• Title/Summary/Keyword: Haptic Display

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Graphic Deformation Algorithm for Haptic Interface System (촉각시스템을 위한 그래픽 변형 알고리즘)

  • Kang, Won-Chan;Kim, Sung-Cheol;Kim, Dong-Ok;Kim, Won-Bae;Kim, Young-Dong
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.51 no.3
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    • pp.149-154
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    • 2002
  • In this paper, we propose a new graphic deformation algorithm for haptic interface system. Our deformable model is based on non-linear elasticity, anisotropy behavior and the finite element method. Also we developed controller for high-speed communication. The proposed controller is based on the PCI/FPGA technology, which could progress the capability of the position calculating and the force data transmitting. The haptic system is composed of the 6DOF force display device, the high-speed controller, HIR library for 3D graphic deformation algorithm and the haptic rendering algorithm. The developed system will be used on constructing the dynamical virtual environment. We demonstrate the relevance of this approach for the real-time simulating deformations of elastic objects. To show the efficiency of our system, we programmed the simulation of force reflecting. As the result of experiment, we found that it has high stability and easy to control for deformable object than some other systems.

On the Virtual Clay Modeling Using a Force Reflecting Haptic Manipulator (반발력을 생성하는 햅틱장비를 이용한 가상의 점토 모델링에 관한 연구)

  • 채영호
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.1
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    • pp.12-18
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    • 1999
  • A deformable non-Uniform Rational B-Spline (NURBS) based volume is programed for the force reflecting exoskeleton haptic device. In this work, a direct free form deformation (DFFD) technique is applied for the realistic manipulation. In order to implement the real-time deformation, a nodal mapping technique is used to connect points on the virtual object with the NURBS volume. This geometric modeling technique is ideally incorporated with the force reflecting haptic device as a virtual interface. The results in this work introduce details for the complete set-up for the realistic virtual clay modeling task with force feedback. The force reflecting exoskeleton haptic manipulator, coupled with a supporting PUMA 560 manipulator and the virtual clay model are integrated with the graphics display, and results show that the force feedback from the realistic physically based virtual environment can greately enhance the sense of immersion.

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Trends on Non-contact Haptic Display Technology (비접촉식 촉감 디스플레이 기술 동향)

  • Hwang, I.;Kim, J.R.;Yun, S.
    • Electronics and Telecommunications Trends
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    • v.33 no.5
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    • pp.95-102
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    • 2018
  • With the widespread use of multifunctional devices, haptic sensation is a promising type of sensory channel because it can be applied as an additional channel for transferring information for traditional audiovisual user interfaces. Many researchers have shed new light on non-contact haptic displays for their potential use on ambient and natural user interfaces. This paper introduces several of the latest schemes for creating a mid-air haptic sensation based on their transfer medium: ultrasonic phased arrays, air nozzles, thermal and plasmonic lasers, and electromagnets. We describe the principles used in delivering haptic sensation in each technology, as well as state-of-the-art technologies from leading research groups, and brief forecasts for further research directions.

The delay effect on reality in visual and haptic presentation (시-촉각 지연이 실감도에 미치는 영향)

  • Kim, Jong-Hwa;Whang, Min-Cheol;Kim, Young-Joo
    • Science of Emotion and Sensibility
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    • v.11 no.2
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    • pp.227-234
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    • 2008
  • Graphic and sounds are mainly used for presenting digital content as general. It has been reported that the reality of digital contents was improved by adding haptic factor to the contents of graphic and sounds. Therefore, various haptic system have recently been developed for implementing haptic sensation into digital contents. However, the delay of haptic display sometimes happens due to low hardware performance and causes to deteriorate reality of digital contents. The delay effect on reality has been important to be determined for presenting digital contents with haptic system. Therefore, this study is to find the effect on user's cognition of digital contents evoking both visual and haptic sensation. Eight university students performed 4 repetitive tasks of pushing cube under the two conditions of visual and haptic delay. The delay time of each condition were set 0.5, 1.0, 2.0 and 4.0 second. As the result, both haptic and visual delay were negatively influenced user's recognition while visual delay showed more dominant effect on user's recognition than haptic delay.

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The Real-Time Virtual Environment Control Using Haptic Interface System (촉각시스템을 이용한 실시간 가상환경제어)

  • Kang, Won-Chan;Kim, Young-Dong
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.52 no.3
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    • pp.121-126
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    • 2003
  • In this paper, we propose the haptic system for the real-time virtual environment-control, which controls the sense of sight, hearing and touch. In order to maintain the stable haptic system in this study, we apply the proxy force rendering algorithm and the real-time graphic deformation algorithm based on the FEM. The applied proxy algorithm makes the system possible to be more stable and prompt with a virtual object. Moreover, the haptic rendering algorithm is applied to work out a problem that the tactual transaction-period is different from the graphic transaction- period. The graphic deformation algorithm is developed in the real-time using the deformed FEM. To apply the FEM, a deformed material-model is produced and then the graphic deformation with this model is able to force. Consequently, the graphic rendering algorithm is deduced by the real-time calculation and simplification because the purpose of this system is to transact in the real time. Applying this system to the PC, we prove that it is possible to deform the graphics and transact the haptic. Finally we suggest the variable simulation program to show the efficiency of this system.

