medicine Doctors introduced in 'Photo Insert' of 『HanBangEuiYakGye』 No.2 (『한방의약계(漢方醫藥界)』 제2호 '사진삽입(寫眞揷入)'에 소개된 한의사들 연구)

  • Kim Namil;KUG Soo-ho;JUNG Ji-hun
    • The Journal of Korean Medical History
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    • v.35 no.2
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    • pp.89-99
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    • 2022
  • The figures listed under the title of 'Photo Insert' in 『HanBangEuiYakGye』 No.2 are all those who were engaged in East Asian medicine, but they can be divided into several groups depending on the areas in which they were more focused. First, he served as a royal physician at the end of the Joseon Dynasty, or was an oriental medical doctor with outstanding medical skills during the family service. Second, he is an East Asian medicine doctor who established a school for Korean medicine education or conducted various academic activities. Third, he is an East Asian medical doctor who worked hard to lead a group of East Asian medical doctors by organizing Korean medical doctors. Looking at the reality of the oppression of ethnic medicine committed by the Japanese colonial government, they continued to seek a way to live in national medicine, which played a major role in continuing the existence of Korean medicine without destroying it. In this paper, we analyzed the 13 Korean medical doctors introduced in the "Photo Insertion" and examined the activities of modern and contemporary East Asian medical doctors.

Consideration for difference of recognition between company and animation specialities : Mainly focused on attempting for indi-animation (애니메이션 전공자와 산업체간의 인식의 차이에 대한 고찰 : 창작 애니메이션 활성화 방안을 중심으로)

  • Choi, Ji-Won
    • Cartoon and Animation Studies
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    • s.14
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    • pp.115-128
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    • 2008
  • The animation is in a boom as the one of rising media content industry of 21st century. So it is very affective to education. For example, in primary or secondary schools, there are extra-animation class after school, and in universities, there are a lot of the department of animation nowadays. In every years, a number of high-educated professionals are coming to the manpower market. This was an affirmative phenomenon for many animation companies to upgrade from OEM(Original Equipment Manufacturing) system to very creative system. They might believed that young, well-educated animators have qualified skills, and creative mind. But, 10 years later, now, there is few professionals who was well-educated in system of Korean animation. Companies still can not hire enough animators. Even if they can find an high-educated person, this person do not have enough skills to do his or her works, so companies need to re-educate this animator for awhile. But, why is very hard to find a skillful new animator? From this question, we will talk about educational condition of animation departments, and condition of employment to markets. And then, we will find the causes of problems which give bad effect to lack of manpower. Finally, we will summarize about policies for supporting animation, so hope to contribute for making better atmosphere for creating animations.

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Design Analysis of Hydraulic Excavator since 1990 (1990년대 유압굴삭기 조형 분석에 관한 연구)

  • 윤진필;문무경
    • Archives of design research
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    • v.13 no.4
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    • pp.233-242
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    • 2000
  • The traditional image of hydraulic excavator started to change in two ways since 1990. First, post-heavy equipment's visual image was new waves to traditional image of heavy, strong, and wild. They are the negative aspect that excavators have. Another movement of getting rid of its negative image can be found in late-heavy equipment, which was intended to adapt traditional and positive, but off negative images. In 1990s, the design trend is moving from warm/hard to warm/soft, and KOBELCO can be exceptional example that went even further, gone up to cool-soft image. KOBELCO specially aimed 'post- excavator image' strategy, which has been successful. Image of cabin as a human space changed little bit further than outside image. Each company tried to differentiate the design of cabin focusing on its safety. Following paragraphs show specific trend of image change in form, colour, texture, and the composition. Major visual image change in form tries to follow the image of cars and home appliances which are showing the movement from tough and hard image to soft one. Structural change on local image shows the movement from angular edge to edgeless and the movement of cabin's pillar C placed to back of the equipment with gentle inclination. All of these movements are the result of effort to improve traditional excavator's negative image, that top structure is assembled separately, to positive ones. Today's tendency about its color becomes important to apply two different colour styles. Each style has brightness and tone comparison. As an enormous power convey system, it was in common that its brightness comparison was useful because of the alarm of its damage possibility. However, as its colour control and its design have been emphasized gradually, the tone comparison takes a part in an important role, too. As an example, there is an occasion that these comparisons are compromised simultaneously. In the respect of its image creation, its texture treatments make the tendency of being the same as passenger cars. It is caused from its development of the manufacture techniques of from the fabrication method in small business to the press method in big firm. Further, it is also because of its improvement of painting & coating skills. It may prohibit the reflection effect from solar rays. In the point of view of its visual images, it is recognized the prominent tendency that its composition has been gradually decreased. Lots of windows and the frames tends dark-colour as a whole. It is more preferred to have one colour image, but except KOBELCO and HITACHI. As well, there is another high-tendency to improve its standard treatments, especially for its corner and texture treatments.

