• Title/Summary/Keyword: Haptic Information

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Haptic Effects Design for Haptic Dial System (햅틱 다이얼 시스템에서의 햅틱 효과 디자인)

  • Shin, Sang-Kyun;Kim, Lae-Hyun;Han, Man-Chul;Cho, Hyun-Chul;Park, Se-Hyung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.335-339
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    • 2009
  • The purpose of this study is to propose a new Haptic Dial System (HDS) for Virtual Prototyping by developing upgraded systems and various Haptic effects. The Haptic Effect Design (HED) which gives users sensations like handling actual products has a function of controlling loudness by force and changing Haptic effects on GUI windows in real-time. In addition, the HED has another function of editing intervals to express Haptic effects as graphical force and notch on windows. Many kind of dial knob can be attached and removed easily for testing the performance of actual product designs. The HDS can be remotecontrolled through giving and taking the information between motor part and GUI part with TCP communication. The HDS can be applied to the output devices of Haptic effects as well as input-interfaces.

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HaptiSole: Wearable Haptic System in Vibrotactile Guidance Shoes for Visually Impaired Wayfinding

  • Slim Kammoun;Rahma Bouaziz;Faisal Saeed;Sultan Noman Qasem;Tawfik Al-Hadhrami
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.11
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    • pp.3064-3082
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    • 2023
  • During the last decade, several Electronic Orientation Aids devices have been proposed to solve the autonomy problems of visually impaired people. When hearing is considered the primary sense for Visually Impaired people (VI) and it is generally loaded with the environment, the use of tactile sense can be considered a solution to transmit directional information. This paper presents a new wearable haptic system based on four motors implemented in shoes, while six directions can be played. This study aims to introduce an interface design and investigate an appropriate means of spatial information delivery through haptic sense. The first experiment of the proposed system was performed with 15 users in an indoor environment. The results showed that the users were able to recognize, with high accuracy, the directions displayed on their feet. The second experiment was conducted in an outdoor environment with five blindfolded users who were guided along 120 meters. The users, guided only by the haptic system, successfully reached their destinations. The potential of tactile-foot stimulation to help VI understand Electronic Orientation Aids (EOA) instructions was discussed, and future challenges were defined.

Robust Control of a Haptic Interface Using LQG/LTR (LQG/LTR을 이용한 Haptic Interface의 강인제어)

  • Lee, Sang-Cheol;Park, Heon;Lee, Su-Sung;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.9
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    • pp.757-763
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    • 2002
  • A newly designed haptic interface enables an operator to control a remote robot precisely. It transmits position information to the remote robot and feeds back the interaction force from it. A control algorithm of haptic interface has been studied to improve the robustness and stability to uncertain dynamic environments with a proposed contact dynamic model that incorporates human hand dynamics. A simplified hybrid parallel robot dynamic model fur a 6 DOF haptic device was proposed to from a real time control system, which does not include nonlinear components. LQC/LTR scheme was adopted in this paper for the compensation of un-modeled dynamics. The recovery of the farce from the remote robot at the haptic interface was demonstrated through the experiments.

Haptic Display of A Puncture Task with 4-legged 6 DOF Parallel Haptic Device (6자유도 병렬형 햅틱장치를 이용한 구멍뚫기 작업의 햅틱 디스플레이)

  • 김형욱;서일홍
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.41 no.6
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    • pp.1-10
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    • 2004
  • A haptic rendering system is proposed for a puncture task of a virtual vertebra model. To build a mesh model from medical images, Delaunay triangulation is applied and physical models are based on elasticity theory. Also, a redundant actuated 6 DOF parallel type haptic device is designed to display large force and to resolve the singularity problem of parallel type mechanisms. Haptic feeling of puncture task and the performance of the proposed haptic device are tested by two puncture task experiments.

Augmented Reality Haptic Upper Garment for Wear Sensation (착용감 구현을 위한 증강현실용 햅틱 상의(上衣))

  • Yim, Eunhyuk;Kwon, Jeanne;Lee, Sooyong
    • The Journal of Korea Robotics Society
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    • v.14 no.2
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    • pp.150-156
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    • 2019
  • Haptic systems have been widely used for both virtual reality and augmented reality application including game, entertainment, education and medical sectors. Clothing designers and retailers initiated using AR and VR technologies to help the consumers find style with the perfect fit. Most of the developed augmented reality shopping is implemented by overlapping the image of the clothes on the customer so that he/she can find the fit. However, those are only visual information and the customer cannot experience the real size and the stiffness of the clothes. In this paper, we present the haptic upper garment which provides the haptic feedback to the user using cables. By controlling the length of the cable, the size of the clothes is set and by stiffness control, the compliance of the fabric is implemented. The haptic garment is modeled for precise control and the distributed controller architecture is described. With the haptic upper garment, the user's experience of the virtual clothes is greatly enhanced.

