• Title/Summary/Keyword: Hands on Sensor

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A Study on the Development of Magnetic Levitation Experiment Kits (자기 부상 실습 장치의 개발에 관한 연구)

  • Lee Jeong-Woo;Cheong Yeon-Doo;Han Myoung-Keun
    • Journal of Engineering Education Research
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    • v.8 no.1
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    • pp.5-19
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    • 2005
  • This paper describes the design and fabrication of magnetic levitation kits for use in the hands on experiments of automatic control, digital control and microprocessor applications in the division of mechatronics in Samcheok university. The kits are developed inspired by MIT's design, but it is designed on the digital basis, whereas MIT's is designed on the analog basis. As a result, the kits can be monitored and controlled on the analog and digital control techniques. Furthermore, the cost of kit components is comparable or lower to that of MIT design. And the kits can be controlled with magnetic hall sensors and/or infrared sensors, which provides more versatile experience on the use of sensors and signal filtering to the students. The design is fabricated and tested by authors and will be provided to the students as lab projects. The kits will be intentionally presented with a device that is poorly instrumented and poorly compensated. And the students are expected to analyze sensor signal and controller performance, and then, perform compensator design and signal filtering.

A Study on the Conservation of Library Materials (도서관자료(圖書館資料) 보존(保存)에 관한 연구(硏究))

  • Kweon, Kie-Won
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.6 no.1
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    • pp.179-213
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    • 1984
  • The history of recording and conserving for maintenance the human's memory from ancient times to modern's has brought about a lot of changing process of the recorded information media with developing in culture, and each society has made important recorded materials in his library as essentially the social apparatus. But most of them that were damaged by factors of the natural disaster, humidity, temperature, light, fungi and insects in the library, and were resulted in deterioration and losing the numerous materials. For removing the inevitable phases repeated, there are studying for counterplan of the fundamental environment factors about preservation, restoration and chemical research of materials in advanced countries, but I get a few researches about protecting the cultural properties. Therefore I research the survey of the actual conditions on 72 university libraries centering around them, and then I have researched the collection rate 81 percent, 58 university libraries. (local : 35, in seoul : 23) As the result of this research, I propose the model of the environment factors of conserving the library materials. 1) To apply the equipment of processing the radiant energy to the new construction and buildings. 2) To remove factors that occur fungi and insects by facilities being controlled relative humility, temperature, and to equip the ventilation arrangement in the library. 3) To shelve all acquired and bound materials after proceeding the vacuum fumigator. 4) Those who want to enter into the library stack were surely taken in sterilzing their hands and shoes, and must put on the gown. 5) To use the vacuum dusting thing (machine) for removing the dust without spreading out the floor of the library at any time. 6) To set up the gas automatic fire extinguisher worked by smoke sensor. 7) To assist the research into the preservation, natures and environment of recorded materials, and to supply financial funds for librarian. 8) To hold regularly the workshop be able to educate the methods of preservation materials by the constant system. (Library Association) 9) To add to responsibilities on certification of preservation materials for librarian. 10) To hold the constant committee system in each library. 11) To keep up with the ideal environment (humidity, temperature, light, ventilation, etc.) of preservation materials in the arrangement room, and to put on the gown.

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Stable and Precise Multi-Lane Detection Algorithm Using Lidar in Challenging Highway Scenario (어려운 고속도로 환경에서 Lidar를 이용한 안정적이고 정확한 다중 차선 인식 알고리즘)

  • Lee, Hanseul;Seo, Seung-Woo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.12
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    • pp.158-164
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    • 2015
  • Lane detection is one of the key parts among autonomous vehicle technologies because lane keeping and path planning are based on lane detection. Camera is used for lane detection but there are severe limitations such as narrow field of view and effect of illumination. On the other hands, Lidar sensor has the merits of having large field of view and being little influenced by illumination because it uses intensity information. Existing researches that use methods such as Hough transform, histogram hardly handle multiple lanes in the co-occuring situation of lanes and road marking. In this paper, we propose a method based on RANSAC and regularization which provides a stable and precise detection result in the co-occuring situation of lanes and road marking in highway scenarios. This is performed by precise lane point extraction using circular model RANSAC and regularization aided least square fitting. Through quantitative evaluation, we verify that the proposed algorithm is capable of multi lane detection with high accuracy in real-time on our own acquired road data.

