• Title/Summary/Keyword: Hand Drawn Image

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Development of Hand-drawn Clothing Matching System Based on Neural Network Learning (신경망 모델을 이용한 손그림 의류 매칭 시스템 개발)

  • Lim, Ho-Kyun;Moon, Mi-Kyeong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1231-1238
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    • 2021
  • Recently, large online shopping malls are providing image search services as well as text or category searches. However, in the case of an image search service, there is a problem in that the search service cannot be used in the absence of an image. This paper describes the development of a system that allows users to find the clothes they want through hand-drawn images of the style of clothes when they search for clothes in an online clothing shopping mall. The hand-drawing data drawn by the user increases the accuracy of matching through neural network learning, and enables matching of clothes using various object detection algorithms. This is expected to increase customer satisfaction with online shopping by allowing users to quickly search for clothing they are looking for.

Sketch-based 3D modeling by aligning outlines of an image

  • Li, Chunxiao;Lee, Hyowon;Zhang, Dongliang;Jiang, Hao
    • Journal of Computational Design and Engineering
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    • v.3 no.3
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    • pp.286-294
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    • 2016
  • In this paper we present an efficient technique for sketch-based 3D modeling using automatically extracted image features. Creating a 3D model often requires a drawing of irregular shapes composed of curved lines as a starting point but it is difficult to hand-draw such lines without introducing awkward bumps and edges along the lines. We propose an automatic alignment of a user's hand-drawn sketch lines to the contour lines of an image, facilitating a considerable level of ease with which the user can carelessly continue sketching while the system intelligently snaps the sketch lines to a background image contour, no longer requiring the strenuous effort and stress of trying to make a perfect line during the modeling task. This interactive technique seamlessly combines the efficiency and perception of the human user with the accuracy of computational power, applied to the domain of 3D modeling where the utmost precision of on-screen drawing has been one of the hurdles of the task hitherto considered a job requiring a highly skilled and careful manipulation by the user. We provide several examples to demonstrate the accuracy and efficiency of the method with which complex shapes were achieved easily and quickly in the interactive outline drawing task.

Instant and Intuitive Shadowing for CACAni System

  • Sugisaki, Eiji;Tian, Feng;Seah, Hock Soon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.429-434
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    • 2009
  • We introduce an instant and intuitive shadowing technique for CACAni System. In traditional 2D Anime, since all frames are drawn by hand it takes long time to create an entire animation sequence. CACAni System reduces such a production cost by automatic inbetweening and coloring. In this paper, we develop a shadowing technique that enables CACAni users to easily create shadow for character or object in the image. The only inputs required are sequences of character or object layers drawn in CACAni System with alpha value. Shadows are automatically rendered on a virtual plane based on these inputs. They can then be edited by CACAni users. Achieving this, CACAni System is able to handle instant shadowing and intuitive editing in a short time.

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Painterly rendering using density of edges (에지 밀도 정보를 이용한 회화적 렌더링)

  • Lee, Ho-Chang;Park, Young-Sup;Seo, Sang-Hyun;Yoon, Kyung-Hyn
    • Journal of the Korea Computer Graphics Society
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    • v.12 no.4
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    • pp.7-15
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    • 2006
  • The ultimate objective of painterly rendering is to express an inputted image as if it is hand drawn. The factors to express this painterly effect are thickness of the brush, direction, texture and the establishment of criteria judging if the produced brush will be drawn on to the canvas. In this paper, the algorithm using density of the edges in determining the criteria whether the brush will be drawn onto the canvas is proposed. Density of edges refers to the quantity of edge in the specific area. And uses the method of finding the location of the brush to be drawn as a unit of dynamic grid as well as expressing consistent directional through direction interpolation. Also, the texture is expressed using various textured brushes. Considering density of edges,We can express detailed area and abstract area. And it result in more human effect of oil painting.

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Generation of Color Sketch Images Using DIP Operator (DIP 연산자를 이용한 컬러 스케치 영상 생성)

  • So, Hyun-Joo;Jang, Ick-Hoon;Kim, Ji-Hong
    • Journal of Korea Multimedia Society
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    • v.12 no.7
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    • pp.947-952
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    • 2009
  • In this paper, we propose a method of generating color sketch images using the DIP operator. In the proposed method, an input RGB color image is first transformed into an HSV color image. A sketch image of the V component image is then extracted by applying the DIP operator to the V component image, which is the brightness component of the input image. For the visual convenience, the extracted sketch image of the V component image is next inverted and contrast-stretched. The S component image is also enhanced to deepen the color of output sketch image while maintaining its color. Finally, the V and S component images along with the original H component image are transformed into an output RGB color sketch image. Experimental results show that the proposed method yields output color sketch images similar to hand-drawn sketch pictures whose colors are the same as those of input color images.