Z-Clutching: Interaction Technique for Navigating 3D Virtual Environment Using a Generic Haptic Device

  • Song, Deok-Jae;Kim, Seokyeol;Park, Jinah
    • Journal of Computing Science and Engineering
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    • v.10 no.1
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    • pp.32-38
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    • 2016
  • Navigating a large 3D virtual environment using a generic haptic device can be challenging since the haptic device is usually bounded by its own physical workspace. On the other hand, mouse interaction easily handles the situation with a clutching mechanism-simply lifting the mouse and repositioning its location in the physical space. Since the haptic device is used for both input and output at the same time, in many cases, its freedom needs to be limited in order to accommodate such a situation. In this paper, we propose a new mechanism called Z-Clutching for 3D navigation of a virtual environment by using only the haptic device without any interruption or sacrifice in the given degrees of freedom of the device's handle. We define the clutching state which is set by pulling the haptic handle back into space. It acts similarly to lifting the mouse off the desk. In this way, the user naturally feels the haptic feedback based on the depth (z-direction), while manipulating the haptic device and moving the view as desired. We conducted a user study to evaluate the proposed interaction technique, and the results are promising in terms of the usefulness of the proposed mechanism.

A Walking Aid System for Blind People by Exploiting a Haptic Feedback Equipment (햅틱피드백 장치를 이용한 시각장애인 이동보조시스템)

  • Min, Seonghee;Jung, Yunjae;Oh, Yoosoo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.10 no.3
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    • pp.157-164
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    • 2015
  • In this paper we propose a walking aid system for blind people by exploiting a haptic feedback equipment. The proposed system is a form of haptic feedback cane which is composed of MCU, communication module, sensing module and actuator. The proposed system recognizes obstacles around the blind by using ultrasonic sensors in the sensing module. Moreover, the system generates feedback information about the detected obstacle and then notifies the information to the blind through the actuator. The blind can notice the direction of the detected obstacle with the haptic feedback equipment and vibration motor. Futhermore, the proposed system controls a nearby IoT(Internet of Things) system by utilizing push buttons through the ZigBee communication. Finally, the blind can easily decide the direction of the obstacle without interference of terrain feature by using the proposed system.

Haptic Contour Following and Feature Detection with a Contact Location Display (접촉점 표시를 통한 윤곽선 추적 및 돌기 형상 탐지)

  • Park, Jaeyoung;Provancher, William R.;Johnson, David E.;Tan, Hong Z.
    • The Journal of Korea Robotics Society
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    • v.8 no.3
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    • pp.206-216
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    • 2013
  • We investigate the role of contact location information on the perception of local features during contour following in a virtual environment. An absolute identification experiment is conducted under force-alone and force-plus-contact-location conditions to investigate the effect of the contact location information. The results show that the participants identify the local features significantly better in terms of higher information transfer for the force-plus-contact-location condition, while no significant difference was found for measures of the efficacy of contour following between the two conditions. Further data analyses indicate that the improved identification of local features with contact location information is due to the improved identification of small surface features.

An Investigation of Haptic Interaction in Online Negotiation between different native language people

  • Chen, Meng;Okada, Shogo;Nitta, Katsumi
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.1
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    • pp.11-20
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    • 2012
  • Due to the development of internet technology, the online business trade becomes an active area. Online negotiation supporting systems have been developing very actively in recent years to meet the growing needs. We have been studying on the effect that the haptic device brings about in interaction through online negotiation between two parties. In order to meet the online negotiation's requirements, the developed interface should be able to protect user's anonymity, convey user's emotion and make the scene alive.In this study, we adopt haptic interaction as a means of conveying emotion in an online negotiation between Japanese and Chinese people. In this study, our goal is to investigate the effectiveness of haptic interaction in communications between Chinese and Japanese users and analyze the characteristis in operation the haptic device. We conducted online negotiation experiments with and without haptic interaction . The comparison experiments results show that the haptic feedback can help to convey the emotion and the sense of presence. The Chinese subjects' feedback for the questionaire concerning the emotional communication and the sense of presence varies slightly compared to the Japanese subjects. We also found when using the haptic device, the force feedback can influence subject's feelings.There is little significant difference between the advanced and the medium subjects in negotiation dialogues and the haptic device's operation, the beginner subjects are slightly at a disadvantage.

Haptic System to Provide the Realistic Sensation of Virtual Impact (사실적인 가상 임팩트 감각 전달을 위한 햅틱 시스템)

  • Jechan Jeon;Jaeyoung Park
    • Journal of Internet Computing and Services
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    • v.24 no.6
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    • pp.23-29
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    • 2023
  • As an effort to maximize the immersiveness of user experience in virtual reality, there have been constant efforts to provide a user with tactile sensation by providing haptic feedback. Most of the haptic feedback methods, however, can create only limited or unrealistic haptic sensations since they utilize affordable actuators such as a vibrotactile actuator. When it comes to martial arts training or a game, the limitation of such haptic feedback is apparent due to the significant difference between the physical impact of hitting an object and the sensation departed from a vibrotactile actuator. Noting this, we proposed a haptic impact system that can create a haptic impact when the user hits a virtual object with the fist. The haptic interface uses a quick-return mechanism that can deliver haptic impact feedback to a user's fist. The realism of the haptic impact was evaluated by conducting a human-subject experiment. The results indicate a significant effect of haptic feedback on the realism of the virtual impact.