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Effects of auditory feedback and task difficulty on the cognitive load and virtual presence in a virtual reality dental simulation

  • Kim, Byunggee;Yang, Eunbyul;Choi, Namki;Kim, Seonmi;Ryu, Jeeheon
    • The Journal of the Korean dental association
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    • v.58 no.11
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    • pp.670-682
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    • 2020
  • This research examined the difference in cognitive load and the virtual presence depending on auditory feedback and task difficulty in haptic-based dental simulation. In the field of dental education, practice-centered training using handpiece has been crucial because a practitioner's psychomotor experience has a significant impact on the mastery of treatment skills. For the novice, it is necessary to reduce errors in dental treatment to enhancing skill acquisition in the haptic practice. In the training process, the force-feedback is crucial to elaborate subtle movement to guide what to do and how it should be hard or soft. However, It is not easy to add force-feedback to generate kinetic experience training. As an alternative method, we examined that auditory feedback can help learners' skill training. In this study, we analyzed how the presence/absence of auditory feedback at the different levels of task difficulty impacts learners' psychological demand and virtual presence in the virtual reality simulation. For this study, 29 dental college students participated in a dental simulation. The participants were grouped into two conditions that are with and without auditory feedback. Additionally, two consecutive tooth preparation tasks with different levels of difficulty were used in the simulation. The auditory feedback condition gives alarms to a learner when he treats a non-targeted tooth with a virtual handpiece. The user's cognitive load and virtual presence were measured to examine the effects of auditory feedback. The results revealed that the main effect was found in cognitive loads. Also, a significant interaction effect was shown in the virtual presence. We discussed the effective design methods for the virtual reality-based dental simulation through the result of this study.

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Personal Strengths Knowledge Is the Key to Employability: Implications for Library and Information Science and Career Development Education for Its Students (취업력 제고의 관건으로서 개인강점 지식 - 문헌정보학과와 사서의 경력개발교육에 주는 의미 -)

  • Cho, Byung-Ju;Choi, Jung-Hee;Oh, Dong-Geun
    • Journal of Korean Library and Information Science Society
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    • v.40 no.4
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    • pp.243-259
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    • 2009
  • This study introduces strengths theory, a core subject of career development and job-getting, and discusses about the factors of strengths(namely talents, knowledge and skills), the processes of strengths personalization, and generating employability. It searches for opportunities to apply the concept of employability to the field of Library and Information Science now thrown under hard pressure from information and communication technology. Employability is defined here as competence to make oneself employable as needed by discovering or creating work opportunities using one's own tested personalized strengths. Employability is a package of systematically organized information about the essential abilities and productive personalities of a person, and it is essential to be duly cognitive of one's employability if one seriously intends to succeed in jobs and career. Since generation of employability heavily involves complex processes of information and knowledge-making, expertise from LIS, particularly from areas of personal information management(PIM) and personal knowledge management(PKM), is expected to help for process facilitation.

