• Title/Summary/Keyword: Handwork

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On Study of Setting up Plan and Utilization of Project with Project Tool (프로젝트 툴을 이용한 일정 계획의 수립 및 활용 방안)

  • Kim Gil-Choon
    • Journal of Digital Contents Society
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    • v.5 no.2
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    • pp.106-113
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    • 2004
  • Once the objective of project is set up to alter the present situation to acertain future situation necessary measures need to be taken to accomplish it. In the past, making a plan and transformation was done in the form of handwork, but this article addresses analyzing and handing the project data by using a tool of Microsoft Office System and then by making a reasonable plan. This system also helps transform project data into Excel data and analyze it using Excel, and transform project data into xml data and construct xml database so that it makes it possible to handle and use data efficiently, and to set up automatic project system in the future which leads to efficient project management.

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A Study on the self fuel fueling system development of a regular type lubricator (일반형 주유기의 셀프 주유시스템 구축)

  • 김현수;강남선;엄한성;박중순;노영오
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.329-332
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    • 2003
  • This paper the self fuel filling system was investigated in order to improve the manual system. This process can be conducted by credit cards and cash automatically even though the drivers don't know how to use a lubricator. Normal gas stations interface simple circuits not to by a lubricator so it can go side by side with self-refueling. This system give convenience for drivers and decrease oil price reducing handwork for gas station. This effect will be able to strengthen outside competitive power of gas station.

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Animation System for Crowd Behavior Using Information of 3D Models (3차원 모델 정보를 이용한 군집행동 애니메이션 시스템)

  • Cho, Seung-il;Ryu, nam Hoon;Kim, Jong-chan;Kim, Jong-il;Kim, Cheeyong;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.131-134
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    • 2009
  • The development of computer graphics leads to high value-added products, such as film, game contents, 3D animation. In realistic animation, it is impossible and inefficient to produce the movement of each objects as handwork to display the various behaviors of a lot of characters. So we need the techniques of the crowd animation which presents the movement of objects realistically and efficiently by calculating automatically. In this paper, we designed a modeler which generates the attitudes of objects in crowd behavior animation using information of 3D models. We developed an animation system for crowd behavior which was applied for animation, VR, or games.

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Convergence Modeling and Reproduction of a Bigyeokjincheolloe (Bomb Shell) Based on Three-dimensional Scanning and 𝛾-ray Radiography

  • Kim, Da Sol;Jo, Young Hoon;Huh, Il Kwon;Byun, Sung Moon
    • Journal of Conservation Science
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    • v.38 no.1
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    • pp.55-63
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    • 2022
  • The Bigyeokjincheolloe (bomb shell), a scientific cultural heritage, has outstanding historical value for sustaining a gunpowder weapon of Joseon. In this study, the bomb shell was modeled through three-dimensional (3D) scanning centered on the external shape and 𝛾-ray radiography-based on the internal shape. In particular, to improve the contrast in the radiographic image, optimization and image processing were performed. After these processes, the thickness of the inner wall (2.5 cm on average) and the positions of the three mold chaplets were clearly revealed. For exhibition purposes, the 3D model of the bomb shell was output to a 3D printer and the output was rendered realistic by coloring. In addition, the internal functional elements, such as Mokgok, fuse, mud, gunpowder, and caltrops, were reproduced through handwork. The results will contribute to the study of digital heritages in two ways. First, the internal and external shapes of the bomb shell were modeled by fusing two different technologies, namely, 3D scanning and 𝛾-ray radiography. Second, the internal shape of the bomb shell was constructed from the original form data and the reproduction was utilized for museum exhibitions. The developed modeling approach will greatly expand the scope of museum exhibitions, from those centered on historical content to those centered on scientific content.

A Study on mold manufacture of multi-cavity dental iodine container using powder injection molding (분말사출성형을 이용한 다수 캐비티 치과용 요오드 용기 금형제작에 관한 연구)

  • Choi, Jae-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.1
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    • pp.21-26
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    • 2014
  • When iodine container for dental mouth treatment is opened, thread for treatment is cut by the blade in cap of container. Due to the problem of corrosion in a short period time after the reaction of metal blade to iodine solution, it gives impact on patient hygiene. In order to solve the problem, alternative products such as ceramic blade are developed and produced recently. In case of ceramic blade, it is produced by handwork and machine work. In this study, for the quantity production of ceramic blade with powder injection molding, we proposed a delivery system to have uniform charge of 20 cavity. Using Moldflow, simulation on 20 Cavity flow was performed. And then the mold was obtained through mold production and modification.(based on simulation) After injection molding, debinder, sintering process was achieved for ceramic blade, and the cap product was completed via insert injection on ceramic blade. In this study, we verified possibility of quantity production of ceramic blade which showed effective performance for cutting.

