• Title/Summary/Keyword: Handheld devices

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Goal-Based Knowledge Agent Approach for Ubiquitous Healthcare Services (유비퀴터스 헬스케어서비스를 위한 목표기반 지식에이젼트 접근법)

  • Kim, Ji-Hong;Ha, Byung-Hyun;Kang, Suk-Ho;Lee, Woo-Key;Kim, Cheol-Yeong;Heo, Won-Chang
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.287-293
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    • 2005
  • Ubiquitous Computing has introduced one of the most innovative international research contributions on the design and evaluation of new generations of handheld and mobile information appliances. New devices are being invented and existing devices are being improved with smaller size and increased mobility. These changes of computing paradigm are enabling the enterprises' legacy services to be automated and value-added all the more. We suggest a service framework and algorithms of provisioning healthcare services in a ubiquitous computing environment. We construct domain ontology that is related to diabetes and minimum common sense ontology for service composition. The results of this research enable integration and interconnection of devices, applications, and functions of enterprises within the healthcare services.

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M2M Architecture: Can It Realize Ubiquitous Computing in Daily life?

  • Babamir, Seyed Morteza
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.2
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    • pp.566-579
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    • 2012
  • Ubiquitous computing called pervasive one is based on the thought of pervading ability of computation in daily life applications. In other words, it aims to include computation in devices such as electronic equipment and automobiles. This has led to disengagement of computers from desktop form. Accordingly, the notice in ubiquitous computing being taken of a world steeped in remote and wireless computer-based-services. Handheld and wearable programmed devices such as sense and control appliances are such devices. This advancement is rapidly moving domestic tasks and life from device-and-human communication to the device-and-device model. This model called Machine to Machine (M2M) has led to acceleration of developments in sciences such as nano-science, bio-science, and information science. As a result, M2M led to appearance of applications in various fields such as, environment monitoring, agricultural, health care, logistics, and business. Since it is envisaged that M2M communications will play a big role in the future in all wireless applications and will be emerged as a progressive linkage for next-generation communications, this paper aims to consider how much M2M architectures can realize ubiquitous computing in daily life applications. This is carried out after acquainting and initiating readers with M2M architectures and arguments for M2M. Some of the applications was not achievable before but are becoming viable owing to emergence of M2M communications.

Selecting a Mobile Device Using the Analytic Hierarchy Process (AHP를 이용한 모바일 기기 선정)

  • Byun, Dae-Ho
    • Journal of Digital Convergence
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    • v.9 no.4
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    • pp.1-8
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    • 2011
  • A mobile device is a handheld device, typically having a display screen with touch input and/or a miniature keyboard and accessible to the Internet. Because mobile devices are innovative and rapidly changing products, consumers are confronted with a decision-making problem to select the best device. This paper proposes an Analytic Hierarchy Process method to assess mobile devices and shows a method to select best mobile devices when purchasing. For this paper, the mobile devices considered as in the AHP model included net-book, tablet PC, smart phone, and camera phone. We derived 6 main criteria and 15 sub-criteria to synthesize the overall priority of criteria and mobile devices. The criterion of convenience in carrying showed the highest rank in the criteria. Although smart phones had the highest priority, the four mobile devices did not show significant differences in consumer preference.

Evaluation Method of Portable Handheld U-healthcare Medical Devices (휴대형 유헬스케어 의료기기 평가방법)

  • Nam, Myung-Hyun;Kim, Soo-Chan;Kim, Jang-Su;Lee, Kap-No;Kim, San;Cha, Ji-Hun;Hur, Chan-Hoi;Park, Ki-Jung
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.2
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    • pp.55-62
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    • 2012
  • Convergence of information technology (IT) and medical devices enables people to measure health-related information ubiquitously, such as measuring blood glucose at home and checking cardiac signals during exercise and it allows us to access to medical care anywhere and anytime. Nowadays, the market for U-healthcare medical devices is growing rapidly, but guidelines for the evaluation of safety and effectiveness of such devices remain to be formulated. We performed a study on the development of safety and performance evaluation method for portable, hand-held, U-healthcare medical devices. We reviewed current guidelines and standards for home-health devices from the Korea Food and Drug Administration (KFDA) and related international committees such as the ISO/IEEE and CE. We summarized the test methods and items for the evaluation of safety and performance related to U-healthcare medical devices from the above guidelines and standards. We defined requirements for a U-healthcare medical device to demonstrate good performance. In conclusion, we propose an evaluation method for U-healthcare medical devices, which will help improve the safety and reliability of these devices.

