• Title/Summary/Keyword: Hands Free

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A Design and Implementation of Educational Mobile Robot System including Remote Control Function (원격 제어 기능을 포함한 교육용 모바일 로봇 시스템의 설계 및 구현)

  • Chung, Joong-Soo;Jung, Kwang-Wook
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.4
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    • pp.33-40
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    • 2015
  • This paper presents the design and implementation of the educational remote controlled robot system including remote sensing in the embedded environment. The design of sensing information processing, software design and template design mechanism for the programming practice are introduced. LPC1769 using Cortex-M3 core as CPU, LPCXPRESSO as debugging environment, C language as firmware development language and FreeRTOS as OS are used in development environment. The control command is received via RF communication by the server and the robot system which is operated by driving the various sensors. The educational procedure is from robot demo operation program as hands-on practice and then compiling, loading of the basic robot operation program, already supplied. Thereafter the verification is checked by using the basic robot operation to allow demo operation such as hands-on-training procedure. The original protocol is designed via RF communication between server and robot system, and the satisfied performance result is presented by analyzing the robot sensing data processing.

Development and Application of an Online-based Arduino Programming Experience Program

  • Eun-Sang, Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.1
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    • pp.179-187
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    • 2023
  • The purpose of this study was to develop and apply an online-based Arduino programming experience program. In this study, the program was developed and applied based on the contents presented in the ADDIE model and Lee's model. The results of this study were as follows. First, two types of educational program were developed for online use by students of the free semester system. Second, the program content included practical materials such as teaching websites and video lectures. Third, the developed program was applied a total of three times in the school environment and when the student did not attend school. Fourth, analysis of student satisfaction confirmed that the students were satisfied with the development program. The content of this study will serve as a reference for instructors who plan online-based hands-on activities in places where instructors are not readily available, such as islands or mountainous areas.

A Residual Echo and Noise Reduction Scheme with Linear Prediction for Hands-Free Telephony (핸즈프리 전화기를 위한 선형 예측기를 이용한 잔여반향 및 잡음 제거 구조)

  • Hwang, Kyung-Rok;Son, Kyung-Sik;Kim, Hyun-Tae
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.5
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    • pp.454-460
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    • 2009
  • In this paper, we propose a residual echo and noise reduction scheme by using linear predictor for hands-free telephony applications. The proposed scheme whitens residual echo by the linear prediction during the non double-talk. But whitened residual echo signal still has speech characteristics. In this scheme, the whitened residual echo signal is more whitened by using the power of the linear prediction error signal and the linear predicted signal. After whitening process, near-end speech and ambient noise is present during double-talk but white noise will appear during non double-talk situation. By linearly predicting again the combined signal of the near-end speech and the whitened signal, the ambient noise is removed. Through computer simulation, it is shown that the proposed method performs well at the side of AIC (acoustic interference cancellation).

A Structure and Framework for Sign Language Interaction

  • Kim, Soyoung;Pan, Younghwan
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.411-426
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    • 2015
  • Objective: The goal of this thesis is to design the interaction structure and framework of system to recognize sign language. Background: The sign language of meaningful individual gestures is combined to construct a sentence, so it is difficult to interpret and recognize the meaning of hand gesture for system, because of the sequence of continuous gestures. This being so, in order to interpret the meaning of individual gesture correctly, the interaction structure and framework are needed so that they can segment the indication of individual gesture. Method: We analyze 700 sign language words to structuralize the sign language gesture interaction. First of all, we analyze the transformational patterns of the hand gesture. Second, we analyze the movement of the transformational patterns of the hand gesture. Third, we analyze the type of other gestures except hands. Based on this, we design a framework for sign language interaction. Results: We elicited 8 patterns of hand gesture on the basis of the fact on whether the gesture has a change from starting point to ending point. And then, we analyzed the hand movement based on 3 elements: patterns of movement, direction, and whether hand movement is repeating or not. Moreover, we defined 11 movements of other gestures except hands and classified 8 types of interaction. The framework for sign language interaction, which was designed based on this mentioned above, applies to more than 700 individual gestures of the sign language, and can be classified as an individual gesture in spite of situation which has continuous gestures. Conclusion: This study has structuralized in 3 aspects defined to analyze the transformational patterns of the starting point and the ending point of hand shape, hand movement, and other gestures except hands for sign language interaction. Based on this, we designed the framework that can recognize the individual gestures and interpret the meaning more accurately, when meaningful individual gesture is input sequence of continuous gestures. Application: When we develop the system of sign language recognition, we can apply interaction framework to it. Structuralized gesture can be used for using database of sign language, inventing an automatic recognition system, and studying on the action gestures in other areas.