Knowledge Structure Analysis System for Critical Learning Pathway (결정적 학습 경로를 위한 지식 구조 분석 시스템)

  • Lee, Sanghoon;Moon, Seung-jin
    • Journal of Internet Computing and Services
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    • v.16 no.6
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    • pp.39-46
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    • 2015
  • Knowledge space theory is a theory that provides a guidelines for human learners' possible education decisions and has been used in various educational environment. However, traditional methodologies using the knowledge space theory have always depended on handwork system and it is necessary to learn programming language such as Visual Basic and R, causing time consuming situations. In order to overcome those issues on the environment of education we propose a new Knowledge Structure Analysis System that not just analyzes learners' knowledge structures automatically but to provide critical learning path for the learners based on knowledge space theory. Proposed system is implemented by using rApache generating critical learning path computing Chi-square value. This provides an automatic way of analyzing knowledge structure in learners' knowledge space and shows systematic reviews for the knowledge space.

POP based Integration Management System for Vehicle Parts Production Enhancement (자동차 부품 생산성 향상을 위한 POP 기반 통합관리 시스템)

  • Kim, Gui-Jung;Han, Jung-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.5
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    • pp.1265-1270
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    • 2008
  • In the parts including a vehicle, standard and contents are different according to type of automobile. Although the parts are same, the quality and requirement all are different according to vehicle production version. Also the business is shared at each department in a production line. So if a part is changed, each team or the department must recognize information which is changed. But currently if the event can occur at like this each department, because of parts management through handwork, the unification of information is difficult. Therefore in this paper, we applied POP systems at the automobile part enterprise and constructed POP based the automobile part productive integrated management system. This system supported productive information from mechanical, equipment, worker, and products in real-time and data update also is processed automatically. When this system is introduced, work time and cost remarkably will be reduced.

A Study on the 3D Digital Restoration Technology Using a Shard of a Joseon Dynasty White Porcelain Water Dropper (조선시대 백자 연적 편(片)을 활용한 3차원 디지털 복원 기술 연구)

  • Shin, Woocheol;Kim, Kyungjoong;Wi, Koangchul
    • Conservation Science in Museum
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    • v.22
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    • pp.85-96
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    • 2019
  • The restoration of ceramics excavated in fragments is limited by the difficulty of inferring the overall shape of the original object. However, recent innovations in digital technology can help to overcome the limits of conventional restoration using handwork. This study explored the potential of digital technology by digitally restoring a shard from a white porcelain water dropper excavated at a kiln site at Sindae-ri. In order to complete the digital restoration, 3D scanning was applied to obtain scan data, and 3D modeling and texture mapping were performed. In this way, three-dimensional data with patterns and color information was acquired and the original form of the water dropper could be ascertained based on the shard. The study found that the data acquired from digital restoration can be used for various purposes, including for obtaining data on cross-sections or missing portions of a relic.

A Study on the creativity of the editorial design through the DTP-Focus on the stagnation of idea according to the standardization of the tool environment- (전자출판(DTP) 편집의 Creativity에 관한 고찰-Tool 환경의 정성화 따른 아이디어의 정체성을 중심으로-)

  • 김경만
    • Archives of design research
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    • v.21
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    • pp.29-38
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    • 1997
  • DTP is an innovation of publishing arts act up to the social environmental change followed by the development of the computer and using a word processer. which makes us more convenient and economical. beside. consumer's various desires for design. DTP is getting more practical owing to convenience and economization. but. There is a limit on creativity by the typical working environment. Especially. A convenient tool environment has reduced the field of creativity on account of its consistency with only solving design problems. Result of study. The tool environment has rapidly improved in working environment and process compared with the handwork editing in the past. Particularly. Accidental creations caused by the computer program probably could narrow down the idea world with consistency which is expressed as a pleasure creation. Therefore. A design idea and process should be examined sufficiently by idea sketch before using a computer for original editing. And. As editorial design is based on the aesthetic formative principles. there should be not only how to operate by the tool but also a basic editing design instruction sufficiently for the electronic page design.

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Case Study on Public Document Classification System That Utilizes Text-Mining Technique in BigData Environment (빅데이터 환경에서 텍스트마이닝 기법을 활용한 공공문서 분류체계의 적용사례 연구)

  • Shim, Jang-sup;Lee, Kang-wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.1085-1089
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    • 2015
  • Text-mining technique in the past had difficulty in realizing the analysis algorithm due to text complexity and degree of freedom that variables in the text have. Although the algorithm demanded lots of effort to get meaningful result, mechanical text analysis took more time than human text analysis. However, along with the development of hardware and analysis algorithm, big data technology has appeared. Thanks to big data technology, all the previously mentioned problems have been solved while analysis through text-mining is recognized to be valuable as well. However, applying text-mining to Korean text is still at the initial stage due to the linguistic domain characteristics that the Korean language has. If not only the data searching but also the analysis through text-mining is possible, saving the cost of human and material resources required for text analysis will lead efficient resource utilization in numerous public work fields. Thus, in this paper, we compare and evaluate the public document classification by handwork to public document classification where word frequency(TF-IDF) in a text-mining-based text and Cosine similarity between each document have been utilized in big data environment.

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