DEVELOPMENT OF CHLOROPHYLL ALGORITHM FOR GEOSTATIONARY OCEAN COLOR IMAGER (GOCI)

  • Min, Jee-Eun;Moon, Jeong-Eon;Shanmugam, Palanisamy;Ryu, Joo-Hyung;Ahn, Yu-Hwan
    • Proceedings of the KSRS Conference
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    • 2007.10a
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    • pp.162-165
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    • 2007
  • Chlorophyll concentration is an important factor for physical oceanography as well as biological oceanography. For these necessity many oceanographic researchers have been investigated it for a long time. But investigation using vessel is very inefficient, on the other hands, ocean color remote sensing is a powerful means to get fine-scale (spatial and temporal scale) measurements of chlorophyll concentration. Geostationary Ocean Color Imager (GOCI), for ocean color sensor, loaded on COMS (Communication, Ocean and Meteorological Satellite), will be launched on late 2008 in Korea. According to the necessity of algorithm for GOCI, we developed chlorophyll algorithm for GOCI in this study. There are two types of chlorophyll algorithms. One is an empirical algorithm using band ratio, and the other one is a fluorescence-based algorithms. To develop GOCI chlorophyll algorithm empirically we used bands centered at 412 nm, 443 nm and 555 nm for the DOM absorption, chlorophyll maximum absorption and for absorption of suspended solid material respectively. For the fluorescence-based algorithm we analyzed in-situ remote sensing reflectance $(R_{rs})$ data using baseline method. Fluorescence Line Height $({\Delta}Flu)$ calculated from $R_{rs}$ at bands centered on 681 nm and 688 nm, and ${\Delta}Flu_{(area)}$ are used for development of algorithm. As a result ${\Delta}Flu_{(area)}$ method leads the best fitting for squared correlation coefficient $(R^2)$.

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Comparison of Power and Agility Evaluation by the Visual Response Speed Test after the Body Stabilization Exercise Intervention of Handball, ootball and Volleyball Athletes in Elementary School (초등학교 핸드볼, 축구, 배구 운동선수들의 신체안정화운동 중재 후 시각반응속도검사에 의한 힘과 민첩성 평가 비교)

  • Kim, Chul-Seung;Lee, Yong-Seon;Yun, Jong-Hyuk
    • Journal of The Korean Society of Integrative Medicine
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    • v.9 no.4
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    • pp.71-83
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    • 2021
  • Purpose : This study compared the differences in power and agility of athletes in each sports using visual response speed test (VRST) scores after conducting 10 weeks of body stability exercise (BSE) on elementary school athletes in handball, football, volleyball and conducted a post-hoc test on the measured values. The subjects of this study were baseball (n=27), taekwondo (n=22), and football (n=23) athletes with at least two years of athletic experience. A total of 72 elementary school athletes were measured by VRST after 10 weeks of BSE under the same conditions. Methods : For VRST measurement of the upper extremity, the right and left hands were alternately touched in the order the blazepod equipment lights were turned on. The number of touches for 15 seconds and response touch were measured. In the case of the measurement of lower extremity the left lower extremity was measured first when the Blaze pod equipment light came on. The average value was obtained by measuring 3 times using a measurement sensor with the position indicated in order to measure the upper arms and legs the same. Results : This study confirmed homogeneity among sports and that VRST improved after implementing BSE for sports. However, no statistically significant difference was identified when comparing VRST improvements between sports, and post-hoc test results showed no significant differences either. Conclusion : After applying the BSE program under the same conditions for 10 weeks to elementary school students who can improve their power and agility the most, the results of the examination using the Blaze pod showed that the power and agility of baseball, taekwondo, and soccer players were similarly improved. From the fact that there was no significant difference among sports, it could be inferred that the BES training program could improve VRST without being limited to some sports.

Development of a 3-D Immersion Type Training Simulator

  • Jung, Young-Beom;Park, Chang-Hyun;Jang, Gil-Soo
    • KIEE International Transactions on Power Engineering
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    • v.4A no.4
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    • pp.171-177
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    • 2004
  • In the current age of the information oriented society in which we live, many people use PCs and are dependant on the databases provided by the network server. However, online data can be missed during the occurrence of a blackout and furthermore, power failure can greatly effect Power Quality. This has resulted in the trend of using interruption-free live-line work when trouble occurs in a power system. However, 83% of the population receives an electric shock experience when a laborer is performing interruption-free live-line work. In the interruption-free method, education and training problems have been pinpointed. However, there are few instructors to implement the necessary training. Furthermore, the trainees undergo only a short training period of just 4 weeks. In this paper, to develop a method with no restrictions on time and place and to ensure a reduction in the misuse of materials, immersion type virtual reality (or environment) technology is used. The users of a 3D immersion type VR training system can interact with the system by performing the equivalent action in a safe environment. Thus, it can be valuable to apply this training system to such dangerous work as 'Interruption-free live-line work exchanging COS (Cut-Out-Switch)'. In this program, the user carries out work according to instructions displayed through the window and speaker and cannot perform other tasks until each part of the task is completed in the proper sequence. The workers using this system can utilize their hands and viewpoint movement since they are in a real environment but the trainee cannot use all parts and senses of a real body with the current VR technology. Despite these weak points, when we consider the trends of improvement in electrical devices and communication technology, we can say that 3D graphic VR application has high potentiality.