Hands-free Robot Control System Using Mouth Tracking (입 추적을 이용한 로봇 원격 제어 시스템)

  • Wang, Liang;Xu, Yongzhe;Ahmed, Minhaz;Rhee, Phill-Kyu
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06c
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    • pp.405-408
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    • 2011
  • In this paper, we propose a robot remote control system based on mouth tracking. The main idea behind the work is to help disabled people who cannot operate a joystick or keyboard to control a robot with their hands. The mouth detection method in this paper is mainly based on the Adaboost feature detection approach. By using the proposed new Haar-like features for detecting the corner of mouth, the speed and accuracy of detection are improved. Combined with the Kalman filter, a continuous and accurate mouth tracking has been achieved. Meanwhile, the gripping commands of the robot manipulator were also achieved by the recognition of the user.s mouth shape, such as 'pout mouth' or 'grin mouth'. To assess the validity of the method, a mouth detection experiment and a robot cargo transport experiment were applied. The result indicated that the system can realize a quick and accurate mouse tracking; and the operation of the robot worked successfully in moving and bringing back items.

Keyboard for Virtual Reality Head Mounted Display using Electro-oculogram (EOG를 사용한 가상현실 HMD용 키보드 구현)

  • Kim, Byeong-Jun;Kwon, Ki-Chul;Yang, Young-Man;Kim, Nam
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.1-9
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    • 2018
  • A keyboard system for hands-free virtual reality head mounted display using electrooculogram (EOG) signal which occurs during the eye-blinking is proposed. This system consists of display device, gyroscope sensor, gravity sensor and electro-encephalogram (EEG) sensor, and it is implemented with Unity3D engine for system control and graphic processing. If the input language of proposed keyboard system is Korean, i.e. Hangul, the Chonjiin keyboard method is utilized; but for the English spelling, numbers or special characters, $3{\times}4$ keyboard method is used in order to solve the spatial problem. By the implemented method, it can be verified that the user can handle the keyboard input of virtual reality head mounted display with only neck movement and EOG, instead of using hands.

Dreams and Realities of Songdo Free Economic Zone - With Focus on the Relationship between Globalization and the State- (송도경제자유지구의 이상과 현실 - 세계화와 국가의 관계를 중심으로 -)

  • 김준우
    • Journal of the Economic Geographical Society of Korea
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    • v.7 no.2
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    • pp.245-260
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    • 2004
  • The author made two major arguments in this paper based on a case study on Songdo Free Economic Zone in South Korea. First, the state power is still being maintained when looking at the development process of the project. Planning and development has been mainly on the hands of government officials. The project reflect the logic of the state rather than the market. And the government tries to manage globalization through Songdo project. Second, even though globalization did not bring about the decline of the state, it changed the state's approach on spatial issues. Songdo is an articulate expression of pursuit of efficiency over equity with the rise of the globalization wave. Songdo also leaves the Korean state a task for consensus-building concerning liberalization.

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Evaluation of the Antioxidant Potential and ldentification of Active Principles of Solanum nigrum L. on Antioxidant Defense Systems (까마중내 (Solanum nigrum L.) 항산화방어계의 항산화력 및 물질의 동정)