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Moderating Effect of Individualism/Collectivism on the Association between Service Quality, Corporate Reputation, Perceived Value and Consumer Behavioural Intention

  • Maiyaki, Ahmed Audu
    • Journal of Distribution Science
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    • v.11 no.7
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    • pp.39-45
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    • 2013
  • Purpose - The paper aims at testing the moderating effect of individualism dimension of culture on consumer behavioural intention about bank services in Nigeria. Research design, data, and methodology - A survey was conducted with a sample of five hundred and fifty five bank customers drawn from various retails banks. Using Statistical Package for Social Sciences and Analysis of Moment Structure, combinations of descriptive and inferential statistics were performed. Invariance test and multiple-group analysis were conducted in order to assess the moderating effect. The invariance test was necessary to confirm the equivalence of constructs so that any difference detected thereafter could be related to moderating effect. Results - The results show that individualism has a significant moderating effect on the relationship between technical quality, perceived value and corporate image on the one hand, and behavioural intention on the other. However, individualism does not moderate the association between functional quality and behavioral intention. Conclusions - It is recommended that the bank policy makers should take necessary step to enhance the customer perception of technical quality, perceived value and corporate image with respect the retail bank services.

A study on the realtime toon rendering with shadow (그림자를 포함한 실시간 툰 렌더링에 관한 연구)

  • Ko, HyeKyung;Kang, Daeuk;Yoon, Kyunghyun
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.4
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    • pp.9-14
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    • 2000
  • Non-Photorealistic rendering techniques, such as toon rendering, can enhance the quality of hand-drawn cell-animation images greatly with less effort. For this reason, to on rendering is one of the popular techniques used in the cell-animation image production field. The existing toon rendering techniques, however, have not been effective enough for the real-time image processing that the techniques have not been adequate for some processes that needs immediate responses such as virtual-realities, or video games. This paper will suggest the real-time toon rendering to overcome the limits through real-time outline detection and phong shading. In addition, a effective result-image is created as adding a shadow and a execution time remains by real-time through fast shadow generation algorithm.

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Denoising Traditional Architectural Drawings with Image Generation and Supervised Learning (이미지 생성 및 지도학습을 통한 전통 건축 도면 노이즈 제거)

  • Choi, Nakkwan;Lee, Yongsik;Lee, Seungjae;Yang, Seungjoon
    • Journal of architectural history
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    • v.31 no.1
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    • pp.41-50
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    • 2022
  • Traditional wooden buildings deform over time and are vulnerable to fire or earthquakes. Therefore, traditional wooden buildings require continuous management and repair, and securing architectural drawings is essential for repair and restoration. Unlike modernized CAD drawings, traditional wooden building drawings scan and store hand-drawn drawings, and in this process, many noise is included due to damage to the drawing itself. These drawings are digitized, but their utilization is poor due to noise. Difficulties in systematic management of traditional wooden buildings are increasing. Noise removal by existing algorithms has limited drawings that can be applied according to noise characteristics and the performance is not uniform. This study presents deep artificial neural network based noised reduction for architectural drawings. Front/side elevation drawings, floor plans, detail drawings of Korean wooden treasure buildings were considered. First, the noise properties of the architectural drawings were learned with both a cycle generative model and heuristic image fusion methods. Consequently, a noise reduction network was trained through supervised learning using training sets prepared using the noise models. The proposed method provided effective removal of noise without deteriorating fine lines in the architectural drawings and it showed good performance for various noise types.

Documentation of Printed Hangul Images of the Selected Area by Finger Movement (손가락 이동에 의해 선택된 영역의 인쇄체 한글 영상 문서화)

  • Beak, Seung-Bok
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.4
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    • pp.306-310
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    • 2002
  • In this paper, we realized a system that converts the Korean alphabet (Hangul) images, which are in any domain that is formed by the finger movement on the Hangul document, to the editable characters and then outputs them to the word editor. The domain of hand is separated from the sphere of document in the pre-process step of image. The centroid point of hand is drawn by the maximum circular movement method. After the system recognizes the hand with the circular pattern vector algorithm, finds out the position of finger by the distance spectrum and then draws out the sphere of selected character image by the finger movement to divide the characters into character units by applying the histogram between the Hangul characters. We standardized the characters of various sizes. We used the circular pattern vector algorithm that grafts on the fuzzy inference to divert the character images of the domain, which user wants, to the editable characters by comparing the characteristic vectors between the standard pattern character and the inputted character and by recognizing the character.

A Study on the Improvement of Pose Information of Objects by Using Trinocular Vision System (Trinocular Vision System을 이용한 물체 자세정보 인식 향상방안)

  • Kim, Jong Hyeong;Jang, Kyoungjae;Kwon, Hyuk-dong
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.26 no.2
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    • pp.223-229
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    • 2017
  • Recently, robotic bin-picking tasks have drawn considerable attention, because flexibility is required in robotic assembly tasks. Generally, stereo camera systems have been used widely for robotic bin-picking, but these have two limitations: First, computational burden for solving correspondence problem on stereo images increases calculation time. Second, errors in image processing and camera calibration reduce accuracy. Moreover, the errors in robot kinematic parameters directly affect robot gripping. In this paper, we propose a method of correcting the bin-picking error by using trinocular vision system which consists of two stereo cameras andone hand-eye camera. First, the two stereo cameras, with wide viewing angle, measure object's pose roughly. Then, the 3rd hand-eye camera approaches the object, and corrects the previous measurement of the stereo camera system. Experimental results show usefulness of the proposed method.