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Crying and Face Color Analysis for Baby Heart Diseases Diagnosis (소아 심장 질환 진단을 위한 울음소리 및 얼굴 색상 분석)

  • Cho, Dong-Uk;Lee, Se-Hwan;Kim, Bong-Hyun
    • The KIPS Transactions:PartB
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    • v.14B no.7
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    • pp.503-512
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    • 2007
  • An infant of a baby child who haven't communication skills through a language expresses their intention or baby condition as generally crying. Among these things, it is important to show a baby condition because their disease miss diagnosis time or remain to decide an exact diagnosis result too hard. For this, in this paper, we are going to develop system which decides where to be not good body point by analysing their face color and crying sound. Specifically, in this paper, we are going to act for baby heart diseases by doing feature extraction for their face region color and crying sound. To embody, we are going to present diagnosis method and compare analyze their crying sound a stand child, a different diseases child and a baby heart diseases child through each analyzed element. And also, we are going to extract matters to be attended to baby heart diseases through experiment and prepare objective index and an accuracy of baby heart diseases diagnosis result.

Development of Cholecystectomy Simulation for Laparoscopic Surgery Training (복강경수술 훈련용 담낭 절제술 시뮬레이션 개발)

  • Kim, Young-Jun;Roy, Frederick;Lee, Seung-Bin;Seo, Joon-Ho;Lee, Deuk-Hee;Park, Se-Hyung
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.5
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    • pp.303-311
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    • 2012
  • Laparoscopic surgery is a surgical procedure which uses long laparoscopic instruments through tiny holes in abdomen while watching images from a laparoscopic camera through umbilicus. Laparoscopic surgeries have many advantages rather than open surgeries, however it is hard to learn the surgical skills for laparoscopic surgery. Recently, some virtual simulation systems for laparoscopic surgery are developed to train novice surgeons or resident surgeons. In this study, we introduce the techniques that we developed for laparoscopic surgical training simulator for cholecystectomy (gallbladder removal), which is one of the most frequently performed by laparoscopic surgery. The techniques for cholecystectomy simulation include modeling of human organs (liver, gallbladder, bile ducts, etc.), real-time deformable body calculation, realistic 3D visualization of surgical scene, high-fidelity haptic rendering and haptic device technology, and so on. We propose each simulation technique for the laparoscopic cholecystectomy procedures such as identifying cystic duct and cystic artery to clamp and cut, dissecting connective tissues between the gallbladder and liver. In this paper, we describe the techniques and discuss about the results of the proposed cholecystectomy simulation for laparoscopic surgical training.

Brainwave Activities of the Cognitive Individual Differences in Computerized Arithmetic Addition by Implicit Association Test (컴퓨터 덧셈학습의 인지적 개인차에 대한 암묵적 연합검사를 적용한 뇌파 분석)

  • Kwon, Hyung-Kyu
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.635-644
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    • 2011
  • This research analyzed the brainwave activities and brain hemispherity to find out any implications to design the connections between the activities of the brain function and the computerized arithmetic addition in two difficulty levels: easy: 1-5 vs. hard: 6-9. Thus, in developing the brain based math learning for the computer education by implicit association test(IAT) indicated the significant results for the exclusive brain location and the brain hemispherity on the theta, alpha, low alpha, beta brainwaves by QEEG analysis. The results of this study physiologically supported the theoretical background for the computerized math learning skills as well as the math learning material development. It shows the difficulty levels of math information education and the brain activities on cognitive process of the learner continued on the possible investigation of the brain science.

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The Integrated Prototyping System based on Component (컴포넌트 기반 임베디드 통합 프로토타이핑 시스템)

  • Lee, Jeong-Bae;Ahn, Sung-Soon;Lee, Young-Ran;Jung, Young-Jin;Kim, Jong-Il;Kim, Dae-Eung;Shin, Hyun-Chul;Han, Hyeong-Wook
    • Convergence Security Journal
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    • v.8 no.1
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    • pp.67-78
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    • 2008
  • A prototyping means the way to improve system better from add, modify and delete in the middle of System's working with making model of system simply to offer users in the first develop which the first model is similar in the real model. but there are virtual prototyping and real prototyping in the skills of prototyping but there is some limitation for simulating variety and detail product in the real prototyping and hard to make a simulation of environment elements of the target model in the virtual prototyping. Integrated prototyping system is improved to make up for their defects of environment in the real or virtual prototyping. In this theory, to have flexibility, reusability, scalability and accessibility we build environment of integrated prototyping improvement which is based on component with linkage method between virtual and real.

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