  • 임종국;정규영;정형진
    • Journal of Life Science
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    • v.11 no.6
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    • pp.509-516
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    • 2001
  • Enzymes and non-enzymatic antioxidants are involved in defense of oxgen free radical intermediates in all aerobic cells. The non -enzymatic antioxidants and antioxidant enzyme from the extracts of Solanum nigrum L. known to be anticancer medicinal plant were examined in other to utilize the discovery in natural products as cancer chem-opereventive agents. The DPPH(1,1-diphenyl-2-picryl-hydrazyl) free radical scavening activity on plant position of Solanum nigrum L. was the highest in root, with stem, whole plant, seed, leaf and flower, at higher activities respectively. In extraction methods, the DPPH free radical scavenging activity by circulating extraction with 80 % MeOH. The DPPH activity of L6 fraction by LH-20 column chromatography showed about 6.7 times higher than that of ethyl acetate-fraction. These were identified as phenolic compounds such as 2-6-methano-3-benzazocin-11-ol, 2[1H]-phyidinethione and 2-hydroxy -5-methyl-benzaldehyde. Peroxidase(POD) and superoxide dismutase(SOD) activities of stem and root were higher than that of other plant positions and those of plant positions according to growing stage were the highest in 60 days after seeding. The numbers of isozyme pattern of POD and SOD showed 10 hands and 5 bands, respectively, especially, 8 bands of POD and 3 bands of SOC showed a difference according to plant positions.

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The Wounds of Free Flap Failure : What's the Solution? (유리 피판술을 실패한 환부 : 그 대책은?)

  • Ahn, Hee-Chang;Park, Bong-Kweon;Kim, Jeong-Chul
    • Archives of Reconstructive Microsurgery
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    • v.8 no.1
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    • pp.35-43
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    • 1999
  • There are lots of reconstructive ways like direct closure, skin graft, local flap, regional flap, distant flap, free flap and so on. Microsurgical reconstruction is regarded as the last step in various reconstructive methods. So the failure of this last step causes the troublesome situation for both of patients and surgeon. The purpose of this paper is to investigate the problems in failed free flap surgery and to introduce the strategy of appropriate management in wound of free flap failure. We performed 252 cases of free flap surgeries from May, 1988 to June, 1998. Among these cases, we failed 9 cases of free flaps. Patients' age ranged from 19 to 63. There were 7 males and 2 females. Site of failure were 3 head and neck areas, 2 hands, and 4 lower extremities. However there was no failure in breast, trunk, buttock, and genitalia. 7 patients who had region of head and neck, and lower extremity underwent the second free flap surgery successfully in postoperative 4 to 16 days following debridement of necrotic tissue. However 2 patients who had region in hand were managed with conventional treatment like skin graft and distant flap. Vein grafts were needed in 3 cases of 7 second free flaps, and 1 patients needed sequentially-linked free flaps with two flaps. The second free flaps were inevitable for head and neck area because the large complex wound may cause the lifethreatening condition without immediate coverage with well vascularized flap. Lower extremity also needed second free flap for limb salvage. Hand could be managed with conventional method, even though healing time was quite delayed. We thought second free flap surgery in free flap failure cases should be performed with more careful preoperative evaluation and refined surgery. Success of second free flap surgery could recover the very difficult situation due to previously failed operation.

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3DImmersion Type Virtual Environment System : Training Interruption-free Live-Line Workers (무정전 활선작업 피교육자를 위한 3차원 몰입형 가상환경 교육시스템의 개발)

  • 정영범;박창현;김기현;장길수
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.53 no.1
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    • pp.22-30
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    • 2004
  • As an information-oriented society comes, many people use PC and depend on database that network server has. However, the online data can be missed when a blackout happens and also a power failure effects on standard of judgment on Power Quality. Thus, it is reason of a trend using interruption-free live-line work when a trouble happens to power system. However, the 83% among the number of people who receive an electric shock experience when a laborer is doing interruption-free live-line works. In interruption-free method, the education and the training problem has been issued. However, we have a few instructors for that training. Furthermore, the trainees have short training period, just 4 weeks. In this paper, to develope the method that has no restriction of a time and place and reduce the wasteful materials, immersion type virtual reality(or environment) technology is used. The users of a 3D immersion type VR training system can interact with the system by doing same action in the real safe environment. Thus, it can be valuable to apply this training system to a dangerous work like as "Interruption-free live-line work exchanging COS(Cut-Out-Switch)". In this program, the user works with a instruction on the window and speaker and can't work other tasks until each part of the task completed. The workers using this system can use their hands and viewpoint movement as he is in a real environment but the trainee can't use all parts and senses of a real body with the current VR technology. Despite of this weak point, when we consider the trends of improvement in electrical devices and communication technology, we can say that 3D graphic VR application has a high potentiality.