• Title/Summary/Keyword: Hand image processing

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The Implementation of the Realtime Visual Tracking of Moving Terget by using Kalman Filter (칼만필터를 이용한 이동 목표물의 실시간 시각추적의 구현)

  • 임양남;방두열;이성철
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.04a
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    • pp.254-258
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    • 1996
  • In this paper, we proposed realtime visual tracking system of moving object for 2D target using extended Kalman Filter Algorithm. A targeting marker are recongnized in each image frame and positions of targer object in each frame from a CCD camera while te targeting marker is attached to the tip of the SCARA robot hand. After the detection of a target coming into any position of the field-of-view, the target is tracked and always made to be located at the center of target window. Then, we can track the moving object which moved in inter-frames. The experimental results show the effectiveness of the Kalman filter algorithm for realtime tracking and estimated state value of filter, predicting the position of moving object to minimize an image processing area, and by reducing the effect by quantization noise of image

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Hand Pose Recognition Using Fingertip Detection (손가락 끝 점을 이용한 손 형상 인식)

  • Kim, Kyung-Ho;Lee, Chil-Woo
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1143-1148
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    • 2006
  • 사용자 친화형 유저 인터페이스 구현을 위해 인간의 손 형상을 실시간으로 인식하는 연구의 중요성이 부각되고 있다. 그러나 인간의 손은 자유도가 크기 때문에 손 형상을 정확히 인식하기란 매우 어렵고 또한 피부색과 유사한 색을 가지는 복잡한 배경에서는 더욱 곤란하다. 본 논문에서는 별도의 센서를 부착하지 않고 카메라를 사용하여 피부색 정보에 의한 손 형상을 분할한 후 손가락 끝 점을 찾는다. 찾은 손가락 끝점을 이용하여 방향을 탐지하는 알고리즘에 대해 기술한다. 이 방법은 템플리트 매칭을 이용하여 손가락 끝 점을 탐색한 후 찾은 손 가락 끝 점과 손목의 중심을 이용하여 전, 후, 좌, 우 방향을 탐지한다. 제안하는 방법을 이용하여 3D가상현실 공간에서의 Navigation에 응용하였으며, 실험결과 전진, 후진 및 좌측, 우측의 방향전환도 매우 좋은 결과를 보였다. 또한 본 논문에서 제안하는 방법은 마우스, 키보드, 조이스틱 등의 조작 없이 전, 후, 좌, 우 방향전환을 사용자가 직관적으로 지시함으로써 보다 자연스러운 인간과 컴퓨터의 상호작용을 제공할 수 있을 것이다.

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A method for image-based shadow interaction with virtual objects

  • Ha, Hyunwoo;Ko, Kwanghee
    • Journal of Computational Design and Engineering
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    • v.2 no.1
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    • pp.26-37
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    • 2015
  • A lot of researchers have been investigating interactive portable projection systems such as a mini-projector. In addition, in exhibition halls and museums, there is a trend toward using interactive projection systems to make viewing more exciting and impressive. They can also be applied in the field of art, for example, in creating shadow plays. The key idea of the interactive portable projection systems is to recognize the user's gesture in real-time. In this paper, a vision-based shadow gesture recognition method is proposed for interactive projection systems. The gesture recognition method is based on the screen image obtained by a single web camera. The method separates only the shadow area by combining the binary image with an input image using a learning algorithm that isolates the background from the input image. The region of interest is recognized with labeling the shadow of separated regions, and then hand shadows are isolated using the defect, convex hull, and moment of each region. To distinguish hand gestures, Hu's invariant moment method is used. An optical flow algorithm is used for tracking the fingertip. Using this method, a few interactive applications are developed, which are presented in this paper.

8-Straight Line Directions Recognition Algorithm for Hand Gestures Using Coordinate Information (좌표 정보를 이용한 손동작 직선 8 방향 인식 알고리즘)

  • SODGEREL, BYAMBASUREN;Kim, Yong-Ki;Kim, Mi-Hye
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.259-267
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    • 2015
  • In this paper, we proposed the straight line determination method and the algorithm for 8 directions determination of straight line using the coordinate information and the property of trigonometric function. We conduct an experiment that is 8 hand gestures are carried out 100 times each, a total of 800 times. And the accuracy for the 8 derection determination algorithm is showed the diagonal direction to the left upper side shows the highest accuracy as 92%, and the direction to the left side, the diagonal direction to the right upper side and the diagonal direction to the right bottom side show the lowest accuracy as 82%. This method with coordinate information through image processing than the existing recognizer and the recognition through learning process is possible using a hand gesture recognition gesture.

Human Gesture Recognition Technology Based on User Experience for Multimedia Contents Control (멀티미디어 콘텐츠 제어를 위한 사용자 경험 기반 동작 인식 기술)

  • Kim, Yun-Sik;Park, Sang-Yun;Ok, Soo-Yol;Lee, Suk-Hwan;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.15 no.10
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    • pp.1196-1204
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    • 2012
  • In this paper, a series of algorithms are proposed for controlling different kinds of multimedia contents and realizing interact between human and computer by using single input device. Human gesture recognition based on NUI is presented firstly in my paper. Since the image information we get it from camera is not sensitive for further processing, we transform it to YCbCr color space, and then morphological processing algorithm is used to delete unuseful noise. Boundary Energy and depth information is extracted for hand detection. After we receive the image of hand detection, PCA algorithm is used to recognize hand posture, difference image and moment method are used to detect hand centroid and extract trajectory of hand movement. 8 direction codes are defined for quantifying gesture trajectory, so the symbol value will be affirmed. Furthermore, HMM algorithm is used for hand gesture recognition based on the symbol value. According to series of methods we presented, we can control multimedia contents by using human gesture recognition. Through large numbers of experiments, the algorithms we presented have satisfying performance, hand detection rate is up to 94.25%, gesture recognition rate exceed 92.6%, hand posture recognition rate can achieve 85.86%, and face detection rate is up to 89.58%. According to these experiment results, we can control many kinds of multimedia contents on computer effectively, such as video player, MP3, e-book and so on.

