• Title/Summary/Keyword: Hand detection

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Real-Time Two Hands Tracking System

  • Liu, Nianjun;Lovell, Brian C.
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1491-1494
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    • 2002
  • The paper introduces a novel system of two hands real-time tracking based on the unrestricted hand skin segmentation by multi color systems. After corer-based segmentation and pre-processing operation, a label set of regions is created to locate the two hands automatically. By the normalization, template matching is used to find out the left or right hand. An improved fast self-adaptive tracking algorithm is applied and Canny filter is used for hand detection.

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Hand Gesture Recognition Algorithm Robust to Complex Image (복잡한 영상에 강인한 손동작 인식 방법)

  • Park, Sang-Yun;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.13 no.7
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    • pp.1000-1015
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    • 2010
  • In this paper, we propose a novel algorithm for hand gesture recognition. The hand detection method is based on human skin color, and we use the boundary energy information to locate the hand region accurately, then the moment method will be employed to locate the hand palm center. Hand gesture recognition can be separated into 2 step: firstly, the hand posture recognition: we employ the parallel NNs to deal with problem of hand posture recognition, pattern of a hand posture can be extracted by utilize the fitting ellipses method, which separates the detected hand region by 12 ellipses and calculates the white pixels rate in ellipse line. the pattern will be input to the NNs with 12 input nodes, the NNs contains 4 output nodes, each output node out a value within 0~1, the posture is then represented by composed of the 4 output codes. Secondly, the hand gesture tracking and recognition: we employed the Kalman filter to predict the position information of gesture to create the position sequence, distance relationship between positions will be used to confirm the gesture. The simulation have been performed on Windows XP to evaluate the efficiency of the algorithm, for recognizing the hand posture, we used 300 training images to train the recognizing machine and used 200 images to test the machine, the correct number is up to 194. And for testing the hand tracking recognition part, we make 1200 times gesture (each gesture 400 times), the total correct number is 1002 times. These results shows that the proposed gesture recognition algorithm can achieve an endurable job for detecting the hand and its' gesture.

A new index based on short time fourier transform for damage detection in bridge piers

  • Ahmadi, Hamid Reza;Mahdavi, Navideh;Bayat, Mahmoud
    • Computers and Concrete
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    • v.27 no.5
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    • pp.447-455
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    • 2021
  • Research on damage detection methods in structures began a few decades ago with the introduction of methods based on structural vibration frequencies, which, of course, continues to this day. The value of important structures, on the one hand, and the countless maintenance costs on the other hand, have led researchers to always try to identify more accurate methods to diagnose damage to structures in the early stages. Among these, one of the most important and widely used methods in damage detection is the use of time-frequency representations. By using time-frequency representations, it is possible to process signals simultaneously in the time and frequency domains. In this research, the Short-Time Fourier transform, a known time-frequency function, has been used to process signals and identify the system. Besides, a new damage index has been introduced to identify damages in concrete piers of bridges. The proposed method has relatively simple calculations. To evaluate the method, the finite element model of an existing concrete bridge was created using as-built details. Based on the results, the method identifies the damages with high accuracy.

Deep Local Multi-level Feature Aggregation Based High-speed Train Image Matching

  • Li, Jun;Li, Xiang;Wei, Yifei;Wang, Xiaojun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.5
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    • pp.1597-1610
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    • 2022
  • At present, the main method of high-speed train chassis detection is using computer vision technology to extract keypoints from two related chassis images firstly, then matching these keypoints to find the pixel-level correspondence between these two images, finally, detection and other steps are performed. The quality and accuracy of image matching are very important for subsequent defect detection. Current traditional matching methods are difficult to meet the actual requirements for the generalization of complex scenes such as weather, illumination, and seasonal changes. Therefore, it is of great significance to study the high-speed train image matching method based on deep learning. This paper establishes a high-speed train chassis image matching dataset, including random perspective changes and optical distortion, to simulate the changes in the actual working environment of the high-speed rail system as much as possible. This work designs a convolutional neural network to intensively extract keypoints, so as to alleviate the problems of current methods. With multi-level features, on the one hand, the network restores low-level details, thereby improving the localization accuracy of keypoints, on the other hand, the network can generate robust keypoint descriptors. Detailed experiments show the huge improvement of the proposed network over traditional methods.

Fuzzy rule-based Hand Motion Estimation for A 6 Dimensional Spatial Tracker

  • Lee, Sang-Hoon;Kim, Hyun-Seok;Suh, Il-Hong;Park, Myung-Kwan
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.82-86
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    • 2004
  • A fuzzy rule-based hand-motion estimation algorithm is proposed for a 6 dimensional spatial tracker in which low cost accelerometers and gyros are employed. To be specific, beginning and stopping of hand motions needs to be accurately detected to initiate and terminate integration process to get position and pose of the hand from accelerometer and gyro signals, since errors due to noise and/or hand-shaking motions accumulated by integration processes. Fuzzy rules of yes or no of hand-motion-detection are here proposed for rules of accelerometer signals, and sum of derivatives of accelerometer and gyro signals. Several experimental results and shown to validate our proposed algorithms.