DESIGN AND IMPLEMENTATION OF 3D TERRAIN RENDERING SYSTEM ON MOBILE ENVIRONMENT USING HIGH RESOLUTION SATELLITE IMAGERY

  • Kim, Seung-Yub;Lee, Ki-Won
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.417-420
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    • 2006
  • In these days, mobile application dealing with information contents on mobile or handheld devices such as mobile communicator, PDA or WAP device face the most important industrial needs. The motivation of this study is the design and implementation of mobile application using high resolution satellite imagery, large-sized image data set. Although major advantages of mobile devices are portability and mobility to users, limited system resources such as small-sized memory, slow CPU, low power and small screen size are the main obstacles to developers who should handle a large volume of geo-based 3D model. Related to this, the previous works have been concentrated on GIS-based location awareness services on mobile; however, the mobile 3D terrain model, which aims at this study, with the source data of DEM (Digital Elevation Model) and high resolution satellite imagery is not considered yet, in the other mobile systems. The main functions of 3D graphic processing or pixel pipeline in this prototype are implemented with OpenGL|ES (Embedded System) standard API (Application Programming Interface) released by Khronos group. In the developing stage, experiments to investigate optimal operation environment and good performance are carried out: TIN-based vertex generation with regular elevation data, image tiling, and image-vertex texturing, text processing of Unicode type and ASCII type.

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Energy-Efficient Biometrics-Based Remote User Authentication for Mobile Multimedia IoT Application

  • Lee, Sungju;Sa, Jaewon;Cho, Hyeonjoong;Park, Daihee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.12
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    • pp.6152-6168
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    • 2017
  • Recently, the biometric-based authentication systems such as FIDO (Fast Identity Online) are increased in mobile computing environments. The biometric-based authentication systems are performed on the mobile devices with the battery, the improving energy efficiency is important issue. In the case, the size of images (i.e., face, fingerprint, iris, and etc.) affects both recognition accuracy and energy consumption, and hence the tradeoff analysis between the both recognition accuracy and energy consumption is necessary. In this paper, we propose an energy-efficient way to authenticate based on biometric information with tradeoff analysis between the both recognition accuracy and energy consumption in multimedia IoT (Internet of Things) transmission environments. We select the facial information among biometric information, and especially consider the multicore-based mobile devices. Based on our experimental results, we prove that the proposed approach can enhance the energy efficiency of GABOR+LBP+GRAY VALUE, GABOR+LBP, GABOR, and LBP by factors of 6.8, 3.6, 3.6, and 2.4 over the baseline, respectively, while satisfying user's face recognition accuracy.

Invisible Watermarking Based Optical Wireless Communications (Invisible 워터마킹 기반의 광무선통신)

  • Hossain, Mohammad Arif;Le, Nam-Tuan;Islam, Amirul;Hong, Chang Hyun;Jang, Yeong Min
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.2
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    • pp.198-205
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    • 2016
  • In the contemporary world, the breakthrough of the ultra-modern technologies has been blessed with the camera. This device has become omnipresent either integrated on with other devices such as smartphones, notebooks, laptops, handheld devices and so on. In addition, digital signage, display and monitors have also become very widespread around us everywhere. These types of scenarios have made imaginable to imagine about the consuming of the unused resources. The dual use of displayed contents can make it possible to use it as an advertisement as well as a transmitter for camera based communication. In this study, a digital watermarking algorithm based communication method has been analyzed. We have introduced Binary Pattern (BP) based a new message extracting algorithm to extract message in an efficient way from the watermarked image compared to other algorithms. Besides, the previous works using camera and display have been illustrated using comparative analysis. This paper has demonstrated an advantageous overview using the experimental results which reveals that the proposed methodology significantly reduces the complexity while augmenting the advantages of the proposed scheme. Moreover, the simulation results have shown the advantages of the proposed scheme over the other schemes.