A Study on the Effectiveness of the Lungs Hand Acupuncture Based on Bio Signal Analysis (생체신호분석 기술을 적용한 폐 수지침 요법에 대한 효과성 연구)

  • Kim, Bong-Hyun;Cho, Dong-Uk
    • The KIPS Transactions:PartB
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    • v.19B no.2
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    • pp.77-82
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    • 2012
  • We carried out study to prove effectiveness as stimulating corresponding points to lung in hand to experiment applied analysis parameters for image and audio signals in this paper. To this end we collected facial image and voice before and after stimulating corresponding points to lung in hand to a male 20s 25 people. In addition, we analyzed change color, voice energy and speaking rate of right cheek area corresponding points to lung to suggest the theory of the Oriental medicine diagnosis based on data collected. As a result, after performing hand acupuncture, L value of right cheek area decreased average 2.33 and a value b value increased 0.76, 0.97 on average. In addition, size of voice energy increased average 0.42, speaking rate decreased average 0.07. In other words, effect of lung function was improved using hand acupuncture corresponding points to lung.

Hand Interface using Intelligent Recognition for Control of Mouse Pointer (마우스 포인터 제어를 위해 지능형 인식을 이용한 핸드 인터페이스)

  • Park, Il-Cheol;Kim, Kyung-Hun;Kwon, Goo-Rak
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.5
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    • pp.1060-1065
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    • 2011
  • In this paper, the proposed method is recognized the hands using color information with input image of the camera. It controls the mouse pointer using recognized hands. In addition, specific commands with the mouse pointer is designed to perform. Most users felt uncomfortable since existing interaction multimedia systems depend on a particular external input devices such as pens and mouse However, the proposed method is to compensate for these shortcomings by hand without the external input devices. In experimental methods, hand areas and backgrounds are separated using color information obtaining image from camera. And coordinates of the mouse pointer is determined using coordinates of the center of a separate hand. The mouse pointer is located in pre-filled area using these coordinates, and the robot will move and execute with the command. In experimental results, the recognition of the proposed method is more accurate but is still sensitive to the change of color of light.

Target Detection Based on Moment Invariants

  • Wang, Jiwu;Sugisaka, Masanori
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.677-680
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    • 2003
  • Perceptual landmarks are an effective solution for a mobile robot realizing steady and reliable long distance navigation. But the prerequisite is those landmarks must be detected and recognized robustly at a higher speed under various lighting conditions. This made image processing more complicated so that its speed and reliability can not be both satisfied at the same time. Color based target detection technique can separate target color regions from non-target color regions in an image with a faster speed, and better results were obtained only under good lighting conditions. Moreover, in the case that there are other things with a target color, we have to consider other target features to tell apart the target from them. Such thing always happens when we detect a target with its single character. On the other hand, we can generally search for only one target for each time so that we can not make use of landmarks efficiently, especially when we want to make more landmarks work together. In this paper, by making use of the moment invariants of each landmark, we can not only search specified target from separated color region but also find multi-target at the same time if necessary. This made the finite landmarks carry on more functions. Because moment invariants were easily used with some low level image processing techniques, such as color based target detection and gradient runs based target detection etc, and moment invariants are more reliable features of each target, the ratio of target detection were improved. Some necessary experiments were carried on to verify its robustness and efficiency of this method.

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Recognition Method of Chinese Finger Number 2, 6, 8 Using Angle Information (각도정보를 이용한 중국식 한손 숫자표현 2,6,8 분류 방법)

  • Lee, Ping;Lee, Hee-Seong;Kim, Mi-Hye
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.121-130
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    • 2012
  • Due to recent developments in smart media, the desire for interaction between humans and computers has increased. In order to satisfy these needs, gesture recognition fields have been actively studied using image processing. In this paper, we propose a method to recognize Chinese hand numeric representation using image processing. The method binarizes an input image based on skin color to extract region of interest and check the number using the angular information of stretched fingers. Our proposed method has 95.83% of recognition rate.

A Study of Hand Gesture Recognition for Human Computer Interface (컴퓨터 인터페이스를 위한 Hand Gesture 인식에 관한 연구)

  • Chang, Ho-Jung;Baek, Han-Wook;Chung, Chin-Hyun
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.3041-3043
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    • 2000
  • GUI(graphical user interface) has been the dominant platform for HCI(human computer interaction). The GUI-based style of interaction has made computers simpler and easier to use. However GUI will not easily support the range of interaction necessary to meet users' needs that are natural, intuitive, and adaptive. In this paper we study an approach to track a hand in an image sequence and recognize it, in each video frame for replacing the mouse as a pointing device to virtual reality. An algorithm for real time processing is proposed by estimating of the position of the hand and segmentation, considering the orientation of motion and color distribution of hand region.

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