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Vision-based hand gesture recognition system for object manipulation in virtual space (가상 공간에서의 객체 조작을 위한 비전 기반의 손동작 인식 시스템)

  • Park, Ho-Sik;Jung, Ha-Young;Ra, Sang-Dong;Bae, Cheol-Soo
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.553-556
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    • 2005
  • We present a vision-based hand gesture recognition system for object manipulation in virtual space. Most conventional hand gesture recognition systems utilize a simpler method for hand detection such as background subtractions with assumed static observation conditions and those methods are not robust against camera motions, illumination changes, and so on. Therefore, we propose a statistical method to recognize and detect hand regions in images using geometrical structures. Also, Our hand tracking system employs multiple cameras to reduce occlusion problems and non-synchronous multiple observations enhance system scalability. Experimental results show the effectiveness of our method.

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Numeric Sign Language Interpreting Algorithm Based on Hand Image Processing (영상처리 기반 숫자 수화표현 인식 알고리즘)

  • Gwon, Kyungpil;Yoo, Joonhyuk
    • IEMEK Journal of Embedded Systems and Applications
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    • v.14 no.3
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    • pp.133-142
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    • 2019
  • The existing auxiliary communicating aids for the hearing-impaired have an inconvenience of using additional expensive sensing devices. This paper presents a hand image detection based algorithm to interpret the sign language of the hearing-impaired. The proposed sign language recognition system exploits the hand image only captured by the camera without using any additional gloves with extra sensors. Based on the hand image processing, the system can perfectly classify several numeric sign language representations. This work proposes a simple lightweight classification algorithm to identify the hand image of the hearing-impaired to communicate with others even further in an environment of complex background. Experimental results show that the proposed system can interpret the numeric sign language quite well with an accuracy of 95.6% on average.

A Robust Fingertip Extraction and Extended CAMSHIFT based Hand Gesture Recognition for Natural Human-like Human-Robot Interaction (강인한 손가락 끝 추출과 확장된 CAMSHIFT 알고리즘을 이용한 자연스러운 Human-Robot Interaction을 위한 손동작 인식)

  • Lee, Lae-Kyoung;An, Su-Yong;Oh, Se-Young
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.4
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    • pp.328-336
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    • 2012
  • In this paper, we propose a robust fingertip extraction and extended Continuously Adaptive Mean Shift (CAMSHIFT) based robust hand gesture recognition for natural human-like HRI (Human-Robot Interaction). Firstly, for efficient and rapid hand detection, the hand candidate regions are segmented by the combination with robust $YC_bC_r$ skin color model and haar-like features based adaboost. Using the extracted hand candidate regions, we estimate the palm region and fingertip position from distance transformation based voting and geometrical feature of hands. From the hand orientation and palm center position, we find the optimal fingertip position and its orientation. Then using extended CAMSHIFT, we reliably track the 2D hand gesture trajectory with extracted fingertip. Finally, we applied the conditional density propagation (CONDENSATION) to recognize the pre-defined temporal motion trajectories. Experimental results show that the proposed algorithm not only rapidly extracts the hand region with accurately extracted fingertip and its angle but also robustly tracks the hand under different illumination, size and rotation conditions. Using these results, we successfully recognize the multiple hand gestures.

HAND GESTURE INTERFACE FOR WEARABLE PC

  • Nishihara, Isao;Nakano, Shizuo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.664-667
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    • 2009
  • There is strong demand to create wearable PC systems that can support the user outdoors. When we are outdoors, our movement makes it impossible to use traditional input devices such as keyboards and mice. We propose a hand gesture interface based on image processing to operate wearable PCs. The semi-transparent PC screen is displayed on the head mount display (HMD), and the user makes hand gestures to select icons on the screen. The user's hand is extracted from the images captured by a color camera mounted above the HMD. Since skin color can vary widely due to outdoor lighting effects, a key problem is accurately discrimination the hand from the background. The proposed method does not assume any fixed skin color space. First, the image is divided into blocks and blocks with similar average color are linked. Contiguous regions are then subjected to hand recognition. Blocks on the edges of the hand region are subdivided for more accurate finger discrimination. A change in hand shape is recognized as hand movement. Our current input interface associates a hand grasp with a mouse click. Tests on a prototype system confirm that the proposed method recognizes hand gestures accurately at high speed. We intend to develop a wider range of recognizable gestures.

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Real-time Hand Region Detection and Tracking using Depth Information (깊이정보를 이용한 실시간 손 영역 검출 및 추적)

  • Joo, SungIl;Weon, SunHee;Choi, HyungIl
    • KIPS Transactions on Software and Data Engineering
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    • v.1 no.3
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    • pp.177-186
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    • 2012
  • In this paper, we propose a real-time approach for detecting and tracking a hand region by analyzing depth images. We build a hand model in advance. The model has the shape information of a hand. The detecting process extracts out moving areas in an image, which are possibly caused by moving a hand in front of a camera. The moving areas can be identified by analyzing accumulated difference images and applying the region growing technique. The extracted moving areas are compared against a hand model to get justified as a hand region. The tracking process keeps the track of center points of hand regions of successive frames. For this purpose, it involves three steps. The first step is to determine a seed point that is the closest point to the center point of a previous frame. The second step is to perform region growing to form a candidate region of a hand. The third step is to determine the center point of a hand to be tracked. This point is searched by the mean-shift algorithm within a confined area whose size varies adaptively according to the depth information. To verify the effectiveness of our approach, we have evaluated the performance of our approach while changing the shape and position of a hand as well as the velocity of hand movement.