Android Botnet Detection Using Hybrid Analysis

  • Mamoona Arhsad;Ahmad Karim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.3
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    • pp.704-719
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    • 2024
  • Botnet pandemics are becoming more prevalent with the growing use of mobile phone technologies. Mobile phone technologies provide a wide range of applications, including entertainment, commerce, education, and finance. In addition, botnet refers to the collection of compromised devices managed by a botmaster and engaging with each other via a command server to initiate an attack including phishing email, ad-click fraud, blockchain, and much more. As the number of botnet attacks rises, detecting harmful activities is becoming more challenging in handheld devices. Therefore, it is crucial to evaluate mobile botnet assaults to find the security vulnerabilities that occur through coordinated command servers causing major financial and ethical harm. For this purpose, we propose a hybrid analysis approach that integrates permissions and API and experiments on the machine-learning classifiers to detect mobile botnet applications. In this paper, the experiment employed benign, botnet, and malware applications for validation of the performance and accuracy of classifiers. The results conclude that a classifier model based on a simple decision tree obtained 99% accuracy with a low 0.003 false-positive rate than other machine learning classifiers for botnet applications detection. As an outcome of this paper, a hybrid approach enhances the accuracy of mobile botnet detection as compared to static and dynamic features when both are taken separately.

Design and Performance Evaluation of MIMO Antenna for Handheld Devices (휴대 단말형 MIMO 안테나 설계 및 성능 평가)

  • Moon, Hyo-Sang;Jun, Kye-Suk;Lee, Bom-Son
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.12A
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    • pp.1233-1241
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    • 2008
  • We design, fabricate, and measure a MIMO antenna system mountable on a small PCB (such as UMPC). The proposed antenna system accommodates three radiation elements on the PCB area of $40mm\;{\times}\;100mm$. Two of them employ a slot type and one uses a modified monopole with an inverted L shape expecting high isolation and polarization purity. The bandwidth of each proposed MIMO antenna ranges from 80MHz and 200MHz at the center frequency of 1.8 GHz. The isolations between ports have been found to be greater than 10dB over the interested frequency band. Besides, the proposed MIMO system has been evaluated in terms of ARC(Active Reflection Coefficient, TARC(Total ARC), correlation, MEG, and etc. The envelope correlation is calculated to be much less than 0.04 and the ratio of the mean effective gain(MEG) between the antennas is found to be close to unity.

Design and Evaluation of a Dynamic Continuous Media Streaming Supporting Method on the basis of Logical Grid Hierarchy for MANETs

  • Bae, Ihn-Han
    • Journal of the Korean Data and Information Science Society
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    • v.19 no.2
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    • pp.645-655
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    • 2008
  • As wireless connectivity is integrated into many handheld devices, streaming multimedia content among mobile ad-hoc peers is becoming a popular application. In this paper, we propose a dynamic service replication algorithm for providing guaranteed continuous streaming services to all nodes in mobile ad-hoc networks (MANETs). First, a MANET is comprised of logical grid hierarchy, and a streaming service is replicated to a lower server region of the logical grid hierarchy by considering the link availability between a mobile node and the streaming server within a server region or the popularity of the streaming service. We evaluate analytically the performance of the proposed algorithm, and compared with that of existing Qin's algorithm. Evaluation results show that our algorithm can achieve better streaming performance than Qin's algorithm. Therefore, the proposed algorithm not only improves the sharing availability of replicated streaming services but also controls efficiently the number of streaming service replications.

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