A EM-Log Aided Navigation Filter Design for Maritime Environment (해상환경용 EM-Log 보정항법 필터 설계)

  • Jo, Minsu
    • Journal of Advanced Navigation Technology
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    • v.24 no.3
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    • pp.198-204
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    • 2020
  • This paper designs a electromagnetic-log (EM-Log) aided navigation filter for maritime environment without global navigation satellite system (GNSS). When navigation is performed for a long time, Inertial navigation system (INS)'s error gradually diverges. Therefore, an integrated navigation method is used to solve this problem. EM-Log sensor measures the velocity of the vehicle. However, since the measured velocity from EM-Log contains the speed of the sea current, the aided navigation filter is required to estimate the sea current. This paper proposes a single model filter and interacting multiple (IMM) model filter methods to estimate the sea current and analyzes the influence of the sea current model on the filter. The performance of the designed aided navigation filter is verified using a simulation and the improvement rate of the filter compared to the pure navigation is analyzed. The performance of single model filter is improved when the sea current model is correct. However, when the sea current model is incorrect, the performance decreases. On the other hands, IMM model filter methods show the stable performance compared to the single model.

Deep Learning based BER Prediction Model in Underwater IoT Networks (딥러닝 기반의 수중 IoT 네트워크 BER 예측 모델)

  • Byun, JungHun;Park, Jin Hoon;Jo, Ohyun
    • Journal of Convergence for Information Technology
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    • v.10 no.6
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    • pp.41-48
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    • 2020
  • The sensor nodes in underwater IoT networks have practical limitations in power supply. Thus, the reduction of power consumption is one of the most important issues in underwater environments. In this regard, AMC(Adaptive Modulation and Coding) techniques are used by using the relation between SNR and BER. However, according to our hands-on experience, we observed that the relation between SNR and BER is not that tight in underwater environments. Therefore, we propose a deep learning based MLP classification model to reflect multiple underwater channel parameters at the same time. It correctly predicts BER with a high accuracy of 85.2%. The proposed model can choose the best parameters to have the highest throughput. Simulation results show that the throughput can be enhanced by 4.4 times higher than the conventionally measured results.

A Study on the Implementation of Transmission type PPG Measurement Device in a Wrist Watch (손목시계 형태의 투과형 PPG 측정 장치의 구현에 관한 연구)

  • Kim, Namsub
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.2
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    • pp.161-167
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    • 2017
  • This paper presents an effective PPG measurement device in a wrist watch for smart healthcare. PPG can be acquired by measuring absorption of light and PPG measurement device is classified as transmission and reflection type. Reflection type is easy to implement but vulnerable to motion artifact. Moreover, reflection type must use 2 hands at once if the device is implemeted in a wrist watch. This paper describes the implementation of robust transmission type PPG measurement device by using previous developed reflection type device. PPG sensor is clip type and can be separated from the device so that the influence of motion artifact can be reduced. The proposed device can transmit the measured signal in real-time and is useful for smart healthcare. For evaluation of the proposed device, PPG signals are compared with reflection type in the same condition. The results show that the proposed device has 20% improvement in performance.

Heterogeneous Sensor Coordinate System Calibration Technique for AR Whole Body Interaction (AR 전신 상호작용을 위한 이종 센서 간 좌표계 보정 기법)

  • Hangkee Kim;Daehwan Kim;Dongchun Lee;Kisuk Lee;Nakhoon Baek
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.7
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    • pp.315-324
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    • 2023
  • A simple and accurate whole body rehabilitation interaction technology using immersive digital content is needed for elderly patients with steadily increasing age-related diseases. In this study, we introduce whole-body interaction technology using HoloLens and Kinect for this purpose. To achieve this, we propose three coordinate transformation methods: mesh feature point-based transformation, AR marker-based transformation, and body recognition-based transformation. The mesh feature point-based transformation aligns the coordinate system by designating three feature points on the spatial mesh and using a transform matrix. This method requires manual work and has lower usability, but has relatively high accuracy of 8.5mm. The AR marker-based method uses AR and QR markers recognized by HoloLens and Kinect simultaneously to achieve a compliant accuracy of 11.2mm. The body recognition-based transformation aligns the coordinate system by using the position of the head or HMD recognized by both devices and the position of both hands or controllers. This method has lower accuracy, but does not require additional tools or manual work, making it more user-friendly. Additionally, we reduced the error by more than 10% using RANSAC as a post-processing technique. These three methods can be selectively applied depending on the usability and accuracy required for the content. In this study, we validated this technology by applying it to the "Thunder Punch" and rehabilitation therapy content.