Effect of Unplanned Haptic Experience on Product Evaluation (계획되지 않은 햅틱 경험이 상품의 가치 평가에 미치는 영향)

  • Park, Yong Bae;Park, JuHwa;Cho, KwangSu
    • Design Convergence Study
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    • v.14 no.5
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    • pp.47-56
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    • 2015
  • People often use haptic experience as a basis for their preference decisions and value judgments, assuming that haptic experience with a product results from the properties of the products. However, research has suggested that unplanned haptic experience, which does not arise from the properties of the product itself, can also influence people's preference and value evaluation (Ackerman, Nocera, & Bargh, 2010). In this study, in order to verify (1) if such unplanned or accidental haptic experience changes user's cognitive tendency and (2) if accidental haptic experience leads to misattribution of the cause of haptic experience, two hypotheses were suggested and empirically investigated. Participants of the experiment were exposed to certain products on a display of a tablet PC and asked to decide on the maximum price they were willing to pay for each product. The products displayed on the screen were made up of either soft material or hard material. Results of the experiment revealed that accidental haptic experience had an effect on participants' value evaluation of products via altering their cognitive inclinations. Possible applicability of accidental haptic experiences that occur in various situations were discussed.

Force-Display System using Wire-Tension (실의장력을 이용한 역감장치)

  • Kang, Won-Chan;Kim, Young-Dong;Shin, Suck-Doo
    • Proceedings of the KIEE Conference
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    • 2001.07e
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    • pp.103-107
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    • 2001
  • In this paper, we have developed a new Force-Display system using wire-tension method. The proposed system is based on the HIR Lab Haptic Rendering library, which calculates the real position and renders the reflecting force data to device rapidly. The system is composed of device based tendon-driven method, controller and Haptic rendering library. The developed system will be used on constructing the dynamical virtual environment. To show the efficiency of our system, we designed simulation program which can display the moving force (attaching, grabbing, rotating) on two virtual point. As the result of the experiment, our proposed system shows much higher resolution and stability than any others.

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Force Display Processing using Multiple DC motors (다중 DC모터를 이용한 역감처리)

  • Kang Won-Chan;Kim Dong-Ok;Kim Won-Bae;Shin Suck-Doo;Kim Young-Dong
    • Proceedings of the KIPE Conference
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    • 2001.07a
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    • pp.183-188
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    • 2001
  • In this paper, we have developed a new Force-Display system using tendon-driven method based multiple DC motors. The proposed system is based on the HIR Lab Haptic library, which calculates the real position and renders the reflecting force data to device rapidly. The system is composed of device based tendon- driving method, high-speed controller and Haptic rendering library. The developed system will be used on constructing the dynamical virtual environment. To show the efficiency of our system, we designed simulation program, which an display the moving force (attaching, grabbing, rotating) on two virtual points. As the result of the experiment, our proposed system shows much higher resolution than any others.

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Passivity Control of a Passive Haptic Device based on Passive FME Analysis

  • Cho, Chang-Hyun;Kim, Beom-Seop;Kim, Mun-Sang;Song, Jae-Bok;Park, Mi-Gnon
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1559-1564
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    • 2003
  • In this paper, a control method is presented to improve performance of haptic display on a passive haptic device equipped with passive actuators. In displaying a virtual wall with the passive haptic device, an unstable behavior occurs with excessive actions of brakes due to the time delay mainly arising from the update rate of the virtual environment and force approximation originated from the characteristics of the passive actuators. The previous T.D.P.C. (Time Domain Passivity Control) method was not suitable for the passive haptic device, since a programmable damper used in the previously introduced T.D.P.C. method easily leads to undesirable behaviors. A new passivity control method is evaluated with considering characteristics of the passive device. First, we propose a control method which is designed under the analysis of the passive FME (Force Manipulability Ellipsoid). And then a passivity control scheme is applied to the proposed control method. Various experiments have been conducted to verify the proposed method with a 2-link mechanism.

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A Force-Reflecting Haptic interface using Ultrasonic Motors (초음파 모터를 이용한 힘 반영 촉각장치)

  • Shin, Duk;Oh, Geum-Kon;Kim, Young-Dong
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.13 no.1
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    • pp.111-118
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    • 1999
  • Throughout this thesis, I describe the design, fabrication, and evaluation of the 3 DOF farce-reflecting haptic interface using USMs(ultrasonic motors). This haptic interface allows a htmlaIl "observer" to explore and interact with a virtual environrrent for the sense of touch. To effectively display the mechanical impedance of the htmlaIl hand we need a haptic device with specific characteristics, such as low inertia, alrmst zero friction and very high stiffness. USMs have attracted considerable attention as the actuator satisfied these conditions. An observer may grasp the end effector of revice and interact with surfaces and objects created within a virtual environment The revice provires force feedback, allowing users to "feel" objects within the environment. The device works very well, as users are able to detect the edge of the wall, the stiffness of the button and the puncture. TIle force-reflecting haptic interface could be suitable as a master for micro-surgery or as an interface to virtual reality training systems.

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